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Sexout (New Vegas)


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THIS IS SEXOUT CLASSIC AND HAS BEEN DISCONTINUED. YOU NEED TO USE PRIDESLAYER'S SEXOUTNG: http://www.loverslab.com/showthread.php?tid=3198

 




Latest Release




Plugin Pack - October 14th

[Download]

Note - It is always best to make a clean save before updating. However, it will attempt to update if you don't.

 

Data Pack - October 1st

[Download]

 

 


Upcoming Version


Sexout.esm

SexoutRapers.esp

SexoutProstitutes.esp

 

 


Planning


Idea List:

- Expand companion pimping

- Add cheering to enemies during combatrape

- Hunger mods during oral

- Perks

- Want to make a plugin? Go for it! If you're unsure how to use the Sexout system, just post or PM me.

 

Bug / Todo List:

- [Low] Add stripping options

- [Low] Add non-stripping options

- [Low] Support for differently scaled actors

- [Low] Add reference list into Sexout.esm

- [Low] Disable certain sounds during oral

- [Low] Start sex through FormLists

- [Med] Stalkers eventually hits all 0s

- [Med] Fix issue where if a partner dies during sex, the other continues on

- [Med] Need compatibility plugins for DLC

- [Med] Fix glitch which causes stalkers to stop working eventually

- [High] Fix issue causing actors to not stop their animations [Possibly Fixed?]

 

 


Version History


10-14-11 Update

Sexout.esm

- Adjustable keys for repositioning during sex

 

Old update notes:

 

 

10-2-11 Update

Sexout.esm

- Fixed issue where disabling STD's wouldn't disable AIDs properly

- Fixed issue where rape punch always used the same animation

 

10-1-11 Update

Sexout.esm

- Features from 9-28-11

- MCM Support [Note: MCM is not required for Sexout]

- Position adjusting

- New animations (in addition to those from 9-28)

SexoutRapers.esp

- Renamed Rapist Handbook to :Rapist Handbook:

- MCM Support [Note: MCM is not required for SexoutRapers]

- Fixed issue where after being a prostitute, stalkers wouldn't turn back on automatically

SexoutProstitutes.esp

- Renamed Prostitute Handbook to :Prostitute Handbook:

- MCM Support [Note: MCM is not required for SexoutProstitutes]

 

9-28-11 Update

Sexout.esm

- Added new animations by Johnhead444 [This entire was reverted]

 

9-26-11 Update

Sexout.esm

- NPCs will use a treatment kit if they have an STD when you give them one.

- Cure NPCs of STDs by using a treatment kit on them manually.

- M/F Anal anims registered

- Fixed stripping for male PCs

 

9-9-11 Update

Sexout.esm

- Block against child sex

- Body by race compatibility disabled for stability reasons

- Sexout Handbook will re-add itself if removed somehow

- Sexout weapons are now registered as holdout weapons

 

8-22-11 Update

Sexout.esm

- New Animations. Some MxM and MxF oral.

- Bug fixes in player leashing script.

- Some fixes to sex type counters

 

8-21-11 Update v2

Sexout.esm

- Tracks some more statistics under the hood (useful for plugins)

- Fix for male player stripping

 

8-21-11 Update

Sexout.esm

- Fixed issue causing voices during sex to be overplayed

- Fixed issue with counters for different types of animations

 

8-20-11 Update

Sexout.esm

- Support for using original in-game voices

- Rape Punch is now self-repairing

- Support for body by race mods

- Actors will receive damage to their arms and legs if raped (can be turned off)

- Added reset gun for use on actors which got stuck in their animation after sex

SexoutRapers.esp

- Doesn't start until after finishing the initial quest with Doc Mitchel

SexoutProstitutes.esp

- Companions should no longer try and use themselves

 

8-10-11 Update

SexoutProstitutes.esp

- Fixed bug which causes update message every 5 seconds

 

8-9-11 Update

Sexout.esm

- Support for slave leashingWow, hadn't thought of doing something like that.

