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The Advanced Medical Scanner
Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu.
Recommended: Sexout, Sexout Common Resources,Sexout Pregnancy, Spunk, and Body Morph.
you don't need these but it will give all zeros for the data.

 

What does This mod do?
It adds a MCM menu to your game with the following Data.
-- Basic Scan -- health (curr/max), damage Threshold, resistances, Body Conditions, Karma, Lust, Arousal.
-- Role Scan 1 and 2 -- Spunks count, xp, and Enjoy of various types of sex. (Giving Birth is masturbation role)
-- Species Scan 1,2 and 3 -- Spunks Count, Xp, and Enjoy of Species. If the Enjoy stays at zero it is because there are no animations for that species.
-- Pregnancy Scan -- Total semen, sperm, in womb sperm, ova, Father?, Mother?, Preg Percent, Stage, Time left, Miscarry/mutation chance, Total #orgasms, lust multiplier, arousal multiplier.
-- Drug and BodyMorph Scan-- Drug scan stolen from the medical scanner and gives the BodyMorph scales if installed.
-- Special and Skills -- Current and Base Values.
-- Wear And Tear -- Diseases and Wear/Tear amout (0-1000)

 

How does it work?
Walk up to a NPC, get them in your crosshairs and open The mcm menu. Then just go through the menus.

 

What about the Player's?
point your crosshair at NOTHING and open the MCM menu and go through the menus.

 

Will this work on anyone?
Yes and creatures and custom followers and tables and beds and oops.

 

Can you add.....?
Maybe. I have 1 more menu That I can add, and if I can call the NX variables then yes, but If I have to make it dependent on another mod then no.

 

Why?
Why not, no one else did it. I made it mostly for me, but I am willing to alter it if there is a good enough reason.

 

New Version AMS.esp
Requires Fallout NV, NVSE, and NVSE extender, Sexout Pregnancy
This one adds a Book to your Inventory -AMS-

 

If you were looking at a character before you open the PIPboy, then You can Store them (8 NPC's MAX) for Later retrieval of Information.
or just view their Information
Pregnancy DATA from SCR Medscn
Drug Data from SCR medscan
Wear and Tear
Diseases
Mood (Lust, Lust multiplier, Arousal, Arousal Multiplier and a few other things)

 

I left The original MCM medscanner up for those that want the Species and Role Data as I have yet incorporate that data into the limited space provided by the Message Window.


  • Submitter
  • Submitted
    08/29/2015
  • Category
  • Requires
    Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu

 

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@Cortex

Halstrom is aware of this mod. It was offered to him earlier. He was advised to create a new OP for his mod.

 

Tested this out, and it seems to pick up on all the current mods just fine. 

 

This is a great addition!  Only thing I wish to see in a possible update is Wear and Tear integration.  Include that in this and it would be included as one of my " must have " mods.

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@Cortex

Halstrom is aware of this mod. It was offered to him earlier. He was advised to create a new OP for his mod.

 

Tested this out, and it seems to pick up on all the current mods just fine. 

 

This is a great addition!  Only thing I wish to see in a possible update is Wear and Tear integration.  Include that in this and it would be included as one of my " must have " mods.

 

Great feedback and I agree it would be nice to see this integrated with Wear and Tear as well as any other mods for Sexout :)

 

Cool, I might delete the SCR one and just add a link for this one :)

Another thing you don't have to keep up with.. and it will help make SCR even smaller :). Win, win.

One thing though. I will again have to edit my SCR Resources tutorial again and add this to the base requirements if you do  :(...

LOL

 

@Halstrom cool I would like that.

 

@Nickolos1818 downloading wear and tear now.  Don't know why I never did before.

should have an updated one ready in a few hours.

 

Securenym

You have come a long way with this mod. Keep up the good work.

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This is throughout the menus.

 

ti9BeZY.png

 

Hmm, I'll check it out.  Are you pointing at a person or at nothing.  If nothing Look to the sky and see if it works.

If you look at say a table, then it will say Table's data, but if you look at the floor or walls that image comes up.

I'm looking for a better alternative.  maybe glasses or a gun. and then have it default to the player if no target.

