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Devious Training

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What does not kill you makes you stronger?
Maybe it will strengthen you or maybe it will only cripple you. Or both.

This mod should intensify your bondage experience.

The mod tracks your in-game behavior and allows you to improve your skills in the body trapped by Devious Devices.


About mod

What is in box?

Devious Training Core - Core

Devious Training Textures - Textures which are used by other mods.
Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!


I recommend
SLSO - limit your orgasm and enjoy more realistic sex
SLIF - SexLab Inflation Framework some functions are avalible only with SLIF


I integrated
SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
BAC (and BAC) - partial support for hooves (TODO: add all variants)
Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)


Current status
Very playable beta, at this moment Im working on:

rebalance,

rewrite descriptions

add new powers and side effects.


Gameplay

TrainingDevious Training Core

The longer you wear devices, the more you improve your skills.

For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.

Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.

 

 

Spoiler

Statistics that are modified by a Core mod:
 

  • Combat (one,two - hand, magic etc)
  • Carry weight
  • Speed
  • Atack speed
  • Armor (any kind)
  • Defenese
  • Speech
  • Sneak
  • Pickpocket
  • Magica/Stamina/Health Reg. rate
  • +Arousal



Special powersDevious Training Martyr

 

Spoiler

Anal cum.
If you using SLSO and You are trained in chastity belt and anal plugs you get extra power to cum during anal sex!
After first stage of sex scene (when you are in chastity and as passive anal partner) you get Power Word that give you a relative big chance to cum!

 

Nipple cum.
If you using SLSO and You are trained in chastity belt and nipple piercing you get extra power to cum during nipple stimulation!
After first stage of sex scene (when you are in chastity and animation is taged as breastfeeding) you get Power Word that give you a relative big chance to cum!

Blind slut.
After blindfold training your sense of hearing allows you to hear the heartbeat of any enemy within a large radius. All you have to do is have your eyes covered, this can be done safely with the help of the Blind Slut Power. You can avoid or track your enemies!
 

Pain slut.
When you get enough amount of ZAZ  Weapon (paddles etc) Hits and you are locked in chastity in same time you get a pack of two abilities (pain slut (solo & sexlab mode)).

Each ability is avaliable based on current context (only one at a time). When you wear chastity belt and you unable to cum (SLSO) you can activate it during spanking animation (Pain Slut SexLab) or when you just need to cum you try to cum with chastity belt in solo animation (possibility of success is calculated based on luck and amount of additional devious devices you wear). As SLSO user you know that orgasm in chastity are very very limited. Enjoy a new way to cum. Pain is pleasure, isnt it?


Pony girl.

After training with boots & gag & arm bondage (yoke, armbinder etc...) you finally become stronger runner. You become a pony girl! New, bettar way to travel around Skyrim.

Trained feet.
Your trained feet are able to jump higher and better deal with falling impact.

 

 

 


Special effects

 

Spoiler

need to add descriptions



Body changesDevious Training Mayhem
 

Spoiler

Waist training
Wearing a corset, chastity belt or harness changes the shape of the waist

Feet training
wearing high shoes causes permanent deformation of the foot to the "pointe" position

Bra training
wearing a chastity bra flattens your boobs

Buttock training
longterm chastity belt couses buttock dilation

Blindfold training
Eye depth & eyebrow height

Gag training
Lip protrusion & nose deformation
Mouth open

Armbinder training
makes shulders more narrow

Nipple piercing training
Nipple deformations

+
Anal deformation,
whip strokes
item marks on body

 

 

 




Install/Update

For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)

 

 

 

Credits:

 

I'm used meshes from mods:
High Heels 1.3
http://www.nexusmods.com/skyrim/mods/7204/
http://www.nexusmods.com/skyrim/mods/35767/
http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/
http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
http://www.loverslab.com/files/file/1526-milk-slave-experience-mse-mods/

 

Conflicts:

  • Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional :) )... I need also to remove conflict in werewolf and vampire lord form...
  • Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off)
  • Another mood's that scale noods related with neck, head, and spine - dont know any mod but ....

 

Patreon-Logo-700x394.png

1Euro = 3days in chastity

 

--------------------------------------------------
I gave mod. what I wont now for You?
Ideas, sugestions and corrections :)


  • Submitter
  • Submitted
    07/31/2016
  • Category
  • Requires
    SexLab, SexLabAroused, Zaz Animation Pack, Devious Devices
  • Special Edition Compatible

 

Link to comment

-add event with info with mod state

-uninstall

-disable

-enable

-?

 

 

 

TECH Panel:

 

Whats about version 3.0?

i decided to move all visual efects to plugin

im working with high performance, opt. etc - basic mod must works quick and light - plugin concept = better quality controll, better managment erc.

 

support for dd4.0 - sure i add straitjacket (like armbinder)

finaly added anal and vaginal plugs support

 

i reduced many stupid options in MCM and still works with usability

 

It's possible to upload new version in christmass time - version 3.0 is playable but must works perfect (almost) so i need some time to polish few things before.

