Leonardox Posted July 20, 2015 Share Posted July 20, 2015 So LL, first time posting, but I read a bunch of what is needed, so I'll provide what information I can. I'm having a rough time modding skyrim, not my first time doing it, but I think last time I simply couldn't figure out where to turn to fix these problems. Edit 21-July: I'm using Nexus Mod Manager to handle this vast amount of mods, as most of my mods come from the nexus. I run FNIS before launching, I use NMM, SKSE, all the things I can figure that I need from reading reliances. I've run TES5 Edit, BOSS, LOOT, and the patcher for Automatic Variants, and Dual Sheath Redux. I've deleted all my saves, so there is no bloating from bad saves with unused mods. I'm currently running 177 176 Active mods, but as of late, Immersive Armours V7 and T3nd0's Skyrim Redone have been the major culprits, but there are additional issues that I'm aware of, but unable to test because of this. Problem narrowed down to FNIS not registering my mods past a certain point, and I don't know how to fix that. The current problem is that I get T-posing NPCs at new-game start, causing the gates to never open. My character is sitting where the driver is supposed to be, but he's half way down into the seat. Previously with IAv7, I would get crazy cart syndrome. I'm using Alternate Start again, and I'm able to get into the game, but T-posing is still happening. (Tails seem to be trying to animate though) My mod load order according to BOSS: Not using BOSS anymore Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm ETaC - RESOURCES.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SkyMoMod.esm Campfire.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Chesko_Frostfall.esp RCFIS.esp 83Willows_101BUGS_V4_HighRes_HighSpawn.esp Birdsofskyrim.esp Bring Out Your Dead.esp Dual Sheath Redux.esp EnhancedWetnessandPuddles.esp Insects Begone - Spiders.esp Insects Begone - Dawnguard - One Stupid Spider.esp Insects Begone - Hearthfires.esp Insects Begone - DragonBorn Spiders.esp Radiant and Unique Potions Poisons and Booze.esp Real Clouds.esp Realistic Wildlife Loot - Reduced.esp Realistic Wildlife Loot - Reduced - Dawnguard patch.esp Realistic Wildlife Loot - Reduced - Dragonborn patch.esp Realistic Wildlife Loot - Reduced - Hearthfires patch.esp SexLabNudeCreatures.esp SexLabDefeat.esp SkyMoMod.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp SkyMoMod Lore-Friendly Purist.esp Unique BOOZE Bottles.esp Unique Booze Bottles Alternate Names Version.esp WetandCold.esp WetandCold - Ashes.esp SkyUI.esp Alduin's son.esp Automatic_Crossbow_Collection_EN.esp 1nivWICCloaks.esp Davjes_SorceressArmor.esp DiamondArmor.esp DragonBoneEbonsteel.esp Dragonbone Weapons.esp FamilyJewels.esp Immersive Weapons.esp Lore Weapon Expansion.esp Lore Weapon Expansion - Goldbrand.esp PrvtI_HeavyArmory.esp PrvtI_HeavyArmory_DG_Addon.esp Skyrim_Strap_Ons.esp Dr_Bandolier.esp Complete Crafting Overhaul_Remade.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Survivalism.esp Unique Uniques.esp Forgotten Windmill.esp Immersive Orc Strongholds.esp Immersive Solstheim.esp Immersive Whiterun.esp Pinewoods Cottage.esp Book Covers Skyrim.esp Proper Aiming.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp dD - Enhanced Blood Main.esp dD-DG-DB-MM-SiC EBT Patch.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp ETaC - Complete.esp ETaC - Dragon Bridge South.esp Open Cities Skyrim.esp SoS - The Dungeons.esp Werewolves.esp FNISspells.esp RWL_Bleedout_Perks.esp ApachiiHairStyles.esp ApachiiHairStylesELVES.esp Beards.esp Mrissi.esp PC Exclusive Animation Path - Nord.esp PC Exclusive Animation Path - Khajiit.esp PC Exclusive Animation Path - HighElf.esp PC Exclusive Animation Path - Imperial.esp PC Exclusive Animation Path - Argonian.esp PC Exclusive Animation Path - 0 - Main.esp PC Exclusive Animation Path - WoodElf.esp PC Exclusive Animation Path - ORC.esp PC Exclusive Animation Path - RedGuard.esp PC Exclusive Animation Path - DarkElf.esp PC Exclusive Animation Path - Breton.esp SkyRe_Races.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp Automatic Variants.esp ReProccer.esp CL ChillrendV2.esp CL Chillrend.esp The Thegn.esp CL Nettlebane.esp CL BladeofSacrifice.esp RoyalDaedric.esp DaedraHuntress.esp DragonQueen.esp LrsamwaysExpandedSkyrimWeaponry.esp Immersive Sounds - Compendium.esp ScopedBows.esp ScarletDawnArmor.esp HDTTailsEquipable.