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Just a MODDERS RESOURCE. This is not a mod. Its just some injured animations I made to add immersion to my game and decided to share them. I hope everyone likes them and I used FNIS PCEA 2 to add them to my player character. I plan on making injured animations for all weapon types and magic. Stay Brutal! :D Here is a video I made to show some of the animations-->

 

V.5 Youtube Vid

 

V.6 Youtube Vid


 

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You ARE brutal!

Pssshhh! I learned how to be brutal from you, Leito,WaxenFigure,Ashal, Pornphile, and everyone in the LL community lol that means a lot to me man. Thank you.

These are pretty nice. Good job!

My mentor! Lol hey man I was trying to get this done between work and other crap so I am glad I was able to share it with everyone. And of course coming from you it means a lot. :)

This looks awesome! Nice work.

Thank you Rogue1024 I plan to keep going until all weapon animations are completed lol I hope everyone enjoys them as much as I am ^_^
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So is the plan to have these incorporated when you take damage or something?

Or are they just simple animation replacers for now?

I honestly made them for myself to switch to using FNIS PCEA 2 whenever I felt my character should look like they actually had a fight and didn't want them crawling at 5 feet per hour lmao so I don't really have any idea what they will be used for but I definitely didn't want to have them and not share them so hopefully others can have fun with them. ^_^
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So is the plan to have these incorporated when you take damage or something?

Or are they just simple animation replacers for now?

I honestly made them for myself to switch to using FNIS PCEA 2 whenever I felt my character should look like they actually had a fight and didn't want them crawling at 5 feet per hour lmao so I don't really have any idea what they will be used for but I definitely didn't want to have them and not share them so hopefully others can have fun with them. ^_^

 

Oh okay, I get it now 

 

Regardless this is an awesome feature, it's something I wish Fallout 4 did consistently (without the auto heal and such), and now to have it in skyrim makes me more excited.

 

I'm not an experienced modder or anything, but I look forward to what your animations evolve into. They look very well done.

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So is the plan to have these incorporated when you take damage or something?

Or are they just simple animation replacers for now?

I honestly made them for myself to switch to using FNIS PCEA 2 whenever I felt my character should look like they actually had a fight and didn't want them crawling at 5 feet per hour lmao so I don't really have any idea what they will be used for but I definitely didn't want to have them and not share them so hopefully others can have fun with them. ^_^

Oh okay, I get it now

 

Regardless this is an awesome feature, it's something I wish Fallout 4 did consistently (without the auto heal and such), and now to have it in skyrim makes me more excited.

 

I'm not an experienced modder or anything, but I look forward to what your animations evolve into. They look very well done.

I greatly appreciate that hentai and I can't wait to share the two handed weapon animations I am working on. They should be pretty useful :)
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I'm no a scripter but perhaps these could be used for SD+ or something. or alternate deads (i'm pretty sure that's not the name). So when you were beaten down but weren't completely knowked down you start to walk like this or maybe simpler once you reach a certain treshhold of health (let's say 30 - 10% of your health, or heck why not make an MCM menu to adjust this) you start to se these animations. Perhaps throwing some debuffs in it too. A bit ike wht "A propos" did but instead of looking worse you also start to walk worse. Damn if i only i knew how to do this...

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Let's hope someone to show up to have it implemented in game when you go below 50%.

Just something as simple as that could become one of the most immersive mod ever created.

 

The hardest part (the animations) is already done... thanks to great Funnybiz! :D

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I think these animations would go great with mods like defeat and paradise halls, a massive indicator for when you could attack an NPC. They could also be useful for the reverse as well, telling the player whether they are in a danger zone (i.e. next hit will lead to blledout on Death Alternative).

 

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hmmm for 2h's how about it being drag'd across the ground in one hand when moving? - that could also be kicked off when your stamina is low I guess (the fuck this thing is heavy mod).

 

anyway great animations as usual.... keep up the good work.

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Nice! I was a actually thinking of implementing something like This but I am a lazy and slow animator.

 

If you do not mind I will gladly take the helm in making a proper mod with these!

 

Please keep me update. Looking forward to make a proper video showcase with this! :D

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Little Something I threw together. It conflicts with Break Undies Plus Animations so I'm currently trying to script a way for them to act together. 

Fuzzybizness keep those animations coming!!! As he pushes them out I'll keep updating!

 

EDIT:

 

Make sure you have FNIS6.2 installed. Install the mod then run Generate FNIS for users.

 

It works like this:

 

When you health drops below 50%, injured animations will trigger. While injured, the script will check your health every 5 seconds. If your health is above 50% during one of those checks, the healthy animations will restore.

 

EDIT EDIT:

 

Forgot to add the scripts to the package lol! FIXED

CombatFatigue.7z

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Little Something I threw together. It conflicts with Break Undies Plus Animations so I'm currently trying to script a way for them to act together. 

 

Fuzzybizness keep those animations coming!!! As he pushes them out I'll keep updating!

 

EDIT:

 

Make sure you have FNIS6.2 installed. Install the mod then run Generate FNIS for users.

 

It works like this:

 

When you health drops below 50%, injured animations will trigger. While injured, the script will check your health every 5 seconds. If your health is above 50% during one of those checks, the healthy animations will restore.

 

NICE! I wish i had the skill to do this myself. Did you use skse to make this work? Also are you planning on adding an MCM menu to allow you to choose when it happens and not just below 50%?

 

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