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Painting Weights of custom Skirts/Dresses in OS?


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Hi,

 

so my current workflow to import custom armor/clothes into Fallout 4 is:

1. Creating Mesh in 3ds Max

2. Exporting as OBJ

3. Importing OBJ in OS

4. Copy Weights/Create Skin Data

5. Export Nif through OS

 

for "skintight" clothes, such as trousers or underwear this works super easy. But with skirts my approach doesn't really work that well. When I do those steps for a dress/skirt, the skirt behaves really weird ingame and doesn't really look good.

 

I guess I need to use the Vanilla Bathrobe as a reference, but I'm not quite sure how to copy all the havoc stuff that is necessary to make it work.

 

Thanks in advance and I hope one of you can help me with this :).

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Not really, they are given bones akin to nodes and on how you want them to essentially bend/collide (the game isn't using anything fancy like HDT-SM or MassFX, nor is there cleaver rigging, just the Havok Bone/Node system).

 

You can import the Bathrobe and LongJacket models and take a look at them on how they made the bones, but I don't think anyone has figured out how to export them in return.

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Got a custom skirt working after an hour or so of grief the other day. 

 

 

 

Screen_Shot3.png

 

Screen_Shot4.png

 

 

 

 
 
 
Workflow was similar - (ish) to yours though I use a custom body where for better or worse I got rid of that f*cking annoying skin transform.
 
Anyway, since it was a short skater style skirt I used the slinky dress weights (and exported the cloth data with it from OS) - ingame it went nuts but then I figured it was due to the clothdata looking for a mesh that was -121 or thereabouts on the z axis.  in the end I exported the clothdata from slinky dress as a .hkx and then imported it into OS after moving the skirt mesh down to match vanilla position.  works fine, though it looks a little ragged.

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  • 8 months later...

I figure it out. Big thanks to Crimsomrider. There is small sorcery. You need to save your physics settings twice. 

1. Load you outfit

2. Load vanilla outfit with skirt bones and set it as reference

3. Select skirt bones -> Right click on your outfit - > copy selected weight

4. Save outfit and close Outfit studio

5. Open you project again and delete all the unwanted stuff

6. Save you projects again but this time physic settings must link to your project.

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The problem with this method (at least for me) that it only works with skirts that are very similar to the vanilla skirts/dresses. I tried it with a "skater style" skirt/dress like the following:

 

mNNK9DWFpYeu2LtUsaU4pmA.jpg

 

but the results were far from satisfying :(

 

I was happy that it works just like that. I can't imagine a person who would paint skirt physics just for fun. It's a pain. Or there should be more reference outfits.

 

Off-topic. In iClone (animation program) you need to specify only cloth roughens with image (similar to alpha layer transparency) and the engine will do the rest

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