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Sexout (New Vegas)


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Wow. Looks like if this one is gaining more momentum than Sexual Innuendo.

 

Just an aside, would it be possible to add this functionality towards something like this: http://newvegasnexus.com/downloads/file.php?id=35369

 

Also, you might want to add a script if you do add towards that mod. What happens if they lose money, then they might ask you for caps in order to gain their fortunes back. If done repetitively, then allow an option for them to whore out to other patrons or yourself. :P

 

I tried doing something like that with Sexual Innuendo but ended up crashing the thing. :P

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Just an aside' date=' would it be possible to add this functionality towards something like this: http://newvegasnexus.com/downloads/file.php?id=35369

 

Also, you might want to add a script if you do add towards that mod. What happens if they lose money, then they might ask you for caps in order to gain their fortunes back. If done repetitively, then allow an option for them to whore out to other patrons or yourself. :P

 

I tried doing something like that with Sexual Innuendo but ended up crashing the thing. :P

[/quote']I actually use that mod myself, makes casino's more interesting (and prostitution more fun there).

 

Will probably be a bit before I make any in-depth addons like that. For one, I'll have to learn how to do dialog, haha. But the core components still need some work, imo.

 

 

 

I use sexout and wsex (my own WIP version]' date=' but it seems for me that one easy way to stop stalkers interrupting wsex sex would be to get the script to check for wsexGiverToken before initiating sex.

[/quote']Unfortunately, in order to check for an item from another mod, I'd have to have it as a dependency. Is there a way around that limitation?

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Guest Donkey

You gonna have to dig, in fose functionality, if it is anything like obse was for oblivion

 

This was the way to do it:

 

if (iInitDone == 0)
	set iInitDone to 1

	;LoversMB2 check
	if (IsModLoaded "LoversMB2.esp")
		set iValidMB2 to 1
		set refLoversMB2Ab to GetFormFromMod "LoversMB2.esp" 00A525
		set refLoversMB2Self to GetFormFromMod "LoversMB2.esp" 004C64
		set refLoversMB2Stage to GetFormFromMod "LoversMB2.esp" 00533A
		PrintC "LoversStupidNpc::LoversMB2 ready. Ab(%i)s(%i) St(%g)" refLoversMB2Ab refLoversMB2Self refLoversMB2Stage
	else
		set iValidMB2 to 0
		set refLoversMB2Ab to 0
		set refLoversMB2Self to 0
		set refLoversMB2Stage to 0
	endif
	;LoversJoburg check
	if (IsModLoaded "LoversJoburg.esp")
		set refLoversJoburgQuest to GetFormFromMod "LoversJoburg.esp" 000ED3
		set refLoversJoburgStartMBFunc to GetFormFromMod "LoversJoburg.esp" 085522
		set refLoversJoburgHoundFunc to GetFormFromMod "LoversJoburg.esp" 0395C2
		set refLoversJoburgIndivFactor to GetFormFromMod "LoversJoburg.esp" 00F0DC
		set refLoversJoburgRecovery to GetFormFromMod "LoversJoburg.esp" 0395BC
		set refLoversJoburdIsStalking to GetFormFromMod "LoversJoburg.esp" 0C7D4
		PrintC "LoversStupidNpc::LoversJoburg ready. Func(%i)(%i) Indiv(%i)Recv(%i)Stalk(%i)" refLoversJoburgStartMBFunc refLoversJoburgHoundFunc refLoversJoburgIndivFactor refLoversJoburgRecovery refLoversJoburdIsStalking
	else
		set refLoversJoburgQuest to 0
		set refLoversJoburgStartMBFunc to 0
		set refLoversJoburgHoundFunc to 0
		set refLoversJoburgIndivFactor to 0
		set refLoversJoburgRecovery to 0
		set refLoversJoburdIsStalking to 0
	endif
	;Estrus check
	if (IsModLoaded "zzEstrus.esp")
		;Estrus Random(Target/SelfSpell)
		set refEstrusSpell to GetFormFromMod "zzEstrus.esp" 21E5F4
		set refEstrusSpellSelf to GetFormFromMod "zzEstrus.esp" 21E5F7
		PrintC "LoversStupidNpc::Estrus ready. Spell(%n)[%i]s(%i)" refEstrusSpell refEstrusSpell refEstrusSpellSelf
	else
		set refEstrusSpell to 0
		set refEstrusSpellSelf to 0
	endif

 

LoversStupidNPC made heavy use of this without forcing you to have these mods as an dependency. Then you can just use the functionality from within the mod that you have made a check to.

