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Big thanks to Pornphile who swooped from havens and not only solved my problems but also made animating alot easier.

Heres the 1st stage of new animation. Falmer cought the player and is not sure what she is (falmers are blind), but he is fascinated by her soft lips. She is not realy that into it tho and is scared shitless :D

http://gfycat.com/RealisticJauntyArcherfish

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I really like the idea and beginning of the new animation!
It is pretty neat to see subtle things like this, that relate to the creature that is using the animation.

EDIT:
Damn, I even missed the "new" (to me :D) boar and saber cat ones, holy hell, I'm going to have learn that animation loader mod it seems! xD

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I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates!

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Great job once more Anubi-kun  :D

I think you might be our last hope for animations around here, these days :(

your quality of work is astounding honestly \o/

 

What next I wonder ? maybe some horse ones ? :DD

Pretty pleeease ?

Thank you very much S0r0-chan ;D  Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing.

 

I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates!

And how do you install those exactly hmmm? :)

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I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates!

And how do you install those exactly hmmm? :)

 

 

I installed your latest files with NMM. So I'm able to get most of your animations to work but not your most recent ones. Any ideas?

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Yes i have a few ideas.

1. Delete this file from NMM, this is not a mod, you only pasteted some bare animation files into your skyrim directory making a mess.

2. The only animations you have working are from MNC and NSAP not from this files.

3. Read the 1st post descriptions next time.

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Thank you very much S0r0-chan ;D  Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing.

 

This.

I've been waiting for something like this for some of the creatures to use objects.

But in saying that, i don't actually use the objects provided from Leito's or other anims, i delete those, because of the issues they have and just lineup the anims with ingame objects like using Aether Suite beds or Sofa's, (Leito's anims also go well with giant chests and overturned barrels  ;)).

 

But yes i hope to see Horses make use of ingame objects but Giants also.

You could use the wooden pellets/pyres that are in Giant camps for better doggystyle and missionary anims.

 

These might give me more of an incentive to continue 'HDTing' more creatures (like your Boar and Sabre Cat anims (have not released them yet)) or finish off others i tried and either ran into problems or the anims they use didn't really make 'HDTing' them worth it. 

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Great job once more Anubi-kun  :D

I think you might be our last hope for animations around here, these days :(

your quality of work is astounding honestly \o/

 

What next I wonder ? maybe some horse ones ? :DD

Pretty pleeease ?

Thank you very much S0r0-chan ;D  Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing.

 

you're going realistic mode for horse too Q_Q  this is extremely fantastic and I simply can't wait :D  especially if the horse is really "active" this time ( missionary /standing/ doggystyle animation ,  whatever i don't mind :DD )  if it's from you , I know it's gonna be full of win :)))

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Whenever I try to overwrite existing animations for these Falmer/Draugr ones either both actors face the wrong direction or only the Player Character does.

 

I have tried with all SL base animations, does anyone know a simple solution to this issue? If not I'll probably try learn to use this http://www.loverslab.com/topic/54916-sexlab-animation-loader/

 

Yes, but it involves abit of scripting.

Find sslcreatureanimationdefaults.psc in data/scripts/source

Find the animation you want to replace, lets say falmer holding.

 

 

function FalmerHolding(int id)

    sslBaseAnimation Base = Create(id)

 

    Base.Name = "(Falmer) Holding"

 

    Base.SoundFX = Squishing

    Base.SetRaceIDs(Falmers)

 

    int a1 = Base.AddPosition(Female, addCum=VaginalAnal)

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S1")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S2")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S3")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S4")

 

    int a2 = Base.AddPosition(Creature)

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S1", 35.0, rotate=180.0)

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S2", 35.0, rotate=180.0)

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S3", 35.0, rotate=180.0)

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S4", 35.0, rotate=180.0)

 

    Base.AddTag("Gone")

    Base.AddTag("Creature")

    Base.AddTag("Bestiality")

    Base.AddTag("Dirty")

    Base.AddTag("Doggystyle")

    Base.AddTag("Missionary")

    Base.AddTag("Holding")

    Base.AddTag("Gangbang")

    Base.AddTag("Vaginal")

 

    Base.Save(id)

endFunction

 

 

 

Edit it to fit new animations by removing rotate lines like this:

 

 

 

function FalmerHolding(int id)

    sslBaseAnimation Base = Create(id)

 

    Base.Name = "(Falmer) Holding"

 

    Base.SoundFX = Squishing

    Base.SetRaceIDs(Falmers)

 

    int a1 = Base.AddPosition(Female, addCum=VaginalAnal)

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S1")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S2")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S3")

    Base.AddPositionStage(a1, "Falmer_Holding_A1_S4")

 

    int a2 = Base.AddPosition(Creature)

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S1")

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S2")

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S3")

    Base.AddPositionStage(a2, "Falmer_Holding_A2_S4")

 

    Base.AddTag("Gone")

    Base.AddTag("Creature")

    Base.AddTag("Bestiality")

    Base.AddTag("Dirty")

    Base.AddTag("Doggystyle")

    Base.AddTag("Missionary")

    Base.AddTag("Holding")

    Base.AddTag("Gangbang")

    Base.AddTag("Vaginal")

 

    Base.Save(id)

endFunction

 

 

 

Compile script and reset animation registry - no more rotated falmer.

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