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Relics of the Crusader.esp LWE CCO Breakdown.esp MrissiNewLook.esp sandboxcylinderheight.esp NirShor-MusicalLore.esp KWNordicKukri-0.91.esp Skysan_Icicle.esp JContainers-optional_installation_validator.esp Signs_of_Skyrim.esp dD-No Spinning Death Animation Merged.esp RosaFollower.esp DragonPlateBrazen.esp Skyrim Radioactive - Interiors.esp Skyrim Radioactive - Solitude Docks.esp Skyrim Radioactive - Windhelm Docks.esp Males of Skyrim.esp SOS - Shop.esp ISCompendium Enhanced Blood Patch.esp Cute Serana.esp Cute Adoptable.esp Rigmor.esp Dual Sheath Redux Patch.esp Donyaakin.esp amberarmor.esp SexualizedBlaze.esp DarkwaterDen.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp SexLab More Creatures.esp MoreNastyCritters.esp RaceMenuPluginXPMSE.esp I would very much appreciate the help. 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Anatriax Posted July 20, 2015 Share Posted July 20, 2015 1) use LOOT not BOSS. BOSS is no longer supported 2) to fix the T-Pose run FNIS3) If you're using HDT-PE, grab Alternate Start - Live Another Life, and skip the vanilla beginning. The carts won't work properly with HDT-PE for some reason.If you're looking for a guide to help out, my guide in my sig is quite informative, and gives a very good mod setup that is quite immersive. It also includes step by step directions, and tips to help keep your game stable. Link to comment
orgs1n Posted July 20, 2015 Share Posted July 20, 2015 T-Pose comes from inconsistently registered animations, usually. Did you run FNIS? Edit: Ninja'd by Anatriax! Link to comment
Leonardox Posted July 20, 2015 Author Share Posted July 20, 2015 1) use LOOT not BOSS. BOSS is no longer supported 2) to fix the T-Pose run FNIS 3) If you're using HDT-PE, grab Alternate Start - Live Another Life, and skip the vanilla beginning. The carts won't work properly with HDT-PE for some reason. If you're looking for a guide to help out, my guide in my sig is quite informative, and gives a very good mod setup that is quite immersive. It also includes step by step directions, and tips to help keep your game stable. I'll re-install Alternate Start, and I'll see if that fixes anything. As I mentioned in the OP, I run FNIS every time I change anything with my mods before I open Skyrim. I will also run LOOT and confirm the re-organization of my mod load order. Link to comment
Leonardox Posted July 21, 2015 Author Share Posted July 21, 2015 Ok, Alternate start is working so far as loading in and letting me save my new character, but T-posing is still happening. Yes I have run FNIS. Yes I have confirmed via LOOT my load order. I have also just cleaned up some of the larger files that had conflicts, to trim anything that may be interfering. I'm unsure of what could be causing the T-posing except for something related to Skyrim Redone, and I'm wondering if anyone can suggest anything, just short of removing Skyrim Redone, and remodifying all other files to not use Skyrim Redone. (Which would be a long and painful process) Link to comment
Anatriax Posted July 21, 2015 Share Posted July 21, 2015 SkyRe won't cause a T-Pose. T-Pose is related to the skeleton not having animations. This is definitely an FNIS issue. Are you running as Administrator? Was it installed properly? Do you have animations installed in the proper places? Link to comment
azerty852 Posted July 21, 2015 Share Posted July 21, 2015 Remove skyre it will help. On my system it destroyed saves after 15 to 25 hour without any reason. And the latest update was in 2013. Link to comment
Anatriax Posted July 21, 2015 Share Posted July 21, 2015 Remove skyre it will help. On my system it destroyed saves after 15 to 25 hour without any reason. And the latest update was in 2013. SkyRe isn't the problem. It is still a viable mod. Just because a mod hasn't been updated in 2 years, doesn't mean that it doesn't work as intended. His complaint is about T-Poses, at this point. T-Poses are not caused by SkyRe in any way, shape, or form, as SkyRe does not alter the skeleton. This is a skeleton/FNIS issue. Either he hasn't installed FNIS properly, or the skeleton hasn't been installed properly. Pretty simple, really. Link to comment
