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Guest Flobalob

PLUGS! I am so dumb...I just realised the whole problem I had could have been avoided by not wearing plugs with the belt!

 

Update -  I can now confirm that every time my character wears plugs, my game runs into problems with freezing and save corruption

and without them the mod runs perfectly.

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Guest Flobalob

One last update, plugs from DDI work fine with this mod, plugs from DDX cause problems with the game, suggesting that

Devious Training has a conflict with its requirement, Devious Devices Expansion.

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MCM request - High heels tag option in MCM

 

I was playing Skyrim with the Nova Catsuits mod, with high heeled boots, and the high heels function doesn't register with your mod.

 

Any chance of adding it to the mod as foot changing, or a way of running around in non-devious boots with damaged feet... :)

 

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Not sure if you are aware, but the arm cuff effect is changing the weaponspeedmult a bit too drastically, to get your intended 22% debuff it should first check if the player has a weaponspeedmult greater than 0, and if not add 1, then remove 0.22 not 22 from it. A weaponspeedmult of 0 is ignored, and a weaponspeedmult of 1 is the normal speed

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Found some errors while checking the mods in my load order in TES5Edit:

 

 

[00:00] Checking for Errors in [D1] DeviouslyTraining.esp
[00:00] DT_Collar_nowear "Corset Training" [sPEL:D10073DA]
[00:00]     SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] DT_Collar_buff "Corset Training" [sPEL:D10073D8]
[00:00]     SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] DeviouslyTraining "deviously training" [QUST:D1000D62]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [08008983] < Error: Could not be resolved >
[00:00] All Done!

 

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One last update, plugs from DDI work fine with this mod, plugs from DDX cause problems with the game, suggesting that

Devious Training has a conflict with its requirement, Devious Devices Expansion.

 

It seems it is just not plugs from Expansion but from other mods also. When I first tested this mod it was with Captured Dreams, everything seemed fine until I did the Free Trial which uses one of CD's own plugs. It was then I started to experience the random freezing and save game corruption.

 

 

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  • 2 weeks later...

Found some errors while checking the mods in my load order in TES5Edit:

 

 

[00:00] Checking for Errors in [D1] DeviouslyTraining.esp

[00:00] DT_Collar_nowear "Corset Training" [sPEL:D10073DA]

[00:00]     SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF

[00:00] DT_Collar_buff "Corset Training" [sPEL:D10073D8]

[00:00]     SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF

[00:00] DeviouslyTraining "deviously training" [QUST:D1000D62]

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >

[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [08008983] < Error: Could not be resolved >

[00:00] All Done!

 

 

 

 

 

need papyrus log. posibly u got error in VM freezing.

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Had to disable this mod because it was interfering with the latest version of DD.

 

I was using the new hobble dresses, along with the new slave boots. The problem is that when I got to the higher boot levels, it completely made my character too fast, thus losing immersion, as the hobble dress is supposed to make you go much slower.

I kept going slow, then fast, then slow, then fast on a continuous basis.

 

If it wasn't for that problem, I would have kept it enabled. I love this mod, and the immersion you have when using the boots at low levels and whatnot.

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Had to disable this mod because it was interfering with the latest version of DD.

 

I was using the new hobble dresses, along with the new slave boots. The problem is that when I got to the higher boot levels, it completely made my character too fast, thus losing immersion, as the hobble dress is supposed to make you go much slower.

 

I kept going slow, then fast, then slow, then fast on a continuous basis.

 

If it wasn't for that problem, I would have kept it enabled. I love this mod, and the immersion you have when using the boots at low levels and whatnot.

 

i know this problem - i think that it's related with runned pararell speed buffs and debuffs (in same time like: buff from corset and debuff from boots) - solution? rebuild current engine - remove indywidual, related with item buff/debuff set - create one general speed buff debuff - calc any profits or penalty - find  average - and apply that all together as one magic effect.

 

anyway im slowly started with removing storageutil usage - it's a little hard to finish but i hate current performance - well in near future im planing great update. i cant fix it immediately. - it's could finaly solve corrupted save problem (some people have this problem - i dont want to ruin gameplay etc...)

