DocClox Posted October 3, 2015 Share Posted October 3, 2015 View File Summary:The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.Talk to a carriage driver, one of the stewards or an innkeeper to get started.Detail:It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them?Requirements: ZaZ 6.07 SexLab v160hotfix2 DDa 2.9.2 DDi 2.9.2 DDx 1.2.1 SlaveTats 1.1.1 Racemenu 3.4.3 XP32 Maximum Skeleton Extended 3.21 A Word About Skeletons:You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart.Note that this is not the same as XP32's similarly named skeleton mod. You need Groovtama's mod, and you need to make sure nothing else overwrites the skeleton.Options:S.L.U.T.S. does add some sex content, but for the most part it relies on other mods. Recommended are Deviously Helpless and Defeat. SD+ and Death Alternative may also be useful.Additionally,S.L.U.T.S. is designed to work with Simple Slavery and integration with Bathing In Skyrim is underway. Also planned is compatibility with Frostfall and Realistic Needs and Diseases.Better Fast Travel works with SLUTS although currently only the vanilla drivers have jobs for you.Incompatibilities:Complete Fast Travel Overhaul. This one removes all the stock carriage drivers and replaces them with clones. I plan on being able to work around that eventually, but it may take a little time.dd_restrained: incompatible with recent versions DDi/DDx and causes problems if installed.Optional Tat Pack:The tat pack download is purely for the folks who want the tats but not the mod itself. (Usually for the dirty handprints, I find). If you have the mod, the tats are already included.Future Development:Various evolutions in the terms of service are planned, as well as a number of variant missions and side quests. Nothing major and all very modular. The missions are all started by ScriptEvents, so it shouldn't be too hard to write third party add-ons if anyone's interested.A bridge for Simple Slavery is also in the works.Warning:This mod is reasonably stable and shouldn't break your game. Nevertheless, we are messing around with the limits of what the CK can do here so:  KEEP A SAVE Thank you Credits:ZaZ for the cartdarkconsole for working out how to tether itGroovtama for the skeletonPikachu345, Content Consumer and ChocoTheRed for testing Submitter DocClox Submitted 10/03/2015 Category Quests Requires ZAP, DDa/DDi/DDx, SlaveTats, XP32MSE and dependencies thereof Special Edition Compatible  1 Link to comment
mdragonminh Posted October 3, 2015 Share Posted October 3, 2015 how much progress have you made? what should i expect from this version? Â Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 Should be playable if a buggy still. I'm hoping for beta quality rather than alpha. Â But you can take missions, get paid possibly get forced into making more runs. The basics are all there. It needs a little polish in places, and there's a load of add on scenes and special missions that I'd like to do, but basically it's playable. Â Also, it probably won't kill your game or leave your toon in an unplayable state, but keep a save just to be sure. Â Link to comment
Saphixs Posted October 3, 2015 Share Posted October 3, 2015 Love the idea, definitely will try it out later. Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 May be more alpha than I'd hoped. I've had reports of stuff not being returned on schedule. Â Keep a save, all! Link to comment
bunnyguy Posted October 3, 2015 Share Posted October 3, 2015 So far seems fun! I can't get the cart going though. Not sure why. Gonna try to deliver the goods anyway, see if it works. Link to comment
handsandarrows Posted October 3, 2015 Share Posted October 3, 2015 I love the idea! Here what i experience: I start in Whinterhold, everything work fine there, and was told to go to Whiterun with goods. There i talk to the Carriage driver who is the receptient? He took my Gag, but after that he had no more dialogue related to quest, and i did not know how to proceed.  I maybe should say i COC'd to Whiterun to test, maybe that was broke something?  Oh two more thing i forgot: on the carriage in Whiterun, there seemed to be an option "wiggle shackle" or something? But it did not do anything when i tried. Also there was a naked woman nearby with name "Test" something. Link to comment
SullenMan Posted October 3, 2015 Share Posted October 3, 2015 no gag meshes... change it to any log model of ZAZ no cart... movetoqt... talk to cart man... no dialog after gag relies. set stage cant help... typical for alpha. Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 OK, could be worse. Â I'll try and get some fixes out asap. Â Â @SM: no gag meshes? I'm using standard DDa/i/x gear. The items are tweaked but I've not changed the models. Most odd. Link to comment
