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Lewd mods and XCOM 2


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I'd love to see the Torso, Leg, and Props pack updated soon. Right now some of the stuff are working, but I notice the loading time is pretty significant on some characters (compare to WOTC converted items). 

 

Me too, but Kexx has all the other squadmate mod to update too.

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@leggen it's not an issue with my mod specifically, it's to do with how the alien armours are coded in, for some reason they're missing " CharacterTemplate="Soldier")" at the end of their definition so torso is un-selectable in game, not too sure what to do about that, it'll probably need a general fix outside of this mod. Or grab this http://steamcommunity.com/sharedfiles/filedetails/?id=1133849751

 

@Xpyke Thanks smile.png

 

I managed to solve this by removing the "CharacterTemplate="Soldier"" entirely from all entries for alien armor and adding some empty arms and legs to take care of clipping when using the original armor, sample below. I used parts from all over the place but it should be possible to use just the parts in the packs. So far I only confirmed it working with Viper king armor since I don't have others yet

 

;No Arms (for orig alien armor)

+BodyPartTemplateConfig=(PartType="Arms", TemplateName="No_Arms_LA", ArchetypeName="moobarebare.Fake", Gender=eGender_female, bCanUseOnCivilian=true, bVeteran=false, ArmorTemplate="LightAlienArmor")

 

;No Leggs (for orig alien armor)

+BodyPartTemplateConfig=(PartType="Legs", TemplateName="No_Leggs_LA", ArchetypeName="moobarebare.Fake", Gender=eGender_female, bCanUseOnCivilian=true, bVeteran=false, ArmorTemplate="LightAlienArmor")

 

;Arms

+BodyPartTemplateConfig=(PartType="Arms", TemplateName="Arms_LA", ArchetypeName="SldPwrLgt_Std_GD.ARC_SldPwrLgt_Std_Arms_A_F", Gender=eGender_female, bCanUseOnCivilian=true, bVeteran=false, ArmorTemplate="LightAlienArmor")

 

;Torso D Cup

+BodyPartTemplateConfig=(PartType="Torso", TemplateName="D_Cup_LA", ArchetypeName="Torso_Pack_GD.ARC_Torso_D_Cup", Gender=eGender_female, bCanUseOnCivilian=true, bVeteran=false, ArmorTemplate="LightAlienArmor")

 

;Bare Leggs

+BodyPartTemplateConfig=(PartType="Legs", TemplateName="Bare_Leggs_LA", ArchetypeName="moobarebare.ARC_Nippylegs_F", Gender=eGender_female, bCanUseOnCivilian=true, bVeteran=false, ArmorTemplate="LightAlienArmor")

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I'm sure Moomany and Kexx456 can update their packs so that no .ini file editing is required to get the alien hunter armors working (it took me a while to figure it myself), in the meanwhile I decided to post my pack for easy use. I have not included the .upk files from the content folder since they are not made be me and are quite big as well. You have to use the other packs or copy the files from the /content folders. I have played XCOM few times and each time have removed few armors that I didn't use so my pack has only few options and shouldn't clutter your selection that much when used with the other mods.

 

IMPORTANT: this pack uses the work of Moomany and Kexx456 and will not work without barebaremod, torso_pack and leg_pack, I recommend copying all the files from their /content folder to the /content folder (empty) in my mod to eliminate any issues (it will work as a standalone if you do so) Nude_Pack.zip

 

here are few screenshots, haven't figured out how and where the game puts them so used print screen

 

bare viper armor

post-1196339-0-88505400-1505326587_thumb.png

 

original viper armor

post-1196339-0-74106400-1505326685_thumb.png

 

squad preview x2

post-1196339-0-14221200-1505326883_thumb.png

post-1196339-0-21310200-1505326923_thumb.png

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Rnadom guy here,

 

just wanted to post the wotc version of the files for kexx456's legs and props. since i did not really see it here.

