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Biggest issue with the hole seems to be the master's harness armor, any easy way to have that changed to something else or remove it? I'm doing another video playthrough and the hole kinda messes it up :(

 

The fast and dirty solution is to make the masters naked. 

Open the mod in TES5Edit, find the master's outfit and remove the harness :

 

post-925979-0-62883100-1482588233_thumb.jpg

 

 

Alternative solution:

If you have another revealing SAM outfit that can fit the bdsm master role you can replace the harness instead of deleting it. 

 

 

 

Added:

In order to make the masters more visibly different than the slaves instead of making them fully naked you can give them the "outfit" of Master Falcon:

 

post-925979-0-54484800-1482616608_thumb.jpg

 

 

 

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  • 2 weeks later...

Biggest issue with the hole seems to be the master's harness armor, any easy way to have that changed to something else or remove it? I'm doing another video playthrough and the hole kinda messes it up :(

 

I have change the harness meshes by "SAM - Revealing Tsun Armor  by Seedye"

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hey there! I'm a bit stuck on Zeldarn's quest. After the scene where the dog uses you, I was able to get up and walk about like normal, but when I went up to speak to master Zeldarn again to progress the quest, his dialogue box wouldn't open, and he'd just end up saying the same generic things that allt he other masters say. Is there a way to fix this?

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This has been a doozy of a mod, in both good and "interesting" ways.  The art and theme and style and general functionality have been amazing.  I've only run into a few trouble spots, but most were expected:

 

a) i use S.A.M. so i get the crotchless Tops, darn shame, cause i  love that Top harness, and it seems the work around for SAM users was pulled.

 

B) i know from past experience Devious devices doesn't play well with SAM, and i was pleasantly surprised that overall, besides a few instances of major clipping (to be expected, my avatar is a muscle chub bear), that the DD integration was very VERY good.  Kudos to the mod maker! :D

 

c) that $*&^ing teleporting demon at the end of the main quest line - i crash to desk top EVERYTIME he teleports, that fight was WAY more frustrating than it could have been.  But that fight has my one legitimate critique as well - we are given several new abilities, at least one of which is crucial/critical to the fight, and ZERO time to understand the new mechanic(s).  Even without all the crashing, the story went from 'oh this is fun and interesting, and "ooooh myyyy" kinky' to "when the frack did i fall into a first generation Nintendo game?!?"  That fight was jarring - this hadn't been a challenge mod until then, and i wasn't expecting the levels of difficulty.

 

My only "me me me" complaint: the Huntsman is a Thalmor, and i NEVER EVER let them live (or if they are essential, work with them), so i couldn't pursue (or be pursued by) him as a husband.

 

Overall, this was one of the BEST story mods i've downloaded for Skyrim, and that's in ANY category, not just "adult".  My hat (and other  articles of clothing) are off to Quimboles  for their (his?) outstanding work.

 

Now i'm stuck on the valves - i've found all five and clicked on them, some several times, and nothing has changed down in the generator room.  No idea what the valves are (not) doing or where they do it.

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Now i'm stuck on the valves - i've found all five and clicked on them, some several times, and nothing has changed down in the generator room.  No idea what the valves are (not) doing or where they do it.

 

Hi. As i remember after activating all 5 valves there must be a bridge on the right side of the generator room to a new location.

 

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Finished the main quest but banthar and vilkas won't stop following me.

 

You can try the resetai command. If that doesn't work I'd try setting followers to 0 or checking if it's a crime faction issue and do a paycrimegold command. Worst case scenario you can try using recycleactor command on them but if you've done any of the companion line quests with them it could totally screw up that quest chain. I can't predict the result. 

 

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Hi, first post here and i'm a little lost on the site so I apologize if this has been asked before.

I've been trying to play this because it looks and sounds amazing and I've fixed a few issues I was having on my own already,

but for whatever reason, as soon as I get to the Isle and meet Master Falcon, I have an issue.

 

As soon as Master Falcon zaps me with magic, and I select a dialogue option to follow him, he walks off, but control is not restored

to me, the player. I tried ~enableplayercontrol, and while that restores the menus and other functions, I still cannot actually move.

Tried looking up answers, but nothing I've found so far has worked. I'm just curious if there's something about that particular scene

that could be causing this problem, and if it's something simple I've overlooked.

Thank you!

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Finished the main quest but banthar and vilkas won't stop following me.

 

You can try the resetai command. If that doesn't work I'd try setting followers to 0 or checking if it's a crime faction issue and do a paycrimegold command. Worst case scenario you can try using recycleactor command on them but if you've done any of the companion line quests with them it could totally screw up that quest chain. I can't predict the result. 

 

 

 

None of these worked. ;(

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As soon as Master Falcon zaps me with magic, and I select a dialogue option to follow him, he walks off, but control is not restored

to me, the player. I tried ~enableplayercontrol, and while that restores the menus and other functions, I still cannot actually move.

