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More Creature Animations (26 Nov 2015 - Wisp/Dwarven Spider))


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This is not a standalone mod, just animation files that will need to be added to a mod for them to work... because I have no idea how to do it :D
Animations have been added to MNC http://www.loverslab.com/topic/32953-more-nasty-critters/
Thank you Dentarr, Ep1cL3w7z, lordescobar666, Bad Dog, Vioxsis, and everyone contributing to MNC.

 

Description:
MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all.

 

Update (15 Oct 2015) - AnimTester
With the help of vpoertyaev, I'm releasing "AnimTester" which will help me and anyone else that wants to test or make their own animations do so. This won't be very useful to a lot of you so do not use it on important saves. This is not an MNC repleacer, just something for people to use to test their work... mostly me :D

 

Description:
AnimTester designed only for test and preview purposes. All animations unaligned (except rotation if needed).
Only for SL 1.60+. AnimTester will not interfere with any other mod(s). It not includes critters' "sex parts", only animations. There are no requirements except SexLab 1.60+ itself with Creatures Pack installed and enabled.
With every new animation in More Creature Animations project, list of included animations will be updated with next rule:
1. New animation(s) will be added.
2. Used in 'official' MNC, BDIC (SL 1.60+ compatible) animation(s) will be excluded.

 

Update (25 Sep 2015) - I have also included Vioxsis' work so it's not hidden in the thread.

 

Nothing below is final, just a guide on what direction I want to take each creatures scene. If you have something to add or suggest please do. AnimTester includes these creature I will update it as I complete each animation, for now they each have 1.

 

 


Dwarven Sphere

 

 

Not much to say about this one. I'm going to make it wheel back and forth during all the animations

 

http://imgur.com/a/eK3K0

 

 

 

 

Female Vampire Lord

 

 

 

 

This one is for Serana fans. Polar opposite to the hagravens I wanted this to be very intimate. Whether you or lover is a female vampire lord

 

http://imgur.com/a/3NT14

 

 

 

 

 

 

 

 

 

New (No previews for Wisp or Dwarven Spiders)

 

Dragon Priest (02 Nov 2015)

 

 

 

 

 

Non-Sex Sabre Cat (17 Oct 2015)


Second installment to the non-sex animation series. The animations are smoother in game than their previews below. Trust me.

 

lay
http://gfycat.com/SmugUnhealthyKitfox
pet
http://gfycat.com/JadedRespectfulHalibut
hug
http://gfycat.com/TestyFaithfulCow

 

 

Sabre Cat (12 Oct 2015)


By far the most requested creature. Are you all happy now? :D
Back to the bad previews cause I haven't tested them in game yet...
s1- http://makeagif.com/7a_gej
s2- http://makeagif.com/xAhBwv
s3- http://makeagif.com/kJSzY6
s4- http://makeagif.com/chpCyr

 

 

Hagraven (10 Oct 2015)

 

 

Chicken (07 Oct 2015)


I don't remember who said it, or which topic it was in, but someone asked for a chicken poking animation... This is for you.
s1- http://makeagif.com/b5nMoP
s2- http://makeagif.com/iLphUk
s3- http://makeagif.com/vtIT23
s4- http://makeagif.com/MaC11k

 

 

Centurion (05 Oct 2015)


Shout out to Bad Dog for his amazing work on the Centurion mesh to get this working. Everyone go thank him for this one.
Upgraded to gfycat just so you can see what's happening.
s1- http://gfycat.com/InformalChiefGoldenretriever
s2- http://gfycat.com/TerriblePepperyAbyssiniancat
s3- http://gfycat.com/FlimsyUglyCooter
s4- http://gfycat.com/SociableDampBlackpanther
Close up- http://gfycat.com/FreeFaithfulColt

 

 

Mammoth (04 Oct 2015)


