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Fallout 4 'Continuing Sexout Breeder' Discussion


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I wonder how hard it would be to design a male brahmin? Remove the udders and add horns. Might

be great for each of these to add in a feeding animation for the young (brahmin, dogs, cats, etc.)

 

I'm hoping you really play up the trickery in the stories, the Commonwealth is such a dangerous place

for an inexperienced vault dweller, so easy to manipulate!

 

I was really hoping with Sexout Breeder in NV it would involve something with the Centaurs, it just

seemed like the perfect gross sexbeast. Any possibility of it making it into this? Maybe an Institute

side plot (spoiler), you go to the Institute looking for the mutation cure for Virgil. You travel back in

the abandoned area of the labs and find a doctor working on samples. He tells you he found a rare

breed that seems to share some ties with humans and asks if you can help him in exchange for Virgil's

cure. You go to "examine" it only to find you've been locked in the room with it as it captures you and

breeds you. Maybe as part of the mutation you grow tentacles from your mouth and your bonus is an

increased resistance to radiation and damage. The scientist marvels at your mutation studying you like

a lab rat and taking your offspring for dissection to learn about its increased protection from radiation

and damage. Maybe as part of the escape plan you have to mutate enough to communicate with the

Centaur and explain to it how the scientist is murdering all his progeny. Then escape as the two fight it out

snagging Virgil's cure. Or you can resign yourself to your fate and become a permanent experiment of the Institute.

 

Another idea might be feral ghouls. (Brotherhood Spoiler) The guy at the airport who is going behind the back of the

Brotherhood quest, as you go down to stop him he tells you food isn't keeping them placid anymore, they need something

else. That is when he knocks you out and you wake up locked into that back room with ghouls who breed you.

The Brotherhood guy tells he couldn't risk you exposing him, and don't worry about the kids they'll be fine

(born perfectly acceptable humans after all, the human breeder quest), and make good recruits for the

Brotherhood! Mutations would be pretty easy, just get partially ghoulified with glowing eyes as a result of the

radiation exposure. Bonuses could be radiation resistance and a Feralkind perk which makes all ghouls in the

game non-hostile towards you. Escape could be attained by breeding with the ghouls who give you parts to

build a key to escape the room. (Screwdriver, battery, etc)

 

All the mutations could be worn permanently or have Virgil work on ways to return you to your humanity

like he did to his. So whenever you get tired of mutations you can go to him, and he'll study you then take a

few days to find cures. You'll lose your bonuses but get back to becoming a human (or keep a smaller bonus.)

And he may decide to keep samples of the mutation in case you want to transform back again. Could even make

him the quest where you gather all the mutations like in NV in order to get to the Aliens quest. 

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For death claws i was thinking as some can be intelligent, they could use you as a science experiment with your consent. If you hesitate to give your consent they will forcefully lock you up and impregnate you. And the sting wings or bllodbugs what if we have a kind of thing in which we breed with them to make them stronger and use them to fight wars with other npc's who are also breeding their bug packs or use them to assist you in your quest's. In terms of super mutants we could help strong ( the super mutant companion) with finding his milk of human kindness. After he tells his friends about how it made certain parts of his body stronger. I have many other ideas and I am a coder who would love to do some coding. PM me for some on my projects. I want to code and learn some blender or the other autocad one. Hit me up please.  PLEASE.

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Sexy draken mutation from buttfucking from a horse cocked deathclaw? Yes please!!

 

From the moment I played this race in wild star, they reminded me of some cross pollinate between human and deathclaw.

When i fisrt saw the idea for the mod, i wasn't too interested up until i saw the mutations. This image would be perfect for the deathclaw mutation.

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Hijacking thread. I have, as usual, worked on the deathclaw mutations from day 1, starting from before CBBE's official release. Since I have no interest in making an actual mod (and the CK isn't even out), just modder's resource at this point. The blending and conform was a total pain in the *** to get right. But yes, the conform to CBBE is almost perfect, and sliders work.

 

attachicon.gifFallout4 2015-12-27 23-46-35.png

 

attachicon.gifFallout4 2015-12-31 21-50-15.png

 

attachicon.gifFallout4 2016-01-02 02-05-24.png

 

attachicon.gifScreenShot48.png

 

Todo includes horns, spines (all *properly blended*). Will take a while, and I don't have much time to mod these days. But look for it eventually.

 

Textures from my other mod.

looks great, but could you make the feet more human-like? I understand that you would more than likely need GECK for this

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I always loved the breeder series, But I always got bothered by one thing:

You often end stuck in one place repeating the same thing for 20 days, just to finish a quest. The mod is well made, the story aren't bad, but it's boring to be part of it. You end up being a spectator of the game rather than a player.

I personally hope that we'll see more "moving" quest maybe, like dogmeat getting more and more pressing to get a piece of your ass, or trying to catch one of your children running randomly until you catch it, triggering all the enemies on the map.

Maybe guarding a caravan or getting pets by getting impregnated by creature then keep their offspring since they follow you as their mother (like farcry primal, just that instead of taming, you get the offspring after the pregnancy).

 

I hope to see the new breeder soon, and I hope to get something that is enjoyable to PLAY and no only to watch ;-)

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What about combining it to an extent with a towns mod, have it set up to invite (or trick) other breeders into the area and "joining" you cult/mutants, while having specialized building to make your offspring faster/stronger/reproduce quicker. Would take a lot more time, but it would make use of the towns system already in place so having specialized areas/features in a nest would probibly be easier than in NV (Think like the ants area, where they had the specialized chambers)

 

Just food for though.

