Kircheis- Posted February 9, 2016 Share Posted February 9, 2016 View File DISCLAIMER:====================================This is my first mod. If anyone has suggestions, things to add, etc. feel free. I am not a good modder. I have no idea what I'm doing. This might be absolute shit, I have no idea. CREDITS:====================================xaz - ZaZ Animation Packhttp://www.loverslab.com/files/file/156-zaz-animation-pack-2015-07-02/ JoshNZ - Animated Prostitutionhttp://www.nexusmods.com/skyrim/mods/10748/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D10748%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D577844&pUp=1 cradleofgod - Female Voice Replacer with Animated Prostitution soundshttp://www.nexusmods.com/skyrim/mods/19514/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19514&pUp=1 REQUIREMENTS:====================================ZaZ Animation Pack v6.07 (I don't know if it will work for earlier versions. Probably?)any other requirements thereof. WHAT DOES IT DO?====================================Well, have you ever noticed that your character is just a bit too... stoic in the face of pain? Whipping doesn't even drag out the tiniest bit of noise? Sure, they're the Dovahkiin but really? Really? Are you looking for a mod that makes your character properly scream with whip hits? Well thats good man, that's reeeeaaal good. But this doesn't offer an elegant solution to that. I don't know how to mod for shit, so if any more experienced modders have better ideas or more instructions on how I should implement this, I can get to coding, etc etc. Until then, what I've done is I've edited the sound files for whip hits within the ZaZ Animation Pack using audacity to include scream noises from Animated Prostitution. Now whenever a whip hit noise plays, it should be accompanied by a female grunt/scream. So I suppose this mod doesn't work for male characters, and if you whip a male npc, they'll make a very effeminate noise. Don't judge. That's just probably what they're into. FUTURE DIRECTIONS==================================== Literally anything. Submitter Kircheis- Submitted 02/09/2016 Category Other Requires ZaZ Animation Pack Special Edition Compatible 1 Link to comment
Glev Posted February 9, 2016 Share Posted February 9, 2016 I'm personally not into BDSM stuff but i just stopped by to say I approve of your MXR joke in your mod description Link to comment
CGi Posted February 9, 2016 Share Posted February 9, 2016 Yep, the MXR reference is a nice one. ^^Now all we need is someone to put those sounds into the zAP. Link to comment
Guest Posted February 9, 2016 Share Posted February 9, 2016 Very good work sounds amazing Link to comment
shinji72 Posted February 9, 2016 Share Posted February 9, 2016 Yep, the MXR reference is a nice one. ^^ Now all we need is someone to put those sounds into the zAP. This should be working already out of the box. The mod replaces existing Zap sounds files. I've not tested in game yet... but I've listened to them. Very neat work! Link to comment
CGi Posted February 9, 2016 Share Posted February 9, 2016 Right... my fault. i have it installed but my toon hasn't been whipped yet. Link to comment
crudo Posted February 9, 2016 Share Posted February 9, 2016 Well done, much improved! Link to comment
Kircheis- Posted February 9, 2016 Author Share Posted February 9, 2016 Thanks everyone! The next step I had in mind was figuring out how to add sound to furnitures. I mean, doors play a sound when you open them, so surely there's a way to attach sound files to items. There's a talking sword mod as well, so there's precedent. I just have no idea how to go about that, so if anyone has any suggestions or experience, please let me know. Link to comment
Superw0rri0r Posted February 10, 2016 Share Posted February 10, 2016 I like it but i wish there was one higher pitch grunt/scream was a higher pitch... this has potential... only reason i'm not using is that every female would sound the same Link to comment
Guest Posted February 11, 2016 Share Posted February 11, 2016 There might be another way to do this. In Devious Devices Integration there are a load of functions that you can call. One is SexLabMoan which allows you to trigger a moan sound from sexlab's voice pack (and even abse it upon arousal etc). Could you register a script for onHit (or something) and then detect the weapon and if it is the zaz cane (or one of the others) then play a sexlab moan? This would give the player and NPCs the potential to have their own unique voice and a more varied sound pool Link to comment