THANK YOU PORNPHILE!!!! For 2 reasons,
Helping me fix the scale/skew issue that seems to have a mind of its own,
and teaching me now to use a basic IK rig... these animations would have taken ages to make if it weren't for that.
No junk added yet.
s1- http://makeagif.com/e6TAdh
s2- http://makeagif.com/rqGzXn
s3- http://makeagif.com/74L8fl
s4- http://makeagif.com/uKZD36


Non-Sex Canine (04 Oct 2015)


Don't get the wrong idea, I'm not making more dog/wolf sex scenes yet. These are a kind of experiment to see if it is worth it to make these kind of animations for different creatures. I do plan to make more regardless.
Featured in Shinji72s video here


And already in this mod http://www.loverslab.com/topic/52389-animals-and-followers/
s1- http://makeagif.com/FvccB-
s2- http://makeagif.com/yHqJlp
s3- http://makeagif.com/p5IW0l
s4- http://makeagif.com/VQm06m

 

 

Rabbit (03 Oct 2015)


Cow (25 Sep 2015) (Finally working)


Delayed because of major error I couldn't fix. vpoertyaev saved me from releasing totally broken work.
s1- http://makeagif.com/PHfYMn
s2- http://makeagif.com/WS8GAs
s3- http://makeagif.com/bskKm4
s4- http://makeagif.com/CfB78P

 

 

Horker (18 Sep 2015)


This would have taken forever if it wasn't for Vioxsis' magic. So once again, thank you.
I fixed the buggy hand in s4, didn't bother recapturing the animation and uploading it for the second time.
There is a bug with the horkers back, in game it bends. No fix atm.
s1- http://makeagif.com/z4WMsj
s2- http://makeagif.com/9QFcIh
s3- http://makeagif.com/xLbZGK
s4- http://makeagif.com/3jhugI

 

 

Goat (15 Sep 2015)

 

 

Wispmother (10 Sep 2015)

 

 

Deer/Elk (04 Sep 2015)


Another shout out to Bad Dog for BDIC. Animations should also work for Vale Deer from dawnguard and any other creature from SIC that uses the deer skeleton.
s1- http://makeagif.com/fnAuMS
s2- http://makeagif.com/NBte3R
s3- http://makeagif.com/Do9JvC
s4- http://makeagif.com/EL9N3f

 

 

Boar (01 Sep 2015)


Once again, thanks to Bad Dog for this work on BDIC. I tried to get s4 to loop by making the boar lay down again and push himself forward but it looked stupid, so I just ended it off on a non-looping animation.
These should work for boars with/without rieklings on their back. For only boars, the riekling just doesn't show up. Also works for Durzogs.
s1- http://makeagif.com/EDYVEX
s2- http://makeagif.com/aIuCzO
s3- http://makeagif.com/J34MeG
s4- http://makeagif.com/eDb2rB


Ash Hopper

 

 

Chaurus Hunter


Since I don't believe anyone has made a penis for them, I had to improvise.
s1- http://makeagif.com/WZFWNe
s2- http://makeagif.com/Mgy16U
s3- http://makeagif.com/5x5YZ2
s4- http://makeagif.com/ydmnDP

 

 

Netch


 

 

Issues
Because of how Ash Hopper and Chaurus Hunter are scaled down, "even actors heights" in SexLab will scale these creatures up to ridiculous size in game during sex animations. It seems that the only way around it is to leave the option unchecked. So I can do either one of two things.

 

1. Make animations that line up to a scaled down creature which requires "even actors heights" to be unchecked

 

2. Make 2 animations for every scene and let you choose. For example in both of these pictures, the female is the same size, but in the second photo the Chaurus Hunter is much smaller.
http://i.imgur.com/LiuDZZ8.jpg
http://i.imgur.com/Utjd8VV.jpg

 

Of course it's better to go with option 2 so everyone wins, but you'll see once you have a chance to test it in game how silly it looks when they scale up. If anyone knows a fix or a work around, PLEASE LET ME KNOW this has been killing me ever since I've started.

