I didn't see a thread for everyone to post their conversions, other than a few people with their own threads, so... here we are. If you convert an outfit with outfit studio feel free to share it here.
To, um... kick the thread off, I guess, here's the ones I've done so far...
Army fatigues, calyps harness (lowcut pants - straps - dark), greaser jacket, institute worksuit, sweater vest, tuxedo:
Shared BodySlide Files.7z 2.99MB 1395 downloads
Edit: You know what? Let's get more people doing this too. Here's a tutorial...
First of all, read the ReadMe file that came with BodySlide. There's some really useful information in there. For instance:
* If conforming an outfit to a new body with sliders (such as vanilla to CBBE), you don't need to save and load the outfit after creating the body conversion.
Just use the "Slider -> Set Base Shape" function, then load a new reference slider set (File -> Load Reference).
That will be useful in a minute. But, let's jump right into it...
The first thing you're going to want to do in Outfit Studio is to start a New Project and choose Vanilla to CBBE (if converting a vanilla FO4 outfit, or the appropriate one if converting from Skyrim).
Next, you'll name your project - which is how it appears in the BodySlide drop-down, and load from a NIF file:
If you don't know how to get NIF files, head over to Nexus and grab B.A.E. I'm not going to explain how to use it, but it's pretty easy. You open the archive you want to extract something from, then you select the stuff you want to extract, and choose somewhere to extract it to.
I'm using the Submarine Crew outfit from the vanilla game for the purposes of this tutorial. Once you're to this point you'll see a lot of skin clipping through the outfit and what have you but that's unimportant right now. What you want to do is click on FOutfit_0 in the top right and then click Slider>Conform to Sliders (up at the top menu bar).
Now we just drag the Vanilla to CBBE slider all the way over to 100% and then Slider>Set Base Shape. The clipping is way worse now, but that's okay. Still unimportant.
Now up at the top left we're going to do File>Load Reference and then CBBE Body. Now we need to conform again, so click FOutfit_0 and go to Slider>Confirm to Sliders.
If you move one of the sliders now you'll see that it changes the shape of the mesh but before we get to that we need to fix the skin that is clipping through the armor (yes now we can worry about it ). So, select the "increase mesh volume in an area" tool up at the top mid (5th icon from the left) and go over some of the spots that look like skin clips through and left click on them until they look good.
Right click + mouse movement will rotate the camera and middle click will pan. Your scroll wheel zooms in & out.
I fixed mine all how it needs to be in ~30 seconds. Now, we can get a little more advanced if you want to better match the CBBE shape. To get started doing that all you need to do is click the little eye icon next to FOutfit_0 and it'll switch to hidden. Click it again and it'll switch to wireframe view. You can see how far away the clothes are from the body. If some parts are too far away from the body like around the pubic mound area, the back, or the breasts (and so on), you can use the tools to correct this before we move on. I like a bit more form fitting outfits so I decreased the volume of my back & pubic mound area a little bit.
At this point you now have the arduous task of going through each of the sliders and fixing the clipping in each of them. So, click the little pencil next to the Breasts slider. It'll pop up with a warning saying that you haven't saved and so forth... click yes (otherwise everything you just did will be lost). Now fix the clipping present with 100% breasts slider. Click the pencil again when you're finished.
Move on to the next slider, which should be BreastsNewSSH. There are other sliders, but there are only really just a handful that you need to edit. Once you finish continue on along the list. The main focus areas are likely going to be the breast, butt, and thigh sliders. The rest tend to not need all that much (if any) input on your part.
Once you finish the major sliders that needed fixing you can check some more extreme morphs and fix them. Rather than having all sliders at 0% before fixing anything try for example setting your breasts slider to 100% and then editing your BreastsNewSSH. You'll see there's a lot more clipping to fix with this combination of sliders. Next, you can set BreastsNewSSH to 100% and check DoubleMelon. Then, PushUp after that.
At this point you can zero your sliders back, and do the same for the butt sliders to check for extreme combinations there. Of course, you can be as thorough or as lazy as you want. It's your conversion. Some you might want to check are Butt , Apple Cheeks, ButtShape2, BackArch. Mine didn't require any corrections with those, so I'm pretty much done. So, I zero out my sliders again. And, note this segment from the ReadMe:
To quickly set all sliders to 0, use "Slider -> Load Slider Preset" and just click OK with "Zero All" selected.
What we want to do now is File > Save Project As. For me, my project name was "0x Submarine Crew" so my Output Data Path is totally wrong, as "meshes\armor\0x Submarine Crew" but it needs to be "Meshes\Clothes\SubmarineCrew" instead. I also don't want to copy the reference shape because there's no visible skin, so the CBBE body mesh isn't needed.
All that's left is checking it in BodySlide and building it with the preset of your choice:
Then checking it in-game.
Now you should share your conversion with everyone else (since that's kind of the point of this thread!). So, create a folder that you want to zip up or 7z or rar or whatever, and create two folders in there: ShapeData and SliderSets. Then, just go to your BodySlide folder and go into those two real folders and copy your outfit's shape data folder (for me that would be a folder called "0x Submarine Crew") to your ShapeData folder you're sharing, and your SliderSets *.osp file into your SliderSets folder that you're sharing. For me, that's "0x Submarine Crew.osp" and here it is:
SubmarineCrew Outfit.7z 581.36KB 429 downloads