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Maids II: Deception

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Original | Special Edition

Main Package Download


Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.


Mod Sites

File Storage
View Readme - How to combine 7z part files.txt for installation instructions.

Torrent
Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception"

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Description


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Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.


Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.


The Story So Far


During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.


The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.


200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.

Features


  • 17 main quests with several offshoot side quests
        
  • A large underground complex with several connecting dungeons
        
  • A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
        
  • A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
        
  • 114 interior cells, 16 worldspaces
        
  • 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
        
  • Approximately 13,000 lines of dialogue with branching paths
        
  • 79 voice actors voicing 116 characters
        
  • A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
        
  • Optional MCM menu for maid management
        
  • A companion with an optional friendship and romance system
        
  • An optional brothel with a dynamic economic system
        
  • New items, including those from other TES games
        
  • Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline

Episodes


M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.

Episode I


28 April 2012

Episode II
12 October 2012

Episode III
26 May 2013

Episode IV
29 March 2014

Episode V
9 August 2016

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WARNING


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M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.


If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.


The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:

  • Quest advancement issues
        
  • Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
        
  • Crashes to Desktop (CTDs) or frozen loading screens


Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves.


Please read the FAQs for additional suggestions on what to do when problems are encountered.

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Requirements & Recommendations


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Required


Official DLC

  • Dawnguard
        
  • Hearthfire
        
  • Dragonborn

Semi-Required


These are only required for certain installations and optional features.


  • Fores New Idles in Skyrim (FNIS)
            * Installing - custom animations will be added for certain characters.
            * Not Installing - characters will stand in place when these animations are requested.
            * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.

        
  • Skyrim Script Extender (SKSE)
            * SKSE is a prerequisite for SkyUI.
            * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
            * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.

        
  • SkyUI
            * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
            * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
            * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
            * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position.
            * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
             SetStage SKI_ConfigManagerInstance 1

Recommended


These are suggested optional utilities and mods that only serve to enhance features.


  • Dimonized UNP Body
            * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.

        
  • Sexlab Patch
            * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used.

Pre-Installation


  • Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level.

        
  • If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests.

        
  • Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.

        
  • Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.

        
  • Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files.

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Incompatibilities


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Compatibility Patches


Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers.


Incompatible


The following mods have been confirmed to be incompatible with M2.

  • Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.

KEY
YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
RED --- major incompatibility; M2 is rendered unplayable.

  • Beggar's Brawl Arena
        * Dirty edits of multiple vanilla AI packages in this mod causes major NPCs in M2 to travel to incorrect locations.

        
  • Briar's End
        * Places a house on top of a quest-specific location in M2 near Darkshade.

        
  • Dovahkiin Hideout
        * Dirty edit of a vanilla AI package (defaultSitLinkedRefNoConv) in this mod causes major NPCs in M2 to travel to incorrect locations.

        
  • Fleetford
        * Places a house on top of a quest-specific location in M2 near Darkshade.

        
  • Imperious - Races of Skyrim
        * Overrides gameplay mechanics during scripted moments in M2, including enemy encounters.

        
  • Improved Closefaced Helmets
        * Replaces vanilla ebony helmets resulting in invisible faces for the Heroes of Nirn in M2.

        
  • Insects Begone
        * Causes CTDs in M2's final quest location by replacing skeleton meshes used by new creatures.

        
  • Interesting NPCs
        * Places the ruin Skyshadow Crypt on top of a quest-specific location in M2 (Euphoria Palace).
        * NOTE - the included Interesting NPCs patch with M2 alleviates this issue to an extent.

        
  • Northern Encounters
        * Places a cottage on top of a quest-specific location in M2 (Fort Pazarath).

        
  • Open Cities
        * Quests will not progress when instructed to visit cities from the vanilla game.

        
  • Open Faced Helmets
        * Replaces vanilla ebony helmets resulting in invisible faces for the Heroes of Nirn in M2.

        
  • Perkus Maximus
        
  • Assassination on certain M2 NPCs will not register them as dead.

        
  • Requiem - The Roleplaying Overhaul
        * Allows essential NPCs to be killed in M2 if the MCM menu settings are not adjusted.

