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Freelancer for hire - will work for fun ;]


Mofme

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I have experience in the following fields:

- 3d modelling (almost 20 years of experience using 3DS MAX) and texturing - everything but animals/humans.

- Basic experience in rigging and character animation (3DS MAX, Poser).

- 2d graphics / textures.

- Audio, mastering.

- Programming / scripting (but not in Skyrim and I don't want to learn how to, I can figure out algorithms though).

- I have made major top rated total overhaul mod for Operation Flashpoint (vehicle models, props, npcs, music, weapons, major scripting, sounds, maps, textures - almost everything).

- Some basic experience with creating levels for Fallout 3.

- A lot of ideas.

 

I'm looking for some fun with creating models, textures etc for adult Skyrim mods - but I may be interested in some other things too.

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Any creation of new animations/models for LL is greatly appreciated by me and the whole of the community.

I think if you could specify a bit more which mods you actually play with and enjoy, it would be easier to find something to do for you.

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Some things I would like to see in Skryim:

 

1. Play Random Sit 

           similar to Play Random Idles (affecting standing idles) http://www.loverslab.com/topic/29291-play-random-idle/

2. Cum Meshes for replacing Cum Texture Layering and afterward HDT Cum (would behave similar to HDT jewelry)

           may be in the works here for possible collaboration or variantions http://www.loverslab.com/topic/50370-request-cum-clothesarmor-meshes/

           would love to see a Cum Mesh "bridging" across the gap of a cleavage or dangling in other areas etc. and especially with HDT effects

3. HDT Anus

           also seems to be in progress here with trouble http://www.loverslab.com/topic/45989-help-me-get-this-hdt-anus-to-work/

           would be great if it would work together to have both HDT Vagina and Anus on same body

           preferably for CBBE bodyslide like HDT Vagina from http://www.loverslab.com/topic/45251-clams-of-skyrim-project-by-scivirus/?do=findComment&comment=1131442

4. Double Dick Variant

           there is a Double Dick that is side by side here http://www.loverslab.com/files/go/65ced0efbcd4ba272d9f36795f986277/sos-optional-filesbut I would like                

           to see one above and below as this would provide more utility and allow a single Male/Futa to fill both holes

           (or at least simulate until both holes are HDT)

5. Self Suck (or lick) Animations for Futanari intended for very long Schlong (not bent over into a ball unless for deepthroating)

           http://www.pornhub.com/view_video.php?viewkey=ph5651f0dede8a8

           http://www.pornhub.com/view_video.php?viewkey=140211874

6. Threesome (1 Male + 2 Female) Animation to use the side by side Double Dick from #4 to fuck 2 girls at the same time 

           would be awesome with HDT or with double sucking

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I'm interested strictly in modding Skyrim at the moment. I have no experience in scripting or creating skeletons for Skyrim characters so for now I can create 3d models and textures for these models ready for import in nifskope.

 

OmegaNovaios - I read you man, but your ideas require different set of skills than mine. Also HDT Anus will not work because there is no skeleton supporting proper bones for it.

 

I play A LOT of mods at the moment because I'm writing a guide about adult mods in Skyrim - most of them I enjoy but I think all the "Estrus..." mods are very well done, as is SL Defeat mod, and Cursed Loot is also great.
I also see an opportunity to improve some of already existing stuff (for example ZaZ Animation Pack while great, uses very rough, poorly textured models - for example milk pump also used in Milk Mod) but I can also help with something totally new.

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Well, let me try giving you some inspiration then.

1. What you already said: ZaZ can always use higher resolution textures and improved models.

2. I'd greatly appreciate some stuff that doesn't exist so far:

 

  • bodybag mesh (a bit like the Arachnophobia/ZaZ spider webbing, with cloth instead) and a arm offset animation for carrying said bodybag over your shoulder. That is due to the fact that having proper character carrying animations are near impossible, so a work-around is the way Defeat does it: storing the character in question and having the player equip a bag. Just that the bag doesn't look quite good in my eyes. So that's one thing.