Parky Posted February 12, 2016 Share Posted February 12, 2016 Is this just for the player character or anyone (NPC) getting whipped? Link to comment
Superw0rri0r Posted February 12, 2016 Share Posted February 12, 2016 Is this just for the player character or anyone (NPC) getting whipped? It's a sound file that replaces the on hit for whip.... so everything Link to comment
Kircheis- Posted February 12, 2016 Author Share Posted February 12, 2016 There might be another way to do this. In Devious Devices Integration there are a load of functions that you can call. One is SexLabMoan which allows you to trigger a moan sound from sexlab's voice pack (and even abse it upon arousal etc). Could you register a script for onHit (or something) and then detect the weapon and if it is the zaz cane (or one of the others) then play a sexlab moan? This would give the player and NPCs the potential to have their own unique voice and a more varied sound pool Thanks for the advice! I'll try to figure that out when I have time. Would you mind if I pestered you with other questions in the process? Link to comment
Guest Posted February 12, 2016 Share Posted February 12, 2016 There might be another way to do this. In Devious Devices Integration there are a load of functions that you can call. One is SexLabMoan which allows you to trigger a moan sound from sexlab's voice pack (and even abse it upon arousal etc). Could you register a script for onHit (or something) and then detect the weapon and if it is the zaz cane (or one of the others) then play a sexlab moan? This would give the player and NPCs the potential to have their own unique voice and a more varied sound pool Thanks for the advice! I'll try to figure that out when I have time. Would you mind if I pestered you with other questions in the process? Not at all, ask away I'll help if I can The only thing I've thought about the suggestion above is that you would have to apply a magic effect to every single NPC seeing as you won't know who is going to get whipped - unless there is a way to register for any hit on any person? Link to comment
Queen Bee Posted February 12, 2016 Share Posted February 12, 2016 I agree that people in Skyrim are far too stoic about pain, and I heartily approve of this mod. I don't have Skyrim installed right now (waiting until I can get my new gaming PC), so I can't test this out. Got any sound clips I can preview? Link to comment
Kircheis- Posted February 12, 2016 Author Share Posted February 12, 2016 There might be another way to do this. In Devious Devices Integration there are a load of functions that you can call. One is SexLabMoan which allows you to trigger a moan sound from sexlab's voice pack (and even abse it upon arousal etc). Could you register a script for onHit (or something) and then detect the weapon and if it is the zaz cane (or one of the others) then play a sexlab moan? This would give the player and NPCs the potential to have their own unique voice and a more varied sound pool Thanks for the advice! I'll try to figure that out when I have time. Would you mind if I pestered you with other questions in the process? Not at all, ask away I'll help if I can The only thing I've thought about the suggestion above is that you would have to apply a magic effect to every single NPC seeing as you won't know who is going to get whipped - unless there is a way to register for any hit on any person? Apparently not... I've been doing some reading and it looks like we'd have to do the script heavy magic effect on all NPC's. We could take the DDi approach and only watch a certain # of NPC's near the What if, to maintain specificity, we gave the zap whips/crops an ability to apply a magic effect, which then registers the on hit effect? I agree that people in Skyrim are far too stoic about pain, and I heartily approve of this mod. I don't have Skyrim installed right now (waiting until I can get my new gaming PC), so I can't test this out. Got any sound clips I can preview? If you download the file and browse through the folders, you'll find it's only 3 sound files. You can play those directly! Link to comment
Guest Posted February 13, 2016 Share Posted February 13, 2016 Apparently not... I've been doing some reading and it looks like we'd have to do the script heavy magic effect on all NPC's. We could take the DDi approach and only watch a certain # of NPC's near the What if, to maintain specificity, we gave the zap whips/crops an ability to apply a magic effect, which then registers the on hit effect? The only problem is that registering for onHit only gives the attacker not the target (so it would be the attacker saying ouch!) and it can only be applied to an object reference so you would have to know the target before hand. However, if you apply a magic effect to the whip that acts like a fire damage enchantment (although it would do no damage) you can use OnEffectStart which will return both the caster (the attacker) and the target. I'm pretty sure that will work. Event OnEffectStart(Actor akTarget, Actor akCaster) zadlibs.sexlabmoan(target) EndEvent I've used this a lot in my Devious Magic mod. Link to comment
