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Why isn't this Sexout Script working?


Guest derperino

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Guest derperino


SCN SexoutTTWDialogueScript

float Player_Distance
float Nova_Distance
int vDial

begin Gamemode

set Player_Distance to PlayerRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker
set Nova_Distance to NovaRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker

if vDial == 1
    if Player_Distance <= 24 && Nova_Distance <= 24
        NovaRef.stopwaiting SexoutDoNothing
        call fnSexoutActRunFull (Ar_Map "ActorA"::NovaRef, "ActorB"::PlayerRef)
        set vDial to 0
    elseif Player_Distance > 24 || Nova_Distance > 24
        NovaRef.wait SexoutDoNothing
    endif
endif

end


 

The script is placed with in a quest. The quest holds dialogue for Nova, which at the end of the dialogue, sets vDial to 1 and moves Nova to the rent room in Moriarty's Saloon with a sandbox package. When the player character moves within 24 units of the marker that shes set to sandbox at, the animation doesn't play. I want the animation to play at that specific time. How do I fix this?

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SCN SexoutTTWDialogueScript

float Player_Distance
float Nova_Distance
int vDial

begin Gamemode

set Player_Distance to PlayerRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker
set Nova_Distance to NovaRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker

if vDial == 1
    if Player_Distance <= 24 && Nova_Distance <= 24
        NovaRef.stopwaiting SexoutDoNothing
        call fnSexoutActRunFull (Ar_Map "ActorA"::NovaRef, "ActorB"::PlayerRef)
        set vDial to 0
    elseif Player_Distance > 24 || Nova_Distance > 24
        NovaRef.wait SexoutDoNothing
    endif
endif

end
The script is placed with in a quest. The quest holds dialogue for Nova, which at the end of the dialogue, sets vDial to 1 and moves Nova to the rent room in Moriarty's Saloon with a sandbox package. When the player character moves within 24 units of the marker that shes set to sandbox at, the animation doesn't play. I want the animation to play at that specific time. How do I fix this?

 

I could be wrong but I think 24units is very close like 24cm or an inch

And secondly how does the int vDial ever get set to 1?

 

Try adding a couple of lines after the ifs:

DebugMessage "SexoutTTWDialogueScript: MARK1"

DebugMessage "SexoutTTWDialogueScript: MARK2" etc

 

 

And you have to set debug on to, can't remember whata the command is

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Guest derperino

 

SCN SexoutTTWDialogueScript

float Player_Distance
float Nova_Distance
int vDial

begin Gamemode

set Player_Distance to PlayerRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker
set Nova_Distance to NovaRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker

if vDial == 1
    if Player_Distance <= 24 && Nova_Distance <= 24
        NovaRef.stopwaiting SexoutDoNothing
        call fnSexoutActRunFull (Ar_Map "ActorA"::NovaRef, "ActorB"::PlayerRef)
        set vDial to 0
    elseif Player_Distance > 24 || Nova_Distance > 24
        NovaRef.wait SexoutDoNothing
    endif
endif

end
The script is placed with in a quest. The quest holds dialogue for Nova, which at the end of the dialogue, sets vDial to 1 and moves Nova to the rent room in Moriarty's Saloon with a sandbox package. When the player character moves within 24 units of the marker that shes set to sandbox at, the animation doesn't play. I want the animation to play at that specific time. How do I fix this?

 

I could be wrong but I think 24units is very close like 24cm or an inch

And secondly how does the int vDial ever get set to 1?

 

Try adding a couple of lines after the ifs:

DebugMessage "SexoutTTWDialogueScript: MARK1"

DebugMessage "SexoutTTWDialogueScript: MARK2" etc

 

 

And you have to set debug on to, can't remember whata the command is

 

 

vDial gets turned on in the Exit Script of the dialogue. 24 units is just bigger than a foot according to the units page on the Geck wiki. Ill try the debug messages.

 

Edit: Turn out that 24units was to small to activate properly, changed it to 264 units and now it works fine.

SCN SexoutTTWDialogueScript

float Player_Distance
float Nova_Distance
int vDial

begin Gamemode

set Player_Distance to PlayerRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker
set Nova_Distance to NovaRef.getdistance SexoutTTWMoriatySaloonRentRoomMarker

if vDial == 1
    if Player_Distance <= 264 && Nova_Distance <= 264
        NovaRef.stopwaiting SexoutDoNothing
        call fnSexoutActRunFull (Ar_Map "ActorA"::NovaRef, "ActorB"::PlayerRef)
        set vDial to 0
    elseif Player_Distance > 264 || Nova_Distance > 264
        NovaRef.wait SexoutDoNothing
    endif
endif

end
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