fred200 Posted July 26, 2015 Share Posted July 26, 2015 Starting from clean (never had this mod) save. Packages: RTW Catch the slaves 1-0-1 RTW Starters Rule the World 0-9-7 Sexout Rule the World Disabled: RTW Catch the slaves.esp RTW Quick start Negaton.esp Mod starts correctly with spash screen (Welcome new Master of the Mojave, etc). Goodsprings cemetary transports me directly to headquarters. No flying through space (I always skipped it anyway). No headquarters with selection of assistants. Is that all correct so far? Charlie calls me Minion (Thanks!). Charlie says no work for me. Rita says no work for me. So how is the non-capture slave version supposed to get started? Using the capture slaves start, (I only found the slaves using FNVEdit), I get the dialogue option to enslave - but I can't actually enslave them. No slaves dialogue. Might be a mod order problem. Link to comment
Strec Posted July 26, 2015 Author Share Posted July 26, 2015 Yes, I removed the intro replacing it with a starter system, permitting to have different start (for now only quick Goodsprings and quick Megatown but any quest starter can be developped at replacement). So, with quick starter you directly have all functionnalities as soon as you are teleported to bunker. You may be able to enslave NPCs if you have access to bunker. Concerning the load order, put the .esm as high as possible (generally after the last DLC used). If problem persists try with only the Goodsprings starter RTW Quick start Goodsprings.esp (or the TTW one but never the 2) and add the other add-ons later. Link to comment
lonewolf2121 Posted July 28, 2015 Share Posted July 28, 2015 Ok.....Im not sure if I have the same thing with fred2000 on that charlie has nothing for me and also says even with 6 slaves in tow that i need to get slaves and not waste his time. I also went to the leads of each area like Rita ,but if I ask for their help they will tell me to talk to them after work if I need their help. When they leave to go to sleep that dialog option is gone. so Im kinda at a wall as I cant train any of my slaves and unable to give jobs to my new slaves as a result. However I am able to enslave people just fine. Link to comment
Strec Posted July 28, 2015 Author Share Posted July 28, 2015 From the doc (I'll make this better) Levels The level of trust that you can grant to a slave corresponds to the tasks that you entrust him with or by the use of certain drugs. A slave can only be used after being broken. The possible levels of confidence for the slaves are: • Just enslaved no confidence in it, it's not really a slave for now • Broken minimum confidence in it, it's managed by the collar. • Worker enough confident to give it a job • Armed it can have a weapon • Guard it can manage the other slaves • Warrior dedicated to you, it will give it's life for you Training There are three levels of training, with progressive prerequisites: • At rank 1, the attributes are required to be greater than 0 and the skills greater than 0.The attributes are limited to 4 and the abilities to 30. Slave need to be at last level 1. • At rank 2, the attributes required are to be greater than 4 and the skills greater than 30. The attributes are limited to 6 and the skills to 60. Slave need to be at last level 2. • At rank 3, the attributes required are to be greater than 6 and the abilities greater than 50. The attributes are limited to 10 and the abilities to 100. Slave need to be at last level 3. NOTE : training also make the obedience growing, depending of the choice you make in the McM option. So, as writen, your slave must be at least level 1 to be able to train. You can use the portable terminal (key 'K' by default) while aiming a slave to see its level (Obedience) and you can see that a newed enslaved NPC is level 0 (Just enslaved). As level 1 seems named Broken, it would a good idea to break the slave. To do this go with it in breaking room (cell 3 on the map) and spek with it. It will take a cycle to break and you can verify it's ok with the portable terminal. Link to comment
lonewolf2121 Posted July 28, 2015 Share Posted July 28, 2015 i presuming you mean the slave when you say it correct? edit; so I brought one of my slaves into the "breaking room" and did shift+e on it and did talk and then waited 9 hrs but that did nothing and i dont see any special dialog when im in the cell with the slave...... am I doing it incorrectly? Link to comment
Strec Posted July 28, 2015 Author Share Posted July 28, 2015 You may have a dialogue ordering the slave to eat a red pill. After eating it the svale equip a colloar and 8 hours later he is broken. Could you say me who is the slave and post in a spolier your load order please? Link to comment
lonewolf2121 Posted July 28, 2015 Share Posted July 28, 2015 well the slave is a great khan but i have also tried it with sunny as well. and the load order falloutnv.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmOldWorldBlues.esmHonestHearts.esmLonesomeRoad.esmGunRunnersArsenal.esmRule the world.esmMomod.esmAngelPark.esmShogo_Heavy_Industries.esmT6M Equipment Replacer NV.esmAEVegas.esmYUP - Base Game + All DLC.esmMikotoBeauty.esmRTW Quick start Goodsprings.espSurvivalBunker.espMy Little Model of 1940 - Non Caliber.espVelociRaptorNV.espMinimissilelauncher.espEasy Hacking.espHiddenBunker.espShotgun Commando.espLevelersHouse.espPowerAmor.espConvenient Fast Travel Markers.espAEVegas_101_storage.espAlice Grinder.espYUP - NPC Fixes (Base Game + All DLC).espThe Mod Configuration Menu.espStealthAssassinSuit.espXVSharlArmour.espDK Caucasians.esp001 Project Weaponry.espMikotoBeauty.esp1CazyTestEsp.espDKHair.esp Link to comment
Strec Posted July 28, 2015 Author Share Posted July 28, 2015 Ok. I see nothing special in load order (but don't know all mods, would be interesting to use NVEdit to see conflicts in dialogues). A great Khan? If it not a named, please 'release' it and never enslave non-named NPCs please. It seems to be a dialogue conflict so did you try to engage dialogues with slaves using the 'force dialog' key (default 'D')? Link to comment
lonewolf2121 Posted July 28, 2015 Share Posted July 28, 2015 oddly when i first enslaved the khan it acted norm but after that yes i had to force it. and this time i let sunny walk "away" and wait 8hrs and she is broken. Thank you for the help. Link to comment