 

I am not sure how advanced fose for new vegas is, but the fose for fallout 3 never had that many options obse had. So somethings you could do under obse was no longer possible for fallout 3 like the TFC commands. Was never implemented. But it was for new vegas.

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Thanks Donkey! Unfortunately, after stumbling around the source files, it doesn't appear there is anything like GetFormFromMod yet, although it does have IsModLoaded, which I might be able to do something with.

 

 

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Hi UDLR, tried your 25-7-2011 update a little bit, but I have some problems with combat rape.

 

So far the prostitution and rape features are working. Tested in the Silver Rush, flawless. The Kings are somehow not interested though, might have something to do with "responsibility"?

 

But I can't get the combat rape going. Combat rape setting on, HP about 1/6 of maximum, tried on powder ganger and super mutant. Console returns an error message

 

Sexout: An animation couldn't be picked for these two actors

 

Also there are several lines like this

 

Super Mutant Master combat rape: 44 < 41

 

Well, that is a super mutant master. Is there any difference in different super mutant variants?

 

I'm running alone with Project Nevada, hopefully it won't be a problem I guess? wsex is off. And I'm using an animation replacer from nexus, but that only affect combat animation I suppose?

 

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Hi UDLR' date=' tried your 25-7-2011 update a little bit, but I have some problems with combat rape.

 

So far the prostitution and rape features are working. Tested in the Silver Rush, flawless. The Kings are somehow not interested though, might have something to do with "responsibility"?

 

But I can't get the combat rape going. Combat rape setting on, HP about 1/6 of maximum, tried on powder ganger and super mutant. Console returns an error message

 

Sexout: An animation couldn't be picked for these two actors

 

Also there are several lines like this

 

Super Mutant Master combat rape: 44 < 41

 

Well, that is a super mutant master. Is there any difference in different super mutant variants?

 

I'm running alone with Project Nevada, hopefully it won't be a problem I guess? wsex is off. And I'm using an animation replacer from nexus, but that only affect combat animation I suppose?

 

While this might not hold true for the DLC, in the base game, every NPC has a responsibility of 50. Its part of the gamebryo engine, but wasn't used at all by NV. Kings should all have the default 50. Probably just bad luck, you can try turning up the lewdness stat in your handbook if the stalking rate is too low. Try like 30 or so for something still playable.

 

I have never used Project Nevada. Read a little about it, seems like it has some pretty advanced features. It's possible that it (or any other mod, for that matter) adjust npc responsibility. If you want to check, go find one of the Kings ingame. Open your console, select him, and type

GetAV Responsibility

and see what it says (should be 50)

 

As far as Sexout is concerned, all super mutants are the same. That message is just for debugging, if the inequality is ever true, they'll try and rape you. It's also possible the animation error is caused by a different actor trying to fuck you.

 

I've attached a slightly modified esp file which adds slightly more useful error messages (it will tell you which two actors couldn't find an animation)

 


 

Temp release:

To others who are interested, this is mostly the same as the esp in the latest update pack. Added some more detailed error messages to help debug stuff.

 

It also has a few other changes I've been working on:

- Fixed sex animations with raiders

- Small change to how stalkers are picked (should work better in crowded places)

- If a new stalker shows up while you're already being fucked, the new one wont re-drug you and push your corpse around, they'll just take their turn after the first guy.

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Thanks! You are my hero.

 

I always set my lewdness to 100 actually, just to see what would happen. But the rate of prostitution and rape is still low (to my standard only XD). When I force set the responsibility of the gang in Silver Rush to 0, they instantaneously knock me down on the floor and do their business lol. I will check Kings responsibility to see if there is something wrong.

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Sadly, there was no major progress in terms of bug fixes or features today. However, I felt that stability wise its gotten reasonable. So, I figured I should try making it into an ESM to make plugin development easier. The only annoying part about doing this was separating the stalkers out of the base Sexout file, its now a separate plugin.

