Jump to content

Recommended Posts

Ok, I will advance a little on the mod tonight.

But I will need things and ideas...

 

For the slavery part, it could be cool if the player can have more interactions with slaves.

- For mining for example, I wish to make a tired effect...

- For food (for player who use needs mods), i add dialogues for Hashep (available only one time each day) and Slaves (you can deal with Iron ores or sex with them). I will made the same for servants. Maybe I should take care of water too...

- The only cure for Tiredness will be rest... by dealing with servants. You cannot speak falmer at this point of the mod, so yoiu cannot communicate with them, except Hashep, and she's not a guard.

- Slaves task are for now : Mining, Harvert, Clean

 

 

My first try with ECE face generation for NPC is not very sucessfull... I made a custom face for Hashep, you will see the problem.

 

 

The next will be :

- placing the temple

- placing the Darkseeker hall (done)

- placing the Mutators hall.

- placing the Corrupters hall, linked to the club at the surface though an elevator.

- Some outfit according to Falmers positions and factions.

  • Falmer heavy armor
  • For corrupters, I woish to use the corrupter armor
  • I already have an armor for darkseekers.
  • For Mutators, I dont know...
  • For Warlords (they will be like the skaven Ruin Lords) I need a complete armor, like Pym one in Oblivion, but more Falmer like (maybe a custom daedric armor)
  • For priest, I need some robes... more they are unrevealing and nice, more important is the wearer.

 

Servant trial : After the trial with the slaves master, the player should be tested.... like making a mission for the falmers.... at the return, the player will learn Frabbi tried to escape, and player will be obliged to kill her to proove her loyalty.

The citizen request will follow... Another quest (maybe a fight in the tunnels against another falmer tribe).

Player will need to go with Hashep into the Mutators hall to be examinated (for potential future breeding), and will be accepted as a full citizen.

 

Player will be able to made the core quest (kidnapping, raids, tunnel war), and to progress into the hierarchy.

To be warlord, the player need to made one guild path :

- Mutators : the clan moulder like guild. Breed skeevers, trolls, horrible mutated falmers, and use it at combat as a pack leader.

- Darkseekers : infiltrate other falmers tribes, eliminate their leaders. Eliminate or kidnap some surface inhabitants. Mostly Eshin clan.

- Corrupters : the seductress guild. Seduce surface inhabitants for enslaving them, and help Nathrezin in her plans (serve first as one of her club stripper, seduce an important dark self merchant, help him as his courtisane to increase his power, eliminate his rivals, and convinct him to serve falmers plans).

- Temple : the Grey prophet guild. Learn the secret of the cult of Bokrug/Chaur Tegoth, punish the heretics, made sacrifices, convert otherh falmers tribes, and become the high priest.

 

Warlords will be five : the War Master (Pym), the Corrupter Master, the Darkseeker master, the mutator master, and tyhe high priest. The final quest will be becoming the king of the underworld (final quest for proving your ability : conquering Blackreach).

 

For no, there is no male pathway as falmer...

 

 

I think about thaht for the Purefalmer beginning : 2ways can be made, i think.00

- player will have the enquiry quest, but at the slave point, will be recognize as a Purefalmer... and will be integrated into Ibn society.

OR

- player will get a dialogue about her skin color (pale for a dark/wood elf), adn will receive a message for Nathrezin. She will explain some things about the player condition, and will send the player to Ibn for her integration.

 

Abilities of Pure falmers :

- immunity to deseases.

- night vision.

 

 

What do you think about this ?

 

 

 

 

Link to comment

setstage aDB1Falmer 30

 

You never used console for now, really ? even for Vanilla skyrim quests ?

 

only console codes i used was gold if i was 1 to 50 gold short and couldnt sell more when i was after buying something also kill and resurrect kill if a npc was about to be killed by a hostile i could kill the hostile before its to late and resurrect to bring npc back to life unless they turned to ashes other than that i never use console codes so set stages are new to me

Link to comment

I know, but what are the problems ?

- the master is coming ?

- the troup dont travel to the mine place ?

- mine ores dont work ?

Master stack in master house - nothin happen - miners quest - after gray screen - nothin happen PC frozen - i am press button T wait and after unfrozen - but guard no have marker

 

It`s version better work - but 2 stuck situation - when Jean dead and need raport - annd second when need find synda she no talk with you 

 

P.S your mods GREAT works

Link to comment

I made some changes for the slave1 quest :

- the master will just come for launching a scene (by a moveto)

- I redone navmeshes.