WaxenFigure Posted February 13, 2016 Share Posted February 13, 2016 Apparently not... I've been doing some reading and it looks like we'd have to do the script heavy magic effect on all NPC's. We could take the DDi approach and only watch a certain # of NPC's near the What if, to maintain specificity, we gave the zap whips/crops an ability to apply a magic effect, which then registers the on hit effect? The only problem is that registering for onHit only gives the attacker not the target (so it would be the attacker saying ouch!) and it can only be applied to an object reference so you would have to know the target before hand. However, if you apply a magic effect to the whip that acts like a fire damage enchantment (although it would do no damage) you can use OnEffectStart which will return both the caster (the attacker) and the target. I'm pretty sure that will work. Event OnEffectStart(Actor akTarget, Actor akCaster) zadlibs.sexlabmoan(target) EndEvent I've used this a lot in my Devious Magic mod. A call to GetActorReference within the OnHit event will retrieve the actor that is Hit by the OnHit event (Script should be extending ReferenceAlias). Download my old SexAddicts Mod and look at the _SA_NPCSandbox.PSC script and how it is used by the mod for an example of how to set it up (script, aliases etc). Edit: The OnHit event is not incomplete, since it extends ObjectReference the GetObjectReference call has the object being struck while the OnHit event provides the rest of the data. Link to comment
Guest Posted February 13, 2016 Share Posted February 13, 2016 A call to GetActorReference within the OnHit event will retrieve the actor that is Hit by the OnHit event (Script should be extending ReferenceAlias). Download my old SexAddicts Mod and look at the _SA_NPCSandbox.PSC script and how it is used by the mod for an example of how to set it up (script, aliases etc). Edit: The OnHit event is not incomplete, since it extends ObjectReference the GetObjectReference call has the object being struck while the OnHit event provides the rest of the data. Would you not have to attach the OnHit event script to an objectreference/actor first, therefore having to know what was going to get hit before it did? Link to comment
WaxenFigure Posted February 13, 2016 Share Posted February 13, 2016 A call to GetActorReference within the OnHit event will retrieve the actor that is Hit by the OnHit event (Script should be extending ReferenceAlias). Download my old SexAddicts Mod and look at the _SA_NPCSandbox.PSC script and how it is used by the mod for an example of how to set it up (script, aliases etc). Edit: The OnHit event is not incomplete, since it extends ObjectReference the GetObjectReference call has the object being struck while the OnHit event provides the rest of the data. Would you not have to attach the OnHit event script to an objectreference/actor first, therefore having to know what was going to get hit before it did? It did a cell scan every 2 seconds and attached everyone in combat to a reference alias, all those reference aliases used the same _SA_MPCSandbox.PSC script to handle the hits. Probably it would be much better done as auto filled aliases looking for NPCs with the IsInCombat condition which would eliminate the cell scan entirely but that code predates the discovery that such auto filled aliases were so useful and easy. Hmmm, I could make that old mod much better with what I've learned since I last worked on it. Its tempting to go back and try making that change just to see how well it might work. Link to comment
Guest Posted February 14, 2016 Share Posted February 14, 2016 I can confirm that putting an enchantment on the whip and then using the sexlabmoan function works perfectly. I have added it to my Devious Magic mod during the whipping scene and it works Link to comment
eeeteee Posted March 30, 2016 Share Posted March 30, 2016 Great addition ... thanks ... MXR ref lol. Link to comment
donttouchmethere Posted April 8, 2017 Share Posted April 8, 2017 Holy Torture Moly! that was exactly what was missing >D gg! Kircheis Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now