- Partial fix for 1st person bug

SexoutRapers.esp

- Better support for player teammates (support for mod added ones)

SexoutProstitutes.esp

- Monsters will no longer use prostitutes

- Prostitution armors are now customizable

 

8-7-11 Update v2

SexoutRapers.esp

- Fixed bug where disabling NPC stalker targets breaks stalkers

- Removed "[Not Implemented]" text from companion targets

 

8-7-11 Update

Sexout.esm

- Support for all super mutants and feral ghouls

- Partial fix for transparent player during sex

- Weapons no longer show during sex

- Sexiness trait implemented

- Added frequency stat

SexoutRapers.esp

- Fixed bug where disabling NPC as stalker targets didn't do anything

- Companions can be enabled/disabled as targets now

- Stalker frequency setting works again

- Reduced chance for stalkers to stalk friends and allies

 

8-3-11 Update

Sexout.esm

- Better support for Super Mutatants and Coyotes

SexoutRapers.esp

- Max health for combat rape now adjustable

- Combat rape chance now adjustable

- Console spam removed

- Reduced stalker push strength

 

8-2-11 Update

Sexout.esm

- Added vibrator effect. Turned on and off by pressing 'U' key. Female only. If left on too long, your character may stumble occasionally.

- New animations. Many FxF, and support for Spore Carrier monsters.

- Masturbation animations. Started by pressing 'Y' key. Female only.

SexoutRapers.esp

- Will auto-disable stalkers while you have prostitute outfits on

- Stalkers must be able to see you to start stalking you

- New system for picking rapers and targets

- Independently adjustable settings for how often stalkers stalk each sex.

- Stalkers can be enabled/disabled for the player and other NPCs independently.

- Companions will no longer stalk people

SexoutProstitutes.esp

- Can work officially at Gomorrah, see the receptionist to start and stop working. You're paid when you finish. Note that you can't prostitute there without talking to the receptionist anymore.

- Cass and Veronica can be pimped at Gomorrah

 

7-29-11 Update v3

SexoutRapers.esp

- Removed unnecessary console spam

- Fixed bug which would break stalkers if you set it to only stalk the player

 

7-29-11 Update

Sexout.esm:

- Changed from being an esp to esm

- Stalkers was made into a separate plugin

- Combat rape also made into a separate plugin

- A couple new animations, including 1 MxM, and now consensual FxF

- Proper compatibility for NPC x NPC

- Rape Punch has been fixed

- Fixed issue where sex sounds continued for a few seconds after sex ended

- Fixed issue where combat rapists would run away after sex started

SexoutProstitutes.esp:

- Full support for MxF, FxM, MxM, and FxF

- Added compatibility for male players

SexoutRapers.esp:

- This is the stalker system and combat rape which used to be in Sexout.esp

- Stalker system remade, NPCs can now stalk other NPCs

- Rate of stalkers can be changed with your 'Rapist Handbook'

- Added better compatibility for male players

 

7-25-11 Update

Sexout.esp:

- Added a number of new animations. A few more MxF and now some FxF.

- Dogs and Super Mutants now have penises during sex.

- Added 'Lewdness' stat, which is definable by the user.

- Frequency of player being drugged by stalkers is now adjustable.

- TFC now works properly during sex.

- Changed how stalkers are picked, which takes into account the player's lewdness.

- Actors will stay lined up properly during sex when other people walk into them.

- Added delay for re-equipping clothes after sex.

SexoutProstitutes.esp:

- Removed unnecessary console spam

- Added 'Prostitute Handbook' which will tell you your prostitution stats. In the future it may be updated with options.

 

7-24-11 Update

Sexout.esp:

- Added option to turn off STDs

- Fixed never ending animation bug

- Fixed problem where animations wouldn't start

SexoutProstitutes.esp:

- No longer forces the use of TFC

 

First Release (7-23-11)

 

 

 


Basic Features


Sexout.esm

This module is required for all Sexout related mods. It does very little on its own, but provides a framework for other mods to create sex scenes.

It adds a few items to your inventory when first loaded:

Rape Punch: When you punch someone with this, you will rape them.

Debug Feature: Hold semi-colon while punching to have your character raped instead

Sexout Leash Gun: Debug item. Shoot someone with it and your player will become 'leashed' to them, preventing you from walking away from them. Shoot it again to unleash.

Sexout Reset Gun: Shoot someone with this to reset them if they get stuck in an animation or something after sex.

Sexout Handbook: Contains many general options for Sexout.

 

SexoutRapers.esp

For people familiar with xLovers mods, this is like Joburg.