- the grey screen is due to my first attempt to create the tired effect. It's desactivated now.

- Now Only the three slaves, Daithe and Hashep are concernend by this quest, and I made a scene for forcing them to move.

- Jean dead body is now teleported near the trigger, in whiterun, to be sure he will be at the right place.

 

 

I also continue to made assets. The next version will require dawnguard.

- I choosen a place for the darkseekers hall.

- I built the temple (near Bokrug pit)

- I build a tower (for player home when he will be falmer lord)

- I will made the mutator hall.

- I will made the corruptors hall.

 

Maybe I could add a faction for engineering (Skyre clan like guild, trying to use dwemer technologies).

Link to comment

Ok, I made advancements, and I wish to continue to expose my projects.

The abort quest is done, and I also done the first Servant one (player will become a servant, and will learn a bit of falmer language).

 

- player as slave : two quest : the mining, and the slave2, linked to 3 radiant quests for now (I should made a fourth one, maybe working at the forges). I also added dialogues for requesting food or rest.

The spells are not made for now. The idea is to made player unable to use tagged furniture until player dont eat or sleep.

 

- player as servant. In consctruction. I plan some dialogues for requesting food to Hashep, and to beat slaves.

 

- player as citizen. Idem, + interaction with other falmers.

 

- plqyer as Lord : idem + follow dialogues restricted to escort.

 

- player as king. Idem + follow dialogues for all non unique falmers.

 

 

 

 

I placed the pure falmers house, the darkseeker hall, the corrupters hall, and the mutator hall.

I will modify the western wall (tower to go to the Council room).

Maybe I will need to extend the small world to add some fields...

 

I begin to made the interiors. It will mostly based on Blackreach Interiors...

I also begin to made intermediate cells between Ibn elevators and cells connected to Tamriel... I will made other cells too for connecting Ibn to other dwemer cities (the tunneling phases).

 

Chaurus and spiders are now peacefull toward player once he receive the bn faction.

 

In quests, I finished the begin servant.

As a servant, player still live into the slave quarter and cant leave Ibn, but can move more freely.

I plan 3 radiant quests for servant :

- checking slaves (send the slaves to the places where they are required)

- tunneling (you're the master this time)

- Guard (capture the escaping slave)

 

 

I will made a short quest with some radiant tasks for servants. After 3 or 4 jobs, player will be able to made the first falmer core quest (ADB3begin : tunneling to Markarth underground). At the end of this quest, player will be made Ibn citizen (=like falmers). He will receive an home into Ibn old Pumps (common home for Pure falmers).

 

Core quest :

For now, I plan the conquest of Markarth underground dwemer ruins... two quest : the tunneling, with some skirmish (the player will be in a team of falmer warriors), and a fight followed by a ralliement (player will need to find a way to convinct the NchuandZell chief to rally Ibn...).

 

I will try to construct a script to check Cells and to add IbnFalmerFaction to the falmers in these cells.

(yes, at the beginning, IbnFalmers are ennemies to other falmers. Only chaurus are friend with both sides).

 

The conquest plan for now is :

- Markarth (Btardamz is Peyriite quest related, so no).

- Reach (Deep Folk Crossing)

- Rift dwemer ruins + Riften

- There are no Dwemer ruins in Whiterun and Solitude hold, so the war will only consist to get slaves and servants, and to have outposts near these cities (the falmer caves, like the gloowing one).

- etc...

The final core quest is Blackreach. If player suceed, he become king of all falmers.

 

The core quest advancement will be dependant of player social position :

- Citizen : only Reach.

- Warrior : maybe Rift (they have already an outpost in the rift).

- Gloomlurker : Solitude, whiterun.

- Shadow : Solitude, whiterun, windhelm ?

- Master (need to join a Guild : Mutators, Darseekers, Temple, Corruptors). At this point, player will receive a home, and an escort (falmer guards, servants, slaves...). I hope to made a script to allow player to use all falmers as followers.

- Warlord : Winterhold dwemer ruins,

- King : Blackreach.

 

The side quests (Guild quests)

- Mutators : the moulder clan like.