 

Anyway, this has no new features over the file I posted earlier today, but its been changed into an esm and two plugins. I'm not sure if its as reliable as the files in the OP, so I'm not posting it there. If you'd like to help test, feel free!

 

Note: If you use this, do not use any of the older Sexout.esp or SexoutProstitutes.esp files.

 

 

 

 

Edit: two replies while I typed this!

machina267 - Yeah, the stalker script definitely needs adjustment still. I'm surprised at the low rate of prostitution though, it might have a bug. It should be every npc around has about a 25% chance to come take some every 5 seconds. Only other check is that they have at least 10 caps to pay with. I've been thinking about taking that requirement out, and stop having it actually use their caps.

 

Vorpal - Agreed. I've been trying to think of a better way to do it too. Currently it just checks for people attacking you every 2 seconds, then doing a quick calculation based on % of health remaining. At 0% hp it would be a 50% chance to be raped (every 2 seconds). 25% chance at 50% hp, and 0% chance at 100% hp

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On an offhand question, do the "rapist" creatures behind the Goodsprings school do anything other than wander around?

 

Also, melee system doesn't seem to be firing for me at all, rest of the mod does work.. Even Victor tried to do dirty things, which left me hoping that someone works those 'bots into anims :)

 

edit: Well, the rapist creatures perked up after a reload, but now my problem is they won't stop coming after me, and no distance stops them either, they just keep at it.. I'm also being knocked around constantly by the bighorners, and so far reducing lewdness hasn't helped.. Maybe toggle stalkers for a while?

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On an offhand question' date=' do the "rapist" creatures behind the Goodsprings school do anything other than wander around?

 

Also, melee system doesn't seem to be firing for me at all, rest of the mod does work.. Even Victor tried to do dirty things, which left me hoping that someone works those 'bots into anims :)

 

edit: Well, the rapist creatures perked up after a reload, but now my problem is they won't stop coming after me, and no distance stops them either, they just keep at it.. I'm also being knocked around constantly by the bighorners, and so far reducing lewdness hasn't helped.. Maybe toggle stalkers for a while?[/quote']Haha, I was wondering if anyone had stumbled across those. No, that just happens to be where I had a save point before I started this mod, so I placed testing creatures there. The only thing 'special' about them is they have -900 karma and only 1 responsibility, so they'll stalk you more than normal.

 

Bot animations would be awesome. I don't know of any yet though, unfortunately.

 

Are you using the version from the OP, or the ESM'd version? If you're talking about the ones in Goodsprings, yeah they're basically supposed to do that. The bighorns come after you for the same reasons robots and such door - no filtering for creatures without animations yet. I should add that. However, even so, they shouldn't be coming after you frequently if your lewdness is 0 (If its 100, everything will). I'll see if I can replicate it and figure out whats causing it.

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I lost track of the versions and now I am not able to do animation work properly. Even as I start a new game with the other mods off, animation does not work. the characters are in place. Revision version esm works best when it comes to rape, what do I do to get the animations, even starting the game again, and finally what version you to use, Im mean what version you will update in future?

esp or esm ? I prefer to choose one version and start playing again. Previously, animations worked fine, but after various changes esp files already not working, lost its way.

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I lost track of the versions and now I am not able to do animation work properly. Even as I start a new game with the other mods off' date=' animation does not work. the characters are in place. Revision version esm works best when it comes to rape, what do I do to get the animations, even starting the game again, and finally what version you to use, Im mean what version you will update in future?

esp or esm ? I prefer to choose one version and start playing again. Previously, animations worked fine, but after various changes esp files already not working, lost its way.

[/quote']Sorry about the confusion on that. I've been thinking I should re-upload things and make it more clear.

 

To start from scratch, download 'Sexout.zip' from the OP. Included in that are two esp files (Sexout.esp and SexoutProstitutes.esp), delete both. Install all the remaining data files.

Now, download either 'Sexout Update 7-25-11.zip' (this is probably more stable), or 'Sexout ESM Test.zip' (esm version is the direction I'm going in, but might not be as stable yet). Install the files from whichever you decide to use.

 

Hope that clears up the issue you're facing.

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might as well say i've been using this since you releaed ut but i'm a lurker at heart. heh. anyway, if i could throw an idea out for consiteration?

what about incorperating the sex stuff into quests and other important stuff? like instead of Boone leaving b/c of your low karma, you can offer to fuck him and he'll stick with you instead?

just kinda sateing my curiosity

-peace

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Sorry about the confusion on that. I've been thinking I should re-upload things and make it more clear.