This enables NPCs to stalk you and others. If they catch up to their target, they will indulge themselves. It also enables enemies to rape the player during melee combat, based on your HP.

Adds a 'Rapist Handbook' to your inventory, allowing you to alter the frequencies of these events.

 

SexoutProstitutes.esp

This enables the player to sell themself for money. Equip a registered prostitute armor to start. By default, the built in prostitute armors are registered. You may register others through the 'Prostitute Handbook'.

At Gomorrah, you have to talk to the receptionist to start selling yourself. You can also force Cass and/or Veronica to work. When working at Gomorrah, you will be paid when you talk to the receptionist and tell her you're done.

 

 


Original Post


 

 

Hello all!

Been working on this for a few weeks. It's a new sex system since I could never get Sexus to work in a coherent fasion. Inspirations for it were taken mostly from Oblivion's Lovers mods.

 

As of now, this is still highly in development. There are a few bugs I know about but haven't figured out how to fix yet, I'll explain them later.

 

Zip comes with two esp files: Sexout.exp and SexoutProstitutes.esp. You NEED Sexout.esp, the other is optional. Sexout should come first in your load order.

 

 

Note:

This has only been tested as a female player. In general I designed it to work as a male player, but I have mostly just been focused on getting the basics working. I haven't tested as a male player at all.

 

 

Requirements:

Needs an up-to-date version of NVSE. Was developed with NVSE 2 beta 8.

 

 

 

Features:

Sexout:

Best way to describe this is that it's a combination of LoverswithPK, LoversRaperS, and LoversJoburg.

- Currently supports M/F animations only. No M/M or F/F animations have been added.

- Also supports sex with Gouls, Dogs, Centaurs, Super Mutants, and Deathclaws

- Like with LoversRaperS, when in melee combat it is possible for you to get raped. The likelyhood of this happening goes up as your HP drops.

- Like with LoversJoburg, random NPCs may stalk you and copulate with you. They will also drug you first.

- Adds 4 STDs, designed to be debilitating:

- Herpes: -10 AP, -1 Agl, -20 Carry Weight, -5 DR, -1 Luck

- AIDs: -50 HP, -HP over time, -20 AP, -4 End, -50 Poison Resist, -50 Rad Resist

- Syphilis: -35 AP, -3 Chr

- Gonorrhea: -10 AP, -15 DR, -2 Luck

- Adds condoms to protect you from said STDs, and STD treatment kits to cure them

- A sex doctor at the New Vegas Medical Clinic sells both. You'll also be given 5 condoms to start with

- Has sex sounds and voices (for females)

 

STD System:

All NPCs in the game will be random assigned some assortment of STDs (or none). The rates can be adjusted ingame. If you have unprotected sex, theres a 50% chance (adjustable) you'll catch any of their STDs (and they'll catch yours). When using a condom, theres only a 1% chance of them spreading (also adjustable).

Condoms should be used before having sex. Once used, the effect lasts for 5 minutes, or until you've had sex. To make life slightly easier, if you're being raped and have condoms in your inventory, theres a chance your character will use one automatically.

 

Many options can be edited in game. When the mods is loaded you'll be provided with a 'Sexout Handbook'. Its in your Aid tab. Condoms are also found in the Aid tab, although they're just called 'Protection'

 

 

SexoutProstitutes:

This was inspired by the workgirl_tryout mod. It's a fairly primitive prostitution mod currently. When you equip a prostitute armor, NPCs will start coming to you for sex, and will (usually) pay you afterwards. You'll get more money the longer you do it.

 

I plan to eventually tie it into more of a prostitution system where you work at a casino. For now, you can do it anywhere and theres no difference.

 

 

Known Bugs:

- If you select the option to use TFC during sex, clothing doesn't strip off the player for some reason. I have no idea why.

- Sometimes animations don't start. No idea why.

- After stalking you and knocking you down, some NPCs will then run away... no idea why.

- I've randomly gotten stuck in an animation loop that never ended. Has only happened a couple times so I haven't been able to figure it out.

 

 

 

 

 

Download History:

Sexout: 376

7-24-11: 170

7-25-11: 238

8-3-11: 280

8-7-11: 250

8-10-11: 766

8-21-11: 145

8-22-11: 1106

9-9-11: 1100

9-26-11: 160+455

10-1-11: 340

10-2-11: 1269

Data:

8-1-11: 4090

 

 

 

Incompatibilities:

Mods that add animations to the game (pose mods, other sex mods) frequently have conflicts with this. If possible, I recommend against using them at the same time.