        
  • Shadows of the Past
        * Places a dungeon behind the Euphoria Palace Catacombs entrance in M2.

        
  • The Timelost Dwemer - A Deep Elf Race
        * Prevents an item from being used in the final quest if the PC is a Dwemer. M2 is fully playable up to that point.

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FAQs


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Crashes to Desktop (CTDs)

  • There are crashes when starting the game.
            * Disabling other large mods and mods that make land-edits to Skyrim's world may help resolve the issue. Remember that this means progress and stats in those mods will be lost when saved with them deactivated. If the deactivated mod(s) contain scripts, this may cause further issues during the playthrough as mentioned in the WARNING section above. Always keep a backup save before attempting to find the problem mod.

        
  • There are crashes when upgrading to a new version.
            * This is likely due to script updates made to objects in a cell that the player is currently in upon loading the saved game. A solution is to either try to load that saved game repeatedly until it works or to load a different save first then load the desired save.

        
  • There are random crashes or there are crashes when trying to enter an interior added by M2.
            * If using FNIS, make sure the latest version is installed and update behavior files using the packaged user tool, GenerateFNISforUsers.exe.
            * Lowering graphics settings may also help resolve frequent crashes. CTDs may be related to low system resources such as RAM and video card RAM.
            * In addition to the above, ENB and high resolution texture packs place added stress on the system. Temporarily disable them one at a time to determine if they're the cause.
            * Sometimes the only solution is to play M2 on a new character. An explanation is given in the "Warning" section at the top of this Description.

        
  • There is an infinite loading screen.
            * While the game is closed, open SkyrimPrefs.ini which is located under several levels of subdirectories in the computer’s Documents folder by default. Locate the variable iTexMipMapSkip and take note of its current value. This variable controls texture resolution and increasing it will reduce strain on VRAM at the cost of texture resolution. Increase the value of the iTexMipMapSkip variable by increments of 1 until the game can continue past the loading screen. Restore the original value of iTexMipMapSkip after saving at a suitable location in-game and having closed the game application.
            * For the original version of Skyrim, download the Crash Fixes mod and enable the memory allocator patch. Be sure to follow the mod page’s instructions for this feature to ensure that it is enabled properly.

Dialogue

  • Characters can't be spoken to and the message "This person is busy." appears.
            * The only known solutions besides playing from a new, clean save with few script-intensive mods activated is to do one or more of the following:
                - Sprint into the problem NPCs to cause them to stagger and jumpstart the scene.
                - Disabling and then enabling the characters with this message through the console.
                - Leave a room and immediately reenter.
                - Adjust SMSkyrim.esp in Skyrim's load order.
                - If an audio device is not connected, scenes will not function properly.
                - Manually advance the scene/conversation that the characters are supposed to have by using the Resource ID document from the User Resources package in the downloads section and entering the appropriate console commands.

        
  • Voices for new NPCs are too low or high.
            * The majority of the recorded lines in M2 have been edited to be on the same audio level as those in vanilla Skyrim. Enabling Loudness Equalization for your computer's main playback device will improve Skyrim's dialogue volume and level the new NPC dialogue automatically (search online for instructions on how to enable this based on your operating system). Note that Loudness Equalization may amplify environment sounds to various levels.

Installation

  • The error "BOSS_API_INVALID_ARGS: Master Files must load before other plugins" when trying to install the mod.
                * Uninstall any previous versions of M2. When installed, keep the SMSkyrim.esp plug-in grouped together with master files with the extension .esm. SMSkyrim.esp has been flagged as a master file as of v4.0 despite retaining the .esp extension.

        
  • There are errors when updating M2 with a previous version in Nexus Mod Manager.
                * Uninstall all M2 installation packages and close NMM. Go to the installation directory of NMM: \\Nexus Mod Manager\\Skyrim\\Mods\\
                Remove all Maids packages from this folder and place them in a temporary folder. Reopen NMM and install the desired packages that were just removed. Delete old or obsolete packages.