 

Events:

i change few things, i create short manual soon

 

 

Events:


DT_ActorRegister   ;actor is registered by mod
DT_ActorUnRegister ;actor is unregistered
DT_ActorLevelChange ;actor leveled up/down


RegisterForModEvent("DT_ActorRegister", "eventRegister")
RegisterForModEvent("DT_ActorUnRegister", "eventUnRegister")
RegisterForModEvent("DT_ActorLevelChange", "eventLevelUp")


Event eventRegister(Form akActorForm)
   actor akActor = akActorForm as Actor

   ...
endEvent


Event eventUnRegister(Form akActorForm)
   actor akActor = akActorForm as Actor

  ...
endEvent

Event eventLevelUp(Form akActorForm,String itemname, int oldlevel, int newlevel)
   actor akActor = akActorForm as Actor

   ;level 0,1,2,3 - low training stage (debuff)
   ;level 4,5,6 - high training stage (buff) (if wear item!)

  ...
endEvent


-------------------------------------


items name list (itemname)

boots
corset
harness
legscuffs
armscuffs
gag
collar
chastitybelt
chastitybra
gloves
armbinderyoke
blindfold


Need to know training level? I added Factions:

Example code to load factions from my mod:

    DTConfig.DT_Boots = Game.GetFormFromFile(0x08023e6c, "DeviousTraining.esp") as Faction
    DTConfig.DT_Corset = Game.GetFormFromFile(0x08023e6d, "DeviousTraining.esp") as Faction
    DTConfig.DT_Harness = Game.GetFormFromFile(0x08023e6e, "DeviousTraining.esp") as Faction
    DTConfig.DT_Legscuffs = Game.GetFormFromFile(0x08023e6f, "DeviousTraining.esp") as Faction
    DTConfig.DT_Armscuffs = Game.GetFormFromFile(0x08023e70, "DeviousTraining.esp") as Faction
    DTConfig.DT_Gag = Game.GetFormFromFile(0x08023e71, "DeviousTraining.esp") as Faction
    DTConfig.DT_Collar = Game.GetFormFromFile(0x08023e72, "DeviousTraining.esp") as Faction
    DTConfig.DT_Chastitybelt = Game.GetFormFromFile(0x08023e73, "DeviousTraining.esp") as Faction
    DTConfig.DT_Chastitybra = Game.GetFormFromFile(0x08023e74, "DeviousTraining.esp") as Faction
    DTConfig.DT_Gloves = Game.GetFormFromFile(0x08023e75, "DeviousTraining.esp") as Faction
    DTConfig.DT_Armbinderyoke = Game.GetFormFromFile(0x08023e76, "DeviousTraining.esp") as Faction
    DTConfig.DT_Blindfold = Game.GetFormFromFile(0x08023e77, "DeviousTraining.esp") as Faction



Changelog:

TODO: add option to modify arousal like other stats (option only)
TODO: add "positive" events (sounds) for corset, and other supported stuff
TODO: ench gagtalk with dcur related (still looking for solution)


TODO: blindfold support (maybe with big/small deformation effect + compass if level >= 4)
TODO: plugs support (sounds  )

TODO: add sound level up
TODO: add better notifications

PLANS:

achivements:
more, something like pony girl - painslut?

training center
a little story in mod - cell with devices that help in training (maybe as separate addon)


2.4.1
07.06.2017 - SLIF small code update
07.06.2017 - bodyWeight fix update
TODO: fix - corset/without corset body scale (something is wrong after load game)


2.4 STATUS: IN TESTS
plugs, we need plugs support!


try add blindfold (not easy withoud DD script changes)

--i lost my code i need to rewrite it--
30.05.2017 - SlaveTats for corset/harness/chastity belt/bra marks almost complete
30.05.2017 - SlaveTats - days in bondage counter (0-63 days) more? not sure - maybe

--others...-
29.05.2017 - Adding SLIF support
29.05.2017 - pony hoves vs arched feet - fixed

29.05.2017 - corset got additional slider - waist scale in and without corset

28.05.2017: add playable items to add via console (pony gear)
09.04.2017: add spell to pony girl mode (from shaut) - clairvioyance (worn for glitches)
09.04.2017: add hdt feet from support topic (credits and thanks)

29.05.2017: add sexlab separate orgasm, slave tats and SLIF integration

31.05.2017: added more rules to processed actor list - follower, enemies, neutral, friends - you can select witch actors will be detected

todo: chastity belt can a little reduce waist

--only for SLIF users--
31.05.2017: chastity bra can make breasts greater/smaller after training
 

30.05.2017: duplicate sexlab hormones body weight function - i want to depend it with chastity belt and separate orgasms. i want it in my priv gameplay - and yes - it's still related with DD's 



2.3.1
26.03.2017: pony hairs from items get head hair colour
26.03.2017: add few hidden items to clear slots - helpful with SkyUI equip dialog window to remove unwatned items

