Enter_77 Posted August 13, 2016 Share Posted August 13, 2016 View File Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods Steam TES Alliance Versions for Other The Elder Scrolls GamesThe Elder Scrolls IV: OblivionThe Elder Scrolls V: Skyrim - Special Edition Submitter Enter_77 Submitted 08/13/2016 Category Other Requires Special Edition Compatible Link to comment
Guest airdance Posted August 13, 2016 Share Posted August 13, 2016 I have just downloaded your file, I will let you know how it runs on my game. Link to comment
Guest airdance Posted August 14, 2016 Share Posted August 14, 2016 Your mod runs well and does not appear to interfere with any of the mods I now have in place. There are no showing seams in the caves or in the NPCs. However, none of the "activate" animations did not appear to run, and the effects of activations did not seem to work. It is a great piece of work, and it could be expanded to include a player residence, but as it stands a great effort, thank you for all your hard work. Link to comment
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