  • Begin : player will be use as breeding ressource.
  • Player will learn how to lead creatures : Skeever, chaurus, feral falmer, trolls.
  • Some quests for testing creatures at combat, and to tame new ones.
  • Outfit planned : Chaurus queen.
  • Mutator warlord : Tishual.

- Darkseekers : the eshin clan like..

  • Begin : player will be selected according to bhis level (>40)
  • Trained as assassin. Access to enchanted armors, deadly arrows, etc...
  • Quest line focused on other tribes falmer chiefs assassination, or sirface NPC assassination or kidnapping.
  • Some random missions : killing an NPC, or enslaving it.
  • Outfit : darkseeker armor.
  • Darkseeker master : Ombre Mastria.

- Corrupters : a seductress guild

  • Begin : player will be used as a dancer into Nathezin club.
  • Trained as whores, concubines, seductress...
  • Core quest about seducing and corrupt a merchant in the Rift.
  • Some random missions : Enslave NPC.
  • Outfit planned : corrupter almor, other sexy armors.
  • Corrupter Master : Nathrezin

- Temple

  • Begin : player will be used as a Hierodule : temple slave.
  • Trained to interpret the Ibn Falmer god : Chaur Tegoth.
  • Core quest about praying, design heretics, sacrifices (give them to eat to Chaur Tegoth), convert other falmers.
  • Some random missions : conversion.
  • Outfit planned : ???
  • Temple High priest : ???

 

Player will need to choose one of these factions, and to replace the current Master to become a new one.

Non guild falmers are represented by the warlord Pym (yes, I wish to recreate her, but my first trial with ECE and character edit faces generation is non concluant...).

 

 

 

 

 

Link to comment

I went to give this a shot, but couldn't get very far. I got as far as going back to the breach after reporting to jean.

 

Frabbi was gone and that was all the would happen. I had to setstage to see the falmer.

 

Then nothing again, so setstage to report back to jean again.

 

He is on the road in front of the farm right by the breach, dead.

 

Setstage again, need to talk to guards.

As I am running down the road to the meadery looking for a guard, there is a random horse stuck/frozen on the corner. Not sure where that came from. 

 

Talk to a guard on the road by the meadery and he says doran went back to markarth and nothing else happens. Setstage again. Now I have to go to markarth.

 

Since I am on a lightly modded brand new install of the game, and new character, I have not yet been to markarth, so I headed to the stables again to hire a carriage. Got about 50 feet down the road towards the stables and CTD'd.

 

I also noticed my frame rate is a lot choppier since installing this.

 

I really like where the story is headed, and I do understand it is an alpha. Please don't think I am complaining, only sharing what I got so far in my own play-through.

 

Sorry i didn't include a log, but I haven't enabled it yet. :blush:

Link to comment

Version 0.1

 

Got to the hole where Frabbi disappeared, nothing happened. I set stage to 70, console Legrasse, talked to him & he dropped dead. Console adb1falmer to 40, talk to the guard & he mentioned Markarth, nothing happened. Consoled to 50. COCed to Synda & nothing happened, again. Concoled to 90 & saw a forcegreet.

 

At least the scene transition works now, got to the new place, the orc guy approached & send my char. to the mine. The screen turn white & wouldn't fade away & my char. can't move, so I console the mine quest to 10. My char. can't interact to the door so I have to cheat AGAIN. The dude my char. supposed to talk to got nothing to say so I set to 20 just to get to the mine part. After stucking in mining pose, I cheated to 50 & that means my char. had a bad behavior. Nothing happened & the screen is still white. Also a new quest triggered, I supposed to talk to Hashep & Frabbi but Frabbi got nothing to say. Oh, the "Completed: Mining" keep showing up, I got to stopquest for it to go away & the screen is back to normal now. I also get anothr quest saying "Wait for the master" but nothing also happened. COCed to the location to find Karetek standing in a tiny cell.

 

Nobody says anything to goes anywhere during adb1slave1 so I end up console my char. to places. So I consoled to 160, the slave npcs seems to be walking to somewhere but they stopped the moment I consoled to 180, it also seems like where the quest ends as well. They all seemed to go to a door so I explored the rest on my own, found a couple of hostile skeevers but I don't know what's supposed to happen.