15.03.2017: native SLIF support //need to try again (issues)
17.03.2017: perm buff for pony girl
16.03.2016: Add enable/disable speed attack switch for buffs/debuffs
16.03.2017: logs levels user/developer

24.03.2017: add spell shaut - transform to full pony (pony items + boots + armbinder) + time effect



2.3
resource credits: 
http://www.nexusmods.com/skyrim/mods/7204/
http://www.nexusmods.com/skyrim/mods/35767/
http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/
http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
any part i modified to this mod usage (so i hope that i dont broke any part of license or something)

but some parts are only temprotary - if You into 3D/nifskope/texutes let me know, i dream about add full transformation <3


14.03.2017: better items detection, now arched feet or another pony items come immediately (no after few seckounds)
12.03.2017: achievements Pony Girl: support
12.03.2017: achievements Pony Girl: item hoves, tail, amulet of pony girl, ears 
12.03.2017: achievements Pony Girl: extra OP powers
11.03.2017: basic armbinder and yoke support
11.03.2017: armbinder and yoke - spell slow time when hit - more time to run away
10.03.2017: add noSexLabStrip (or something like that) to feet models
10.03.2017: Add no buffs/debuffs mode and mult x0.25, x0.5, x0.75
10.03.2017: add new way to training: weapon hit/beeing hited


2.2.1
06.03.2017 - start to do detection much smarter (in progress)
07.03.2017 - add 3 slots for custom boots that will be prevent arched feet (MCM)
07.03.2017 - add 1 slot for custom boots that will be works like DD boots (MCM)
28.01.2017 - fix log spam
28.01.2017 - fix uninstal mod &  active mod checkbox
28.01.2017 - neverending loop if item(s) are disabled (not at all - but works better)
TODO:TEST



2.2
21.01.2017 - fixed problem with animation reset (can be related with custom animation like hobble skirt, crawl and others (armbinder?)
21.01.2017 - fix bow speed bonus issue
24.01.2017 - add checkobox "update body scale only in cellchange etc"
24.01.2017 - change volume calc (more realistic i hope)
24.01.2017 - added chastity "Jingle" effect
25.01.2017 - added checkbox - process all npc (buffs/debuffs) 
26.01.2017 - added blackout (breath) visual effect
26.01.2017 - added gloves support
STATUS: TESTS

2.1
06.01.2017 - reduce shake in scale effects (neck / waist)
06.01.2017 - small MCM changes (mistakes)
06.01.2017 - added few useful explains in MCM
07.01.2017 - basic chastity belt and bra implementation
07.01.2017 - added collar sound event - gasp
07.01.2017 - npc filter - only PC processing
08.01.2017 - added arousal affect+ 4 models of arousal modificator
08.01.2017 - added actor values affect: magica/health/stamina
13.01.2017 - hard limit for carryweight/speed debuffs
13.01.2017 - added description for all effects related with chastity belt and bra
14.01.2017 - attack speed (de)buff
15.01.2017 - add safe reduce limit for actor values (magica/health/stamina)

TESTS!
--FINISH expected end of 16.01.2017--


TODO: change sounds behavior for corset/harness/collar
TODO: werewolf form and visual effects (vampire lord)                  (??.??.????)

TODO: add special effects for chastity set                             (12.01.2017)



2.0.1

05.01.2017 - fix progress notifications
05.01.2017 - option: ignore debuffs from corset during harness wear (both sides)
06.01.2017 - important thing: clean up - potential source of bug's

---old log---:

GENERAL TODO:
  Drop item (gloves)
  Sexlab sex events
  Horse ride events

todo add collar with few special effects
todo PM: If you can, can you make devious training let character can sprint in restrictive boot? (denneljimmykhoa)
todo add pressets hard etc..


version 1.3

STATUS: ALMOST READY

TODO
- add stamina/mana regen corset, harness gag
- tuneup blindfold (compas) (need to overwrite zadgag script)
- add (maybe) additional effect to open jaw



07.09.2016 - add more sounds slots
07.09.2016 - fixed chain sound issue event (ignore weight from mcm)
07.09.2016 - added anal and vaginal plug effects
07.09.2016 - changed chain effect - alert enemies is now not related with level - sorry 
06.09.2016 - anal plug support
06.09.2016 - vaginal plug support

version 1.2 -will be public about 28-29.09.2016

29.09.2016 - gagtalk dialogue (overlay another as speech buff) - in progress
28.09.2016 - add diagnostic option "Make diagnostic stamp"
27.09.2016 - additional debuffs (gag)
27.09.2016 - repaired ultra (no wear case)
27.09.2016 - fix watchdogs (visual)
27.09.2016 - fix bare feet equip
26.09.2016 - disable item support option (it's time to write short instruction...)
26.09.2016 - mcm features
25.09.2016 - hdt bare feet - credits 2x !
25.09.2016 - open jaw as deformation effect
25.09.2016 - gag support (in progress)
25.09.2016 - blindfold fix
25.09.2016 - harness fix (effects)
23.09.2016 - many fixes to rise performance