Missing Textures

  • There are missing textures (purple objects) or no quest updates.
            * If downloading and installing via Nexus Mod Manager, it's possible that the M2 installation has been corrupted and requires a reinstallation. This usually only happens when updating from a previous version.

Quests

SMSMQ00 - Jonestead Errands

  • The first quest is not added to the journal and other M2 content is missing.
            * Try the following to determine the problem:
                - Make sure SMSkyrim.esp and SMSkyrim - Compressed.esp are present and activated; adjust SMSkyrim.esp and SMSkyrim - Compressed.espin Skyrim's load order if desired.
                - Ensure that the SMSkyrim.bsa and SMSkyrim - Compressed.bsa are present.
                - In-game, test to see if the town of Jonestead exists by entering cow SMSJonestead 0 0 into the console; if the command fails, consider reinstalling the M2 package.
        

SMSMQ02 - Serenity's Sirens

  • The Euphoria Palace warehouse/catacombs door remains locked after speaking to Gatoma.
            * The cause of this bug may be due to a change to the door's lock state after a v2.x update. Select the door through the console and enter Unlock
        

SMSMQ03 - Disciples

  • Lilith travels to a location other than The Frozen Hearth in Winterhold.
            * The cause of this issue is unknown, but may be related to the mod "My Home is Your Home" (see Incompatibilities). To fix the issue manually, enter The Frozen Hearth and enter the following into the console ('xx' = SMSkyrim.esp's load order/form ID):
            
                prid xx061F09
                MoveTo Player
                prid xx029944
                MoveTo Player
                evp
            
        

SMSMQ12 - Void

  • Can ___ be saved?
            * No, this character cannot be saved.
        

SMSMQ13 - You Are Not Alone

  • The game hangs on a black screen upon completing the quest.
            * The entire player character's inventory is transferred to a container when this quest is completed. Having an excessively large inventory through mods and console commands that bypass weight limits can cause this transfer process to freeze. It's recommended to clear out as many items from the inventory prior to entering the cave in this quest.
        

SMSMQ16 - Odyssey

  • Where is Dimitri and his ship?
            * Finding Dimitri and his ship becomes possible upon completing the quest SMSMQ12 - Void as an optional, side objective. To start the final quest, visiting him will be necessary. If SMSMQ15 - Defiance is completed without having visited him, either wait for a courier to deliver a message or speak to the innkeeper in Dawnstar's Windpeak Inn. After receiving a note from either source, read it to allow the rowboat on the east coast of Dawnstar to be activated, leading to Dimitri's ship.

        
  • What are the solutions to the crystal arrays?
            * There are diagrams of the proper alignments scattered on the same floor as the crystal arrays in-game. The Walkthrough (PDF format) included in the User Resources package contains all the diagrams.
        

Miscellaneous

  • Are the new outfits available to be downloaded separately?
            * All new outfits in the mod, except for Tarrius's outfit, were designed by other authors; links to the outfits are listed in the Credits section.

        
  • Can the Euphoria Palace dancers' outfits be changed to non-lore friendly as in previous versions?
            * Due to reported conflicts, the outfits had to be removed. Dancers now only wear the standard tavern outfits.

        
  • The Euphoria Palace main lobby on the first floor has no lighting.
            * This is caused by certain ENB setups. Disabling the "sun" ornament will fix the lighting. Do this by entering the following into the console ('xx' = SMSkyrim.esp's form ID/load order ID):
            prid xx025698
            disable

        
  • How can maids be assigned to custom locations?
            * This feature is available after completing the quest "Love and Peace." Ask a maid to follow and travel to the custom location. Once inside, ask the maid to start working there and then dismiss her as a follower so she can begin her work routine.

        
  • A specific NPC is left in the maid management system after being fired or removed due to story reasons.
            * NPCs in M2 use the vanilla follower system when necessary. There are no safeguards for changes made by mods that alter how followers function. It's recommended to avoid using these mods' functions to force M2 NPCs to follow/leave.

        
  • Music no longer plays.
            * This is intentional while playing through certain quests in M2. If no music plays for an extended period of time and beyond critical questline moments, enter into the console StartQuest SMSMiscMusicStop to force all custom music added by M2 to be removed from the game engine's playlist.
            