And here is the Torso file

 

Black texture bug still exists for panties and shorts in the leg_pack.

 

 

Well i just changed the XCOMcontent files, did not really touch anything else. So expect black textures(at least until someone else can fix it). Only made this mod usable for the new classes in wotc.

 

 

Just something I noticed, I was getting a bunch of duplicate items from the props_pack in helmets and upper/lower face props. Looks like it was caused by having the cosmetics for those areas being repeated for each of the new classes, when they can all select from the basic soldier pool anyway. Seems like you only need to have the hero class options for nipple rings and the like.

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OK, I've managed to get the Leg Pack fully working in War of Chosen; no more black textures on jeans, shorts, panties or sweatpants and no more missing textures either, so the stripper boots are no longer mauve and cream.  It also loads the models instantly now too instead of pausing for ages in the character pool.

 

It's currently setup as a separate mod called "WOTC Leg Pack" just in case it breaks anything in vanilla XCom so you can keep them separate.  It doesn't require the base mod to be installed or loaded though.  I've included the edited XComContent.ini from ScorpioEX earlier in the thread so the parts should show up on the new classes too.

 

I'll do the torso pack next, but I think that was only missing one texture so I started with the Leg Pack.  Obviously all credit goes to Kexx456 as the original author (and ScorpioEX for the XComContent.ini). I've just reorganised the files, fixed some texture links and added a couple of materials from the base game which WOTC doesn't seem to reference properly if they're external to the mod files, then recompiled it with the WOTC Modbuddy.

 

Unfortunately I don't seem to be able to upload an attachment larger than 25MB direct to the site, maybe because I've only been lurking up to now?  Anyone know how I can get cleared for larger attachments?

 

Edit: I can now upload files up to 100MB, dropbox link removed and added as a forum attachment instead:

 

WOTCLegPack.rar

 

Cheers.

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OK, similar deal to the previous file; this one's called "WOTC Torso Pack" and is once again standalone from the original mod.  I've tidied up the internal file structure, added the textures from the base game to get the leather coat working (instead of showing mauve/cream due to missing textures in WOTC) and recompiled in WOTC Modbuddy. Everything now loads properly and instantly in the WOTC character pool at my end.  All credit once again to Kexx456 for the original and I've once again included the XComContent.ini from ScorpioEX to add the new torso options to the new classes.

 

I've removed the scripts that were used to add the custom icons in the character pool so you might have to look for them, but they should all be there somewhere.  That was just so I could get this released without too much extra delay since I'm new to XCom modding - sorry Kexx456 - hopefully missing icons don't upset anyone too much and I'll obviously take down both files immediately if Kexx wants me to.

 

Anyway, I can now upload files up to 100MB, so here's the WOTC Torso Pack!

 

WOTCTorsoPack.rar

 

Edit: Before anyone else points this out, the torso colours don't match up with the bare limbs or neck on Skirmishers, who apparently don't have their torsos lit up in game correctly, making them look darker than the limbs/neck.  I guess this was because they were never meant to be uncovered.  Anyway, it'll take a more experienced modder than me to fix that, but I believe moomany is working on it for the barebare mod (which also has the same issue at the moment).  The problem is only on Skirmishers, all other races/classes should be fine.

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...and finally, a WOTC version of Kexx456's Props Pack with the modified XComContent.ini from ScorpioEX to allow the items to be used for the new classes (they may not use the correct item names when used for Reapers/Skirmishers, but they do work).  I decided to call this one "WOTC Props Pack".

 

It's standalone again, so no need for the old versions in WOTC.  I've fixed the textures that don't show up in WOTC, so the Resistance Scarf is no longer mauve and cream and all the nipple/belly rings and the dog tags are now nice and shiny again and then recompiled the mod in WOTC Modbuddy.

 

I think that's it for now.  Consider these placeholders until Kexx has time to release official versions!

 

Hope you enjoy them as much as I have; full credit for the original mod goes to Kexx456 - thanks Kexx!