1.1.1 && 1.1.2 - performance patches

version 1.1 -will be public about 14-15.09.2016

STATUS: ready - test stage

16.09.2016 not cleared items debuffs issue fix
16.09.2016 reducing StorageUtils usage to minimum
15.09.2016 nifskope extra data
15.09.2016 no wear debuffs
15.09.2016 small code fixes
15.09.2016 sunshine blind after blindfold
14.09.2016 sexlab Aroused affect with detect life buff
14.09.2016 tuneup blindfold debuff
14.09.2016 detect life as blindfold buff (only with sneak)
13.09.2016 small code fixes
13.09.2016 blindfold support
13.09.2016 blindfold effects (credits)
13.09.2016 bare feet hide in equip (credits)


version 1.0 

10.09.2016 - add bare feet effect (it was a trigger to write this mod )
10.09.2016 - add squize weist effect (corset) (it was ma dream )

version 0.9 - will be public about -09-10.09.2016

09.09.2016 - add turn on/off level up sounds effect (MCM)
09.09.2016 - added gaged pain sound effects 
09.09.2016 - added gaged breath sound effects
08.09.2016 - detailed training progress page (MCM)
08.09.2016 - switch popup - notification with level up msg (MCM)
08.09.2016 - auto clean system (auto remove old no teammate-actors)

version 0.8 - 07.09.2016 ONLINE

06.08.2016 - decision to change WIP to regular mod 
06.08.2016 - added tool: "Try to repair debuffs" in MCM utilities
04.08.2016 - self clearing (experimental, not dangaros)
03.08.2016 - rewrite spells description (credits!)
03.08.2016 - change training balance
03.08.2016 - install mod (after uninstall)
03.08.2016 - uninstall mod
03.08.2016 - reset mod


version 0.7 (VIP) 02-03.09.2016 ONLINE

02.08.2016 - alert enemies event
02.08.2016 - first steps in scaner customization
02.08.2016 - better sound volume from npc
02.08.2016 - sound of walk in chains with leg cuffs
02.08.2016 - add cuffs arm and leg sound events
02.08.2016 - add few MCM explains (OnOptionHighlight)
02.08.2016 - Feather fall boots effect



version 0.6 (VIP) 02.09.2016 ONLINE

02.08.2016 - fix level up sounds
01.08.2016 - Add Gloves item support
01.08.2016 - Code cleanup
31.08.2016 - Add swim detection (arm cuffs)
31.08.2016 - Add Harness item support
31.08.2016 - Same special harness effect's like with corset

version 0.5 ONLINE

Problems that i need to solve:

 

Blindfold:

 

It's not easy to rotate (smoth) player around Z axis.

setAngle() looks not good

I decided to create XMarker that can be placed in circle around player.

correction = Utility.randomFloat(-30,30)
float rad = 30
float anglez = acActor.GetAngleZ()

BlindFoldMarker.MoveTo(acActor , rad * Math.Sin( anglez-correction ), rad * Math.Cos( anglez-correction ) )

if acActor == Game.getPlayer()
 ;game.disableplayercontrols(abCamSwitch =true,abSneaking=true)
 game.setplayeraidriven(true)
endif

acActor.SetLookAt(BlindFoldMarker,true)

;wait
Utility.wait(0.2)

if acActor == Game.getPlayer()
  ;game.enablePlayerControls()
  game.setplayeraidriven(false)
endif

acActor.ClearLookAt()

any ideas how can i write it better?

 

 

Item

Item Novice stage Experience stage Lover No wear Notes Corset - - - - - Boots - - - - -

 

 

 

notices:

 

 

 

 

http://www.loverslab.com/user/627972-siudhne/

 

Gag - Speechcraft

Armbinder / Shackles / Yoke - Speechcraft (you are "not really in a position to say no")

Chastity Belt, Nipple Piercings / Vaginal Piercings - Thinking of other stuff disrupts magical skills

Blindfold - All skills that rely on your vision: Archery, One-handed, Two-handed, Blocking, Destruction, Pickpocket.

Arm cuffs - Attack speed

Leg cuffs - Movement speed

Harness - Carry weight, Stamina Regen

 

 

 

 

http://www.loverslab.com/user/127929-batiota/

 

  • When you use a gag for a long time your jaw may dislocated and you wont be able to close your mouth. ( like a invisible gag)
  • Using posture collars you can´t turn your neck. (would be something like lock the camera just for her pointing forward and up. also disturbing breathe.)
  • Corsets as well as hinder breathing may over time weaken the column and you have  problems to your spine has been strengthened.
  • Armbiders can make your arms dormant.

