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24 minutes ago, Marcus_FeniX said:

.

 

Marcus_FeniX.ess

 

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8. you may will need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

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15 minutes ago, Marcus_FeniX said:

Good news - races are back, hooray!
Bad news - all creature races are empty, no animations in every creature list.

go to "rebuild & clean" in sexlab's MCM and click on "clean system", let it do it's thing (a full screen message will pop up when it's done) and then go reapply your sexlab settings (and make sure you turn "Allow Creature Animation" back on because it will get turned off)

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8 hours ago, MadMansGun said:

the problem is you need the havok content tools made for max 2010 to export skyrim compatible hkx files.

Crap. And it'd cost me $2K USD per year. Which is enough to completely rebuild or upgrade my desktop several times over. I don't relish trying to use blender again.

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4 hours ago, Mrs Bittters said:

Thanks for all the info.  And the whole purpose of the dragon gang bang inside breezehome is to see what kind of chaos would unfold.  I should spawn 100 cheese wheels first though.

https://www.youtube.com/watch?v=-_QALYYUywM

https://www.youtube.com/watch?v=uigFK7ZbVZk

https://www.youtube.com/watch?v=MrRByBq-DXc

47 minutes ago, Rockat said:

Crap. And it'd cost me $2K USD per year. Which is enough to completely rebuild or upgrade my desktop several times over. I don't relish trying to use blender again.

like i already said on the last page:

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Blender is still a viable option, i just don't know how to use it at all. 

i'm not even sure you actually can buy 2010 anymore, you may need to....https://www.youtube.com/watch?v=I1HICfXbFBM.....but i'm not allowed to talk about that (site rule #7).

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On 18.01.2018 at 10:30 AM, Rockat said:

Crap. And it'd cost me $2K USD per year. Which is enough to completely rebuild or upgrade my desktop several times over. I don't relish trying to use blender again.

Sad reality unfortunately. I had the same thoughs about Zbrush for example. Some time ago I had been doing research on how to use blender to create animations for Skyrim. It's the road through hell basically, so I scrapped my plans entirely. You'd have to use severely outdated Blender 2.49, because that's the only version that works for Skyrim, and requires other programs to make it work. 

 

The newest version of Blender is a powerful tool and you can create outstanding things with it, but owing to the fact it's free, open source software very few gaming companies use it in a product they're going to sell on the market, except for small indie devs probably.

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3 hours ago, Vurumal_#3 said:

Sad reality unfortunately. I had the same thoughs about Zbrush for example. Some time ago I had been doing research on how to use blender to create animations for Skyrim. It's the road through hell basically, so I scrapped my plans entirely. You'd have to use severely outdated Blender 2.49, because that's the only version that works for Skyrim, and requires other programs to make it work. 

 

The newest version of Blender is a powerful tool and you can create outstanding things with it, but owing to the fact it's free, open source software very few gaming companies use it in a product they're going to sell on the market, except for small indie devs probably.

the next best thing to Zbrush for modeling is Sculptris, it's fun to use but it's limited in what you can do with it.

 

from what i've been told you can make the animations in the newer versions and then export it with the old one.

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7 hours ago, Vurumal_#3 said:

Sad reality unfortunately. I had the same thoughs about Zbrush for example. Some time ago I had been doing research on how to use blender to create animations for Skyrim. It's the road through hell basically, so I scrapped my plans entirely. You'd have to use severely outdated Blender 2.49, because that's the only version that works for Skyrim, and requires other programs to make it work. 

 

The newest version of Blender is a powerful tool and you can create outstanding things with it, but owing to the fact it's free, open source software very few gaming companies use it in a product they're going to sell on the market, except for small indie devs probably.

 

3 hours ago, MadMansGun said:

the next best thing to Zbrush for modeling is Sculptris, it's fun to use but it's limited in what you can do with it.

 

from what i've been told you can make the animations in the newer versions and then export it with the old one.

LL really needs an "informative" button. At least I'll be able to get started I suppose, though I'll probably have to clear some games off my storage drive before I do anything.

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Ok so when I try to use UI Extensions, SexLab Tools, SexLabAroused, or Horny Dragons Of Skyrim my game refuses to start, it will not open period. I have the special edition because I didn't waste money buying all the dlc one at a time but you can't tell me just because its a special edition skse and UI extensions don't work, that is completely rediculous! Its the same exact game just with higher quality graphics. I don't understand whats wrong. I followed every instruction to a T.

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23 minutes ago, megatech2795 said:

Ok so when I try to use UI Extensions, SexLab Tools, SexLabAroused, or Horny Dragons Of Skyrim my game refuses to start, it will not open period. I have the special edition because I didn't waste money buying all the dlc one at a time but you can't tell me just because its a special edition skse and UI extensions don't work, that is completely rediculous! Its the same exact game just with higher quality graphics. I don't understand whats wrong. I followed every instruction to a T.

Its not the same game. The Special Edition is 64bit with DirectX 11. Not 32bit with DirectX 9.

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On 20.01.2018 at 8:29 PM, MadMansGun said:

the next best thing to Zbrush for modeling is Sculptris, it's fun to use but it's limited in what you can do with it.

 

from what i've been told you can make the animations in the newer versions and then export it with the old one.

Sculptrs was made by the same company which did Zbrush. Sculptris is suppoused to be a teaser what you can do with Zbrush. However, I'd give them credit that you can export models from Sculptris as obj file, so it's useful. On the other hand importing models from other sources to Scupltris almost every time ends with failour or errors.

 

Huh, I didn't know about it to be honest. I guess unless you used any specialised armature with IK, then you could open the file from the newest version on old one. All in all I don't have energy to deal with CK that loves to crash, 2 versions of Blender and (add the name of required software here) to add new animations to the game on my own. If there had been written down a way to add completely custom model and animations to the game, I'd have given it a shot. However, the modder of Centaur mod is not done with the mod yet, therefore I have to wait for such tutorial.

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2 hours ago, megatech2795 said:

 I have the special edition

epic fail, you need the 32Bit version to use this mod:

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File Information

 

 
1 hour ago, Vurumal_#3 said:

Huh, I didn't know about it to be honest. I guess unless you used any specialised armature with IK, then you could open the file from the newest version on old one. All in all I don't have energy to deal with CK that loves to crash, 2 versions of Blender and (add the name of required software here) to add new animations to the game on my own. If there had been written down a way to add completely custom model and animations to the game, I'd have given it a shot. However, the modder of Centaur mod is not done with the mod yet, therefore I have to wait for such tutorial.

    as far as i understand it you export a fbx file (or something like it?) from the newer version and then import it into v2.49, then from v2.49 export a kf file, then convert the kf into a hkx file.

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    1 hour ago, roguexeno said:

    i cant get the creature's dicks to show up someone please help

     

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    Creature Framework Troubleshooting:

     

    "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
    you need to install the .bsa file from Sexlab Aroused to fix this problem.
    http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

     

    Aroused mesh not getting applied during animations:
    go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

     

    Creature Framework not registering mods or stuck in a registering loop:
    try reinstall JContainers.

     

     

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    5 hours ago, Newbie2015 said:

    Hi. I have little problem. Sometimes when im trying to run pc/creature animation game runs creature/creature animation from HCOS slalpack, so creature doing his animation and pc just standing doing nothing. Can i fix this somehow?

    it's a known problem, SexLab was not made to handle C/C animations so the only fixes are:

    A. use SexLab tool's "H" key menu and select a animation that works.

    B. press "O" to change the animation playing.

    C. turn off the C/C animations in SLAL before starting any animations.

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    • 2 weeks later...

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