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Back to work:

 

post-22710-0-47326300-1459727081_thumb.png

 

Horns next; thinking about exact position. Shold be easier, cause, well, hair covering up the imperfections.

 

(I will have next to zero time to work on this in the weeks ahead, so probably releasing as a modder's resource when this is all done. And cause Beth needs to step up their game and deliver the GECK.)

 

 

 

Hijacking thread. I have, as usual, worked on the deathclaw mutations from day 1, starting from before CBBE's official release. Since I have no interest in making an actual mod (and the CK isn't even out), just modder's resource at this point. The blending and conform was a total pain in the *** to get right. But yes, the conform to CBBE is almost perfect, and sliders work.

 

attachicon.gifFallout4 2015-12-27 23-46-35.png

 

attachicon.gifFallout4 2015-12-31 21-50-15.png

 

attachicon.gifFallout4 2016-01-02 02-05-24.png

 

attachicon.gifScreenShot48.png

Todo includes horns, spines (all *properly blended*). Will take a while, and I don't have much time to mod these days. But look for it eventually.

 

Textures from my other mod.

 

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Is anyone else really excited by the potential offered by Wasteland Workshop coming out next week? Docility beacons could easily be jiggered to control arousal rather than aggression and the whole concept of a settlement being built around a public breeding arena using captive creatures and volunteers/slaves? How cool would it be to raise your settlements happiness by regularly offering yourself to a deathclaw or dog pack for their entertainment?

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Is anyone else really excited by the potential offered by Wasteland Workshop coming out next week? Docility beacons could easily be jiggered to control arousal rather than aggression and the whole concept of a settlement being built around a public breeding arena using captive creatures and volunteers/slaves? How cool would it be to raise your settlements happiness by regularly offering yourself to a deathclaw or dog pack for their entertainment?

 

I must admit, usually i like to play the female heroine gets raped when battle is lost like it was in skyrim but with  that mod i actually like to capute femyle enemy raiders to let them fuck in the pit... erm i mean fight in the pit... and once they have proven themself grant them their freedom again.. or not...

 

if only the creation kit would be released...

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Hi, it's been a while since I follow this thread and a big fan of Sexout Breeder. There is a problem that made me react : Couldn't we improve the mirelurk mutation/story ?

 

 What I really liked in the Sexout Breeder of New Vegas was the Ant story, gameplay and mutation. The way of increasing your nest, giving birth to your different types of ants and the way to access the mutation was really cool ! In Fallout 4 there are no more Ants, but what do we have ? Mirelurks. Like Ants they have their nest, their eggs and their Queen, even a King (Maybe love story ?). My point of view is that more than just a nest under a settlement, we could add a real interesting thing to theses crabs like the Ant Story of this good old Sexout Breeder. yolobro123 had the same looking idea with the bloodbugs, but I would prefer the Mirelurks, sorry  :-/

 

Why not ? There's already eggs, babies (Hatchlings), different types of Mirelurks, maybe even more with the next DLC Far Harbor. There could be more gameplay underwater with this one, maybe more interesting mirelurks nests like in an underwater cave or something.  Wouldn't it be fun to become the queen of the sea ?  :)

 

 If the Mirelurks got a big story like the Ant one, then I'm not sure that only 3 level of mutation would be enough/fun. I will propose something, even if my ideas will not be taken, we don't give an half-made idea after all  :P

 

If you don't mind I will use the ideas that you already made with the mutations for my propositions.

 

 

Mutation Description/Perk

(Don't remember if there was a perk to explain which mutation you've got, I will consider that there was one. Mutation Perk could have an indicator to say that it's a mutation like [M] or something.)

 

 

 

1 [M] Water Lover - You really, really like water. Being near it gives you speed and MP regen bonus, but what horny you are ! (Mutation of Brain that could work with a Sexlab-like aroused and make you "love" more Mirelurks)

 

 

2.1 ► [M] Softshell Girl - Your skin becomes harder in your back ! You get less damage from behind or while crouching. (More immersive ? You skin could be greener ?)

 

2.2 ► [M] Crusty-Crab - Shells appears in your back and your legs, your sidewalks are faster. (Craby legs, craby move !)

 

2.3 ► [M] Sea Mother - Your backshell expands to your butt and get bigger, becoming a second womb, laying eggs every 24H. (Smells like Sexout Breeder, right ?)

 

2.bonus ► [M] Cancer's Kiss - Mandibles on your pretty face ! Male Mirelurks are easier to seduce, but humans harder. (Coul help to seduce Kings ?)

 

 

3 ► [M] Hatchling Nursery - Push ma'am ! If you are pregnant of Mirelurks, you can lay all your eggs that hatches instantly to fight for you once a day  (Activable perk, maybe in the explosives menu ? Hatchlings stay alive for 60 sec max ? More Hatchlings with [2.3] ?)

 

 

4.1 ► [M] Acid Drool - You start to produce Acid in your mouth, that can be used to improve melee-weapons and ammo. (4 Acid Point/day ?)

 

4.2 ► [M] Acid Spit - You spit acid ! Surprised ? (Activable perk, same as [3] ? Cost 1 or 2 Acid Point ?)

 

4.bonus ► [M] Healing Acid - Spitting Acid on friendly Mirelurks heal them. (Maybe too op ? Hard to do ?)

