DixiePig Posted March 14, 2016 Share Posted March 14, 2016 Edit: can't see images? Imgur album here. So the GECK will be out before too long, and I anticipate that a lot of people will be creating mods with themes of slavery. Now would be a good time for a slave collar resource, because to the best of my knowledge there isn't one in the vanilla game (please, correct me if there is). I'd appreciate any criticisms or comments. The design is real-world implausible but physically consistent. The lock is based on a handcuff and would work, but you would have to have the mindset of a Fallout raider to build it this way. It's far bulkier than any real collar, but much less bulky than the slave collar from Fallout 3.As usual it will be creative commons, no permission required, remix; retexture; reupload; sell; whatever you like, just remember to attribute. The state of the project so far is this highpoly, subsurf-modelled design. Still to go: Further highpoly details: welding on welded joins, and possibly hammer marks on metal surfaces. lowpoly topology UV map texturing export to FO4 I'm also considering including manacles for the wrists if there's enough time, and for the ankles if there's plenty of time. Some things I might need help with: It should be worn over outfits without replacing them It needs to be rigid, so weight painting needs to have more control than simply copying the weights from a reference body. I can weight paint in blender, but don't know how to export weighted meshes to Outfit Studio I would like it if the world item could open and shut freely, like the books in Skyrim. I have no idea how this is done. I'll see you again with further updates. Link to comment
rusty corkscrew Posted March 14, 2016 Share Posted March 14, 2016 Hey there, I know your stuff usually looks pretty good, but unfortunately I can't see it this time - the image links seem to be broken or something. Maybe upload to an imgur album? Link to comment
DixiePig Posted March 14, 2016 Author Share Posted March 14, 2016 Hey there, I know your stuff usually looks pretty good, but unfortunately I can't see it this time - the image links seem to be broken or something. Maybe upload to an imgur album? Does this work? http://imgur.com/a/NhKDY Link to comment
rusty corkscrew Posted March 14, 2016 Share Posted March 14, 2016 Yeah, looking good so far! Can't wait to see what it looks like when you texture it, and what other versions you come up with. Link to comment
Mankind12 Posted March 14, 2016 Share Posted March 14, 2016 Maybe try if you could do explosive collar because that is what was used in Fallout 3 looks good either way. Link to comment
Thermius Posted March 14, 2016 Share Posted March 14, 2016 Impressive design. It fits well with the cobbled together hardware look that is signature to the setting and its 'one-size-fits-all' design convinced me that it could actually be a piping fixture of some description. That said... The locking mechanism does not look like it would withstand tampering and I'd probably be able to force it open. That's just the nature of an exposed mechanism. Adding a housing over the retaining-clip would solve this and make it more tamper resistant. Great work nonetheless. Link to comment
_Waltz Posted March 14, 2016 Share Posted March 14, 2016 Good stuff, I'd love to see where this goes. Link to comment
Grine Posted March 14, 2016 Share Posted March 14, 2016 Careful of the long screws and Bolts. If there is a jacket armor or long hair involved it would clip through it. Unless you don't really care about that of course Link to comment
oblivioner Posted March 15, 2016 Share Posted March 15, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. Link to comment
Halstrom Posted March 15, 2016 Share Posted March 15, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. That would imply some electronics, I see no electronics on this collar. Link to comment
_Waltz Posted March 16, 2016 Share Posted March 16, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. That would imply some electronics, I see no electronics on this collar. There's a box on the front that looks like the box you'd find on an ankle monitor. Link to comment
Halstrom Posted March 16, 2016 Share Posted March 16, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. That would imply some electronics, I see no electronics on this collar. There's a box on the front that looks like the box you'd find on an ankle monitor. Ah I missed that, but still I would think an iCollar would be completely electronic, electronic WiFi locking/shocking/exploding, sensors to detect any removal attempts or straying from designated areas etc with programmed responses. Link to comment