        
  • The game is stuck on a solid black or solid white screen.
            * Enter into the console sisme 0 and then sisme 1 to force release the custom imagespace modifiers.

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Credits, Thanks, Disclaimers


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Credits and permissions are listed in the main package readme.


  • Submitter
  • Submitted
    08/16/2016
  • Category
  • Requires
    Skyrim v1.9 (Skyrim.esm + Update.esm), Dawnguard, Hearthfire, Dragonborn
  • Special Edition Compatible
    No

 

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I have "Maids II - Deception_Packaged-16021-4-1-7" installed ... and I have reached the end of the previous episode in that save game.

 

So can I upgrade and continue somehow ... or do I need to start over ?

 

You can continue. Fully uninstall all v4.1.7 files and then download + install the main v5.0.1 package.

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Nice !

 

why did you post in the non adult mod ?

 

I 've played the first episode and clearly remember Adult thematic.

It's only labelled as adult on Nexus because of the nude textures for the Ashen that can only be seen by extracting the textures and for some of the dialogue lines + message box text. It wouldn't fit putting it in the adult section here because it's relatively tame.

 

That said, did you see for compatibility with Sexlab + OSA support / use ?

http://www.nexusmods.com/skyrim/mods/76744/?

 

Guess that second mod could add a lot to the mod given what it aim for and provide already.

I didn't know about this framework. I'll see about it adding support. There are a few extensions like this that are being looked into for integration with M2.
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Guest Long John

@Enter_77 - With the integration suggestion for M2 updates involving (OSA+OSex or alternatively SexLab). May I make a suggestion of using an optional plugin to enable either one's integration.

 

Otherwise you may have to have multiple instances of the main files (other than the loose or bsa) and given that multiple versions increases support workload. It may be best for the integration to occur via optional extra plugins included in either the main files, in mod patches or a separate sexual content upload file in the file page (via an adult content - sexual content option group on the wizard) to be hosted where such addons will be acceptable.

 

You may not recognise my handle here but I'm the same individual from Dark Creations and Nexus Mods (MrGrymReaper).

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@Enter_77 - With the integration suggestion for M2 updates involving (OSA+OSex or alternatively SexLab). May I make a suggestion of using an optional plugin to enable either one's integration.

That's how it will be done. It's the method already in place for the optional plug-in and patches for the current version of M2.
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Hello Enter_77

 

Do you know if there are problems with "The People of Skyrim"?

 

I would like to use your mod, but I am unsure. :blush:

 

Here is the link to "The People of Skyrim" - if interested.

 

Oh and by the way: Thanks for the hard work and for sharing the mod. :)

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Guest Long John

@Enter_77 - Take into account that SexLab and SexLab Aroused Redux (or SexLab Aroused) can be used together. The aroused framework can be useful for providing arousal based diologue and/or events.

 

The SexLab Aroused Redux is more lightweight and resource efficient than the original SexLab Aroused. So if you use the arousal framework may I recommend using SexLab Aroused Redux and take a look at the latest version 2.7c. It is supposed to have it so that there is the possibility for it to place a minimal load on the Papyrus Engine if theres nobody naked nearby, whilst stil being working.

 

Also if SexLab is going to be integrated it would be a good idea to call on the expertise of those who have been working on SexLab (e.g. CPU an expert scripter and SexLab's author amongst others).

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Indeed, they are quite some advanced options by now, knowing that Osex & OSA are still in the infancy part of their development.

Great to know that further development is planned, as it will only bring quite an even more in depth range to the already excellent story, characters & locations.

To be seen, interest ++ (no surprise there).

Immersion + coherency.

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I'd be wary of integrating Sexlab - even at the prospect of having more overt CLS references - mostly because SMS is bursting at the seams as it is.

 

Speaking of - my old nemesis, SMSQ10, is causing troubles for me again; as soon as I enter the catalyst the screen fills with a suffusion of yellow and then either freezes or crashes. I've spent hours trying to figure out what exactly it is on my system or mod list that's causing it, with no dice. Anybody have the list of `setstage` commands I could use to bypass the underdeck area without screwing things up later? The captain's quarters area is fine, no problems there.