 

Q&A

 

Are you taking requests?
As of right now, no... maybe... no promises. I've decided to make a new thread so that you can send requests. But since I have barely tested the ones I have uploaded, once they finally make it into SexLab I'm probably going to be spending a while fixing or finishing scenes I have already started. When that time does come, pictures/gifs/videos(with timestamp) of what you want is best.
I should also clarify something about requests. Please don't hesitate to make one, I'm just saying that at this time I guarantee/promise nothing. However, if requests for certain creatures keep popping up I'll know there is interest, so I will bump them up my priority list. At this time I'm just testing what I'm capable of doing, and what can be done.

 

Will you make Male/Creatures scenes?
No... maybe... no promises :P I don't use male characters and I don't plan on doing so anytime soon, so I've only made animations that I will be using in game. I've seen a lot of interest around the site so, if SexLab does support it (or does it already I donno), in he future I try to make some. Again, no promises.

 

Why do your animations suck?
http://i.imgur.com/70mEPaE.jpgI've only been animating for under 3 weeks as of making this post without any knowledge of 3ds max or 3d animation in general. This will improve. Plus, at least one scene is better than none at all.

 

What are you working on now?
A little bit of this, a little bit of that.

 

Thank yous
Ashal - LoversLab and SexLab
pornphile - Skeleton rig and animation tutorial
Aeon and xp32 - animation tutorial
pornphile, Arrok, Leito, Arocide, and everyone else in this topic http://www.loverslab.com/topic/39996-3ds-max-skyrim-video-animation-tutorial/Without it, I would have never started
dentarr - helping me test and answering questions. MNC (+everyone who contributed)
Dayelyte - Without his help I would have quit a long time ago
Bad Dog - BDIC
fore - FNIS
Vioxsis - Giving "parts" to creatures
vpoteryaev - Animtest
Lastly, all animators for giving me inspiration/motivation to continue


  • Submitter
  • Submitted
    08/30/2015
  • Category
  • Requires
    SexLab, FNIS, DLC, MNC
  • Special Edition Compatible

 

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Woah, I'm not sure how well these look in-game, but at the very least it's a good start, and is probably much more! Here's hoping these can slide into something like NSAP in the near future.

 

If you have the time and inclination, I'd suggest looking into animating the dwemer constructs next, specifically the spiders.

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You're doing God's work, son.

 

That said, I wasn't sure about just how bad the tentacle issue with netches would be but these really illustrate just how weirdly rigid they are. Still, you did a great job working around it with some of those poses. I'm curious to see how these work out in-game. Godspeed.

 

Question: When you get to boars, do you intend to try to also do an animation of a boar with a Reiklig mounted on its back? I just think it'd be hilarious.

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Woah, I'm not sure how well these look in-game, but at the very least it's a good start, and is probably much more! Here's hoping these can slide into something like NSAP in the near future.

 

If you have the time and inclination, I'd suggest looking into animating the dwemer constructs next, specifically the spiders.

 

Spider are always an issue because of their skeleton and how there are giant spiders as well, I'll have to check again to see if there is a "friendlier" skeleton in the dragonborn/dawnguard dlcs.

 

As for in game, my computer isn't very good so recording Skyrim isn't a very viable option.. Unless I turn settings wayyyyy down.

 

To be fair, it seems the textures don't warp in game as much as they do in 3ds max. Which was unexpected

 

They actually look pretty nice from the preview alone, despite being a gif,, also those Netch animation. Tentacles aren't usually my thing, but meowww.

 

Seekers didn't cut it in the tentacle department which is why I started with netches. Which is funny because I never even knew they existed because in the 2000+ hours I've played skyrim I hardly have any time in Solstheim... I've only played the dragonborn story and didn't do side quest or explore at all. So imagime my surprise when I find them in the dragonborn.bsa lol

 

 

 

You're doing God's work, son.

 

That said, I wasn't sure about just how bad the tentacle issue with netches would be but these really illustrate just how weirdly rigid they are. Still, you did a great job working around it with some of those poses. I'm curious to see how these work out in-game. Godspeed.