 

http://www.loverslab.com/user/852155-valcon767/

 

 

 

leg irons/leg cuffs - you to take short steps (after training even if not wearing them anymore) possible debuff to skills needing free leg movement

 

arm cuffs cause you to have restricted movement range (after training even if not wearing) possible debuff to skills needing free arm movement

 

Blinders (forget where I saw those at) - restrict vision range (after training even if not wearing)

 

plugs - causes loss of coordination (after training being empty will cause the loss of coordination)

 

just a few ideas

 

 

edit for more clarity

 

ie leg cuffs would apply debuffs to sneak/movement speed etc

 

arm cuffs to weapon skills/pickpockets etc

 

plugs to any skill requiring coordination (ie all skill affected by leg cuffs/arm cuffs/boots/corsets) but at half the normal rate but stackable

with the normal items as well (if boots apply a 20 point debuff plugs would apply 10 points and together they would apply 30 points,

and if arm cuffs also applied a debuff to a certain skill at the mentioned 20 points that could also stack possibly totaling 50 points to

some skills)

 

and after training maybe make it half the normal debuff when wearing the items but the full debuff if not wearing the item trained on?

 

as for corsets not sure if it was mentioned but also make it take longer for shouts to cooldown

 

 

http://www.loverslab.com/user/4954-infernus/

 

 

 

 

Definitely should be some sort of threshold for this to happen. If locked in an Armbinder for only a few hours then only a slight de-buff to any skills that require the use of your arms should be applied. The de-buffs would get more severe the longer your wearing an Armbinder until you reach a certain threshold (24 hours in-game?). After that you won't be able to use your arms right away and may take a while to get the feeling back into them. Then progressively less-severe de-buffs would be applied until you're arms are back to normal. All dependent on how long you were in an Armbinder.

 

For example as soon as the threshold is reached and the Armbinder gets removed, the player won't be able to use their arms for 4 hours (or more) afterwards. Additional hours beyond the threshold add more hours to the "dormant arms" stage in a 1:1 ratio (or 1:2 or just made adjustable in the MCM).

 

Since this is training the more times you're locked in an Armbinder and for long enough to reach the "dormant arms" stage the effect is lessened more and more until it becomes natural for the player to be in and out of an Armbinder often, not being affected at all.

 

Of course going without periodically wearing an Armbinder for a while will start to bring back the de-buffs and eventually "dormant arms" again.

 

 

It'd be interesting to see a blurry, washed-out effect on the screen after wearing a Blindfold for extended periods of time to simulate being very sensitive to light after being in darkness for so long. Like the Armbinder there should be threshold before this happens or at least lesser washed-out effects depending on how long you were wearing a Blindfold.

 

Of course there shouldn't be a blurry, washed-out effect everywhere you go, being outdoors during the day would of course be very blinding while indoors wouldn't be as bad. This could be made dynamic by strengthening or lessening the effect depending on how much light is falling on the player.

 

 

Starting to see more and more suggestions for Leg Cuffs to apply a speed de-buff, I feel they shouldn't. There is already speed de-buff with Slave/Restrictive Boots and that's quite slow as it is. If anything Leg Cuffs should have a increased Stamina drain while sprinting until the player-character is trained with them. Maybe even an armor de-buff  as armor boots wouldn't initially fit properly around the cuffs.

 

 

 

 

http://www.loverslab.com/user/405367-karma199696/

 

device ---------------------->  bad effect ----------------------------> good effect

 

legs cuffs (those with chain in between) --------------> can't run ---------------> your legs get stronger so, when removing after wearing them for long time walk/run a bit faster

legs cuffs (with no chain) ---------------------> walk/run slower ------------------> your legs get stronger so, when removing after wearing them for long time walk/run a bit faster

arm cuffs (that don't bind your arms) -------> debuff to one/two handed ----> your arms get stronger so, when removing after wearing them for long time buff to one/two handed

chastity belt ------------------> knowing you can't have sex makes you think at it and distracts you, so casting spells costs more magika ----------------------> can't be raped

blindfold -----------------------> blindfold effect active -------------------------> makes your other senses sharper, so after using it for long time you get better sneaking

gag -----------------------------> speech debuff --------------------> you learn to use body language, so when removing after using for long time speech buff (for talking + body language)

posture collar ----------------> can't turn your head (as already suggested) ------------> you gain better posture, people have better opinion of you, speech buff

corset and harness ---------> reduction to stamina and/or stamina regeneration -------------> wearing it for long time you get a better figure, people have better opinion of you, speech buff

 

 

 

http://www.loverslab.com/user/1224768-elloxyy/

 

now that i know how the timing works there is no problem :) a few things to note:

 

"corset training: your well trained waist and back are strong and ready to wear few additional items" carry wear has no bearing on equipped items, maybe change to "corset training: your well trained waist and back are strong and ready to carry a few additional items"

 

"prima ballerina: you are expirianced boots walker. you can walk faster (n) than normal" would be changed to "prima ballerina: you are an experienced boots walker. you can walk faster than normal (n)"

 

"blindfold training: you don't see, you have problem with navigate yourself" would be  "blindfold training: you can't see, you have a problem with navigating yourself" 

 

edit: hit submit too early, fixed my own formatting and typos

 

more edit: this mod is not compatible with http://www.loverslab...ious-expansion/ , the armors in that mod count as chastity belts but are full body, but disallow the use of extra corsets, and this mod does not count those armors as corsets

 

 

http://www.loverslab.com/user/1021928-missfucksalot/

Feather fall to boots

 

 

Link to comment

I have played with the high heels training mod quite a bit and for me it is important as to how much I can adjust the MCM menu.  I like the effects from that mod to Frostfall as long as the game play is good.  Plan to try the mod and look forward to your progress.  Thanks for making this mod.