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Guest Long John

@dorkulon - Please provide the people here information about your game. An upload of your load order (as a file or posted in spoiler tags), a papyrus log file and a copy of the saved game where the issue occurs.

 

Otherwise without these no one can help you!

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Ugh. I had forgotten that merely disabling a datafile doesn't also disable the associated SKSE goo; SOS was what was causing the crashes. (This isn't new with 5.x, FWIW; I had the same problem at least a year or two ago.)

 

Apologies for the noise.

 

Link to comment

 

Do you know if there are problems with "The People of Skyrim"?

 

A quick check through TES5Edit shows there are no conflicts. There's always the chance for scripts to cause conflict in-game, but nothing that can be detected without playing.

 

 

I CTD everytime, at the end of the "Void" quest in the first chapter.

After the Dalek invasion, it fade to black there is a loading screen then i ctd.

Any idea what could cause a conflict ?

 

CTDs are usually memory related. Transition between cells does involve a lot of processing. Modified INIs that alter the uGrids could be a cause.

Link to comment

 

I CTD everytime, at the end of the "Void" quest in the first chapter.

After the Dalek invasion, it fade to black there is a loading screen then i ctd.

Any idea what could cause a conflict ?

 

CTDs are usually memory related. Transition between cells does involve a lot of processing. Modified INIs that alter the uGrids could be a cause.

Maids II is not very compatible with DynDOLOD as well, especially if the generator was told to generate DynDOLOD data which attaches scripts to LOD objects.

Because the more LOD objects, the sooner the games engine is at it's limits.

 

if using Maids II then i recommend to generate DynDOLOD with the DynDOLOD checkbox unchecked so no additional LOD and scripts are generated.

The game will still look beautifull, just with a few LOD objects and a quite a few scripts less.

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You don't know how having 98 maids is a tempting download! But 2K scripts scare the shit out of me tongue.png

They don't run all the time, actually most of the time not many of them are running.

But there are scenes and big battles that are script heavy but those usually don't take place in vanilla places so most mods (if coded properly) will not run all their scripts.

 

Just make sure you don't run many mods with scanners or other stuff that runs scripts/code on a time basis.

But this is a general recommendation because the games engine has its limits.

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  • 2 months later...

First, Glad to see you made it to Lover's Lab :)

 

I use Sexlab framework myself for the Beeing Female Pregnancy mod. Since I am too old to have any more children in RL, and my youngest child is already 16 tomorrow, I have them in Skyrim. So it looks like a multi mod, or several support mods might need to be made, to cancel the fade to black sequence with a maid, and carry on to the desired framework for what comes next.

 

Also, When I upgraded my motherboard, I haven't had any bugs with MDII that I used to have. None of the dialog freezing, no CTDs on entering Jones town.

 

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  • 4 weeks later...

Installed Maids 2 yesterday and wanted to give some credits to the guy who wrote it.

 

You seem to be a scripting god! Had absolutely no crashes beside of the every 3-4 hours freeze due to memory issues. But as I have a shitload of prostitution mods running beside.. very smooth, man! Very very good scripting!!

 

Story starts awesome.. and gets rather ridiculous boring. Not giving people the information to make a decision.. isn't the magic Game of Thrones formula, dude! I don't go into the senseless deaths in your story.. no spoiler for any reader.. but man.. I guess you understand your story as you wrote it.. if you just follow.. looks like you couldn't make up your mind what exactly should be the end result. Made it to the new Sky land and stopped out of boredom and not knowing why I am doing this time wasting at the end. Absolutely no motivation to go on.. seems very much pointless right now. Putting an invisible target in a swamp.. doesn't gives you credit for originality, bro ^^

 

Hope you find a story writer for your scripting skills.. as good are your scripts.. as bad is the story in the back.. very very confusing without any clear information.. but stability rocks a shitload!!!!!!!!!! I take the mod down and can't wait to see your next work.. please invest a bit of time into the story plot next time. Confusing stuff... and got very very boring towards the end.