Leonardox Posted July 21, 2015 Author Share Posted July 21, 2015 Remove skyre it will help. On my system it destroyed saves after 15 to 25 hour without any reason. And the latest update was in 2013. SkyRe isn't the problem. It is still a viable mod. Just because a mod hasn't been updated in 2 years, doesn't mean that it doesn't work as intended. His complaint is about T-Poses, at this point. T-Poses are not caused by SkyRe in any way, shape, or form, as SkyRe does not alter the skeleton. This is a skeleton/FNIS issue. Either he hasn't installed FNIS properly, or the skeleton hasn't been installed properly. Pretty simple, really. I can re-try running it as admin, although I think I have it set as such anyways. I've installed the skeleton files, and FNIS claims there to be no issues. I'll reinstall the skeleton, and HDT files, and hopefully it will work. Link to comment
Leonardox Posted July 21, 2015 Author Share Posted July 21, 2015 Remove skyre it will help. On my system it destroyed saves after 15 to 25 hour without any reason. And the latest update was in 2013. SkyRe isn't the problem. It is still a viable mod. Just because a mod hasn't been updated in 2 years, doesn't mean that it doesn't work as intended. His complaint is about T-Poses, at this point. T-Poses are not caused by SkyRe in any way, shape, or form, as SkyRe does not alter the skeleton. This is a skeleton/FNIS issue. Either he hasn't installed FNIS properly, or the skeleton hasn't been installed properly. Pretty simple, really. I can re-try running it as admin, although I think I have it set as such anyways. I've installed the skeleton files, and FNIS claims there to be no issues. I'll reinstall the skeleton, and HDT files, and hopefully it will work. All skeleton related mods reinstalled. Nothing overwriting the skeleton files from XP32 Maximum Skeleton Extended. FNIS run, as administrator. LOOT run, and confirmed. Test: Failure. Here's the load order now, I've adjusted a couple of things, and am at 191 active mods. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm ETaC - RESOURCES.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SkyMoMod.esm Campfire.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp 83Willows_101BUGS_V4_HighRes_HighSpawn.esp ETaC - Complete.esp Skyrim Radioactive - Interiors.esp Rigmor.esp SkyRe_Main.esp EnhancedWetnessandPuddles.esp ETaC - Dragon Bridge South.esp Complete Crafting Overhaul_Remade.esp Book Covers Skyrim.esp RealisticWaterTwo.esp Skyrim Immersive Creatures.esp Immersive Orc Strongholds.esp Skyrim Radioactive - Windhelm Docks.esp Skyrim Radioactive - Solitude Docks.esp Birdsofskyrim.esp SkyUI.esp Insects Begone - Dawnguard - One Stupid Spider.esp Insects Begone - Hearthfires.esp Radiant and Unique Potions Poisons and Booze.esp SexLabNudeCreatures.esp SexLabDefeat.esp Unique Booze Bottles Alternate Names Version.esp Unique BOOZE Bottles.esp WetandCold.esp WetandCold - Ashes.esp ApachiiHairStyles.esp ApachiiHairStylesELVES.esp Bring Out Your Dead.esp Skyrim Immersive Creatures - DLC2.esp Insects Begone - DragonBorn Spiders.esp SkyMoMod Lore-Friendly Purist.esp SkyMoMod.esp Cute Serana.esp Alduin's son.esp Automatic_Crossbow_Collection_EN.esp Immersive Weapons.esp SkyRe_EnemyScaling.esp SoS - The Dungeons.esp Insects Begone - Spiders.esp Lore Weapon Expansion.esp Immersive Whiterun.esp SkyRe_EncounterZones.esp Hothtrooper44_ArmorCompilation.esp 1nivWICCloaks.esp DiamondArmor.esp DragonBoneEbonsteel.esp Dragonbone Weapons.esp FamilyJewels.esp Lore Weapon Expansion - Goldbrand.esp PrvtI_HeavyArmory.esp PrvtI_HeavyArmory_DG_Addon.esp Skyrim_Strap_Ons.esp Dr_Bandolier.esp SkyRe_Survivalism.esp Unique Uniques.esp Immersive Solstheim.esp Proper Aiming.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp Immersive Sounds - Compendium.esp RCFIS.esp dD - Enhanced Blood Main.esp dD-DG-DB-MM-SiC EBT Patch.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp Werewolves.esp RWL_Bleedout_Perks.esp Beards.esp Mrissi.