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Problem using 0sex in OSA


omegaLauren

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Hey guys, I've been having a problem where ever since I've downloaded and reinstalled the new version of 0sex so it would work with OSA it hasn't been working. I've tried rerunning FNIS and all the usual stuff but nothing seems to get it working. OSA is installed correctly, as I can access the menu and all that in game, and Osex is there, but when I try to activate the module my characters just go T-form. All my other animations are just fine, it's just 0sex. I'm also using Mod Organizer and LOOT. I have all the correct stuff installed.

 

One thing I noticed though is when I went into the module to check and see if it was there, 0sex vanilla said it wasn't installed, even though i installed it through mod organizer.

 

 

post-1339799-0-89293400-1472426903_thumb.jpgpost-1339799-0-95081700-1472426909_thumb.jpg

 

Here is the output from FNIS if you guys wanna take a look.

 

FNIS Behavior V6.3   8/28/2016 6:29:18 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Generator: C:\Users\Lauren\Documents\Laurens Files\Programs\Steam Games\Skyrim\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<<
 
Skeleton(hkx) female: XPMS (229 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 
 
Installing FNIS PCEA2
Reading 0Sex_0MF_D V?.? ...
Reading 0Sex_0MF_K V?.? ...
Reading 0Sex_0MF_M V?.? ...
Reading 0Sex_0MF_S V?.? ...
Reading 0Sex_0MF_U V?.? ...
Reading 0Sex_EMF_A V?.? ...
Reading Beastess V0.1 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
>>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading MNC V?.? ...
Reading MomoAJ V?.? ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading _ESG_0ER_F V?.? ...
Reading _ESG_0ER_M V?.? ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 23.5 %   ( 26 furniture, 31 offset, 0 chair, 6 alternate animations)
0_master usage: 9.4 %   ( 12 paired, 1 kill, 80 alternate animations)
Alternate Animation mods: 2 sets: 17 total groups: 39 added file slots: 188 alternate files: 182
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.62 ...
 
 3874 animations for 22 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.
 2 Warning(s).
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>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<<

 

FNIS is suppose to be in Program Files (x86)\ Steam\ steamapps\ common\ Skyrim\ data\ tools\ GenerateFNIS_for_Users.

 

If you are using MO you have to do some extra steps to get it to work through MO.

 

>>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<

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I've been using FNIS the same way for quite a while and I've never had any issues, like I said all of my other animations work perfectly fine except 0sex as a module for OSA. 0sex worked prior to OSA, but then i reinstalled it so it would work with OSA and now it doesn't quite work anymore, and that bit of PCEA2 is just because I had it disabled while I was trying to get 0sex to work.


I have my skyrim files in a different path than steamapps, and FNIS is in the correct spot within the path that I'm using

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>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<<

 

FNIS is suppose to be in Program Files (x86)\ Steam\ steamapps\ common\ Skyrim\ data\ tools\ GenerateFNIS_for_Users.

 

If you are using MO you have to do some extra steps to get it to work through MO.

 

>>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<

I've installed it the same say, works fine for me, just have to run it twice and always delete the files created before re-running, The bad installation is just when you installed Skyrim in your own custom way mine is in C:\Skyrim because its easier to acess.

 

The second line, doesent affect anything, OSA has nothing to do with PCEA2 just PCEA2 files, that are like it said ignored. so they wont work, but sometiems using PCEA2 with OSA makes game crash due to "too many animations"

 

Just have to keep running FNIS until it works. it happens with the Creature animations for SLAB

 

Ignore this if you want, Just make sure FNIS is not being ran from the MO folder and is in the skyrim directory, causes more issues like not creating the files if your loading the .exe from the mod folder in MO

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Sometimes when I have issues reinstalling the mods that dont work, the skeleton and FNIS works for me. I even sometimes get something broken when I don't even touch it. Like the other day my Ysolda broke (weird face, no matching body and skin) even though all I did was try to get a custom SLAL pack to work. Then I re-installed everything and she was back.

 

Sometimes, you can't quite explain it, but something goes wrong. Re-installing things gets rid of those things often.

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So i re-installed the mods and cleaned everything, and now in the second picture where they were T-forming it said 0sex wasn't installed, it now says its installed, which thats good. However, they are still T-forming :/. Also FNIS is running in the data folder of skyrim and not mod organizer.