 

Question: When you get to boars, do you intend to try to also do an animation of a boar with a Reiklig mounted on its back? I just think it'd be hilarious.

 

"doing God's work"... i've thought about that about so many other mods here...

 

Netches, from what I can tell, don't warp as much as I thought they would in game. Although I somewhat went overboard on a few of their animations twisting one of their tentacles to "hold" the PC.

If you want to test, do what I did and replace the netchsA2_S1.hkx files with their in game idles.

 

As far as I can tell, the only boar skeleton is with the riekling on it. The textures just don't show up. I do have a couple ideas for boars with/without the riekling on top. *clap* *cheer* *high five another riekling on a boar*

Great animations and much needed, thank you

 

I think The Ash Hopper animations inspired from parasite in city, the fly thingy i would guess :D

 

Thank you,

 

And you are correct... I'm glad someone noticed, which means it isn't all that bad :P

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This looks wonderful! YAY! Thank you for your hard work. The ash hopper looks particularly wonderful, and all of this looks extremely well done. I always, ALWAYS welcome more creature animations, and I never expected an Ash Hopper.

 

I really hope this makes it into More Nasty Critters!

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This looks wonderful! YAY! Thank you for your hard work. The ash hopper looks particularly wonderful, and all of this looks extremely well done. I always, ALWAYS welcome more creature animations, and I never expected an Ash Hopper.

 

I really hope this makes it into More Nasty Critters!

 

Well thank you too... The 3 I've added so far were simple because I had a workaround for their "junks". For everything else I will need to get help adding the their parts so I can align properly.

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>>>

Description:
MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all.

>>>

 

Chickens, I don't even know why and how but I am just thinking chickens after SLAM (http://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/) kept telling me Skryim is full of horny chickens...

 

These gifs look really good.  Only 3 weeks of learning 3D animation... :blink:

Link to comment

>>>

Description:

MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all.

>>>

 

Chickens, I don't even know why and how but I am just thinking chickens after SLAM (http://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/) kept telling me Skryim is full of horny chickens...

 

These gifs look really good.  Only 3 weeks of learning 3D animation... :blink:

 

I thought about doing a chicken scene. Someone had an idea (I can't remember which thread) of using the beak to poke which would be what I base the animations on. Kind of a mix between the chicken bobbing its head and the female masturbating. If it is a vanilla creature I must make an animation! (sometime hopefully soon)

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Spider are always an issue because of their skeleton and how there are giant spiders as well, I'll have to check again to see if there is a "friendlier" skeleton in the dragonborn/dawnguard dlcs.

 

The Estrus Charus Spider addon has a function that causes all spiders to use the correct animation. It works well in my experience except for specific "named" spiders. Perhaps it would be worth checking out the method and seeing if it something that could be applied to your work.

 

So far as I can see your work so far is well worth continuing, the quality of the previews makes me wish I was able to make mods and help this along rather than just use them and offer my encouragement.

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Nice animations! They're not that bad, really.

 

You may want to keep in mind btw that none of these animations will work in game via sexlab until their races are added to the sslCreatureAnimationSlots files.

 

I noticed as well... is there a way around that? I tried to add them as new animations by dropping them into the animation folder... but without an 'anchor' they don't for now/me. Any tips or workarounds?

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Nice animations! They're not that bad, really.

 

You may want to keep in mind btw that none of these animations will work in game via sexlab until their races are added to the sslCreatureAnimationSlots files.

 

I noticed as well... is there a way around that? I tried to add them as new animations by dropping them into the animation folder... but without an 'anchor' they don't for now/me. Any tips or workarounds?

 

The only way to get the new creatures into the files is to recreate the files in the creation kit. You would first need to add them in the source version of the file and then compile that file in the ck to make the .pex file. I'd do it myself, but I don't know how to properly add the creatures in the source file. It's like writing code. It has to be written a certain way.

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