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp SexLab More Creatures.esp RealisticWaterTwo - Legendary.esp Pinewoods Cottage.esp Realistic Wildlife Loot - Reduced.esp Signs_of_Skyrim.esp SkyRe_StandingStones.esp Chesko_Frostfall.esp Realistic Wildlife Loot - Reduced - Dawnguard patch.esp Realistic Wildlife Loot - Reduced - Dragonborn patch.esp Realistic Wildlife Loot - Reduced - Hearthfires patch.esp SkyRe_Races.esp SkyRe_EnemyAI.esp SOS - Shop.esp FNISspells.esp CL ChillrendV2.esp CL Chillrend.esp The Thegn.esp CL Nettlebane.esp CL BladeofSacrifice.esp DaedraHuntress.esp RoyalDaedric.esp DragonQueen.esp LrsamwaysExpandedSkyrimWeaponry.esp ScopedBows.esp ScarletDawnArmor.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Relics of the Crusader.esp LWE CCO Breakdown.esp MrissiNewLook.esp sandboxcylinderheight.esp NirShor-MusicalLore.esp KWNordicKukri-0.91.esp Skysan_Icicle.esp JContainers-optional_installation_validator.esp dD-No Spinning Death Animation Merged.esp DragonPlateBrazen.esp Males of Skyrim.esp ISCompendium Enhanced Blood Patch.esp Donyaakin.esp DarkwaterDen.esp CanalHome.esp Thunderfury - Johnskyrim.esp Sulfuras The Reclaimed Hand - Johnskyrim.esp Davjes_SorceressArmor.esp SkyRe_Combat.esp IceBladeOfTheMonarch.esp Forgotten Windmill.esp RosaFollower.esp Cute Adoptable.esp amberarmor.esp Real Clouds.esp SexualizedBlaze.esp MoreNastyCritters.esp Hothtrooper44_Armor_Ecksstra.esp Dragonwrath.esp CL Gorehowl 2handed.esp CL Gorehowl 2handed Patch.esp Greek_Armor.esp Ashbringer - Johnskyrim.esp RaceMenuPluginXPMSE.esp HDTTailsEquipable.esp PC Exclusive Animation Path - WoodElf.esp PC Exclusive Animation Path - RedGuard.esp PC Exclusive Animation Path - ORC.esp PC Exclusive Animation Path - Nord.esp PC Exclusive Animation Path - Khajiit.esp PC Exclusive Animation Path - Imperial.esp PC Exclusive Animation Path - HighElf.esp PC Exclusive Animation Path - DarkElf.esp PC Exclusive Animation Path - Breton.esp PC Exclusive Animation Path - Argonian.esp PC Exclusive Animation Path - 0 - Main.esp Dual Sheath Redux.esp Open Cities Skyrim.esp Alternate Start - Live Another Life.esp Automatic Variants.esp ReProccer.esp Dual Sheath Redux Patch.esp I'm not exactly sure how even after re-installing the mods, the system still refuses to work. Here's the FNIS log, maybe there is stuff that it just refuses to read. FNIS Behavior V5.4.2 21-Jul-15 6:05:39 AM Skyrim: 1.9.32.0 - H:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 alternate animations) ... Reading FNISBase V5.4.2 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading MNC V?.? ... Reading MomoAJ V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... All Anim Lists scanned. Generating Behavior Files ... Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... mt_behavior usage: 0.4 % ( 0 furniture, 2 offset, 0 alternate animations) 0_master usage: 4.2 % ( 10 paired, 1 kill animations) 1056 animations for 8 mods successfully included (character) 573 animations for 2 mods and 22 creatures successfully included. Link to comment
yatol Posted July 21, 2015 Share Posted July 21, 2015 All skeleton related mods reinstalled. Nothing overwriting the skeleton files from XP32 Maximum Skeleton Extended. FNIS run, as administrator. LOOT run, and confirmed. Test: Failure. when i replaced mo folders by dozen of bsa in data folder, result was 0 animations add by fnis for fnis to do something, have to tick a mesh folder with the hkx as loose files Link to comment
Leonardox Posted July 21, 2015 Author Share Posted July 21, 2015 All skeleton related mods reinstalled. Nothing overwriting the skeleton files from XP32 Maximum Skeleton Extended. FNIS run, as administrator. LOOT run, and confirmed. Test: Failure. when i replaced mo folders by dozen of bsa in data folder, result was 0 animations add by fnis for fnis to do something, have to tick a mesh folder with the hkx as loose files I'm afraid I don't understand what I need to do, or more specifically where to do it so FNIS will read all animations that have been added. Link to comment
Leonardox Posted July 21, 2015 Author Share Posted July 21, 2015 I'd also like to add, that after looking through the forums and google, I'm still confused as to what I need to do to fix FNIS. It seems like there is not a consensus regarding how to force FNIS to register that there are more than just 8 animation mods installed. Oh damn, I just noticed I didn't mention that I'm using Nexus Mod Manager to handle these mods. Being tired does not make for good reading comprehension, even of my own posts. I'd also like to make sure it's clear that this T-posing has only recently come up, so I've obviously been managing with FNIS until now. It seems like the big problem is that it simply refuses to recognize around half of my mods that contain animations. Link to comment