 

 

I honestly don't know what the problem is, all my animations work except 0sex ever reinstalled it to work with osa. I have a feeling it has something to do with FNIS not reading 0sex because of osa maybe?

 

 

Is there anything you have to do in-game to installed 0sex through OSA? Kind of like how you activate SexLab through SkyUI.

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So i re-installed the mods and cleaned everything, and now in the second picture where they were T-forming it said 0sex wasn't installed, it now says its installed, which thats good. However, they are still T-forming :/. Also FNIS is running in the data folder of skyrim and not mod organizer.

 

 

I honestly don't know what the problem is, all my animations work except 0sex ever reinstalled it to work with osa. I have a feeling it has something to do with FNIS not reading 0sex because of osa maybe?

 

 

Is there anything you have to do in-game to installed 0sex through OSA? Kind of like how you activate SexLab through SkyUI.

 

No, OSex works fine and installs on it owns, just run FNIS until it feels like properly working, dont overwrite already existing generated fnis files, delete previous one of it dont work, it normally takes me 2 times to get everything working correctly. 

 

If actually dont work like that maybe its because you have too much shizzle in your fniszzle and it never installs correctly because of all the other mods. and i believe theirs a 3,000 animation limit when using PCEA2 so remove that and re-run. 

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  • 2 months later...

Hey, I'm also running with the same issue Lauren is dealing with. I use MO n run FNIS from my skyrim directory in my steam folder. Ive ran FNIS with only OSex installed n no other mods requiring a FNIS Patch n still OSex animations don't wrk. I've had OSA n OSex istalled for a very long time, even had OSex before OSA was a thing  xD and still ive never ran into this problem before. Ive done everything thts been posted on here, reinstalled FNIS, OSex n OSA, even reinstalled Skyrim n MO haha. However, out of all my mods that run w FNIS, only OSex refuses to work n all my OSex animations just look like the picture Lauren posted. Some help would b greatly appreciated :D

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  • 2 months later...

I've done everything the way it ses to install the osa and osex when im in-game  hit the inter key on my num pad the inspect works but it wont even bring up the osa interface iv try everything im to the point of just forgetting about it i donate to a lot of mod makers if i like the product but i wanna try it first  PLz Help someone Thanks 

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  • 7 months later...

Work Around - APPLIES TO OSex and SL

 

This is actually quite easy to fix. I feel dumb cause I've ran into this once or twice and forgot. What ever way we are instructed to install FNIS (myself following HeroedeLeyenda's [author of AIO Animated Pussy] youtube video which covers the precursor mods for SL, and do know I followed it exactly!) has some problems or I'm missing something. I do know that many people instruct this installation method, kinda like how they tell you to put the exe and dll from SKSE in the root folder, but for some reason they want you to zip the data folder and install it throught MO or NMM which I don't understand at all cause I'm never going to disable SKSE.. anyway, it makes me think of that.. Maybe they have us install FNIS that way because of the steam detection case, though I know my first time I did it my own way and had no problems and all was good. Maybe a senior member can comment on some of that.

 

Anyway, like many tutorials and likewise with HeroedeLeyenda's, after you run FNIS you are instructed to place the overwrite files and folders on top of (or within) the original FNIS folder. Now, if that FNIS isn't in the perfect folder stricture, like I'm sure others have mentioned, it isn't going to work. But FNIS can be in the wrong spot (to a certain extent) so long as you put the overwrite files in the correct spot (remember that the overwrite files are actually the work that FNIS did and they are vital to the animations)..

 

So if the noob is having a hastle with the exact location of FNIS, meaning you get no errors when running it but your animations aren't working just do this:

 

Instead of placing (drag and drop as we are instructed to do by so many) the overwrite files on top of the original FNIS folder in MO, right click overwrite and click on create mod, then it will create said mod in the data root directory, which is where it needs to be. Just make sure to check it on. 

 

The first time you do it you will create a new mod, but the second time you can just drag and drop the overwrite files onto your mod that you created the first time as it is correct directory-wise. 

 

 

 

post-1810375-0-43644200-1504098740_thumb.png

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  • 2 years later...

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