 

Well - see U in future!:)

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Had to disable this mod because it was interfering with the latest version of DD.

 

I was using the new hobble dresses, along with the new slave boots. The problem is that when I got to the higher boot levels, it completely made my character too fast, thus losing immersion, as the hobble dress is supposed to make you go much slower.

 

I kept going slow, then fast, then slow, then fast on a continuous basis.

 

If it wasn't for that problem, I would have kept it enabled. I love this mod, and the immersion you have when using the boots at low levels and whatnot.

 

i know this problem - i think that it's related with runned pararell speed buffs and debuffs (in same time like: buff from corset and debuff from boots) - solution? rebuild current engine - remove indywidual, related with item buff/debuff set - create one general speed buff debuff - calc any profits or penalty - find  average - and apply that all together as one magic effect.

 

anyway im slowly started with removing storageutil usage - it's a little hard to finish but i hate current performance - well in near future im planing great update. i cant fix it immediately. - it's could finaly solve corrupted save problem (some people have this problem - i dont want to ruin gameplay etc...)

 

Well - see U in future! :)

 

 

Oh, definitely!

 

Glad to know you're working hard on the new update! Keep up the good work!

 

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Found some errors while checking the mods in my load order in TES5Edit:

 

 

[00:00] Checking for Errors in [D1] DeviouslyTraining.esp

[00:00] DT_Collar_nowear "Corset Training" [sPEL:D10073DA]

[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF

[00:00] DT_Collar_buff "Corset Training" [sPEL:D10073D8]

[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF

[00:00] DeviouslyTraining "deviously training" [QUST:D1000D62]

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [080048AA] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08001D89] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [08008981] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [08008982] < Error: Could not be resolved >

[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [08008983] < Error: Could not be resolved >

[00:00] All Done!

 

 

 

 

need papyrus log. posibly u got error in VM freezing.

This is in TES5EDIT. Since when does TES5Edit actually have papyrus running? I was working on putting together a merged patch so I could start playing with my new modlist, one of the mods had errors that TES5Edit choked on, so I went through and checked all the mods, and found this.
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Something for the next round; the Harness and Corset should work off the same 'training', as they're mutually exclusive, and can't be warn together.  Likewise, harnesses should train (corset) and (chastity belt), since it 'covers' both~

Idea for piercings:  at max level, a buff to magicka regen from the sexual energy they give you
 

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I'd like to keep visibility low, even while highly trained in Blindfolds. Is there a way to keep it low? I haven't found any configuration settings that prevent things from being more visible as your training increases. Is there a console command I can use to increase the blindfold effect above 100?

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I have a question ...is there going to eventually be a way (other than thru MCM) to "untrain" a pc??

 

I have a couple of longish quest mods that might end up needing me to untrain before I go through them is why I am asking.

 

 

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I have a question ...is there going to eventually be a way (other than thru MCM) to "untrain" a pc??

 

I have a couple of longish quest mods that might end up needing me to untrain before I go through them is why I am asking.

 

In general settings you have checkobox related with addiction - It's another but very long way (all skills can jump down to 0) - You can always delete actor from list - it's better, instant method - no another option yet

 

 

im working with new version now, it's will take a time. but i dont want add complicated actor manager in my mod, well i think that in your case is better to delete manualy unwanted actor. or disabled mod.

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  • 2 weeks later...
  • 3 weeks later...

Skyrimfet,

 

Thank you very much for the new update / complete rewrite. It looks very promising, I look forward to playing around with it. I'll let you know if I run into any trouble... well, any unexpected trouble, this being about restraints and all. :D

 

EDIT: Noticed a few conflicts with DD-i and Zaz Anim Pack after installing in MO

 

post-641640-0-73449600-1483626082_thumb.jpg

 

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thx for the update!

 

your mod is one of my personal "DD CORE Mods"

cant play any DDa,i,x without this mod anymore

 

didnt know that there where any bugs so far (had no problems in my load order),

other than blindfold conflict with ddi (if you switch from leech mode to dark fog, the fog will stay after blindfold removal till map change or savegame reload (but i liked the idea to have leech and darkfog at the same time))

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