Morra Posted July 30, 2016 Share Posted July 30, 2016 Poser Module 2.0 for OSA | Skyrim Ascendancy Engine View File A simple module for latest OSA | Skyrim Ascendancy Engine that includes an intuitive and very easy to navigate list of Poses. It can also be used as a modder resource. If you are a creator you can use this module to include it with your usual files. That way users who have OSA installed can take full advantage of it. Module version 2.0 only works with GS Poses 18/04. More pose packs to come... Requirements for 2.0: OSA | Skyrim Ascendancy Engine LE OSA | Skyrim Ascendancy Engine SSE GS Poses Spoiler Old Requirements: Aloe Poses Arsenic Poses 2 Brainsperm and Oden Poses FuwaPose 1.0 GomaPero Poses v6 Halo’s Poser S1.3 Kinoko Poses K'Series Poses V0.2 Pretty Motion Collection Wulf’s Poser Beta Fores New Idles in Skyrim - FNIS OSA | Skyrim Ascendancy Engine Credits: CEO 0S for his amazing Framework. Hyperen0r for his amazing tool. Gunslicer for his GS Poses & SLAL. Komotor for his K'Series Poses. Aloe for Aloe Poses. Cryptoporus for Kinoko Poses. Dualsun for Pretty Motion Collection. GomaPero for GomaPero Poses. Fuwasan for FuwaPose. Fore for FNIS. Kaos Wulf for Wulf’s Poser Beta. Halo for Halo’s Poser. SkyArsenic for Arsenic Poses. 精子脳-さん for Brainsperm Poses. おでん大明神さん for Oden Poses. Instalation: First install the requirement files. Run FNIS or Nemesis. Not both. (I strongly recommend you use Nemesis if you want more poses to be available inside your game.) Unpack the files into your Skyrim LE/SSE directory. In game you can find the module in "Inspect Self -> Interact -> Animate -> Poser". You don't need to install every single pack, you can install only one you like. If you want to give a pose to an NPC. Target it and press "+" on you NUMPAD. Then "Interact -> Animate -> Poser". To stop the animation press a designated key for jump. To stop the animation on an NPC you can use PROJECT PROTEUS. Switch to the NPC and press a designated key for jump. Spoiler OLD Photo Albums with all the poses for reference. Submitter Morra Submitted 07/30/2016 Category Animation Requires Aloe Poses, Arsenic Poses 2, GomaPero Poses v6, Kinoko Poses, K'Series Poses V0.2, OSA | Skyrim Ascendancy Engine, FNIS, Halo’s Poser S1.3, FuwaPose 1.0, Pretty Motion Collection, Wulf’s Poser Beta, Brainsperm, Oden Poses and GS Poses. Special Edition Compatible Yes 3 Link to comment
Guest Posted July 30, 2016 Share Posted July 30, 2016 Happy to see your first module online, Nice Morra! Link to comment
Morra Posted July 30, 2016 Author Share Posted July 30, 2016 Happy to see your first module online, Nice Morra! Thank you! Link to comment
CEO 0S Posted July 30, 2016 Share Posted July 30, 2016 Wow, thank you so much Morra, looks perfect. If it's ok I'd like to add a link to the OSA page to this. Also since you're very far in figuring out all the OSA systems, and especially MyOSA since I haven't had a lot of time to play with it or test, if there's anything you feel it's lacking/needs/weird things that come up please let me know so I can fix or add what's needed. Thank you and awesome! Link to comment
Morra Posted July 30, 2016 Author Share Posted July 30, 2016 Wow, thank you so much Morra, looks perfect. If it's ok I'd like to add a link to the OSA page to this. Also since you're very far in figuring out all the OSA systems, and especially MyOSA since I haven't had a lot of time to play with it or test, if there's anything you feel it's lacking/needs/weird things that come up please let me know so I can fix or add what's needed. Thank you and awesome! Thank you, for your amazing framework. It was so tiresome to dial up all these poses with the old system and now it's so simple and elegant. Of course you can add the link. I actually already asked about it in the framework's topic. Is it possible to make Persona work with MyOSA, since there's already the head tracking present, the poses will definitely benefit from it. And is there a way to add the author of poses in the description of folders? Link to comment
znaroks Posted July 30, 2016 Share Posted July 30, 2016 I installed the framework + pose packs, but I can't understand, how do I access the module and use the mod. Where is the "Inspect Self -> Interact -> Animate" options, should there be an mcm menu? Link to comment