 

 

5.1 ► [M] Webbed Hand – Your nails become scales and you have... webbed hand, becoming easier to swim fast ! ("Running" in water will be faster, +5 damages to punch ?)

 

5.2 ► [M] Santa Claws – Scratch these nasty kids with your brand new claws ! (Not Crab Claws, more Mirelurk King claws ? +15 damages to punch ?)

 

 

 

 

Now that we have the perk/mutations, I will try a story with this good idea of Spectacle Island that you guys already thought of, but we don't know maybe that Far Harbor will bring a better thing to start the quest ;)

Well let's get started

 

After clearing the Spectacle Island (Or a future Far Harbor Nest) you will find near that a cave that you didn't see before. You enter it, you find a strange place filled with water, a hole at the other side. Suddenly lots of Mirelurks come out of the underground lake and look at you, it takes no time to see that you are completely surrounded by these Mirelurks. Then black screen. Some times later, you open your eyes again, you are in an another cave, one that you never saw. You can see Mirelurks and eggs. A glowing Mirelurk comes at you and start to rape you, now you understood what is going on. You killed the old Queen and proved that you were stronger, if you give birth to Mirelurks it will be surely stronger than from this old Queen. You will be a breeding slave.

 

 

Now 2 choices :

 

- Try to leave this place, but you will soon understand that this is a cave under the sea and you're not sure to come at the surface alive if you swim, even with Aquaboy/girl (Pressure, man). The only way seems to use an old Aquatic Power-Armor (maybe Far Harbor ?) that is a bit broken. You will need to repare it with what you can find to escape and block the shitty cave on Spectator Island.

 

Or

 

- Stop being a breeding bitch and claim your tittle of Queen of this Mirelurk Nest, getting Aquagirl by accepting your fate ? (maybe an event with an attack of an other nest ? The Mirelurks are weak and you take advantage to take your place and build the nest again ?)

 

 

The system and events would feel like the Ant Story, not a copy of course but like crouching on the eggs and the different part of the nest I don't know

 

Some interesting events :

 

- Conquer the Castle ! (Castle still with Mirelurk nest)

 

Make your army to conquer the Castle to expand your nest and destroy this queen !

 

- Take back the Castle ! (Castle conquered by Minutemen)

 

Destroy the Minutemen and take this ancien nest to have your own base in ennemy (humans) territory !

 

- Automatron DLC + Mirelurks

 

Time's to make Cyborg Mirelurks !

 

- Modified Mirelurks

 

Change the DNA of the Mirelurks to make them deadlier, or have different classes !

 

- Seducing other nest's King ?

 

Seduce the King of other nests to make them your slaves, get access to new types of Mirelurks (by breeding with the Kings) and make other Queens on rampage :D (defend your nest ma'am !)

 

 

So, that's all for now, thank you for reading all this ! I know that my Ideas can be hard to do and not everyone will like it, but that's what I had in mind since some times.   :)

 

Ps: If there is a problem somewhere, tell me ;)

 

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Hi, it's been a while since I follow this thread and a big fan of Sexout Breeder. There is a problem that made me react : Couldn't we improve the mirelurk mutation/story ?

 

 What I really liked in the Sexout Breeder of New Vegas was the Ant story, gameplay and mutation. The way of increasing your nest, giving birth to your different types of ants and the way to access the mutation was really cool ! In Fallout 4 there are no more Ants, but what do we have ? Mirelurks. Like Ants they have their nest, their eggs and their Queen, even a King (Maybe love story ?). My point of view is that more than just a nest under a settlement, we could add a real interesting thing to theses crabs like the Ant Story of this good old Sexout Breeder. yolobro123 had the same looking idea with the bloodbugs, but I would prefer the Mirelurks, sorry  :-/

 

Why not ? There's already eggs, babies (Hatchlings), different types of Mirelurks, maybe even more with the next DLC Far Harbor. There could be more gameplay underwater with this one, maybe more interesting mirelurks nests like in an underwater cave or something.  Wouldn't it be fun to become the queen of the sea ?  :)

 

 If the Mirelurks got a big story like the Ant one, then I'm not sure that only 3 level of mutation would be enough/fun. I will propose something, even if my ideas will not be taken, we don't give an half-made idea after all  :P

 

If you don't mind I will use the ideas that you already made with the mutations for my propositions.

 

 

Mutation Description/Perk

(Don't remember if there was a perk to explain which mutation you've got, I will consider that there was one. Mutation Perk could have an indicator to say that it's a mutation like [M] or something.)

 

 

 

1 [M] Water Lover - You really, really like water. Being near it gives you speed and MP regen bonus, but what horny you are ! (Mutation of Brain that could work with a Sexlab-like aroused and make you "love" more Mirelurks)

 

 

2.1 ► [M] Softshell Girl - Your skin becomes harder in your back ! You get less damage from behind or while crouching. (More immersive ? You skin could be greener ?)

 

2.2 ► [M] Crusty-Crab - Shells appears in your back and your legs, your sidewalks are faster. (Craby legs, craby move !)

 

2.3 ► [M] Sea Mother - Your backshell expands to your butt and get bigger, becoming a second womb, laying eggs every 24H. (Smells like Sexout Breeder, right ?)

 

2.bonus ► [M] Cancer's Kiss - Mandibles on your pretty face ! Male Mirelurks are easier to seduce, but humans harder. (Coul help to seduce Kings ?)