 

To start from scratch' date=' download 'Sexout.zip' from the OP. Included in that are two esp files (Sexout.esp and SexoutProstitutes.esp), delete both. Install all the remaining data files.

Now, download either 'Sexout Update 7-25-11.zip' (this is probably more stable), or 'Sexout ESM Test.zip' (esm version is the direction I'm going in, but might not be as stable yet). Install the files from whichever you decide to use.

 

Hope that clears up the issue you're facing.

[/quote']

 

ok this dosent work for me still animations arent played. Again only with esm version when I set high lewdness ppl come rape my character but they stan in place.

I have question for other , esm version work for you ?

 

And when I change on last esp version ppl dont get rape my character, even with high lewdness, Im really confused. But I remember with previous versions I can set stalkers on, all time its changed for me on off. But I dont know what I do before I use esm version rapes work fine with animations, F-F and M-F. Now I really dont know what I do wrong. All my mods I off and even with new game animations dont work.

 

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might as well say i've been using this since you releaed ut but i'm a lurker at heart. heh. anyway' date=' if i could throw an idea out for consiteration?

what about incorperating the sex stuff into quests and other important stuff? like instead of Boone leaving b/c of your low karma, you can offer to fuck him and he'll stick with you instead?

just kinda sateing my curiosity

-peace

[/quote']My hope is that after it becomes a little more stable, other modders will start doing things like adding plugins for things like that. I'll probably try and make one or two myself, but have no concrete plans for one currently.

 

I think that adding item like coral that will fit any bodytype instead of prostitution outfit (ugly ;)) would make things more kinky ;)

My current plan is to add some body type options for the sex animations. I've also been looking into a way to allow the user to define their own prostitution outfits' date=' but I haven't got it work yet unfortunately.

 

ok this dosent work for me still animations arent played. Again only with esm version when I set high lewdness ppl come rape my character but they stan in place.

I have question for other , esm version work for you ?

 

And when I change on last esp version ppl dont get rape my character, even with high lewdness, Im really confused. But I remember with previous versions I can set stalkers on, all time its changed for me on off. But I dont know what I do before I use esm version rapes work fine with animations, F-F and M-F. Now I really dont know what I do wrong. All my mods I off and even with new game animations dont work.

 

Hmmm, its weird that its not working for you, as I haven't had any problems. Have you tried using one of the older updates? Actually left them available specifically for cases like this, as I'm sure I'll break things occasionally. When they're just standing there doing nothing, open up your console and see what output is there.
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...

Only with esm version npc go rape my character' date=' with esp they dont react ( victor react every time with all version ) , after this I check again Animated Prostitution and for this all animations work fine. If its important I use last NVSE v2 beta 9 .

[/quote']Sorry about the trouble :(

Get into a sex animation again and open your console. This time click on the participants and for each one type 'pickidle' and tell me what it says, only care about the last two lines:

"Picked Idle XXXXXXX"

"Character/_Male/...."

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Sorry about the trouble :(

Get into a sex animation again and open your console. This time click on the participants and for each one type 'pickidle' and tell me what it says' date=' only care about the last two lines:

"Picked Idle XXXXXXX"

"Character/_Male/...."

[/quote']

 

thank for try help with it.

I dont know what get this info. When animation start I go to console and write pickidle, but dont see this two lines what you ask. Only other info about character ( not in combat, not sneaking and many numbers )

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Ok, I tried the .esm version along with the 2 esp (Sexout rape, Sexout prostitute).

Both prostitution and stalker works fine. Lewdness set at 20 and the rate is acceptable. Even tried in Atomic Wrangler with "populated casino" mod, working as intended. I guess my previous problem is because I didn't make a clean save before updating your mod.

One thing is that some unique NPC also become stalkers, though I have no problem with it.

 

But still the combat rape does not work for me. I have visited the Goodspring school and the rapists there did a perfect job as stalkers outside combat. But when I turn off stalker and engage melee with them, they stop fucking me. HP between 25% and 50%.

 

Also one quick note. When actors are in missionary position the penis is outside of the female. Probably some animation alignment problem.

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