Anatriax Posted July 21, 2015 Share Posted July 21, 2015 If you can, edit the subject of the thread to mention something like "FNIS help"fore will most likely see it, then possibly be able to offer you some help. Link to comment
fore Posted July 23, 2015 Share Posted July 23, 2015 I have seen this. But, sorry, I can't make any sense out of reports. Except that you talk about "these problems", I can't see any details. Only that you claim it's not possible to force FNIS to register more than 8 animation mods. Which is simply not true. So which animation mods can't be registered? Provided that they actually are FNIS dependent mods. An FNIS replacer is NOT an FNIS dependent mod, and will not appear in the FNIS list. And what are your problems??? DETAILS, please. Simply saying "T posing is still happening" is no exploitable information. Link to comment
Leonardox Posted July 23, 2015 Author Share Posted July 23, 2015 I have seen this. But, sorry, I can't make any sense out of reports. Except that you talk about "these problems", I can't see any details. Only that you claim it's not possible to force FNIS to register more than 8 animation mods. Which is simply not true. So which animation mods can't be registered? Provided that they actually are FNIS dependent mods. An FNIS replacer is NOT an FNIS dependent mod, and will not appear in the FNIS list. And what are your problems??? DETAILS, please. Simply saying "T posing is still happening" is no exploitable information. I'm sorry that I'm not able to be as clear as needed. I provide my modlist and my FNIS log, the log is not showing all of my available mods while reading: Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 alternate animations) ... Reading FNISBase V5.4.2 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading MNC V?.? ... Reading MomoAJ V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... All Anim Lists scanned. Generating Behavior Files ... Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... mt_behavior usage: 0.4 % ( 0 furniture, 2 offset, 0 alternate animations) 0_master usage: 4.2 % ( 10 paired, 1 kill animations) 1056 animations for 8 mods successfully included (character) 573 animations for 2 mods and 22 creatures successfully included. I did not say that FNIS can not, I said it is not. As in, for me, it seems to be failing to load all of my animation mods. I am able to load into Alternate Start, however, once I load in, during the Character creation screen, I see the characters in T-pose immediately. On Argonians and Khajiit the tails still have some movement to them, but it is clearly being heavily restricted. Of my 176 mods that I'm running, here is the list of anything that may have an animation related to it (as far as I can tell), maybe you can make more sense of what should or should not be loading into FNIS: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm ETaC - RESOURCES.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SkyMoMod.esm CreatureFramework.esm ETaC - Complete.esp SkyRe_Main.esp Skyrim Immersive Creatures.esp Birdsofskyrim.esp SkyUI.esp SexLabNudeCreatures.esp SexLabDefeat.esp Skyrim Immersive Creatures - DLC2.esp SkyMoMod Lore-Friendly Purist.esp SkyMoMod.esp Automatic_Crossbow_Collection_EN.esp Immersive Weapons.esp SkyRe_EnemyScaling.esp SoS - The Dungeons.esp Proper Aiming.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp SexLab More Creatures.esp Chesko_Frostfall.esp Realistic Wildlife Loot - Reduced - Dawnguard patch.esp Realistic Wildlife Loot - Reduced - Dragonborn patch.esp Realistic Wildlife Loot - Reduced - Hearthfires patch.esp SkyRe_Races.esp SkyRe_EnemyAI.esp SOS - Shop.esp sandboxcylinderheight.esp dD-No Spinning Death Animation Merged.esp SkyRe_Combat.esp MoreNastyCritters.esp HDTTailsEquipable.esp PC Exclusive Animation Path - WoodElf.esp PC Exclusive Animation Path - RedGuard.esp PC Exclusive Animation Path - ORC.esp PC Exclusive Animation Path - Nord.esp PC Exclusive Animation Path - Khajiit.esp PC Exclusive Animation Path - Imperial.esp PC Exclusive Animation Path - HighElf.esp PC Exclusive Animation Path - DarkElf.esp PC Exclusive Animation Path - Breton.esp PC Exclusive Animation Path - Argonian.esp PC Exclusive Animation Path - 0 - Main.esp Dual Sheath Redux.esp SOSRaceMenu.esp Alternate Start - Live Another Life.esp Automatic Variants.esp Dual Sheath Redux Patch.esp Please tell me what logs, or where I need to get information from to help you if this doesn't help. Link to comment