 

 

3 ► [M] Hatchling Nursery - Push ma'am ! If you are pregnant of Mirelurks, you can lay all your eggs that hatches instantly to fight for you once a day  (Activable perk, maybe in the explosives menu ? Hatchlings stay alive for 60 sec max ? More Hatchlings with [2.3] ?)

 

 

4.1 ► [M] Acid Drool - You start to produce Acid in your mouth, that can be used to improve melee-weapons and ammo. (4 Acid Point/day ?)

 

4.2 ► [M] Acid Spit - You spit acid ! Surprised ? (Activable perk, same as [3] ? Cost 1 or 2 Acid Point ?)

 

4.bonus ► [M] Healing Acid - Spitting Acid on friendly Mirelurks heal them. (Maybe too op ? Hard to do ?)

 

 

5.1 ► [M] Webbed Hand – Your nails become scales and you have... webbed hand, becoming easier to swim fast ! ("Running" in water will be faster, +5 damages to punch ?)

 

5.2 ► [M] Santa Claws – Scratch these nasty kids with your brand new claws ! (Not Crab Claws, more Mirelurk King claws ? +15 damages to punch ?)

 

 

 

 

Now that we have the perk/mutations, I will try a story with this good idea of Spectacle Island that you guys already thought of, but we don't know maybe that Far Harbor will bring a better thing to start the quest ;)

Well let's get started

 

After clearing the Spectacle Island (Or a future Far Harbor Nest) you will find near that a cave that you didn't see before. You enter it, you find a strange place filled with water, a hole at the other side. Suddenly lots of Mirelurks come out of the underground lake and look at you, it takes no time to see that you are completely surrounded by these Mirelurks. Then black screen. Some times later, you open your eyes again, you are in an another cave, one that you never saw. You can see Mirelurks and eggs. A glowing Mirelurk comes at you and start to rape you, now you understood what is going on. You killed the old Queen and proved that you were stronger, if you give birth to Mirelurks it will be surely stronger than from this old Queen. You will be a breeding slave.

 

 

Now 2 choices :

 

- Try to leave this place, but you will soon understand that this is a cave under the sea and you're not sure to come at the surface alive if you swim, even with Aquaboy/girl (Pressure, man). The only way seems to use an old Aquatic Power-Armor (maybe Far Harbor ?) that is a bit broken. You will need to repare it with what you can find to escape and block the shitty cave on Spectator Island.

 

Or

 

- Stop being a breeding bitch and claim your tittle of Queen of this Mirelurk Nest, getting Aquagirl by accepting your fate ? (maybe an event with an attack of an other nest ? The Mirelurks are weak and you take advantage to take your place and build the nest again ?)

 

 

The system and events would feel like the Ant Story, not a copy of course but like crouching on the eggs and the different part of the nest I don't know

 

Some interesting events :

 

- Conquer the Castle ! (Castle still with Mirelurk nest)

 

Make your army to conquer the Castle to expand your nest and destroy this queen !

 

- Take back the Castle ! (Castle conquered by Minutemen)

 

Destroy the Minutemen and take this ancien nest to have your own base in ennemy (humans) territory !

 

- Automatron DLC + Mirelurks

 

Time's to make Cyborg Mirelurks !

 

- Modified Mirelurks

 

Change the DNA of the Mirelurks to make them deadlier, or have different classes !

 

- Seducing other nest's King ?

 

Seduce the King of other nests to make them your slaves, get access to new types of Mirelurks (by breeding with the Kings) and make other Queens on rampage :D (defend your nest ma'am !)

 

 

So, that's all for now, thank you for reading all this ! I know that my Ideas can be hard to do and not everyone will like it, but that's what I had in mind since some times.   :)

 

Ps: If there is a problem somewhere, tell me ;)

Bitch in (you can count on me for doing this OMG). Wondeful, just, wonderful, I want this in my game.

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HELLO! 

 

Apologies for being on hiatus from this for so long, life hit me like a ton of bricks for a while and only recently have I been playing FO4, which reminded me of this. I'm am surprised this even got even more attention after I forgot about, and I apologise again for slacking off on writing up stuff!

 

I'm just going to dump responses here from what I read, so feel free to discuss further.

 

I know the mirelurk story was pretty lame, I'm going to write up a better one soon, and one that will work for male/pregnancy male/homosexual etc as well, and don't panic, I have been writing (though against my own dredge of sanity) a fair amount of that too. I wont add it to the post until I've finished it, but I can say that it will be interesting.

 

To clear up some confusion: I am not a modder. I did basic JScript in school, and I know a bit of 3D modelling, but I am in no way good at it. These are just ideas, thoughts, midnight mental rants and other writings that I or other people have posted. I just write.. Stuff. and draw. I can draw, that's still a thing. (granted my profile picture is now a year old)

 

As for having quests after the initial introductions, I was tossing up the idea of having you seek out new nests/prides/colonies for your breeding purposes, and perhaps having a few companions oriented around certain quest lines; for instance we have a female npc called Maya who you've mutated into a bloatfly queen, and have charged her with the new hive you just took from a now deceased bloatfly queen, in doing so you gain a new type of bloatfly companion which she has mutated for you, and bloatfly companions could be a bit like the new Automatron robots, where you have multiple. That's just an example, let me know if it sounds good.

 

Anyway, that raps up my catch up post, I'll get to work on writing up some cohesive stories and ideas until I fall asleep on my laptop. Thanks for continuing to read this mad post!

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HELLO! 