 

 


Credits:


Animations Sources:

Model Sources:

  • Vibrator model by Backsteppo's "Some Clothes" for Fallout3
  • Nude male model from [source needed]
  • Dog and Supermutant penises from SexoutNV

Sounds:

From the Lovers series. I don't know who the author(s) are.

Sexout Data Pack Oct 1, 2011.7z

Sexout Plugin Pack Oct 3, 2011.zip

Link to comment

Wow. I love this! I plan to download it ASAP and give it a try! Does it work alright with DLC?

 

If you expand on this and add a slavery option you'll be my new hero!

 

Edit: I do have one request. Would it be possible to make the STDs optional? I don't really enjoy those in my games. I'm here for fantasy and not...well....virtual herpes. Thanks, I'm looking forward to giving this a try!

Link to comment

Wow. I love this! I plan to download it ASAP and give it a try! Does it work alright with DLC?

 

If you expand on this and add a slavery option you'll be my new hero!

 

Edit: I do have one request. Would it be possible to make the STDs optional? I don't really enjoy those in my games. I'm here for fantasy and not...well....virtual herpes. Thanks' date=' I'm looking forward to giving this a try!

[/quote']

 

It doesn't require any of the DLC, and having any of them shouldn't break it (I have the first two). I haven't actually done them yet though, so I can't comment on if it functions in them, but theoretically it should.

 

While there is no simple 'off button' for STDs, you can effectively disable them. Once loaded, open your Sexout Handbook. From there go to STD Options. In that sub-menu, go to every option and set them to 0%. This will prevent NPCs from having them and eliminate any possibility of you contracting them from NPCs who already have them. I may look into adding a simple on/off button to make this easier in the future.

Link to comment

Wow. I love this! I plan to download it ASAP and give it a try! Does it work alright with DLC?

 

If you expand on this and add a slavery option you'll be my new hero!

 

Edit: I do have one request. Would it be possible to make the STDs optional? I don't really enjoy those in my games. I'm here for fantasy and not...well....virtual herpes. Thanks' date=' I'm looking forward to giving this a try!

[/quote']

 

It doesn't require any of the DLC, and having any of them shouldn't break it (I have the first two). I haven't actually done them yet though, so I can't comment on if it functions in them, but theoretically it should.

 

While there is no simple 'off button' for STDs, you can effectively disable them. Once loaded, open your Sexout Handbook. From there go to STD Options. In that sub-menu, go to every option and set them to 0%. This will prevent NPCs from having them and eliminate any possibility of you contracting them from NPCs who already have them. I may look into adding a simple on/off button to make this easier in the future.

 

That's actually what I did. I am playing the Old World Blues currently and have just loaded your module. I'll let you know how it goes. I'm quite excited that you made this mod and hope that it brings a bit of the Lovers with PK feel to it.

 

Btw, does it work for F03 or only NV?

 

 

Link to comment
That's actually what I did. I am playing the Old World Blues currently and have just loaded your module. I'll let you know how it goes. I'm quite excited that you made this mod and hope that it brings a bit of the Lovers with PK feel to it.

 

Btw' date=' does it work for F03 or only NV?[/quote']Will be nice to hear if it works properly! (or at least without any major bugs...)

 

I'm going to assume it only works in NV. At the very least, I have placed a few NPCs on the map which would likely cause an error in FO3.

Link to comment

I can't this to do anything at all. It doesn't crash; it just doesn't do anything.

 

Nothing happens when it's loaded. No new items; nothing in the Aid tab.

Tried both starting a completely new character and loading from a clean save. Even tried deactivating most of my mods just to see what would happen.

Link to comment

I can't this to do anything at all. It doesn't crash; it just doesn't do anything.

 

Nothing happens when it's loaded. No new items; nothing in the Aid tab.

Tried both starting a completely new character and loading from a clean save. Even tried deactivating most of my mods just to see what would happen.

Hmmm, thats very odd. If theres one thing that should always work, it's the items being added to your inventory. Are you using NVSE 2 beta 8 or newer (and are running NV using nvse_loader.exe and not directly through steam)?
Link to comment

Ah. I'm an idiot. I need a newer NVSE.