     

     

  • bondage poses using natural materials: ZaZ did it for the conventional stuff (wristcuffs, armbinders, yokes), what would be extremely cool were AnimObjects+Arm offset animation for e.g having a characters hands and neck tied to a wooden branch, etc. Basically, simple restraints that could be crafted from stuff you find in the forest. If you like, I can send you example pictures.

     

     

  • more and more tied up positions. Even re-doing already done stuff in higher quality.

 

 

That's what I'd like to see.

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I just want to request a series of tutorial on how to create meshes and texture mapping in 3DS Max.

 

I'd like to second that especially in regard to AnimationObjects. There are plenty generic 3DS Max tutorials out there, but none (correct me if I'm wrong) that teach how to get the stuff created in 3DS Max properly aligned and exported for Skyrim animations. (Just the Objects, animations are pretty straight forward).

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If you happen to have time away from whatever the big-names might have you doing which would be productive for the community and want to potentially delve a bit into animations... please do look at my suggestion below.  I can't do anything animation/modelling to save my life despite having tried in the past (and getting frustrated and quitting; art-stuff just isn't for me).  

 

http://www.loverslab.com/topic/55053-requestmagic-nipple-ground-castingidles/?do=findComment&comment=1383412

 

Thanks so much for your willingness to help out the community, though!

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@Mofme ah ok, sorry about that for some reason I thought I read animations and I didn't realize setting up things for HDT wasnt rigging via nifskope

 

maybe you can list some of the ideas you have and we can vote on the ones we like, im lacking in ideas purely for models/textures but some of my ideas would require models/textures (alternate double dick) but would require some1 else to take the reign afterwards

 

personally I would love to see a high quality EDI and/or Tali'Zorah from ME3 as CBBE skin textures, there are a couple out there that are hard to find but their quality is lacking or they are just equipable as armor, I would prefer to see some standalone followers or character presets if possible 

 

would be awesome if Tali'Zorah was modeled w/ and w/o the helmet and armor

 

I appreciate any work done toward these, thank you for being helpful

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I simply would like to see equipable realistic (or at least believable) mermaid and merman tails, enchanted to give waterbreathing. Only one other mod gives us something like this, but they only support females, covers the majority of the body, and the designs are rather...odd, in my personal opinion. Here is the mod I speak of: Demonic Mermaid Armor BBP and Medusa Armor

 

I want something more akin to Ashara's Sirens and Tritons and Wrestly's Kheran Folk. If you could make tails we Skyrim merfolk have been missing for so long, I will be eternally grateful.

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Hello Mofme!

 

Excellent to hear that you are offering your experiences to the Loverslab Community  :D  If you are looking for something truly unique, and a mod that you can really get behind, you should check out my thread on Suited for Skyrim (http://www.loverslab.com/topic/48826-wip-suited-for-skyrim-a-rubber-adventure/). We could definitely use a modder that knows their way around a model!

 

Regardless, best of luck wherever your interests take you!

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I have experience in the following fields:

- 3d modelling (almost 20 years of experience using 3DS MAX) and texturing - everything but animals/humans.

- Basic experience in rigging and character animation (3DS MAX, Poser).

- 2d graphics / textures.

- Audio, mastering.

- Programming / scripting (but not in Skyrim and I don't want to learn how to, I can figure out algorithms though).

- I have made major top rated total overhaul mod for Operation Flashpoint (vehicle models, props, npcs, music, weapons, major scripting, sounds, maps, textures - almost everything).

- Some basic experience with creating levels for Fallout 3.

- A lot of ideas.

 

I'm looking for some fun with creating models, textures etc for adult Skyrim mods - but I may be interested in some other things too.

make animations for skyrim!

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If you fancy animating, you could have a crack at a.. paired? animation for carrying someone?