 

Most stable mod I ever played and I had running for this setup:

Beeing Female

HDT Animated Pussy

Devious Devices (A, Ex, I)

Devious Training

HDT Physics

HDT HighHeel

Heretical Resources

More nasty Critters

Aroused

SOS

ZAZ HDT Workshop

Radiant / Animated / TDF Aggressive Prostitution

FillHerUp

Cum Shot Brothel

SexLab Guild

UNP Base Main body

Temptress Race

Maids 2 - Deception

Plus the side stuff you need ^^

(Always newest versions)

 

(Cum Shot Brothel is the most unstable in here.. I would leave it out.. rest works kinda sweet together and had no quest bugs)

 

Awesome scripting work!!!

Cheers

Uni

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  • 2 weeks later...

This mod's structure reminds me heavily of a visual novel I've tried once. The critique of this approach is simple: a choice given without the understanding of consequences is not really a choice. Then again, there's a whole huge market for those. Thankfully, we do have a "fix" for it with this mod in form of a very comprehensive walkthrough in "user resources" extra.

As a whole, this mod is literally, epic. I mean, I've read that it'd been four years straight in the making, but when you get in there, and it hits you with the sheer scale of it, well...

Besides stability Uni mentioned, there was another thing that was unexpectedly brilliant: voice acting. Gotta say, it doesn't give that first impression: Walsh, the first mod character encountered, is in dire need of some noise reduction in his audio files. That did actually deter me at first from trying the mod out: kind of thought that overall quality was not something to look forward to. Boy, was I wrong. It's probably been said numerous times, but this mod does set a standard for quality in quite a few things (like I said, foremostly in voice acting and stability).

Back to storyline/gameplay. Subjectively (like everything else here really), this mod shares some frustrating gameplay elements with Skyrim itself. Like player dialogue. Way I see it, if whatever the player character says has the same outcome, why bother giving the dialogue at all? Take Alarei from MQ03-04 for example. Seeing as she is unstable, any sane person would get her out of harm's way and out of the way of important events ASAP. And it falls to the player char to do the right thing at the beginning of MQ04, when taking on, judging by description, a suicide-for-anyone-but-an-extremely-buffed-up-dragonborn mission. Alarei is tagging along? Great. Get her somewhere safe, far away from anything that's happening (like Honeyside) and lock the freaking door. Manage the quest on your own, somehow. Anything else would be downright murder. And when the plot (this is the point shared with a lot of Bethesda mainline plots), out of the blue, decides to make a murderer out of player char, it completely destroys any kind of immersion and makes anyone but a complete psychopath want to quit. Same applies to another what seems to be a senseless death a bit further down the plotline. Re-iterating, *in my opinion*, if you're (a mod author) killing one of your own characters, no matter who or what or how interesting or how pretty (s)he is, you better have a darn good reason. There are always consequences. Can't take it out on them just because you need to vent your frustration or out of vengeance or misery or whatever. Yet again, I don't know or presume to know - or really care to know, for that matter - what is behind the particular case I'm talking about while trying not to spoil it, I'm just trying to give substance to general and numerous concerns about that particular plot event.

Talking about stock gameplay, liked it a lot how Skyrim's slasher aspect is utilized here. Crowd combat was, on my difficulty/rebalance setting, somewhat challenging and hence rewarding in itself; it felt like my character was pushing her limits and succeeding: extremely well done.

And another thing about stock gameplay aspects. Vanilla Skyrim uses a lot of small elements to appear bigger, it looks a bit hypocritical, since on one hand it wants to be convenient saving the player from perilousness of actual *thinking* during walkthrough or char development and then wastes his time on trivialty like monotonous lock-picking or hyper-aggressive fauna. Some of these elements, likely not intentionally, have migrated onto this mod. What I'm saying is, the thing is huge. No need to make it seem even bigger by getting the player to complete the lock-picking nuisance for 10000th time, or introducing needle-in-a-haystack search for a key to a certain safe that for some reason cannot be picked conventionally.

Needless to say, for myself, this mod was quite an experience, truly appreciate the effort put into this by everyone involved. It has also left me a bit curious as to what is the author planning on next, but I know well better than to ask. Thank you.

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