 

Apologies for being on hiatus from this for so long, life hit me like a ton of bricks for a while and only recently have I been playing FO4, which reminded me of this. I'm am surprised this even got even more attention after I forgot about, and I apologise again for slacking off on writing up stuff!

 

I'm just going to dump responses here from what I read, so feel free to discuss further.

 

I know the mirelurk story was pretty lame, I'm going to write up a better one soon, and one that will work for male/pregnancy male/homosexual etc as well, and don't panic, I have been writing (though against my own dredge of sanity) a fair amount of that too. I wont add it to the post until I've finished it, but I can say that it will be interesting.

 

To clear up some confusion: I am not a modder. I did basic JScript in school, and I know a bit of 3D modelling, but I am in no way good at it. These are just ideas, thoughts, midnight mental rants and other writings that I or other people have posted. I just write.. Stuff. and draw. I can draw, that's still a thing. (granted my profile picture is now a year old)

 

As for having quests after the initial introductions, I was tossing up the idea of having you seek out new nests/prides/colonies for your breeding purposes, and perhaps having a few companions oriented around certain quest lines; for instance we have a female npc called Maya who you've mutated into a bloatfly queen, and have charged her with the new hive you just took from a now deceased bloatfly queen, in doing so you gain a new type of bloatfly companion which she has mutated for you, and bloatfly companions could be a bit like the new Automatron robots, where you have multiple. That's just an example, let me know if it sounds good.

 

Anyway, that raps up my catch up post, I'll get to work on writing up some cohesive stories and ideas until I fall asleep on my laptop. Thanks for continuing to read this mad post!

 

Welcome back, everything you say is good to hear (or read in this case ?) ! 

 

 

 

 

Now I know that I already gave some ideas and I should maybe stop, but what I thought this morning came to me like "bam" and all so sorry to add a little bit more :D

 

So, what I thought is that is that SexTech Breeder (Maybe it will called like that I don't know) isn't really depending of SexTech, at least entirely. While the mod is made (once the GECK is here), nothing can really stop modders to start working on the quest and system of mutations and the meshes and all from this mod, except bugs from GECK maybe. So if modders want to make this "SexTech Breeder", they could actually make the mod without naughty things from SexTech, and everytime there is a mod that will fit the final result, modders would just change the parts that need to be changed.

 

Or am I just a bad dreamer and modding like this is really harder than what I thought ? :-/  

Or was it already what modders wanted to do since the beginning ?  :blush:

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Some one mentioned on the thread or another post at having the minute men faction become breeders for the mirluck queen at the castle when you assault it you would of course have to change most of the minute men into women but when you assault the castle you could have the queen release phermones that cause the women to go mad with lust allowing the mirelurks to breed with them and then take them to a nest under the castle where they will give birth to a new brood of mirelurks. Due to the phermones in the nest changing the way they think the women begin to enjoy mating with the mirelurks. You could have the queen been intellegent and beable to comunicate with you after a mutation and then command you and a follower to convert the setterments you liberated into nests.

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Some one mentioned on the thread or another post at having the minute men faction become breeders for the mirluck queen at the castle when you assault it you would of course have to change most of the minute men into women but when you assault the castle you could have the queen release phermones that cause the women to go mad with lust allowing the mirelurks to breed with them and then take them to a nest under the castle where they will give birth to a new brood of mirelurks. Due to the phermones in the nest changing the way they think the women begin to enjoy mating with the mirelurks. You could have the queen been intellegent and beable to comunicate with you after a mutation and then command you and a follower to convert the setterments you liberated into nests.

Problem with this idea is it clashes too seriously with the main storyline. It's very possible you could do something with The Castle after finishing the story, but changing stuff midway through the game would likely end badly. It's in no way a bad idea, I just don't know if it's a good idea to change something like that in a game.

 

I do have an alternate idea which I will merge with the idea of using the Castle as a breeding ground, but you'll have to wait until I finish rewriting the post. So far I've cleaned up Brahmin and Deathclaw stuff, but it's going to take ages.

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Fallout 4: Bestiality mod proposition/ideas


 


THIS SECTION OF THE POST IS NOW OUTDATED. THE ORIGINAL POST IS NOW UP TO DATE WITH WHAT I HAVE WRITTEN.


 


1/02/2016: Updated Mutations section so they are easier to read/understand


2/02/2016: Bloodbug and Radscorpion sections have both been updated, added a new creature as well


3/02/2016: Just changed a few minor things, cleaned the post up again


7/02/2016: Mutant Wildcat now has some mutations, changed/added a few more for existing creatures in the post


 


So Fallout 4 has been out for a few months now, and with my recent revisit to the Mojave Desert and Sexout, I felt like putting my thoughts into a bit of an open discussion. I recently spoke with  Gamerdude711 and Pepertje about whether they would be doing anything for Fallout 4, and to my surprise Pepertje said he already had some ideas of his own. So I thought I'd lend my own here.


 


Keep in mind this is a long post, so be prepared for a lot of reading, and feel free to post feedback and suggestions to this topic. Without further ado, here are my own ideas for some backstory and general ideas for a breeder mod for FO4:


 


Mutant Wildcats: So for some reason Fallout 4 has regular un-mutated cats, but no mutant ones? What gives? Who cares I'm sure we could add them to it.


 


Concept/Lore of Mutant Wildcats: In the Commonwealth, Wildcats, mutant descendants of the Bobcats (suggested by Shadowman219, for lore friendliness  :P) from before the war are large, furry cats that have horns growing haphazardly all over from their heads to their backs. They are as savage as a deathclaw, and as big as a Yao Gaui. Strangely, it's believed that the mutant species consists of only males, and require humans to breed, which has lead to many disappearances in the wilder parts of the Commonwealth. (this is kind of a reverse of how in most lore, Harpies are only female.)