Grine Posted March 17, 2016 Share Posted March 17, 2016 Well considering that in Fallout they never developed Micro-technology I dont see how there could be iAnything lol. The device looks like the ones from FO3 bomb collar devices. http://rs1276.pbsrc.com/albums/y473/Michelle_Hermark/Stalker%20Books/Fallout%20Collar/200px-FNV_SlaveCollar_zpsf8adef00.png~c200 Link to comment
Halstrom Posted March 17, 2016 Share Posted March 17, 2016 Well considering that in Fallout they never developed Micro-technology I dont see how there could be iAnything lol. The device looks like the ones from FO3 bomb collar devices. http://rs1276.pbsrc.com/albums/y473/Michelle_Hermark/Stalker%20Books/Fallout%20Collar/200px-FNV_SlaveCollar_zpsf8adef00.png~c200 Yeah it would be at least twice the size of the bomb collar, the weight alone would stop slaves running away Link to comment
Brvtality Posted March 17, 2016 Share Posted March 17, 2016 How hard would it be to animate the lock? Looks great! On the explosive context I think instead of an explosive it would be interesting to see the release for the collar being tied to part of a pistol at the back of the head. Maybe a revolver base without the handle and barrel. Could have a critical release fail where you set off the gun and result in a death scene where your head explodes. Or possibly a switchblade. Just tossing ideas out. So ready for April! Link to comment
Spyder Arachnid Posted March 17, 2016 Share Posted March 17, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. That would imply some electronics, I see no electronics on this collar. I think you missed the joke. The splash image (the main ad image) in the OP: Has a similar resemblance to the old Ipod ads: Thus the mention of the Icollar. (yes I know, joke ruined) Link to comment
_Waltz Posted March 17, 2016 Share Posted March 17, 2016 Looks awesome. If the item isn't called the iCollar(or some other similar moniker) with the first one as the splash art, IMO it's a lost opportunity. That would imply some electronics, I see no electronics on this collar. I think you missed the joke. The splash image (the main ad image) in the OP: Has a similar resemblance to the old Ipod ads: Thus the mention of the Icollar. (yes I know, joke ruined) First link is broken... Link to comment
Spyder Arachnid Posted March 17, 2016 Share Posted March 17, 2016 First link is broken... Work just fine over here. And the first link is the image in the OP any ways, so if you can't see it, just look at the OP. Link to comment
Anonymous Posted March 17, 2016 Share Posted March 17, 2016 Well considering that in Fallout they never developed Micro-technology I dont see how there could be iAnything lol. The device looks like the ones from FO3 bomb collar devices. http://rs1276.pbsrc.com/albums/y473/Michelle_Hermark/Stalker%20Books/Fallout%20Collar/200px-FNV_SlaveCollar_zpsf8adef00.png~c200 Actually transitors were developed, but about 10 years before the Great War (so over a century later) and never became widely used (safe to say anything that used transitors was military-exclusive technology). Link to comment
oblivioner Posted March 18, 2016 Share Posted March 18, 2016 Yeah, the joke was about the splash image resembling the original ipod ads. (Also insert joke about the collars being a controlling device that allows little to no freedom to do as you choose.) On transistors though, it's actually a bit of a lost opportunity with respect to electronics in the fallout universe. Given the resource wars, it would have been entirely plausible that modern electronics did exist, but they simply ran out of the rare earth metals that are used heavily in their production. Alternatively, as is the case in the real world, that China owns the world's supply, and in the fallout universe they aren't as friendly about selling it. As such the US would have had to fall back on older vacuum tubes as they used more readily available materials. Link to comment
zenna11 Posted March 25, 2016 Share Posted March 25, 2016 This looks nice can you upload mesh file ? Link to comment