jkarpynczyk Posted August 3, 2015 Share Posted August 3, 2015 where do you find the terminal in the goodsprings store? How do you train the slaves? Link to comment
lonewolf2121 Posted August 3, 2015 Share Posted August 3, 2015 it's not inside ,but rather on a light pole just next to it. Link to comment
Strec Posted August 3, 2015 Author Share Posted August 3, 2015 FAQ has been updated (third post of the thread). Link to comment
fred200 Posted August 23, 2015 Share Posted August 23, 2015 Strec I have been trying off and on for the last month. I can enslave successfully, they take the red pill, wear the slave collar, and get attached to the beacon in the training room. None of them move from enslaved to broken. The starter set of five slaves increase in obedience with time, but new ones like Sunny Smiles never move above zero. I am kind of stuck... Link to comment
Strec Posted August 23, 2015 Author Share Posted August 23, 2015 I have sometime this problem sometime and for now did not find where is the problem. When happens, I release the slave and reenslave it and generally it's ok. Link to comment
fred200 Posted August 24, 2015 Share Posted August 24, 2015 I have sometime this problem sometime and for now did not find where is the problem. When happens, I release the slave and reenslave it and generally it's ok. Well I must have gotten frustrated enough to make progress. I started again without Sexout Rule the World, and made no changes to MCM options. Enslaving one at a time, then breaking them - worked. Waited 24 hours on each, and each went to Obedience 1. All failing tests were with a lot of MCM changes. I had base training cycle set to 2 hours. Maybe something went negative? I will try to narrow it down, once I get bored of it working... I am still trying to figure out what I need to make drugs. Link to comment
terrorofmorrowind Posted August 24, 2015 Share Posted August 24, 2015 Was wondering if this could be used with DUST mod. I mean it would make sense since you can kill everybdy so why not enslave a couple of em too? edit: oh, hey fred200. god to see you here Link to comment
Strec Posted August 24, 2015 Author Share Posted August 24, 2015 Didn't know about Dust, I think I'll look at that. Maybe SRW can work with DUST, I only use Vanilla resources (+NVSE) so technically it could Link to comment
mralexs5 Posted August 30, 2015 Share Posted August 30, 2015 Where is the terminal in Megaton? I've looked everywhere for it Link to comment
Strec Posted August 30, 2015 Author Share Posted August 30, 2015 What do you speak of? If you speak of the TTW starter there is no terminal but a message at starting indicates you to seek a beacon near the town (search the water tower near Megaton. If you speak of the add-on there is only a terminal in Goodsprings, not elsewhere. Link to comment
fred200 Posted August 30, 2015 Share Posted August 30, 2015 Running about 30 slaves. Getting a handle on training - the chart helps. I have not figured out how to make drug stocks - or how often the enhancers can be given. Chemists are called Chemists in some places - and Geneticists in others. I did make one batch of Int - I like the stat boosts in addition to Int. I am currently zoning slow, and "Wait" takes a good 30 seconds to start ticking down. Mabe related, from the nvse.log: > Reading mod list from co-save > Loading array variables > Loading strings > WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat): > Rule the world.esm (44065 strings) > NVSE DLL DoLoadGameHook: Save 5377 Britany Camp McCarran 128 01 04.fos I realize 30 slave is a lot, but over 1000 string variable per seems like too much. Link to comment
Strec Posted August 30, 2015 Author Share Posted August 30, 2015 I see two possibilities : As I use a lot of array so it may be considered a lot of variables As I use a lot of strings so, even watching a lot to not forget a sv_destruct, I can miss some and so there is a big memory leak 1/ Arrays If the problem is here the only solution is to reduce the number of informations concerning slaves or limit the number of slaves. All solutions are bad :/ 2/ Strings : I have no tools to debug this, it will be hard... Do you have the same problem after a complete restart of the game and load of a savegame? Link to comment
fred200 Posted August 30, 2015 Share Posted August 30, 2015 Really I am looking for a tool that will dump the NVSE save file in a readable format. Skyrim did it better with SKSE, and the save directly readable by a spreadsheet. I will note that the save game itself is not increasing in size much. My .fos file has gone from 7244 KB (clean) to 7292 KB (current). My .nvse file has gone from 1 KB (clean) to 1679 KB (current). Under Mod Organizer, Rule the World has it's own profile and local saves. Really nice for testing. Rule the World is the only mod running that uses NVSE. Well that is not true - I just added back Sexout NG, because the stock nude bodies were - disturbing... The Sexout bodies help - a lot. No other Sexout mods. I am not running sexout Rule the World. On your request - the size of the NVSE save does not drop after a full restart. I suspect a missing destruct - would be easy to find if we could read the save. Edit to add: I am really good about not giving you flak over typos, but I have to mention this one: A "Sniper" is a soldier who kills at long distance A "Snipper" is someone who gives vasectomies - or cuts out store coupons Link to comment
GravelordXAsura Posted September 30, 2015 Share Posted September 30, 2015 How do I enslave people? Link to comment
Malkoch Posted October 19, 2015 Share Posted October 19, 2015 Hi all. Anyone help to me. i read pdf documan more time but i cant a slave NPC. Anyone help to me walk through tutorial how to i start catch to NPCs and enslave them?. I do this: installed mod and setup quick key ( G and tryed other keys) in to MCM and go to Goodsprings Cemetery and auto spy to bunker and try all terminals and talk npcs. after Teleport to Goodspiring. i try all methods ( knock, kill, talk with shift+ G , seek the NPCs etc...) for enslave a NPc but i cant anslave any NPC. i am sorry for my english not good. Link to comment
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