 


Story/setup: Near Fort Hagen there is a raider hut. In the hut is the savaged body of a raider, bits strewn everywhere. Upon inspection you notice tufts of yellowish fur, and are reminded of a big cat from prewar zoos. When you attempt to leave the hut, a large mutant wildcat is growling at you. Deciding that trying to fight it is a bad idea, you stand still. You now notice the creature is extremely horny, and the sight of a female has turned it on. Good luck getting out of this situation. When he's done with you, you can follow him, or run for the hills. If you do run you can always encounter him again at the same place.


 


Brahmin: I know that FO4 doesn't actually have a male counterpart for brahmin, but that wont stop someone from making that happen. 


 


Story/setup for brahmin breeding: A farm somewhere in the commonwealth (I think Abernathy Farm could work as the location) is asking for women to come and work as caretakers for the farm. Upon talking with the farmer running the place, he instead offers you to breed with his bull, and offers caps for every calf you bring him (amount could depend on gender of the calf as well).


 


An alternative is that your character is forced into having sex with the bull, and is imprisoned, alongside others who had also been tricked by the farmer, and must find a way to escape the farm. *nods towards Sexout Breeder's Bighorn story* 


 


Deathclaws: Dude. I love these bastards. I legit spent a good 45 hours of my overall 266 hours in FO4 running wildly around the Glowing Sea attacking them for no better reason than the main story was boring the hell out of me. So you can imagine this would be my favourite topic.


 


Story/setup: In Diamond City, a female hunter will ask you to join her on an expedition to the Glowing Sea, where she believes she knows the location of a hidden cache of weapons. The catch? The cache is in a Deathclaw Nest, and upon arrival at the cave, both of you are ambushed and captured by an Alpha Deathclaw, who is currently short a Matriarch. This could lead to a scenario where you or the hunter can become it's new Matriarch, and playing favour with the Alpha will let you become the Matriarch; encouraging the hunter to do the same will let you escape unharmed. Alternatively, you could both be it's new play thing. 


 


Bloodbugs: Multiple ideas contributed by both Yolobro123 and Wired. Thanks guys  :D


 


Story/setup: After completing Pickman's Gift, a few days later Pickman sends a messenger to the Lone Survivor. He requests that you come see him again, and that he has a proposition for you. When you arrive at his gallery, he is scrutinizing one of his paintings, when approached he asks what you think, the reply isn't important because his response will always be to ask if you have ever encountered Bloodbugs. Replying yes or 'I have a Blood Sac with me' will prompt him to ask if you can gather more of them for his paint, as he believes that the blood from the Sac's is a stronger red. He offers you 300 caps for every one you get him, and points you to a location. Upon arriving there, you attempt to antagonise the bloodbugs, but instead of draining you of blood, they spray you with a strong sedative, that knocks you out. When you awake, you're in a cave, surrounded by eggs, and your belly is already extremely bloated. After a short amount of time, you give birth to more eggs, realising the eggs lying around are your eggs. Not knowing how long you were passed out for, you attempt to stand, only to find that the Bloodbugs aren't finished with you. They need a new breeder, and you came to them so willingly. You can attempt to escape before they succeed in making you their new egg factory, or you can accept your fate and become a breeder. To do so you will need to drink blood; human or otherwise. To escape, well, you'll need to find a Flamer, and burn the nest.


 


Bloatfly: The grossest, nastiest bugs you'll ever have sex with.


 


Story/setup: A cave near Sanctuary is home to a rather large, and very dead bloatfly. On it's corpse is an edible 'Queen Bloatfly Gland'. Consuming it causes the player to fall unconscious, displaying a message stating that 'their body feels numb' and that 'something isn't right'. When the player wakes up, they find themselves in another chamber of the cave, with no obvious exit and all their items missing. The only other resident of the cave is a bloatfly that has decided to make you into the new bloatfly queen. 


 


Dogs: Well yeah, this one is pretty straightforward.  


 


Story/setup: A pack of dogs roaming about Sunshine Tidings Co. notice you and decide that you are to be their new bitch. You can choose to be submissive and let their pack leader own you, or you can fight/kill his current bitch and claim leadership as the dominant wolf/dog. Either path will take you to a den. (if possible, a workshop could be present in the den to allow you to build furniture and so forth)


 


Mirelurks: Crabby buggers, aren't they?


 


Story/setup: Even though Spectacle Island has been cleared of its surface population of Mirelurks, there is still the Spectacle Caves, full of Mirelurks that are out for you. Entering the cave will initiate a fight that you can't win, with the Mirelurks eventually wearing you out until you can no longer stand, dragging you deeper into the cave before they hand you over to the Mirelurk King. Perhaps if you produce enough eggs they will let you leave?


 


Stingwings: Ok I got a bit of an idea for this now.


 


Story/setup: A merchant has setup shop outside of Diamond City/(or another settlement, just putting DC in because it's the biggest) and is offering a low price on stingwing meat and eggs. Asking him where he gets the eggs from, he explains that he has a female companion that breeds with them, and he pays her for any eggs and offspring she 'produces', but goes on to tell you that she was shot up by a group of raiders when she was delivering the next shipment. He than gives you the location of the ransacked shipment, a dead pack brahmin somewhere between DC and the Cambridge Police Station, asking if you can find her body(or the remaining shipment). Interacting with it would have the character find a Stingwing Breeder that survived the shootout, and talking to it would start you on that storyline.