fore Posted July 23, 2015 Share Posted July 23, 2015 You're proposing a totally ineffective procedure. Why should someone go through a list of almost 200 mods just to find out IF one could be missed by FNIS? I don't know most of them. But I know that FNIS will properly include all applicable mods when they are properly installed. That's a fact. It looks like most confusion you create is because you think that all mods with animations have to appear in the FNIS window. WRONG. So if you have a problem: describe it. Which character or creature? Under which conditions? Which animations do you expect? What's the most likely mod which is involved? Don't you notice that I'm now the 5th one trying to help you, but no one could give you specific advice so far? Because you don't provide relevant input. Edit: I see a probable issue. You installed PCEA, but you didn't tick the PCEA patch. Link to comment
Leonardox Posted July 23, 2015 Author Share Posted July 23, 2015 You're proposing a totally ineffective procedure. Why should someone go through a list of almost 200 mods just to find out IF one could be missed by FNIS? I don't know most of them. But I know that FNIS will properly include all applicable mods when they are properly installed. That's a fact. It looks like most confusion you create is because you think that all mods with animations have to appear in the FNIS window. WRONG. So if you have a problem: describe it. Which character or creature? Under which conditions? Which animations do you expect? What's the most likely mod which is involved? Don't you notice that I'm now the 5th one trying to help you, but no one could give you specific advice so far? Because you don't provide relevant input. Edit: I see a probable issue. You installed PCEA, but you didn't tick the PCEA patch. I did shorten the list to only my mods that may have animations associated, being approximately 20. The problem appears to be effecting all playable models so far as I can tell, as Alternate start puts you in a cell, so no other NPCs are nearby. I'm well aware that multiple people have tried helping me. I didn't know what to do so I asked for help, and people suggested things I had either already done, or were not clear. I'm being polite, and trying to cooperate, but if I don't know what information is relevant to animations besides FNIS log and my modlist, how am I supposed to know without being told which logs to grab? As for the PCEA tick in FNIS, that seems to have fixed it from what I could immediately tell when I opened the game after ticking it and running FNIS. If I encounter any other animation related issues, would you recommend that I update this thread with the relevant issues to keep forum clutter to a minimum? Link to comment
fore Posted July 24, 2015 Share Posted July 24, 2015 THe clutter is not so much in your posts (although it's awfully hard to read). The clutter is in the amount of mods you installed. I don't know about your other mods, but it sounds like you have no clue about animation mods. You installed, installed, and didn't really read the necessary installation instructions. And most of all, you did it BEFORE your character creation. This doesn't make sense. If you are a newcomer, you shouldn't pile up all those mods, and then be surprised that nothing works. Start with FNIS, SL, and one other. And if you see they work, THEN add things like PCEA and more SL/FNIS dependent mods. You will only be able to provide useful information when you have some reference experience. Presenting huge load lists to start with is always a clear indication that a user has no clue what he's doing. Link to comment
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