Sorry for my inattention.

 

ETA: Just updated to NV to 525 and your mod works.

On the downside, I feel like beating my head against the desk right now.

On the upside, just discovered new version of FNV Sexual Innuendo as well.

Link to comment
That's actually what I did. I am playing the Old World Blues currently and have just loaded your module. I'll let you know how it goes. I'm quite excited that you made this mod and hope that it brings a bit of the Lovers with PK feel to it.

 

Btw' date=' does it work for F03 or only NV?[/quote']Will be nice to hear if it works properly! (or at least without any major bugs...)

 

I'm going to assume it only works in NV. At the very least, I have placed a few NPCs on the map which would likely cause an error in FO3.

 

So far so good. I've only been raped once and sadly it was more funny than anything else due to the circumstances.

 

In Old World Blues there is a very tiny Deathclaw. Like, it comes up to your knees. It raped my character which basically looked like it was humping her leg as she laid on her back.

 

Still, it worked. I noticed the animations seemed faster paced than the ones from the other sex mods: AP and SexualInnuendo. Did you do that? If so I'm glad, I always thought those animations seemed too leisurely, especially compared to their Oblivion counterparts.

 

 

Link to comment
So far so good. I've only been raped once and sadly it was more funny than anything else due to the circumstances.

 

In Old World Blues there is a very tiny Deathclaw. Like' date=' it comes up to your knees. It raped my character which basically looked like it was humping her leg as she laid on her back.

 

Still, it worked. I noticed the animations seemed faster paced than the ones from the other sex mods: AP and SexualInnuendo. Did you do that? If so I'm glad, I always thought those animations seemed too leisurely, especially compared to their Oblivion counterparts.[/quote']Hahaha, yeah, there is no proper support for weirdly scaled actors yet.

 

As for the animations, I didn't modify them at all. I have no idea how to make them or anything. However, the creature sex animations are all from Sexus, so that could be the cause of the speed difference.

 

 

 

As a side note to anyone using this, if you feel like trying to get someone to stalk you, open up your console and lower their responsibility and/or karma. (setav responsibility # or setav karma #). If you set someone's responsibility to 0, they will come at you every chance they have. Or, if an important NPC just wont leave you alone, set their responsibility to 100 to prevent them from ever stalking you. Additionally, walking around naked will increase the rate people stalk you.

Link to comment

I wish there was more compatibility between this and wsex. Though it's not too bad right now:

1) If Sexout is loaded after wsex mods, then wsex mods lose animations (characters just stand there).

2) If Sexout is loaded before wsex mods, then everything appears fine for both mods... except for one thing I noticed: when raped by some characters, the animation never ends, ever. Chet (Goodsprings store) endlessly does this, every time. Curiously, I never had it happen for anyone but him. (But I didn't experiment much... if it's broken for one character, there are probably others.)

 

Eh. I like this mod. I'll play around some more and see what's up; if it's just the rape that's problematic, I'll just turn that part off.

 

Link to comment

Ok. My observations:

 

1) I noticed that the animations for AP/wsex weren't playing. However, Vorpal mentioned how to fix that and I plan to give it a try.

 

2) "Stalking" doesn't always stick. I turn it to 1 and sometimes it resets to 0. This may be caused by a conflict with another mod. I'll see if the load order change affects that.

 

3) Something that may or may not be related: I had trouble with this mods animations. My character wouldn't always do her animations though the males usually would. In addition, she didn't always undress though they did. The only animation that worked consistently was one I hadn't seen in my Fallout before where she basically sat in the man's lap. I guess that's a new one?

 

4) Sometimes the command to set the camera to tfc was "wonky" It would stick even after the animation ended. I was able to fix it easily by toggling it in the console but I thought I'd mention it.

 

I'll let you know if any of this is fixed by changing load order. For reference I have

 

Wsex

Wtryout

AP

Dalls lodger

Love Shacks

MAC

 

These are my various adult mods which I thought I'd list in case it becomes important. Your mod is now listed as the highest.

 

Some suggestions:

 

More control though the book, sort of like how Joburg lets you set a lewdness level, etc. I seemed to rarely get approached.

Link to comment

I'm going to reinstall NV -- along with a bunch of mods I had but deleted -- just because of this mod; I expect it to be a fun mod, based on the description.