 


Radscorpions: Story and mutations contributed by CoolSkelteon95 with some edits by myself. Full credit to him though.


 


Story/setup: A woman at the Diamond City gate asks the player to help her destroy a Radscorpion Nest she has found outside the Arcjet Facility. Upon arrival you find one guarding the nest, and kill it. But before you can begin on the rest of them, they burst from the ground and ambush you. Knocked out by the surprise attack, they drag you both into the nest. You wake up to learn from the woman that you're both going to be the Radscorpion's new fuck toys, and that any chance of escape will require you to lay some eggs. You could become the new Queen Scorpion, or you could find a way out, if at a terrible cost.


 


Radstags: These guys are pretty sad. Let's give 'em some love.


 


Story/setup: In the area surrounding Tenpines bluff would be a new location known as Stag's Forest. Going to the location would present the player with a small herd of Radstags, with several yearling Radstags, a couple does, and a single buck. The buck will force himself upon you, then leave you to come and go as you please.


 


Mutations: This was present in Sexout Breeder, and to me was pretty fantastic. I feel like the same could be done in Fallout 4, and could have a number of pros and cons for being mutated. Mutations would also be in stages, like they were in Sexout Breeder. Listed in order of stage, for easier reading.


 


Mutations will also be completely optional, requiring either to be enabled by the mod, or during conversations. They could also be removable if the mutations no longer appeal to you. (suggested by Erza Scarlet)


 


Mutant Wildcat mutations:


1 - Fangs grow from your canine teeth, and your stomach allows you to gain more from eating raw meat. Cooked food still has the same buffs, but raw food heals for more, and radiation is removed.


2 - Ears are moved to the top of the head and are cat-like. A long tail has grown from your back.


3 - Fur sprouts on your skin, growing around your back and your limbs. Your pupils have narrowed and become cat-like as well, giving you permanent night vision.


4 - The fur that has grown becomes even thicker, and multiple small horns have grown out from your back. Your damage resistance has increased significantly, and getting hurt will only make your unarmed and melee attacks stronger for a short time. (buff increases damage by 25, doesn't stack)


 


Brahmin mutations: 


1 -  small horns protrude from the players head, and a swollen lump of red tissue begins to form at the base of their belly. (udders)


2 -  The horns grow slightly bigger, and the swelling on the stomach grows in size as well. Four small teets also start to take shape.


3 -  The udders have grown to full size, and a brahmin tail has formed from the character's behind. Agility would be permanently lowered by 1,  and Endurance would be increased by 1. 


 


Deathclaw mutations:


1 - The character develops a tail stub and small back spikes.


2 - Tail starts to grow longer, and small horns begin to grow, along with claws growing on the players hands.


3 -  The claws are now full sized (but not the same as a regular deathclaw for obvious reasons) and the skin around the player's legs have scaled patches.


4 - Horns have finished growing and are now full sized (and if someone is clever enough, could be customised to have different shapes) and the patchy scales now cover most of the character's body, aside from the torso. They have a stat increase of +2 to Strength, increased movement speed, take considerably less damage to all body parts but the chest (deathclaw weakspot) and gain a sizable bonus to unarmed damage when no weapons are equipped.


This mutation will also completely replace the original character model, changing the legs and stance of the player to be more like a Deathclaw.


 


Bloatfly mutations:


1 - First mutation is a pair of antennae. To commune with your fellow bloatfly.


2 - A carapace shell starts to grow at the top of the character's back.


3 - The carapace grows down further, and a small set of stubs grows on it. A larger shell forms above the character's arse.


4 - Lastly, the wings grow to full size, and the large shell on the back turns into a bloatfly abdomen. The wings allow flight similar to the jetpack, and the bloatfly abdomen allows impregnation of other female characters. *another nod towards Sexout Breeder*


 


Mirelurk Mutations: Mutations for Mirelurks will be a long process, taking a while to get rather than being quick to achieve. 


1 - A non-visible mutation that gives the player hardened skin, giving a bonus reduction to damage directed at their head and torso. Limbs aren't affected.


2 - Stage 2 is the ability to force a mirelurk pregnancy, that allows you to instantly birth up to 6 mirelurk hatchlings. This effect can only be used once per day. 


3 - Completely optional mutation that gives the player a visual mutation, making them look more like a mirelurk. It would be somewhere between looking like a Mirelurk and a Mirelurk King.


 


Stingwing Mutations: 


1 - Small wings grow from the character's back, that are not yet large enough for flight.


2 - The wings grow larger, and a stingwing tail starts to grow. Agility is increased by 1. Also allows flight in the same way as the Bloatfly mutations.


3 - The tail is fully developed, and now adds a moderate amount of poison damage when dealing unarmed or melee attacks.


 


Dog/Wolf Mutations: If you've played Sexout Breeder and gone down the coyote path, this will sound familiar, if not exactly the same.


1 - Ears become wolf-like, moving to the top of the head. Perception increased by 1.


2 - A wolf tail grows from the character's back, also raw food now heals for a much larger amount of health and gives no radiation.


3 - Claws Sprout from the character's hands, increasing unarmed damage when no weapon is equipped.


4 - Fur coats the body of the character, matching their regular hair colour. The full mutation gives them 1 more into Perception and Agility.


