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>Description
A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs).
You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green).
You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D)
The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too.

 

When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result.

 

When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place.

 

When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall.

 

> MCM
Enable / Disable mod: ... -_-
Hotkey: allows to define a new hotkey to tap / hold
Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option.
Hold time: the amount of time you must hold the Hotkey to let the menu appear.
Debug mode: it spams my messages on console - you should disable it if you don't have problems.

 

> Install
Use a mod manager or extract the content under Data.
Requisites:
- Bodymorph 1.1.0+
- Latest NVSE (5+)
- UIO
- MCM (shouldn't be mandatory but it's useful)


  • Submitter
  • Submitted
    01/02/2016
  • Category
  • Requires
    NVSE 5+, UIO, BodyMorph 1.1.0+

 

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This mod is a good start, but I often find that the nodes sometimes don't update at all to the value selected (or they update really slowly)

Also is there a way to make this compatible with Daughters of Ares? I tried using using them together since DoA doesn't use a skeleton of it's own, but some nodes just don't update at all even when the value is changed.

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The way the nodes are updated are non-zero value morphs first, then the zeroes. So if you set a node's value to 0, expect it to morph last.

Example: Non-Zeroes: Head=6, Neck=3, Spine2=-1, Pelvis=-2 then the Zeroes: Neck1=0, Breasts=0, Spine=0, Spine2=0

If you have all bones enabled, it'll take at least 10-12 secs for all morphs to complete.

 

Exactly what parts are not morphing for DoA? If it's the breasts, then DoA's body mesh probably doesn't have BnB weights.

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the nodes sometimes don't update at all to the value selected (or they update really slowly)

 

The update time is more engine related. You can reduce the overall time when reloading the game de-selecting all the unnecessary bones inside MCM. If some node doesn't update, it's probably because you have installed a body replacer which can't morph it, i.e. the breast on Daughters of Ares because it's not weighted (it's not BnB).

 

Actually I noticed that I wrote I'll active the legs in the future, but I didn't write that they are unactive. I'm going to change the description.

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Exactly what parts are not morphing for DoA? If it's the breasts, then DoA's body mesh probably doesn't have BnB weights.

 

Yeah the breasts don't work, which I expected since it doesn't have BnB. But also the thighs don't seem to work either, which I believe AJ just answered in the post above.

 

 

Ah, yes. I forgot to disable the thighs by default. A specially weighted body mesh for BoMo is required for the thighs (and belly) to morph, which should be released soon.

I noticed that DoA's nexus page has been hidden, so if you can send me a copy of DoA's body mesh so that I may try weighting it.

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  • 1 month later...
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I got this to work once, but now when I hold the hotkey my character flashes green rapidly, the flashing stops, and nothing happens.  Has anyone run into this before?

 

Thanks!

It usually flashes green if it's selecting you, which could mean that you are not aiming to anyone else - or you're using some mod that changes autoaim values with negative angles.

 

If it's not the case, you can simply uninstall, do a clean save and reinstall - once you do that, there won't be anymore traces of the mod and it will be as the first time you installed it.

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14 hours ago, Rimworld Lover said:

I can't get the size value to work.  I can scroll through body parts but when I press side to side it stays at 0.  Don't know if this is still supported but I ask anyway because this is really annoying.  Anybody know what's wrong?

First of all you must be very very very sure that you have Apple Jam skeleton installed, because there's many mods around that replace the skeleton, i.e. Diagonal Movement, Ragdolls, Titans of the west, Quick throw, Bouncing Natural Breast, Face Ache facial expressions etc.

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