 

Btw, about the stalking chance... can we adjust it? If not, what's the probability of being stalked? I hope you didn't make the same mistake as LoversJoburg's creator did. ^^

 

Again, it seems an awesome mod. Thanks in advance... even though I won't be able to test it soon.

Link to comment
Guest Loogie

So far it appears wsex, possibly workgirl, and this don't play nice together. Running some tests at the NCRCF, I'm limited to Eddie and his bodyguards because everyone but them got killed by the NCR attack. When I'm naked they'll run up and drug me, then turn around and walk back to where they were before. When I'm in whore gear, they run up, condom gets equipped, then they turn back around. In both cases, sex doesn't happen.

 

I can vouch that combat sex works, though there was one situation where I was put in an endless loop with a feral ghoul and my companion kept shooting too high to hit it. My suggestion there would be to add customization for % chance of rape.

 

About to test it with Sexout at the bottom of the load order and with wsex completely removed. If the problem I explained for the admin gangers still exists, it could be their AI packages are forcing them back to their assigned places before sex can occur.


 

EDIT: The problem above seemed to be the result of Sexout not loading last. SI and Sexout's animations don't seem to get along with Sexout last in the load order. And with workgirl and SI esps last in the load order, Sexout's stalking no longer works.

 

I have an idea, but I don't know if it's any good or not. Workgirl is a SI plugin, and already has a good system for prostituting. I just wrote the dialog in Workgirl, and I can't script worth a damn, but how difficult would it be to dig around inside Workgirl's scripting and make the mod rely on Sexout instead of SI? The reason I suggest it is firstly, greedy, because it's a mod I don't feel I can get along without, and secondly, changing Workgirl to fit your needs might be quicker than completely reinventing the wheel and making your own prostitution system from scratch.

Link to comment

Thanks for the detailed responses guys!

 

I wish there was more compatibility between this and wsex. Though it's not too bad right now:

1) If Sexout is loaded after wsex mods' date=' then wsex mods lose animations (characters just stand there).

2) If Sexout is loaded before wsex mods, then everything appears fine for both mods... except for one thing I noticed: when raped by some characters, the animation never ends, ever. Chet (Goodsprings store) endlessly does this, every time. Curiously, I never had it happen for anyone but him. (But I didn't experiment much... if it's broken for one character, there are probably others.)[/quote']1. I may try and make this more friendly with wsex in the future, but for now I'm focused on trying to get some of the bugs to go away.

2. The never ending animation problem is actually a core problem with Sexout that I've been trying to stamp out. Some actors do seem more predisposed to the problem than others.

 

Ok. My observations:

 

2) "Stalking" doesn't always stick. I turn it to 1 and sometimes it resets to 0. This may be caused by a conflict with another mod. I'll see if the load order change affects that.

 

3) Something that may or may not be related: I had trouble with this mods animations. My character wouldn't always do her animations though the males usually would. In addition' date=' she didn't always undress though they did. The only animation that worked consistently was one I hadn't seen in my Fallout before where she basically sat in the man's lap. I guess that's a new one?

 

4) Sometimes the command to set the camera to tfc was "wonky" It would stick even after the animation ended. I was able to fix it easily by toggling it in the console but I thought I'd mention it.

 

I'll let you know if any of this is fixed by changing load order. For reference I have

 

Wsex

Wtryout

AP

Dalls lodger

Love Shacks

MAC

 

These are my various adult mods which I thought I'd list in case it becomes important. Your mod is now listed as the highest.

 

Some suggestions:

 

More control though the book, sort of like how Joburg lets you set a lewdness level, etc. I seemed to rarely get approached.

[/quote']2. The stalking option is disabled if you're wearing a prostitute outfit. I'm hoping thats what happened, since it shouldn't be auto-disabling itself otherwise. When you take the outfit off, it should automatically re-enable itself after a few seconds.

 

3. The animation problem is a huge annoying bug, and one of two things at the top of my list to fix, the other being never-ending animations.

 

4. Was the wonkyness only when being a prostitute? It will always use tfc no matter what your setting is, since for some reason or another if you don't use tfc the player's animation will never work.

 

Thanks for the suggestion too. I had been thinking about that myself and trying to decide an optimal way to allow some user control over it.