(Changes made were at the suggestion of Gundamwarcraft)


 


Radstag Mutations: 


1 - Ears mutate and grow longer and fuzzier, giving the character a +1 to Perception.


2 - Small antlers grow on the character's head, not completely developed.


3 - Finally, the character changes visually to look more Radstag-like, growing fur and the odd burn marks common on Radstags, (optional, can be just fur) and their feet become hooves, which gives a moderate speed increase, -1 to Strength and + 1 to Agility.


 


Bloodbug mutations:


1 - Ability to drink blood. Consumed blood is stored in the character's breasts, up to a maximum size. (3 consumption's of blood) Blood can be lactated so that you wont die from over consumption. Bloodbug hatchlings can also feed from you and become stronger. (converse with a bloodbug hatchling) Food items will also no longer provide as much health as before, but raw meat can be stewed to produce a 'Blood Soup' which will leave some use for it.


Bloodbug hatching starts at 1-3 eggs (small pregnancy)


2 - Cum from other races is turned into bloodbug eggs by the character's heavily mutated womb.


Bloodbug hatching is increased to 2-4 (moderate pregnancy)


3 - legs become insectile, scaled and hard. Max blood consumption is raised from 3 to 5. 


Bloodbug hatching is increased to 3-6 (large pregnancy)


4 - melee takedown: being completely unarmed gives you the ability to instakill any human target by draining them of blood. This will also instantly heal you, provide a temporary damage and energy resist buff and possibly terrify nearby enemies. You gain the option to bloat a Bloodbug Hatchling, causing it to turn into a humanoid bloodbug companion. (these companions can die, and you can only have one at a time.)


Bloodbug hatching is increased to 5-8 (hyper pregnancy)


 


Radscorpion mutations: 


1 - Chitinous plates are starting to grow on your back.


2 - The growths have grown larger, and a scorpion tail is growing from your backside.


3 - The tail has grown larger and the plating on your body covers most of your original skin.


4 - You've grown a new set of eyes, allowing you to see in the dark, and increasing Perception by 1. Alt attack now uses your tail to block, and causes damage and poison to those that hit your block.


 


Hyper Pregnancies:


Aside from these set storylines for mutations, sex with creatures will remain possible. This had me thinking, 'what the bloody hell would happen if a glowing creature fucked you?' so it lead me to this idea. If you have sex with any glowing creature, you gain a long lasting buff called 'glowing womb' and of course a visual effect to lend to that, causing your belly to glow. This would also cause any further impregnation to multiply the number of eggs/offspring you can carry to a huge sum. Say for instance, you had already been impregnated by a dog/wolf, the maximum you could carry would be 7. Than you have sex with a glowing creature, the number would either be doubled or tripled(rarely).


 


This would also appear visually as your character being bloated to a massive size, with penalties of course slowing you down. Pregnancy speed would also be faster, so that this doesn't last long, and the moment it's complete the glowing buff would be removed. This would also be completely optional. You don't have to have this on at all. It was just something I thought of. Ignore it if it displeases you.


 


Other features for the mod:


 


Lactation - this will probably be done by other mods, but will likely be needed as part of this idea.


Custom Items - I can do basic 3D modeling and I can draw, so if anyone takes this on board, I can always help with those. Obviously the mod will have some form of eggs, (I feel like the vanilla eggs are a bit lame, looking at you Radscorpion Egg.) and mutations will have custom perk icons, indicating each stage of mutation as well.


Custom mutation perk icons. I could actually do these myself as I have a bit of experience with animating 2D images.


 


So a lot of people have been commenting and asking if each path would have an in game quest or not, so I'm just shoving this out there: In my spare time I've been writing until my hand turns into a cement mixer about how each event takes place outside of this post, so yes, some of these will be in game quests. Depending on how big or small a role they play, some wont have major quests, and will be miscellaneous quests, while others might continue onward even when they are finished. My two skills are writing, and art, so I could probably draw my own quest icons and mutation/perk icons if I felt they were needed.


~


 


If I've added your idea, but changed it in a way that makes you unhappy, I'll remove it. I only did so because either it didn't work/make sense or it didn't fit with the creature.


 


I'm nothing if not a perfectionist, this post will be updated whenever I can think of more to add. Or if I just wrote something badly. Or I was drunk.


 


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It would be interesting (and I don't know now if anyone mentioned this or not) if your character has any human and/or gen 3 synth (for example Curie) companions, if it would be possible to either convince and/or coerce them to join you in the fun of being a fuck buddy to creatures and getting all the same mutations as you do...

 

Just a thought.

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Another interesting idea that springs to mind is being able to (if you sleep with other types of critter) to pick and choose what mutations you undergo given your choosen critter partners, making you an even weirder cross species mutant freak.

 

If you remember how the ant quest goes in the original Sexout Breeder, each mutation was only given with an x amount of  necter, and you had to use a cocoon to get the mutations, but the fun part for me was you could (again given x amount of necter) pick and choose which ant mutation you want to have.

 

So in this case, if you found yourself with a deathclaw partner and then you decide you have the hots for a radscorpion, you could become a weird hybrid of the both of them and pick the mutations you want from either of your creepy crawler partners.   In this example, if you want both deathclaw claws but want a radscorpion tail instead, go for it.  You just have to have the right amount necter (or in this case shall we say mutagen) and access to a cocoon, a menu will pop up with the mutations you have unlocked and you can choose to spend the mutagen like perk points to get the mutation of your choice.

 

 

 

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