DixiePig Posted April 20, 2016 Author Share Posted April 20, 2016 Update: Lowpoly, UV-mapped version So, I usually do an update upon every demonstrable stage completed, but I just couldn't find a camera angle/lighting to show off the welding. I'm just not an artist. Here's what I've done: Created a manacle model. I figure that it will do fine for both wrists and ankles. It's fairly simple, not as showy as the collar, but it should be stylistically consistent even without unnecessary bolt-spikes. Added some fine detail to the highpoly models. Specifically, welding. It's got big fat welding wherever two bits of metal are rigidly joined together, and I feel like it's just the right touch of fine detail to sell it. Created lowpoly versions of both the collar and manacle. UV mapped the collar and manacle. They share the same UV space so they'll have the same texture, which ought to save work for me and anyone who may want to modify it. Baked the normal map, cavity map, ambient occlusion map, and shadow map. These are the main ingredients for my texturing method, which I'm working on streamlining and simplifying to teach other modders. When I do an update on the textures I think I'll go over how I do it, and see if it's simple enough to explain in a single forum post. Exported the collar to Fallout with rudimentary weight painting and textures. This used to be my final stage once textures are complete, but this way I hope I can keep referring to the game-rendered model to get feedback on whether what I'm doing is even working. Remaining work to be done: Textures. Correct weight painting. The collar is rigid so copying bone weights from CBBE won't cut it. This I could do in blender in a snap but will require some time in Outfit Studio to figure out. Create an .esp where the items can be worn without locking out clothing slots. I would like some kind of script or effect that allows the collar to be placed on pacified NPCs and causes them to become followers. I suspect this won't be feasible without the GECK but if anyone knows anything about that kind of thing I would love to hear about it. P. S. If these images don't work, I've appended them to the imgur album. Link to comment
Trykz Posted April 20, 2016 Share Posted April 20, 2016 Update: Lowpoly, UV-mapped version So, I usually do an update upon every demonstrable stage completed, but I just couldn't find a camera angle/lighting to show off the welding. I'm just not an artist. Here's what I've done: Created a manacle model. I figure that it will do fine for both wrists and ankles. It's fairly simple, not as showy as the collar, but it should be stylistically consistent even without unnecessary bolt-spikes. Added some fine detail to the highpoly models. Specifically, welding. It's got big fat welding wherever two bits of metal are rigidly joined together, and I feel like it's just the right touch of fine detail to sell it. Created lowpoly versions of both the collar and manacle. UV mapped the collar and manacle. They share the same UV space so they'll have the same texture, which ought to save work for me and anyone who may want to modify it. Baked the normal map, cavity map, ambient occlusion map, and shadow map. These are the main ingredients for my texturing method, which I'm working on streamlining and simplifying to teach other modders. When I do an update on the textures I think I'll go over how I do it, and see if it's simple enough to explain in a single forum post. Exported the collar to Fallout with rudimentary weight painting and textures. This used to be my final stage once textures are complete, but this way I hope I can keep referring to the game-rendered model to get feedback on whether what I'm doing is even working. Remaining work to be done: Textures. Correct weight painting. The collar is rigid so copying bone weights from CBBE won't cut it. This I could do in blender in a snap but will require some time in Outfit Studio to figure out. Create an .esp where the items can be worn without locking out clothing slots. I would like some kind of script or effect that allows the collar to be placed on pacified NPCs and causes them to become followers. I suspect this won't be feasible without the GECK but if anyone knows anything about that kind of thing I would love to hear about it. P. S. If these images don't work, I've appended them to the imgur album. Awesome work..... can't wait to see these in game Trykz Link to comment
DixiePig Posted April 22, 2016 Author Share Posted April 22, 2016 UPDATE: Textures! I would like these to be worn as accessories without taking up any slots used by vanilla clothing items, and I have no idea how to do that. If anyone could point me in the right direction I would appreciate it very much.Also, this is a bit of a stretch, but I would like to give them some functionality if possible. For example, placing them on a pacified NPC turns them into a follower. This is complex and I would imagine would be a job best left for the GECK, but there have been similarly complex mods created, such as the power armor companion mod. If anyone knows anything about how to do that I would appreciate any info.In the meantime, texturing is complete, so once I've settled that accessory slot business it'll be ready for release as a modders' resource. Link to comment
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