 

I'm going to reinstall NV -- along with a bunch of mods I had but deleted -- just because of this mod; I expect it to be a fun mod' date=' based on the description.

 

Btw, about the stalking chance... can we adjust it? If not, what's the probability of being stalked? I hope you didn't make the same mistake as LoversJoburg's creator did. ^^

 

Again, it seems an awesome mod. Thanks in advance... even though I won't be able to test it soon.

[/quote']Hope you like it! The stalking option is actually quite low. Too low, I've been thinking. Its based on an NPCs aggression, confidence, karma, and responsibility. By default, all NV npcs have 50 responsibility (it's not actually used by the game for anything). As Riggswolfe suggested, I'll probably allow some more control over it so that rates can be raised or lowered.

 

So far it appears wsex' date=' possibly workgirl, and this don't play nice together. Running some tests at the NCRCF, I'm limited to Eddie and his bodyguards because everyone but them got killed by the NCR attack. When I'm naked they'll run up and drug me, then turn around and walk back to where they were before. When I'm in whore gear, they run up, condom gets equipped, then they turn back around. In both cases, sex doesn't happen.

 

I can vouch that combat sex works, though there was one situation where I was put in an endless loop with a feral ghoul and my companion kept shooting too high to hit it. My suggestion there would be to add customization for % chance of rape.

 

About to test it with Sexout at the bottom of the load order and with wsex completely removed. If the problem I explained for the admin gangers still exists, it could be their AI packages are forcing them back to their assigned places before sex can occur.[hr']

 

EDIT: The problem above seemed to be the result of Sexout not loading last. SI and Sexout's animations don't seem to get along with Sexout last in the load order. And with workgirl and SI esps last in the load order, Sexout's stalking no longer works.

 

I have an idea, but I don't know if it's any good or not. Workgirl is a SI plugin, and already has a good system for prostituting. I just wrote the dialog in Workgirl, and I can't script worth a damn, but how difficult would it be to dig around inside Workgirl's scripting and make the mod rely on Sexout instead of SI? The reason I suggest it is firstly, greedy, because it's a mod I don't feel I can get along without, and secondly, changing Workgirl to fit your needs might be quicker than completely reinventing the wheel and making your own prostitution system from scratch.

Not surprised they don't work well together, although I am surprised at the way it fails. I was more concerned they would both try and run animations at the same time.

 

Honestly hadn't considered trying to adjust workgirl to be a Sexout plugin instead. I'll look into it once I have some of the major bugs in Sexout fixed.

 

 

 

 

 

Thanks again for the responses.

I'm busy this afternoon, but I'll may have some time tonight to put into this, hopefully I can at least find, and hopefully fix, one of the major bugs.

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It would appear that Loogie is right in that neither prostition nor stalking seem to work if Sexout comes before wsex but that wesex's animations don't work if sexout comes after which is disappointing but not surprising so early in a mod's development cycle. I should add that it's not just workgirl that breaks animation-wise. Mac and several other mods depend on the wsex animations and none of them will animate if Sexout comes last.

 

Man, this is a hard choice, Loogie's version of workgirl tryout really makes the factions come alive. Still, I'm late game and have mostly killed off the Legion so I may disable it to continue testing Sexus. This will actually cause me to disable several mods since I've got alot that are dependent on either AP or Wsex I think.

 

I may also peek at your scripts and such if you don't mind and look at tweaking the stalk chance.

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It would appear that Loogie is right in that neither prostition nor stalking seem to work if Sexout comes before wsex but that wesex's animations don't work if sexout comes after which is disappointing but not surprising so early in a mod's development cycle. I should add that it's not just workgirl that breaks animation-wise. Mac and several other mods depend on the wsex animations and none of them will animate if Sexout comes last.

 

Man' date=' this is a hard choice, Loogie's version of workgirl tryout really makes the factions come alive. Still, I'm late game and have mostly killed off the Legion so I may disable it to continue testing Sexus. This will actually cause me to disable several mods since I've got alot that are dependent on either AP or Wsex I think.

 

I may also peek at your scripts and such if you don't mind and look at tweaking the stalk chance.

[/quote']I don't mind at all. 00SexoutQuestScript (I think thats the name...), nearish the bottom, is where stalkers are picked. Look for something dealing with karma, aggression, confidence, and responsibility.