jfraser Posted October 3, 2015 Share Posted October 3, 2015 The scary.png leads to a 404. Also, PM. Link to comment
Rouge Posted October 3, 2015 Share Posted October 3, 2015 I can talk to Steward or inkeeper to get help wanted book, can read said book. Can't get past there..... Testy McTester is near whiterun carrage. Carrage driver has no new dialog. Can't start with carrage driver either. Link to comment
Cock Sucker Posted October 3, 2015 Share Posted October 3, 2015 i managed to get to the point where the cart spawns and im told to go but the cart doesnt attach to me :/ 1 Link to comment
JesusKreist Posted October 3, 2015 Share Posted October 3, 2015 First try and I don't know if the mod started at all. I only had time to talk to a carriage driver thus far (f u RL -.-) but I did not have any dialogue options. Â On second thought the mod must have been started, outside Whiterun under the street sign this Testy McTest or something naked ponygirl stands around. I suspect some mod conflict and since carriage drivers are involved it's highly likely CFTOÂ is held to be responsible ... Link to comment
embattledraven Posted October 3, 2015 Share Posted October 3, 2015 First try and I don't know if the mod started at all. I only had time to talk to a carriage driver thus far (f u RL -.-) but I did not have any dialogue options.  On second thought the mod must have been started, outside Whiterun under the street sign this Testy McTest or something naked ponygirl stands around. I suspect some mod conflict and since carriage drivers are involved it's highly likely CFTO is held to be responsible ...  I Had the same issue had to un install Immersive Citizens - AI Overhaul and start a new game to get it running. Luckily i started a fresh save yesterday Link to comment
vix01 Posted October 3, 2015 Share Posted October 3, 2015 I could pick up deliveries in Riften and Windhelm OK, but in Whiterun I didn't get a dialogue option to do so and in Markarth the option was there but the cart didn't get spawned (checked down the hill too just in case). Â In Markarth, after asking to be freed (middle option - enjoyed it but want out), I get a quest marker pointing to the driver after he tells me to walk back to the dispatcher but no dialogue/idea of where to go - going back to Windhelm and then Riften to talk to the cart drivers there didn't show any relevant dialogue. Â But other than that, I enjoyed it. Â Might I suggest a ponytail plug to keep things interesting for the pony? Link to comment
verel Posted October 3, 2015 Share Posted October 3, 2015 Hi, i have found three issues: 1. The cart is not attached after loading a savegame. 2. It was impossible to get the cart re-attached on a slope. 3. You can drag npcs and critters around with your cart.  I think the current cart is bit oversized, there are two smaller carts in Skyrim, which would fit much better, i don't know if they can be converted for that job easily. Like that in the attachment.  Link to comment
Storms of Superior Posted October 3, 2015 Share Posted October 3, 2015 I have the flyer from Klepper in Markarth, but no new dialogue options at any of the carriages. Looks like I'll try again tomorrow. Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 Couple of things: Testy McTester is a debug feature to save me having to run to solitude and back each time I want to test a change. She'll be off by default in the next release. You can turn her off (and her tame bandit friends down the road a ways) by disabling the skull perched on the rock behind her. Â CFTO: Yea, major MAJOR incompatibility. The mod author did weird things like delete all the carriage drivers and replace them with clones of his own divising, which makes it pretty much impossible to work with it. i should put that on the front page asap. I might have a look at extending the mod to work with CFTO, but for now it's not compatible. Â If the cart doesn't attach, you can hook up by activating it. It's a little hit and miss at the moment. Â The scary image should look like this: Â Â It was posted to my blog under the heading "dirty sluts" a while back along with a few more in similar vein. it's worth mentioning that the dirty effects aren't yet working as well as I would like. Â Ponytail plugs: don't assume that what she starts with is all the gear she's going to be given. You can't turn up the volume if you start at 11 Link to comment