 

You know like carrying someone over your shoulder as a means of being 'transported' or an inverted mounting mechanic. You don't do scripting but the animation alone would motivate someone to put it into the game functionally. (I will if no one steps up huehue)


AhmadShahMassoud, on 10 Jan 2016 - 10:00 AM, said:AhmadShahMassoud, on 10 Jan 2016 - 10:00 AM, said:AhmadShahMassoud, on 10 Jan 2016 - 10:00 AM, said:

If you're interested, take a look at the suggestion that I posted recently: http://www.loverslab.com/topic/56309-idea-sadistically-arousing-armor/. The link is self-explanatory, but basically it's a BDSM armor that is actually comprised of a female captive/slave bound to a male wearer.

 

Or an animation for this. God dam that's cool. I'm thinking more the player as the 'armor' on an npc slaver/master. :blush:

 

Another idea (sorry haha) is uh, if you've played skyrim with Devious Devices, you'll know that when your characters hands are bound or in an armbinder, getting hit plays an awful vanilla stagger animation that breaks the immersion of the armbinder/ binds. Stagger animations need updating/offsetting.

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i'm sure mine are pretty small and out of/below the scope of this thread but anywho...

 

~a better and more appropriate party for the quest "A Night to Remember". the prince of debauchery needs more crazyness going on in that party. women, goats, anything.

~Olaf ONE Eye needs appropriate models. he's represented by a draugr at one point...with 2 eyes. and i think as a ghost later on...with 2 eyes

~and more of a fix needed; the effigy of Olaf that's burned at Bard's college is a huge fire, yet burns less bright than a torch. needs to be brighter

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Well, let me try giving you some inspiration then.

1. What you already said: ZaZ can always use higher resolution textures and improved models.

2. I'd greatly appreciate some stuff that doesn't exist so far:

 

  • bodybag mesh (a bit like the Arachnophobia/ZaZ spider webbing, with cloth instead) and a arm offset animation for carrying said bodybag over your shoulder. That is due to the fact that having proper character carrying animations are near impossible, so a work-around is the way Defeat does it: storing the character in question and having the player equip a bag. Just that the bag doesn't look quite good in my eyes. So that's one thing.

     

     

  • bondage poses using natural materials: ZaZ did it for the conventional stuff (wristcuffs, armbinders, yokes), what would be extremely cool were AnimObjects+Arm offset animation for e.g having a characters hands and neck tied to a wooden branch, etc. Basically, simple restraints that could be crafted from stuff you find in the forest. If you like, I can send you example pictures.

     

     

  • more and more tied up positions. Even re-doing already done stuff in higher quality.

 

 

That's what I'd like to see.

 

I'm thinking about a basic retexture mod for ZaZ pack. The bodybag concept - SexLab Defeat as far as I know does exactly the same thing (allows you to store and cary any living or dead npc in a body bag, minus this bag looks like a regular sack and there are no additional animations for a character carrying the bag).

As for animations and poses - I have absolutely no idea how to do this stuff for use in Skyrim (YET). I know how to do this in 3DSMAX but transferring it to Skyrim is a whole different thing (yet I think that the author of 0sex mod writes some guide about that, so we will see).

 

I just want to request a series of tutorials on how to create meshes and texture mapping in 3DS Max.

 

There are tons of such tutorials in written form and on youtube. If it comes to 3dsmax to Skyrim tutorials - I could use them as well for now...

 

Quick Question: Are you familiar with editing Skeletons?

 

I really don't want to disappoint you guys, but like stated in previous messages for now I have a very limited knowledge of how to use NifSkope and

other tools for modding - so I can create objects and textures in formats ingested by those tools, but I don't really have a know-how yet to set them up properly for use in Skyrim. Unfortunatelly this also concerns skeletons and animation.

 

@mybrainhurts contacted me about making a basic model for his mod which will be a good example for me how to operate NifSkope so for now I'll take a look at that.

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Are you able to model gore/innards (especially human ones) well? 

 

It would be nice if we could get some gore meshes for a modder's resource. I.e eviscerated bodies, cracked skulls and so on.

 

Anything from severe wounds mods to horror mods to halloween mods to zombie mods and cannibal mods could use these (there is a severe lack of such items in vanilla skyrim).

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