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I looked at this in FNV edit and the conflict is not suprisingly in the idle animation. Both workgirl tryout and sexout use the Knockdown idles labeled IDLE:00003BD8 for their sex animations. Whichever one you load last wins the conflict. I'm going to see if there is anyway to make a merged patch or something. I'll let you know.

 

Also, they both use something called Related Idle Animation #1 (Previous Sibling) It would appear though that Related Animation #0 (Parent) is open. There may be a reason you're not using it but I thought I'd mention that.

 

 

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Guest Loogie

Workgirl as a plugin for this would be phenomonal, especially since Ustesting hasn't been heard from since the tsunami. I have the dialog for NCR sitting around for what was supposed to be the next version of tryout, and also know the general plans for future additions and it seems like they would be easy to implement with Sexout.

 

I don't like the direction wsex's upgrades are taking that mod because they are increasingly being geared to romance instead of nonstop depraved boning. Also, this could implement sex with the Legion as I envisioned - yes means its consensual, and no, instead of starting a fight, results in rape.

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Workgirl as a plugin for this would be phenomonal' date=' especially since Ustesting hasn't been heard from since the tsunami. I have the dialog for NCR sitting around for what was supposed to be the next version of tryout, and also know the general plans for future additions and it seems like they would be easy to implement with Sexout.

 

I don't like the direction wsex's upgrades are taking that mod because they are increasingly being geared to romance instead of nonstop depraved boning. Also, this could implement sex with the Legion as I envisioned - yes means its consensual, and no, instead of starting a fight, results in rape.

[/quote']

 

The good news is I think I have figured out how to make them work together with a merged patch and a minor change to the author's esp using NVedit. If it works I'll post them as attachments assuming the original mod author doesn't mind.

 

Edit: I should note I did a very quick and dirty edit to your version of workgirl tryout to make the powder gangers behave much more like the legion. IMO it was odd for prisoners to just calmly walk away if you said no.


Ok. Well, it sort of works.

 

Workgirl tryout works flawlessly with this change.

You can be raped/prostituted by sexout as well. However, it has a fairly major issue in that the male will animate but the female just lies there as she was when she got knocked down. FNVedit doesn't show any further conflicts so I am not sure what the issue is. Still, it's an interesting bit of progress.

 

Loogie, I am not sure if this is what you mean but IMO the best thing to do would be to take the ideas of workgirl tryout and just rewrite them as part of this mod.

 

BTW, the console window shows no errors either so I don't know why my character is just lying there. Also, it's a bad idea to go nude around the powder gangers with this mod. Gang rapes seem to happen quite easily. Lol.

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Guest Loogie

Excellent news, Riggs.

 

As far as workgirl goes, you're - or anyone else - is free to make modifications and distribute those modifications. The original author, orangey, basically gifted the ownership rights to the community when he stopped working on it.

 

I'd like to get my hands on the copy of workgirl you modified. I'm just a writer; the only thing I was able to do on a "coding" level was add a Wrangler gambler AI package to Hadrian so he banged you or the girls while you were hooking, and make the Cove Legion use the same packages as the Fort Legion (though they don't fire nearly enough for my taste).

 

Instead of continuing to hijack UDLR's thread for his awesome mod, I'm going to make a thread outlining what the next version of workgirl should have contained - anyone whose interested can pick up work from there.

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Just a quick note:

 

All I did was remove the no options from the powder gangers. I am not familar enough with the scripting to write anything on my own. As a result it is actually very silly. they'll come up and say "oooo breasts" or whatever and you say something like "come get it baby!" and then it starts. Their dialogue really should be rewritten to be coarser and more in line with escaped prisoners IMO.

 

It probably wouldn't be hard to copy the No=fight script from the legion I suppose.

 

Oh, and I think I may have fixed your issue with the legion at the cove not having sex very often. Their chance to initiate is done in a totally different way than it is with the legion in the fort. The legion in the fort operate off of a variable and the ones in the cove use a static number.


Oh, and I have a funny bug report. In the Atomic Wrangler I am nearly always knocked down by Fisto. Looking into the log I'm seeing he is attempting to rape me but is unable to because of a lack of a proper script for him. So basically I'll be walking along and he just walks over and knocks me down then walks off.

 

The interesting thing is it is very consistent which means that robot is a rapebot through and through!

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