 

Edit: This download is now the corrected WOTC Props Pack, as promised in the posts below, with duplicated face props removed, thanks to endersgame.  If you already downloaded the old WOTC version, get this one and overwrite it (or delete the old WOTC version and install this one, however you want to do it)!

 

WOTCPropsPack.rar

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Ok, hold on let me undestand some things, @kalafus2002 could you please prepare a ready to download version of your mod? I'm saying that because I know how difficult is to some of our members to follow your instructions, I don't think Moomany or Kexxx would mind it, and as they are both still active around, just let them a PM :D

 

and @mrace999 just to clarify so I can put up on the index, is Kexxx's works required for your to work? And are they separate items? Meaning if one has Kexxx mods and yours they will both show on the list?

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They have different names and install in different folders, so you can enable and disable them separately in your launcher (in case the WOTC versions don't work with vanilla, so as to avoid messing up an otherwise working installation), but the vanilla versions are NOT required to use the WOTC versions.

It's probably even safe (but pointless) to have them both enabled at once!

 

Edit: Just tested it and nothing bad happens in WOTC with both enabled at once but I wouldn't recommend it.  Depending on your load order, you might only ever see the old versions because I didn't edit the archetypes.  If I had, and you enabled both at once, you'd see two copies of everything, one working and one black or with missing textures.  With my load order, I ony see the working versions with both enabled but your results may vary!  Anyway, You'll only be making your load times longer and potentially causing unforeseen issues for no advantage if you run with both enabled in the launcher.  The WOTC versions are designed to be separate and standalone and no harm will come from having them both installed on your system at once, just don't enable them both within whichever launcher you use.

 

Further Edit: It turns out that the WOTC versions don't work with vanilla - the parts are invisible - so it's just as well they're separate.  Obviously, don't download the WOTC versions if you don't own the War of The Chosen expansion.  Kexx456's v2.0 files will work perfectly with the previous expansions.

 

TLDR: Don't enable both Kexx456's originals and these WOTC versions at once.  Having them both installed at once is fine and how they're meant to be used - WOTC versions are only for War of The Chosen, otherwise use Kexx456 v2.0 files.

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They have different names and install in different folders, so you can enable and disable them separately in your launcher (in case the WOTC versions don't work with vanilla, so as to avoid messing up an otherwise working installation), but the vanilla versions are NOT required to use the WOTC versions.

 

It's probably even safe (but pointless) to have them both enabled at once!

 

Edit: Just tested it and nothing bad happens in WOTC with both enabled at once but I wouldn't recommend it.  Depending on your load order, you might only ever see the old versions because I didn't edit the archetypes.  If I had, and you enabled both at once, you'd see two copies of everything, one working and one black or with missing textures.  With my load order, I ony see the working versions with both enabled but your results may vary!  Anyway, You'll only be making your load times longer and potentially causing unforeseen issues for no advantage if you run with both enabled in the launcher.  The WOTC versions are designed to be separate and standalone and no harm will come from having them both installed on your system at once, just don't enable them both within whichever launcher you use.

 

Further Edit: It turns out that the WOTC versions don't work with vanilla - the parts are invisible - so it's just as well they're separate.  Obviously, don't download the WOTC versions if you don't own the War of The Chosen expansion.  Kexx456's v2.0 files will work perfectly with the previous expansions.

 

TLDR: Don't enable both Kexx456's originals and these WOTC versions at once.  Having them both installed at once is fine and how they're meant to be used - WOTC versions are only for War of The Chosen, otherwise use Kexx456 v2.0 files.

 

Awesome work!

 

Just a FYI - for the Props pack, I don't think you need to have separate face/head props for each of the faction - all units have access to the soldier template ones. Having separate face props entries for the hero factions just create duplicate prop selections.

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Awesome work!

 

Just a FYI - for the Props pack, I don't think you need to have separate face/head props for each of the faction - all units have access to the soldier template ones. Having separate face props entries for the hero factions just create duplicate prop selections.