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This looks very promising. More debuffs! 

I'm not a big fan of the training part though (I always fear that at some point, the restraints stop being punishments), but to each their own. I hope for a MCM option for adjusting your devious training rate. Or maybe an option to lose all training progress once the decide unequips. :D But one thing at a time, at this stage there are other concerns - more items! :)

 

Debuffs I would like to see (I don't really care for buffs personally):

 

Gag - Speechcraft

Armbinder / Shackles / Yoke - Speechcraft (you are "not really in a position to say no")

Chastity Belt, Nipple Piercings / Vaginal Piercings - Thinking of other stuff disrupts magical skills

Blindfold - All skills that rely on your vision: Archery, One-handed, Two-handed, Blocking, Destruction, Pickpocket.

Arm cuffs - Attack speed

Leg cuffs - Movement speed

Harness - Carry weight, Stamina Regen

 

Just some ideas, I hope this mod continues. :)

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The Devious High Heel Training speed debuff, when you are walking, looks like you are walking underwater. It really could use a better animation, I suppose, for being that slow.

 

Going half that speed sounds unplayable? (Have you tested out how this plays? If so, how does it feel?)

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The Devious High Heel Training speed debuff, when you are walking, looks like you are walking underwater. It really could use a better animation, I suppose, for being that slow.

 

Going half that speed sounds unplayable? (Have you tested out how this plays? If so, how does it feel?)

 

It's related (i think) with doubled effects from few mods that debuffs walk speed and/or when pc inventory is additional overload. You can in MCM select low power of (de)buff. I know this effct, i had it many times without my mod to.

 

maybe i will add option in MCM "add debuffs conditionally"  to  prevent it

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Hi, just a quick tip:

 

You might want to change the title to "Devious Training" or "Deviously Trained". That way it uses proper grammar and overall looks better  :) 

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Hi, just a quick tip:

 

You might want to change the title to "Devious Training" or "Deviously Trained". That way it uses proper grammar and overall looks better  :) 

 

I just got via PM same suggestion - yes i should to change it - i need only to raname few things in mod (i hope)

thx for info!

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Nice to see something like this, I had an initial idea for "device training" over a year a ago. The concept had gotten deeper in PM's with Feliks but since it's been so long now I don't know where development stands with it.

 

it looks almost like my idea :) I hope that after few updates You find here more interesing things :)) I'm very open for cooperation. I need many ideas about debuffs and magic effect's description. I don't think in english and i can't write light and interessing texts. Well if You want... :)

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Nice to see something like this, I had an initial idea for "device training" over a year a ago. The concept had gotten deeper in PM's with Feliks but since it's been so long now I don't know where development stands with it.

 

it looks almost like my idea :) I hope that after few updates You find here more interesing things :)) I'm very open for cooperation. I need many ideas about debuffs and magic effect's description. I don't think in english and i can't write light and interessing texts. Well if You want... :)

 

 

I've been looking forward to such a mod for a long time so thanks for starting this, it's going to go great with Cursed Loot and Captured Dreams where our characters tend to locked in devices for extended periods of time.

 

Maybe if Feliks has developed Devious Progression some perhaps you two could join forces?

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Guest batiota

I have a suggestion :

As Devious High Heel Training have a system in which you use the devices for a long time your body get deformed. for example:

  • When you use a gag for a long time your jaw may dislocated and you wont be able to close your mouth. ( like a invisible gag)
  • Using posture collars you can´t turn your neck. (would be something like lock the camera just for her pointing forward and up. also disturbing breathe.)
  • Corsets as well as hinder breathing may over time weaken the column and you have  problems to your spine has been strengthened.
  • Armbiders can make your arms dormant.

Well, it was what I could think lol

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  • When you use a gag for a long time your jaw may dislocated and you wont be able to close your mouth. ( like a invisible gag)
  • Using posture collars you can´t turn your neck. (would be something like lock the camera just for her pointing forward and up. also disturbing breathe.)
  • Corsets as well as hinder breathing may over time weaken the column and you have  problems to your spine has been strengthened.
  • Armbiders can make your arms dormant.

 

It's briliant! - i will check technical possibilities, I love your suggestions. Foot deformation it's a best part in DHHT!!