 

Securenym

 

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What I am working on next with this mod is...

1) A toggle for player info OR using the Crosshair reference for the menus.

2) and this is the Biggie (major rewrite)

      a) Check if the mod is loaded, if it is then allow the player to deactivate Menus that they don't want to see.

              Ex: if Spunk is loaded, but you don't want to see the Species Data, just the role data or neither or both.

       B) Better organization of the Info.  Some of the Stuff I just plopped in there.

       c) for Big Lists like Roles, if the count is Zero(Never did it) then don't show it.  Easier to read. Easier to find the info that you want.

       d) If the player wants all the Submenus, make it so that on a right arrow press, it "turns the page" and creates a new group of submenus with the continued Data.

            and then they can go back with a left arrow press.

3) MAYBE allowing the editing of CERTAIN data.  For ones like BodyMorph if you want say: Veronica to have Big Breast, big shoulders, but small hips you will be able to alter the value.  Then on the next load door it will update her with the new data.

4) add in some of the missing Info I thought that I put in originally.  :blush:   

5) Start using String Arrays and If I missed something I can add it in easier.

 

This will take awhile, but I'm learning and the more I do the easier it seems to get.

 

Securenym

 

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I'm sorry for intrusion, but breaking for MCM seems immersion-killing for me. So it would be nice to have some optional inventory-activated item with some compact essential info output (leaving verbose spreadsheets for mcm-access); with option to tweak via MCM: what exactly should be that "compact"\"essential"  info for "inventory module". I would not bring that here - but i'm afraid what Halstrom will really cut his scanner from framework.. too much uncomfortable changes occured already  :-/

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I'm sorry for intrusion, but breaking for MCM seems immersion-killing for me. So it would be nice to have some optional inventory-activated item with some compact essential info output (leaving verbose spreadsheets for mcm-access); with option to tweak via MCM: what exactly should be that "compact"\"essential"  info for "inventory module". I would not bring that here - but i'm afraid what Halstrom will really cut his scanner from framework.. too much uncomfortable changes occured already  :-/

 

I have been looking into changing it over to a terminal for the display of the data, with MCM being used as the configuration.

I also don't like the way i have to open up MCM, scroll down to what I want and then scroll through the data.

I like the test terminal that I made, and I can Hot key it.  I just went with MCM at the time because that was what I was trying to learn.

Hopefully when I finish with the next version I can have a nice neat Computer terminal.

This method also looks to make it easier for using a Scanner Gun to target Individuals and not have to worry about if your crosshairs are looking at a wall or something.  I'm using a modified mesmertron for testing onhit  and getOwnerLastTarget conditions.

 

Securenym

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  • 3 weeks later...

New version up.

Sorry about the long wait I was trying to add too much to it at once and it was a nightmare to debug.

Working on a hud display for this as well, so that I can add Species and Role Data when you equip a pair of glasses.  (downloading Various HUD esp's to study now)

and something else that I am thinking of linking to the preg test kit : a function that should display up to 3 pregnancy types (ex Cazadore preg, Androind female preg, Behemoth Pregnancy) test runs are murky right now :-)

 

Hopefully now that I have a smaller working esp I can make the new changes in steps.

 

Securenym

ps forgot to mention, If you don't have wear ant tear the menu buttons won't do anything.

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I used Begin MenuMode for the script so The Scanner only shows up in the PipBoy.

I think That i could change it so that it opens in GameMode, then I would need to put a delay on the book in the Pipboy to allow closing the Pipboy before activating. 

It would also allow for custom hotkeys.  I've been looking into that, but need to run some more tests.

Thanks for the spell check, I'm actually horrible at that :blush:

 

Securenym

 

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Something I noted, when I checked pregnancy stats on companions, I noticed that "Chet" was listed as both mother and father.

Might be a bug, not sure. Otherwise, I need to get my shotgun and have a "Talk" with Chet messing with my woman.

​Experienced this aswell.

And in one case after my own character being combat raped by a Glowing One Ghoul and checking my own players pregnancy stats listed Chet as the mother and father.

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