 

 

Thanks for the info, you're right.  I just checked and I actually appear to be getting three copies of the props for all classes!  I noticed the duplicates before (and actually checked after your first post), but I've got so many armour option unlockers running that it's fairly normal to see multiple copies of stuff!  One day I'll get around to editing all of them...

 

Your suggestion of just trimming the face prop sections from ScorpioEX's XComContent.ini works perfectly, so I've done that and tidied it up a bit (class names weren't commented out before, although that doesn't seem to matter) and slightly changed some formatting for easier readability.

 

So, with thanks to endersgame, there's a new version of XComContent.ini for the props pack!  I was going to make a separate file, but since the archive is only 6MB I'll just update the original post with the main pack immediately and add a note when it's done.

 

Edit: Original post updated.  It's only four posts above this one, so hopefully not too hard to find again.  I'm glad this all ended up on the same page...

 

Sorry about that, and thanks for pointing out both the problem and the solution!

 

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Awesome work!

 

Just a FYI - for the Props pack, I don't think you need to have separate face/head props for each of the faction - all units have access to the soldier template ones. Having separate face props entries for the hero factions just create duplicate prop selections.

 

 

Thanks for the info, you're right.  I just checked and I actually appear to be getting three copies of the props for all classes!  I noticed the duplicates before (and actually checked after your first post), but I've got so many armour option unlockers running that it's fairly normal to see multiple copies of stuff!  One day I'll get around to editing all of them...

 

Your suggestion of just trimming the face prop sections from ScorpioEX's XComContent.ini works perfectly, so I've done that and tidied it up a bit (class names weren't commented out before, although that doesn't seem to matter) and slightly changed some formatting for easier readability.

 

So, with thanks to endersgame, there's a new version of XComContent.ini for the props pack!  I was going to make a separate file, but since the archive is only 6MB I'll just update the original post with the main pack immediately and add a note when it's done.

 

Edit: Original post updated.  It's only four posts above this one, so hopefully not too hard to find again.  I'm glad this all ended up on the same page...

 

Sorry about that, and thanks for pointing out both the problem and the solution!

 

 

 

Thanks for fixing everything. You sir are a hero. :)

 

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I've gone back about 10 pages and couldn't find anything about it - does that guys new faces mod work for WotC?

 

As much as I love all the porn/lewd mods here, I'm mainly just interested in the new faces, they are very nice but I can't see if anyone's been using them with WotC.

 

Haven't come across a cosmetic mod yet that isn't compatible with WotC. Make a Mods folder in XCom2-WarOfTheChosen/XComGame and put the mods in there.

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Ok, hold on let me undestand some things, @kalafus2002 could you please prepare a ready to download version of your mod? I'm saying that because I know how difficult is to some of our members to follow your instructions, I don't think Moomany or Kexxx would mind it, and as they are both still active around, just let them a PM :D

 

and @mrace999 just to clarify so I can put up on the index, is Kexxx's works required for your to work? And are they separate items? Meaning if one has Kexxx mods and yours they will both show on the list?

 

The problem is that I'm using their .upk files together in single mod and the zipped file is larger than 250MB. I'm not sure if I should split the .zip and post it in several posts or find some upload service and upload it elsewhere leaving just a link in a post. I  usually don't upload any files anywhere so I'm not sure which is the best approach.

 

To be clear, I'm not extracting any textures or models from the .upk I'm only changing the .ini and if I attempted to edit the .upk files I would probably mess up somewhere so I won't even try that

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I would like to ask, could we have an seperate Mod index for Wotc? I can't identify which one could use, thanks.

 

I'm working on updating the main index with it, I'll do the edits and add the new mods over the weekend.

 

@Kalafus2002 I think that uploading to mega would be a nice way of solving, but I'll put the link to you post on the main thread as well, just have to edit everything before it.

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