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leg irons/leg cuffs - you to take short steps (after training even if not wearing them anymore) possible debuff to skills needing free leg movement

 

arm cuffs cause you to have restricted movement range (after training even if not wearing) possible debuff to skills needing free arm movement

 

Blinders (forget where I saw those at) - restrict vision range (after training even if not wearing)

 

plugs - causes loss of coordination (after training being empty will cause the loss of coordination)

 

just a few ideas

 

 

edit for more clarity

 

ie leg cuffs would apply debuffs to sneak/movement speed etc

 

arm cuffs to weapon skills/pickpockets etc

 

plugs to any skill requiring coordination (ie all skill affected by leg cuffs/arm cuffs/boots/corsets) but at half the normal rate but stackable

with the normal items as well (if boots apply a 20 point debuff plugs would apply 10 points and together they would apply 30 points,

and if arm cuffs also applied a debuff to a certain skill at the mentioned 20 points that could also stack possibly totaling 50 points to

some skills)

 

and after training maybe make it half the normal debuff when wearing the items but the full debuff if not wearing the item trained on?

 

as for corsets not sure if it was mentioned but also make it take longer for shouts to cooldown

 

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  • Armbiders can make your arms dormant.

 

Definitely should be some sort of threshold for this to happen. If locked in an Armbinder for only a few hours then only a slight de-buff to any skills that require the use of your arms should be applied. The de-buffs would get more severe the longer your wearing an Armbinder until you reach a certain threshold (24 hours in-game?). After that you won't be able to use your arms right away and may take a while to get the feeling back into them. Then progressively less-severe de-buffs would be applied until you're arms are back to normal. All dependent on how long you were in an Armbinder.

 

For example as soon as the threshold is reached and the Armbinder gets removed, the player won't be able to use their arms for 4 hours (or more) afterwards. Additional hours beyond the threshold add more hours to the "dormant arms" stage in a 1:1 ratio (or 1:2 or just made adjustable in the MCM).

 

Since this is training the more times you're locked in an Armbinder and for long enough to reach the "dormant arms" stage the effect is lessened more and more until it becomes natural for the player to be in and out of an Armbinder often, not being affected at all.

 

Of course going without periodically wearing an Armbinder for a while will start to bring back the de-buffs and eventually "dormant arms" again.

 

 

It'd be interesting to see a blurry, washed-out effect on the screen after wearing a Blindfold for extended periods of time to simulate being very sensitive to light after being in darkness for so long. Like the Armbinder there should be threshold before this happens or at least lesser washed-out effects depending on how long you were wearing a Blindfold.

 

Of course there shouldn't be a blurry, washed-out effect everywhere you go, being outdoors during the day would of course be very blinding while indoors wouldn't be as bad. This could be made dynamic by strengthening or lessening the effect depending on how much light is falling on the player.

 

 

Starting to see more and more suggestions for Leg Cuffs to apply a speed de-buff, I feel they shouldn't. There is already speed de-buff with Slave/Restrictive Boots and that's quite slow as it is. If anything Leg Cuffs should have a increased Stamina drain while sprinting until the player-character is trained with them. Maybe even an armor de-buff  as armor boots wouldn't initially fit properly around the cuffs.

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hi there... nice idea...  here some more suggestions ;)

 

device ---------------------->  bad effect ----------------------------> good effect

 

legs cuffs (those with chain in between) --------------> can't run ---------------> your legs get stronger so, when removing after wearing them for long time walk/run a bit faster

legs cuffs (with no chain) ---------------------> walk/run slower ------------------> your legs get stronger so, when removing after wearing them for long time walk/run a bit faster

arm cuffs (that don't bind your arms) -------> debuff to one/two handed ----> your arms get stronger so, when removing after wearing them for long time buff to one/two handed

chastity belt ------------------> knowing you can't have sex makes you think at it and distracts you, so casting spells costs more magika ----------------------> can't be raped

blindfold -----------------------> blindfold effect active -------------------------> makes your other senses sharper, so after using it for long time you get better sneaking

gag -----------------------------> speech debuff --------------------> you learn to use body language, so when removing after using for long time speech buff (for talking + body language)

posture collar ----------------> can't turn your head (as already suggested) ------------> you gain better posture, people have better opinion of you, speech buff

corset and harness ---------> reduction to stamina and/or stamina regeneration -------------> wearing it for long time you get a better figure, people have better opinion of you, speech buff

 

that's all i can think for the moment :)

 

ps: i know people likes bad effects and not so much buffs (me too) but this should be a training mod, so a training should have good effects ;)

 

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i dont know if this is a problem with the mod or not but i've left my game running with a large increase in timescale to speed up the training process and im not able to get trained, i stay at the same debuffs without any progress. my game must have gone through months if not years since itns been set at 2.000.000.000 timescale set as very fast training and a linear leveling curve. is this something broken or does it really take a long time to level? it would be a shame to take this long to level as then the effects would never be noticable, as i would expect to see around a few weeks ingame time for progress, or days on very fast.

