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Mod Request: Khajiit Slavers?


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Perhaps an odd little idea, but what about a modding the Khajiit caravans to deal with slaves?  You know, give the people of skyrim a reason not to let them in the cites (other than being raging racists). 

Proposed Mechanics:

 

-  Enslaved player is collared, with effects. Player follows around the caravan during the day (traveling when they move, chopping wood or sleeping when they don’t) and work the tent at night.

 

-  Player is forced to pay a certain number of tokens to earn their freedom.  The number (a countdown checkable in dialogue) required for freedom is based on MCM sliders (calculated by player level, fame from completed quests, etc.) and prostitutes earn one per client or one per day of work. 

 

o   The tent its own cell to be safe for Sex Crime, script load, etc.  It is also relatively inescapable, a Khajiit guard watching.

 

o   Players that meet a certain threshold of tokens (again, MCM configurable) are sent to a Khajiit-run brothel with harsher treatment (its own custom location).  Player earns more tokens by putting on shows, such as doing a dog, horse, or whatever.  Particularly popular players might be forced to work more (“This one only counts one token” (when you hand him three); “oops, this one lost you list; we will have to start from scratch” (rare, but possible)).  Food can also be purchased for tokens, poor Realistic Needs folks.

 

o   Also, the Khajiits use the player for free, perhaps abusing them.  

 

-  Slaves wanting to earn their freedom other than prostituting themselves can make an “adventuring wager” (cats like games, right?).  The player must bring back an agreed upon amount of gold in a certain time limit to buy themselves out; gold would be based on player level and other MCM things, like fame (alternatively, a quest like “capture so and so (defeat and “put in sack”) in a time limit” might be fun).  Fail to meet the amount (or get back in time) and you lose the gold, remain enslaved, and have more clients added to your prostitution freedom requirements.  You can also try to flee, but a bounty hunter will be dispatched some time after the timer expires and anyone who sees you will try to capture you and collect the reward. 

 

-  Outside of as a slave, tokens can be used at the brothel or hoarded (later to be used to free yourself if you ever get enslaved, but you have to pick the chest where your stuff is stored).  Tokens are either awarded for completing Khajiit quests, rarely found as random loot on bandits and other NPCs that would actually have them, or in homes, inns, etc.. 

 

o   Finally, and if you steal a book from Ri'saad, Ahkari or Ma'dran (the caravan leaders), you can craft of tokens, though a poor forgeries might be detected (ingredients are probably just septims, but it is a lot cheaper to make a forgery than buy them). 

 

o   Forgeries might be crafted as “Token - poor” and improved through different levels (based on smiting skill) to “token – good, great, excellent, flawless,” each having a chance of being identified as a forgery.

 

o   Also, attractive players might be enslaved on the pretext of a forgery, even if it is not one.  Just saying, they’re assholes.

 

-  Player can visit Khajiit brothel as a customer (potentially getting drugged and enslaved, if player is attractive enough target and without followers). 

 

o   Or get enslaved with your followers, enabling more animations or even a “group escape” quest.

 

-  Caravan is willing to buy anyone you have in a Sexlab:Defeat sack (paradise halls makes it really hard to get that collar on people—this might be easier).  Earnings are based on who you offer and really tantalizing targets (essential characters, high level bandits, hell—the master of Captured Dreams, the bitch) might earn powerful items or “get out of slavery free cards.”  That said, they may outright enslave you for trying to sell a captured member of their own caravan.  Sell for money or credits.

 

-  Player can lease out their own followers to work for the caravan, earning a percentage of the profits (I’m sworn to carry your burdens). 

 

-  Caravan may purchase the player from a Sanguine’s Debauchery owner and put him/her to work.  (Simple Slavery/DAYMoYL integration, maybe)

 

-  Caravan may enslave you; perhaps drugging the player, such as selling any caravan item that looks like a healing potion or food in the inventory, but knocks the player out when consumed; hell, maybe even a cursed armor that transforms into something else (prostitute garb, collar, etc).  

 

-  Caravan sells you as a slave to a satisfied customer and into a Sanguine’s Debauchery state.

 

-  Caravan sells a slave to you to act as a follower (devious device’d to ensure compliance).  They may betray and sell you, of course, so sleep with an eye open.

 

-  “Heard any rumors lately” quest to meet someone to discuss rescuing someone else enslaved by the Khajiit (resulting in success, player enslavement, or whatever).

 

-  People who you sell eventually earn freedom and try to hunt you down (sell them again for a bonus!).

 

Well, that’s it.  Take it or leave it.  Alternatively, this whole thing could be retrofitted to work as an Orc based thing (daedra worshiping savages) and have the brothel fit snugly into one of the strongholds.  Anyone who finds this interesting and wants to take the lead is more than welcome.  My modding knowledge is nonexistent.

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