Link to comment

Interesting concept, I keep my eyes on this  :shy:

falmers seem to be a creatures of sadistic nature.. I have always imagined as a "BDSM species"  :P

and in vanilla game they are underutilized..

 

reading the OP remind to my mind these falmer enslavement picture-parody (by Studio Pirrate)

 

 

 

post-207275-0-33366100-1438708941_thumb.jpg

post-207275-0-07948200-1438708970_thumb.jpg

post-207275-0-60203600-1438709011_thumb.jpg

post-207275-0-79396200-1438709051_thumb.jpg

post-207275-0-01546200-1438709087_thumb.jpg

post-207275-0-10014000-1438709128_thumb.jpg

 

 

 

 

Link to comment

Just tried this out today as it looks like a great idea, 

 

When I started a new game after installing my vision was like a vampire or when you use the elder scroll to go back in time and get the shout. This continued until you get the "presence behind you", once I clicked "OK" vision returned to normal.

 

Progressed very cleanly as far as asking the people of Whiterun about seeing any falmer, they all respond with one of two answers (more variety would be nice but I know its alpha). However no matter how many people I talk to there is no progress onward.

Link to comment
Guest Cheesebunny23

Hi using the latest version I got to the point where I had to interrogate Whiterun Citizens about the she-elf. After that I had to help the mod along with setstage.

 

 

 

Things I noted...

 

  1. Attempting to just merely pass the interrogation section resulted in the Whiterun Cellspace causing CTD
  2. Facegendata is not available for most characters
  3. Forcing the mod along to the point of being a slave there is no where to mine rubble and adding rubble with player.additem had no effect.
  4. The pure falmer who supposedly can not be understood has greeting and farewell dialog. (Safe travels)
  5. The slave who takes you to the second mining area did not get to the door. (Began running into a wall and standing there.)
  6. The second mining area has many points where the cell appears missing (Images can be provided to better explain.)
  7. The Centurions do nothing and appear to be dead. (Not sure if this is intended)
Link to comment

 

Hi using the latest version I got to the point where I had to interrogate Whiterun Citizens about the she-elf. After that I had to help the mod along with setstage.

 

 

 

Things I noted...

 

  1. Attempting to just merely pass the interrogation section resulted in the Whiterun Cellspace causing CTD
  2. Facegendata is not available for most characters
  3. Forcing the mod along to the point of being a slave there is no where to mine rubble and adding rubble with player.additem had no effect.
  4. The pure falmer who supposedly can not be understood has greeting and farewell dialog. (Safe travels)
  5. The slave who takes you to the second mining area did not get to the door. (Began running into a wall and standing there.)
  6. The second mining area has many points where the cell appears missing (Images can be provided to better explain.)
  7. The Centurions do nothing and appear to be dead. (Not sure if this is intended)

 

 

1 : i dont understand why... I just add a trigger and a xmarker in whiterun smallworld...

2 : face date will be done atr last. In fact, I hope to made custom faces for some NPC...

3 : it's the link between furniture and mine activator

4 : I know... but how you want to do that ?

5 : the wall opposite to the entry ?

6 : iredone this cell for the next version

7 : yes... I dont know why...

 

Link to comment
Guest Cheesebunny23

Daithe runs into the wall right beside the slave master quarters within the pen area.

 

If you gave Karatek the falmer voice set she should work as intended.

 

Also I managed to get to the point where I assume you stopped pushing forward and started fixing. (Stage 70 of "Be a thing in the dark.")

 

Hepep does not actually take me to the sewers and instead I have to go myself and wait 2 or so hours for her to appear.

Link to comment

Hi,I'm progressing in interrogate the citizens.

But I couldn't find who to ask for rumor.

They always say "a Falmer! It's a Legend" & "Sorry I know nothing"

And I try to use console "setstage adb1falmer" but it tells me couldn't find the questID .

 

(Sorry for my poor english, it's not my mother tongue)

Link to comment

Привет, я прогрессирует в допрашивать граждан.

Но я не мог найти, к кому обратиться за слух.

Они всегда говорят, "в фалмеров! Это Legand" и "К сожалению, я ничего не знаю"

И я стараюсь, чтобы использовать консоль "SetStage adb1falmer", но он говорит мне не удалось найти questID.

 

(Извините за мой бедный английский, это не мой родной язык)

 

setstage aTID1falmer 10,20,30...

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use