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FalloutTTW QuestOverhaul Addons and Patch (Dead)(Not up to date with latest TTW)


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46 minutes ago, A.J. said:

if the problem is the syntax, you can separate the console command in two: first you PRID the ref, then you SET the variable.

Example:

 

PRID 96BCE - select Craig Boone, in New Vegas

SET HasBeenHired to 1 - sets that variable attached to his script to 1 (without specifying the ref, since it's passed implicitly by the previous PRID)

The problem seems to be, according to the console that the .bEscord command isn't recognized

 

EDIT: Also just for clarification, is "making new allies" part of this mod? Cause here's some issues aswell...

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So when you're talking to Butch while on the effect of the chemically altered water on vault 101, it seems you can spitroast Amata, but it seems that the conversation and the animation  is not triggering, I dunno why, maybe is that a bug?

Amata doesn't respond and Butch gets locked out....

 

Playing as a Male PC

 

Second dialogue never works:

 

11CG03ButchRaper "11CG03ButchRaper" [DIAL:25095585]

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This forum seems to die every once in a while.  Using either the Reilly patch or the Additions and Patch provided earlier seems to corrupt my game.  I get pink blocks showing up everywhere, can't save or load, and changing cells just makes everything wonkie. Any ideas?

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So is this mod still being worked on? Haven't tried the mod ever since my last install but it'd be nice to have it again, I'm just uncertain if someone made their own updated version that they could share with some bugfixes or not.

Edit: read a bit more messages, seems the mod is indeed dead, but even sadder for me, trying out the latest version seems to crash my game when drinking purified water of all things, don't know how to fix it, gonna have to restart my game, but hopefully someone one day will release something like this with less bugs and with the new frameworks around that solve many old issues.

Edited by TaelF
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On 2/4/2020 at 10:15 PM, Nevada21 said:

If this isn't the proper place to post this then I'll remove this message, but if anyone has need of TWW version 2.9.4b then I still have my RAR from when I downloaded it a while ago. 

 

From what I understand the creator of TTW has gone out of his way to purge it from the TTW site because he doesn't want a bugged version out there. But for the sake of archiving, preservation and the possibility of 3rd party bug fixes I think all versions of previous software should always be available for downloading.

 

Not sure if this is helpful but if anyone wants a pre-3.x installer of TTW then it's attached to my post.

taleoftwowastelands2.9.4b.7z 143.3 MB · 97 downloads

This wersion seems uplayable after entering Vault 112 since player just can't enter Tranquility Lane. At all. It's just white screen and you siting in VR chair.

 

 

UPD: Found a fix. It bypassing the Tranqility Lane. When you interact with chair it just ends the quest and release the Dad.

tranquilityLaneFix.esp

Edited by Blackicket
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How to pass The Gauntlet? Fawkes do not talk with me unless i open the doors, get in and talk with hum. Intercom is just using generic mutant dialogue list. There is also no "Brain is addled" option in dialogue with him and he do not comes all the way to the GECK, stoping a few steps near the caracter, so i have to escort him.

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1 hour ago, KiTiTy said:

is it better to just use 

 and ignore this mod?

For stability sake, yes. The base Fallout TTW QuestOverhaul is a much more complete package.

You really shouldn't use the Addons and Patch unless you are fine restarting multiple times due to corruption, incomplete quest lines, bugs, etc.

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On 8/1/2022 at 7:13 AM, Voidson22222 said:

Ho dose one start peace of tail? I took macus to sehra and and nothing happened?

For future people. It's very hit or miss if it'll work. Make a hard save before starting this quest, make a save after starting it, and keep reloading when they agree to the plan and go up to them. Can take a while and maybe will need you to reboot the game too.

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On 8/25/2020 at 3:45 PM, TheNewDude said:

UPDATE: we got Sydney fixed, thanks to x3kmak!

Don't suppose you can say how you got it working. Tried by going off what was posted, but not having luck understanding well.

I got the bescort command to work in-game, but she still appears as a companion on my map. Whenever I fast travel she still follows me..

Edited by HereBeMyName
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On 8/22/2020 at 8:15 PM, x3kmak said:

Download my fix uploaded here, the problem was that the TTW team made the Capital Wasteland mutants with different skeleton, So I basically put it back the old one, It also fixes the TTWQuestOverhaul + this addon mod supermutants being invisible and also the ghouls which also have diferrent skeleton, I just not sure about if Uncle Leo is fixed.

 

On 8/23/2020 at 9:06 PM, x3kmak said:

that actually happenned to me before the 1st time TTW 3.2 was released but it  also happened with cherry, A little while ago I was fixing some conflicts with some mods, And I remember that either TTWOverhaul or the Addon ( probably the base mod) was overwritting the sydney script file, and the different I noticed is that it didn't had the dismiss command on the script. So the possible solution is for you to either load FNVEdit and take the script from TTW and overwrite the mod one( Script & compiled code) or load the geck and add the missing line, I think the FNVEdit one is enough because I think its nothing being added just the mod using a old script from a old TTW version.