 

edit: so with a bit of testing it seems that the count needs to reach up to 18(was difficult to find as the game liked to crash often with the high timescale) for at least the corset to go up to the next training level, so while i managed to get to the point where its leveled up, i still feel like this is taking way too long of a time to be all that practical in a normal playthrough, unless you plan to stay on the same playthrough for weeks, which is a shame because in a proper playthrough i would want to see changes but i wouldnt want to be stuck with all the negative effects the entire time and feel like im making no progress. 

 

i also wouldnt mind MCM options to be able to set the various levels if i wanted to, as i often try out quest mods and remake my characters afterwards so being able to set values for mods im using to continue from the progress yi was on before would be really nice. 

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i dont know if this is a problem with the mod or not but i've left my game running with a large increase in timescale to speed up the training process and im not able to get trained, i stay at the same debuffs without any progress. my game must have gone through months if not years since itns been set at 2.000.000.000 timescale set as very fast training and a linear leveling curve. is this something broken or does it really take a long time to level? it would be a shame to take this long to level as then the effects would never be noticable, as i would expect to see around a few weeks ingame time for progress, or days on very fast 

 

i will check it

 

in fast scale it's could be about:

per tick (5s): 0.05 * 5  = 0.25

 

0.25 / 5s  ==> 1/20s => 200/4000s (200 is max)

 

4000s = is about 1.1h

 

so if i correctly understand if you wear device without pauses then after 1.1h you should reach max level

important: mod not work durring fast travel and sleep! if all works correctly (i tested and for me works good) you have to spend real 1.1h in game to reach max level

 

You can check in active effects power of (de)buff - it's avaliable in spell description and is calculating dynamiclly. should changing in time

 

maybe it's not fast, i will in next version add "ultra mode"

 

 

edit:

1.1h or 40min. i'm not sure about proportions and scales - i dont have access to sources now.

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i dont know if this is a problem with the mod or not but i've left my game running with a large increase in timescale to speed up the training process and im not able to get trained, i stay at the same debuffs without any progress. my game must have gone through months if not years since itns been set at 2.000.000.000 timescale set as very fast training and a linear leveling curve. is this something broken or does it really take a long time to level? it would be a shame to take this long to level as then the effects would never be noticable, as i would expect to see around a few weeks ingame time for progress, or days on very fast 

 

i will check it

 

in fast scale it's could be about:

per tick (5s): 0.05 * 5  = 0.25

 

0.25 / 5s  ==> 1/20s => 200/4000s (200 is max)

 

4000s = is about 1.1h

 

so if i correctly understand if you wear device without pauses then after 1.1h you should reach max level

important: mod not work durring fast travel and sleep! if all works correctly (i tested and for me works good) you have to spend real 1.1h in game to reach max level

 

You can check in active effects power of (de)buff - it's avaliable in spell description and is calculating dynamiclly. should changing in time

 

maybe it's not fast, i will in next version add "ultra mode"

 

 

edit:

1.1h or 40min. i'm not sure about proportions and scales - i dont have access to sources now.

 

is this 1.1hour real time? that would explain the "problem" i was having 

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i dont know if this is a problem with the mod or not but i've left my game running with a large increase in timescale to speed up the training process and im not able to get trained, i stay at the same debuffs without any progress. my game must have gone through months if not years since itns been set at 2.000.000.000 timescale set as very fast training and a linear leveling curve. is this something broken or does it really take a long time to level? it would be a shame to take this long to level as then the effects would never be noticable, as i would expect to see around a few weeks ingame time for progress, or days on very fast 

 

i will check it

edit:

1.1h or 40min. i'm not sure about proportions and scales - i dont have access to sources now.

 

is this 1.1hour real time? that would explain the "problem" i was having 

 

 

yes 1.1h or 40min in real time

i will add ultra mode, be patient :)

 

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now that i know how the timing works there is no problem :) a few things to note:

 

"corset training: your well trained waist and back are strong and ready to wear few additional items" carry wear has no bearing on equipped items, maybe change to "corset training: your well trained waist and back are strong and ready to carry a few additional items"

 

"prima ballerina: you are expirianced boots walker. you can walk faster (n) than normal" would be changed to "prima ballerina: you are an experienced boots walker. you can walk faster than normal (n)"

 

"blindfold training: you don't see, you have problem with navigate yourself" would be  "blindfold training: you can't see, you have a problem with navigating yourself" 

 

edit: hit submit too early, fixed my own formatting and typos

 

more edit: this mod is not compatible with http://www.loverslab.com/files/file/2167-updated-903-angeli-devious-expansion/ , the armors in that mod count as chastity belts but are full body, but disallow the use of extra corsets, and this mod does not count those armors as corsets

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This mod looks amazing, so much potential. I have a question tho, what are the specific numbers behind all the buffs/debuffs for all the passive spells in your second post have ?

Like, how much movement-speed is gained with Prima ballerina and how much is reduced with Free but devastated foots etc.

 

Can't wait for more devices to get used in the mod, like gloves make weapons slip out of hand and stuff.

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