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AutoPilot v1
A basic auto-travel system for TESIV by Memrosh

 

Description:
Player will call up an interface menu to select a place near their desired destination.
Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
selected place. Player may walk, run, or sneak at any time. If the player becomes
'InCombat' the AutoPilot will disengage. The menu can be called up at any time
(except while in combat) to select new destination or turn it off. There are 59
selectable destinations, including a 'Home' and a 'Base'.

 

Installation:
Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
Load order should not matter.

 

Details:


The hotkey can be changed at any time via console with: Set APtravel.sAPhotkey to >dxScanCode<
See http://cs.elderscrolls.com/index.php?title=IsKeyPressed3for listing. It should save in savegame.
The players forward movement is controlled by the scripts, but no controls are disabled.
When Pilot is starting, Player will appear to stand/stutter step/turn for a few moments
until the Pilot has its self straitened out. The pilot acts as any npc and will follow
the vanilla path grid. This means that you 'can' end up in a corner or off the road at times.
Just cancel and reset the destination. During travel, the player may occasionaly stutter
step, this is the scripts trying to keep proper distance from the pilot.
There are two non-vanilla destination markers: Home and Base. You can place these where
ever you wish for what ever purpose you wish (including mod-added areas as long as they
have been properly path-gridded).
The Pilot is a really nice guy and should not be bothered by 'enemies'. If he is, let me
know the exact situation and I will see if it can be corrected. When you are targeted by
an enemy, he will go away (He is a pilot, not a Tank).

 

 

Added by this Mod:
All vanilla resources.
1 holding cell
1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
4 markers: holdingcell marker, mobile marker, home marker, base marker.
1 AI escort package
1 faction for the Pilot
4 scripts/functions
This mod should not interfer with other mods. Other mods may interfer with this one
if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
packages to NPCs, etc.

 

Why this mod?
Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
train athletics/sneak, enjoy the view, Photography, etc.

 

Requirements:
OBSE version 18 or greater

 

Credits:
ThomThom- First scripts that I saw 'Leashing the Player'.
WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
Ashal and 'The Family' for support.
Bethesda

 

Legal:
Use as you wish for non-monitary gain, and give credit where credit is due.


  • Submitter
  • Submitted
    07/14/2015
  • Category
  • Requires
    OBSE

 

Link to comment

Funny.

With a life detect spell or object you can "see" the Pilot. And can cast spells on him.

post-3205-0-29171600-1436985497_thumb.jpg   here the masturbates ( Joburgs NPC spell)

post-3205-0-34666400-1436985494_thumb.jpg  you can hit him and kill him, his blood is not invisible.

post-3205-0-24481500-1436985501_thumb.jpg  you can have sex, blowjob ( Joburgs NPC spell ) 

post-3205-0-56442400-1436985510_thumb.jpg  and he can fuck you ( Joburgs NPC spell )

:lol:

 

--------------------

Too bad that you can not ride and follow the Pilot ( would be nice for the Lovers horse rider  delivery quests )

Link to comment

*cough* this is the non-adult mod thread ;)

-----------------

 

Yvell: "I suppose this will not allow vanity cam to kick in while travelling? (the game'll consider PC in movement?)"

You will still be able to hold 'R' and look around in vanity mode. The 'timeout' vanity rotation will not kick in though as you assume.

 

-------------

 

Certain mods do have methods to exclude mod npcs if it ever becomes an issue.

 

I have been looking into 'if the player is riding a horse' situation. The methods could actually be included in your mod fejeena.

 

Mem

Link to comment

Again  adult, so this time a Spoiler

 

 

It is full Lovers "safe"

 

The  Pilot does not stalk. I set Joburg Settings to Lewdness 100 and Male stalk female to 5 ; and the Pilot continues on his way without stalk the Player.

And a short Lovers Hooker test if Player walks the Pilot does not  react and ask the Player for sex.

 

And if other NPCs fuck (stalk) the Player the Pilot waits until everyone is finished before he moves further on.

Link to comment

Good info fejeena, thanks.

He uses an 'escort' package so any direct interruption of the player being able to move, he will wait for them. Combat being the only exception.

 

Oh, just to note- He is marked essential and quest object. So he will continue with his duties afterwards if you are mean to him.

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