 

On 8/23/2020 at 10:18 PM, TheNewDude said:

Hmm, I'll look into that... There's also the issue with Fawkes that keeps persisting. After the escape from Ravenrock he won't be on the center platform but stuck behind some rocks or the large blastdoor without his Lasergatling and he will refuse to move. If I tell him to leave he will go to the underworld but when rehireing him he will again just stand and refuse to follow me. He will remark on "sampling" a girl but won't actually do the sex. There are no errors in console when this happens either. Do you know how to fix that?

 

EDIT:

I have never used FNVEdit before, so I don't really know what I'm doing but is it this line you ment?

 

syd.png

 

On 8/24/2020 at 2:23 PM, wcoditwgth said:

Regarding the Sydney teleporting, I believe that was from the base TTWQO, something about her being categorized as a companion (and therefore teleporting with you every time you loaded into a new cell. I couldn't figure it out how to fix that.

 

As for Fawkes, he/she/it was supposed to have a feature where, upon getting close to specific NPCs, he'd ask to try them out. Not sure why he is teleporting into the rocks without his gatling laser (did you do the Gauntlet mission or proceed through the Vault normally? There may be unintentional bugs from going through the Gauntlet mission).

 

 

 

On 8/24/2020 at 2:37 PM, TheNewDude said:

Hey, then it might be the line I found since that is from TTWQO... I'll test that

 

I did not use the gauntlet, went to Vault 87 instead. Now, I tried to not start the sampling in vault 87 which fixed the issue of him just standing still, ignoring orders but the Gatling still wouldn't load. I'm guessing Sampling the wastes is just broken and in a unplayable state but I'm still unsure about what causes the Gatling issue.

 

On 8/24/2020 at 9:05 PM, x3kmak said:

imagem.png.8f11fbdca1177afe6747dbd38e4022b4.png

imagem.png.7d1d721315911927750c767824d7afdf.png

 

Can't see well because columns are hidden and a bit streched but focus on my images for a moment, if you see in the 2nd image the MS15.SydneyREF has a variable bEscort that Is set to 0 after finishing the quest( you also do this with console by using set <"base id".variable> to <value> which should be like this: set "MS15SydneyREF".bEscort to 0 , since this is a ref I don't know if works but worth a try), now the problem is that in your screenshot you don't have this Reference in the last mod, if the last mod overwriting the quest is the Addon one then you dont need to copy the script & compiled code if the script is exactly like my 2nd image( you can double click to expand it), you just need to make sure the last one has all the references.

 

imagem.png.ceb1e60f2260639a7b6a2f18d4d7063f.png

you add a blank row my right-clicking on the References row ->imagem.png.ef26d99b3232ffab11161505b5b44286.png

then just drag & drop missing references on that  new Null Reference row.

 

EDIT: keep in mind if you already finished the quest then only by using the set "MS15SydneyREF".bEscort to 0 should work (if it works! since I've only did this for quests), if you didn't completed the quest then the FNVEdit one should work after you finish the quest)

 

 

On 8/25/2020 at 11:31 AM, wcoditwgth said:

I'm a bit rusty when it comes to Fallout New Vegas, but I don't remember if you can use MS15SydneyREF or whether you need to use the ref ID. The refID for Sydney should be XX003A77 (the XX being the load order prefix), so maybe try that? Since the variable you are trying to change is attached to the specific REF.

 

 

*Edit: And yes, Sampling the Wastes is an incomplete quest.

 

On 8/25/2020 at 12:45 PM, x3kmak said:

You're right wcoditwgth, its better to use the Ref ID instead of FormID because almost all comands use RefID, so TheNewDude grab the Ref ID( you can see it in FNVEdit after the MS15SydneyRef with [ACHR:"ID"] and try again, between are you changing the script in the 1st image?

 

changing scripts in FNVEdit doesn't work because you need GECK to compile the code, if you PM me the ESP i can easily overwrite the script with the one I have, can't send you mine because I've made some others mods as masters. Also if FNVEdit is crashing maybe you could download XEDIT last version https://tes5edit.github.io/  which is the most updated version and is the base of all xxEdit Version, you just need to add -fnv to the shortcut/executable so it start up as FNVEdit.

 

On 8/25/2020 at 5:39 AM, TheNewDude said:

So I've worked through FNVEdit and tried changing the value in the ingame console aswell, but I am getting an error that bEscort is a unknown variable or function. Also this would be easier if FNVEdit wasn't crashing every couple of minutes.

grafik.png.1139760d58a31d760354f563d629eb25.pnggrafik.png.20fac8293deef81c6e67cf440d956c0d.png

 

On 8/25/2020 at 1:13 PM, TheNewDude said:

Right, then let's ignore that, still odd that Fawkes is buggy then

 

Right, didn't work either, unfortionatly

 

On 8/25/2020 at 2:48 PM, A.J. said:

if the problem is the syntax, you can separate the console command in two: first you PRID the ref, then you SET the variable.

Example:

 

PRID 96BCE - select Craig Boone, in New Vegas

SET HasBeenHired to 1 - sets that variable attached to his script to 1 (without specifying the ref, since it's passed implicitly by the previous PRID)

 

On 8/25/2020 at 6:45 PM, TheNewDude said:

UPDATE: we got Sydney fixed, thanks to x3kmak!

@x3kmak please help

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