Morra Posted July 30, 2016 Author Share Posted July 30, 2016 I installed the framework + pose packs, but I can't understand, how do I access the module and use the mod. Where is the "Inspect Self -> Interact -> Animate" options, should there be an mcm menu? The description of controls is right there on the same page you download the framework from. Here is the link that explains how to access the Menu. Link to comment
shiagwen Posted July 31, 2016 Share Posted July 31, 2016 i cant read japanese or chinese. could you please make a pack with the required poses here ? Link to comment
Morra Posted July 31, 2016 Author Share Posted July 31, 2016 i cant read japanese or chinese. could you please make a pack with the required poses here ? Everything is in English, except for the first link to the first pack, where you only need to download the pack by clicking on Mega link. But I'm considering to pack everything in one pack later on, when I'm done integrating all the poses. Link to comment
Naked Ekans Posted July 31, 2016 Share Posted July 31, 2016 Do we need the esp files from the animation packs or just their FNIS data? Link to comment
Morra Posted July 31, 2016 Author Share Posted July 31, 2016 Do we need the esp files from the animation packs or just their FNIS data? Yes we do need the ESP files from the animation packs. In near future I'll make one combined ESP for all the packs. Link to comment
bootzboy Posted August 2, 2016 Share Posted August 2, 2016 Is there like an idiot's guide in how start using this? Link to comment
masterchief24 Posted August 2, 2016 Share Posted August 2, 2016 Nice work. Is there any way to play pair pose or animations? Link to comment
masterchief24 Posted August 2, 2016 Share Posted August 2, 2016 Is there like an idiot's guide in how start using this? Is this helpful ? Link to comment
Morra Posted August 2, 2016 Author Share Posted August 2, 2016 Nice work. Is there any way to play pair pose or animations? Yes, there is. I'm working on it. Link to comment
Kaathe Posted August 2, 2016 Share Posted August 2, 2016 Thank you for this mod, can't wait for the Merged Esp. Also, it would be cool if the UI could show a small preview of the pose instead of a generic icon (I know it would be a lot of work to create those previews). Link to comment
crazedhfreak86 Posted August 4, 2016 Share Posted August 4, 2016 morra great mod! but i got a question after installing all the poser mods we are free to throw away all the rings? Link to comment
Morra Posted August 4, 2016 Author Share Posted August 4, 2016 morra great mod! but i got a question after installing all the poser mods we are free to throw away all the rings? You can keep them just for Pair Poses, otherwise you don't need them. Soon I'll be releasing a merged ESP which will remove the ring system completely and I'll add a new module for Pair Poses. Link to comment
Versh Posted August 4, 2016 Share Posted August 4, 2016 I wish to add my thanks to the list, I was eager to see a pose mod integrated in the OSA, and you did a whole group Link to comment
Definitelynothereforkinks Posted August 4, 2016 Share Posted August 4, 2016 Fun note to your mod: you don't actually need all the esp's activated, it's enough to have the mods installed and have the esp's disabled.You can simply access the animations without even having the rings spawn in game. thanks for this awesome mod btw, the interface is a fabulous jewel Link to comment
crazedhfreak86 Posted August 5, 2016 Share Posted August 5, 2016 morra great mod! but i got a question after installing all the poser mods we are free to throw away all the rings? You can keep them just for Pair Poses, otherwise you don't need them. Soon I'll be releasing a merged ESP which will remove the ring system completely and I'll add a new module for Pair Poses. morra u r the best Link to comment
Morra Posted August 5, 2016 Author Share Posted August 5, 2016 Fun note to your mod: you don't actually need all the esp's activated, it's enough to have the mods installed and have the esp's disabled. You can simply access the animations without even having the rings spawn in game. thanks for this awesome mod btw, the interface is a fabulous jewel Technically yes, you don't need all the ESPs only ones that have Animated Objects defined in them. Link to comment
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