WaxenFigure Posted October 3, 2015 Share Posted October 3, 2015 Couple of things: Testy McTester is a debug feature to save me having to run to solitude and back each time I want to test a change. She'll be off by default in the next release. You can turn her off (and her tame bandit friends down the road a ways) by disabling the skull perched on the rock behind her. Â CFTO: Yea, major MAJOR incompatibility. The mod author did weird things like delete all the carriage drivers and replace them with clones of his own divising, which makes it pretty much impossible to work with it. i should put that on the front page asap. I might have a look at extending the mod to work with CFTO, but for now it's not compatible. Â If the cart doesn't attach, you can hook up by activating it. It's a little hit and miss at the moment. Â The scary image should look like this: Â Â It was posted to my blog under the heading "dirty sluts" a while back along with a few more in similar vein. it's worth mentioning that the dirty effects aren't yet working as well as I would like. Â Ponytail plugs: don't assume that what she starts with is all the gear she's going to be given. You can't turn up the volume if you start at 11 Actually I was thinking that the card needs a proper hook to the pony at the natural and obvious pivot point, one pull arm instead of two and holding a dildo at the end would be perfect but maybe the "enhanced cart" could also be a part of an extended mod. Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 1. The cart is not attached after loading a savegame. Â On the to-do list, thanks for the reminder. Â 2. It was impossible to get the cart re-attached on a slope. Â You mean you activated it and it wouldn't bind if you were on a slope? Interesting. There's a lot I don't understand about the tethering process. Â I wonder if that's related to the problem where you re-attach and get bound to a silly position in the traces. I had one just recently where the poor girl was practically carrying the rig on her shoulders. Â 3. You can drag npcs and critters around with your cart. Â Yeah. It would be nice to detect that and throw them out the back. I'll see what I can do. Â I think the current cart is bit oversized, there are two smaller carts in Skyrim, which would fit much better, i don't know if they can be converted for that job easily. Like that in the attachment. Well, ZaZ is in charge of the cart-making. I just do tats and dialogue, really. Currently we've got two sizes of cart and I'm using the smaller one. At some stage I'm going to set up the larger one to use a team of three girls pulling it and a driver to crack the whip. Well, cracking the whip may be too much, but I can do the rest. I just need a scenario Link to comment
DocClox Posted October 3, 2015 Author Share Posted October 3, 2015 Actually I was thinking that the card needs a proper hook to the pony at the natural and obvious pivot point, one pull arm instead of two and holding a dildo at the end would be perfect but maybe the "enhanced cart" could also be a part of an extended mod.Well, I'm not ruling anything out. Although I'd be more inclined to use three arms since the yoke seems to work so well with the existing shafts. I wouldn't know how to go about doing it though. Link to comment
Ammo12ga Posted October 3, 2015 Share Posted October 3, 2015 You have done it again. This is bound to be a stable (main kept run) mod for so many of us. I can't wait to play my game today. Thanks once again to you Doc. To Zaz as well fro the cart, and other great modders and tester on Lovers Lab. Link to comment
sashalag Posted October 3, 2015 Share Posted October 3, 2015 Would you link this to QAYL ? I mean, when the PC goes to the driver in Whiterun, instead of put her in the back part of the carriage, make her a ponygirl... Â Link to comment
badbat111 Posted October 3, 2015 Share Posted October 3, 2015 OK, could be worse.  I'll try and get some fixes out asap.   @SM: no gag meshes? I'm using standard DDa/i/x gear. The items are tweaked but I've not changed the models. Most odd.  the wolf harness on riding styles mod doesnt register the models inside the bsa chances are the bsa files arent working right  my suggestion is unpack the bsa using bsa unpacker then paste the files it makes into data folder that should fix the missing nifs Link to comment
pinkpunkt Posted October 3, 2015 Share Posted October 3, 2015 hey, so i delivered the goods, he took everything off me, and i want my gear back, where do i get it (sry my english isnt that good). the man who send me there has no dialogue. and the quest says still i have to deliver the goods. Link to comment
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