Tried looking up answers, but nothing I've found so far has worked. I'm just curious if there's something about that particular scene

that could be causing this problem, and if it's something simple I've overlooked.

 

Thank you!

Hi. It happened to me sometimes when im playing Isle of Mara quest line. To restore player control go to Mod Configuration menu and in Zaz Animation Pack try this

post-972038-0-30383900-1485156643_thumb.jpg

usually it helps me. Also you can try to press Release in Player Ai tab too.

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Hi! This mod looks awesome!

One question: compatibility. Is it compatible with SD+, Cursed Loot, Captured Dreams, DAYMOYL e.t.c?

I just want to play with these mods for some time and after getting a rank in Companions faction go to the Isle of Mara. And then return back.

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The best in my opinion is to play this mod independently. Install what it needs and play it.

 

It should be compatible with the mods you list, not sure about the "e.t.c" :-)

 

IoM is very scripted mod and it expects that everything will happen as planned. Mods that trigger events or cause random events can break it. 

There is even this warning in OP : "While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest."

 

 

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Hi! This mod looks awesome!

One question: compatibility. Is it compatible with SD+, Cursed Loot, Captured Dreams, DAYMOYL e.t.c?

I just want to play with these mods for some time and after getting a rank in Companions faction go to the Isle of Mara. And then return back.

 

I'd advise against it. The mod is very script heavy and I've never had my game work out well when I put it on with any of those.

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I can't get this mod to work.
I'm trying to start it with command, but it says that quest is completed.
I tried to find that house. But I can't.
I need help

 

I started game with Alternative Start like a Companion. Then I entered code.

 

My loadorder:

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHair.esm
daymoyl.esm
hdtHighHeel.esm
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
STEP Vanilla Optimized Textures - Standard.esp
STEP DLC Optimized Textures - Standard.esp
Appropriately Attired Jarls Redux.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
SPTConsistentOlderPeople.esp
Invisibility Eyes Fix.esp
NARC.esp
Weapons & Armor_TrueOrcishWeapons.esp
dD - Realistic Ragdoll Force - Realistic.esp
RealisticNeedsandDiseases.esp
RND_AnimalLoot.esp
CCF_RND_Patch.esp
Disease Descriptions_RND Compatibile.esp
DD_Dawnguard Additions.esp
DD_Dragonborn Additions.esp
iHUD.esp
Chesko_LoreBasedLoadingScreens.esp
SkyUI.esp
ViewableFactionRanksBothDLC.esp
83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
Beards.esp
Brows.esp
ORM-Arvak.esp
BetterQuestObjectives.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
imp_helm_legend.esp
ExplosiveBoltsVisualized.esp
Elemental Staves.esp
GQJ_DG_vampireamuletfix.esp
Mage Outfit Texture Overhaul.esp
Animated Weapon Enchants.esp
Paralyze.esp
BFSEffects.esp
DawnguardRuneWeaponsFXSReplacer.esp
TheChoiceIsYours.esp
Book Covers Skyrim.esp
SkyrimCoinReplacerRedux.esp
hearthfireextended.esp
TradeBarter.esp
Point The Way.esp
Thieves Guild Requirements.esp
SFO - Dragonborn.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
Bring Out Your Dead - Legendary Edition.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
Skyrim Flora Overhaul.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
EmbersHD.esp
mintylightningmod.esp
WondersofWeather.esp
Radiant and Unique Potions Poisons and Booze.esp
Soul Gems Differ.esp
BWS.esp
ADS.esp
DragonShoutVoice.esp
IHSS.esp
randomthunder.esp
Improved Combat Sounds v2.2.esp
Auto Unequip Ammo.esp
Better Stealth AI for Followers.esp
ClamsDropPearls.esp
Nausicaa's Tweaker.esp
Convenient Horses.esp
Dual Wield Parrying_SKSE.esp
Gildergreen Regrown.esp
HFE-CRF-Patch.esp
Lock Overhaul.esp
NotSoFast-MainQuest.esp
SMDropLitTorch.esp
TimingIsEverything.esp
Traps Make Noise.esp
WetandCold.esp
WetandCold - Ashes.esp
WM Trap Fixes.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
Slightly Reduced Distance NPC Greetings.esp
dD-No Spinning Death Animation Merged.esp
Moss Rocks.esp
Dual Sheath Redux.esp
FNIS.esp
CMO - Complete Male Overhaul.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
SOS - Shop.esp
RaceMenu.esp
RaceMenuPlugin.esp
XPMSE.esp
NippleRingsForMen.esp
GrassOnSteroids_NaturalEdition_SFO.esp
RelightingSkyrim_Legendary.esp
Immersive Citizens - AI Overhaul.esp
ELE_Legendary_Lite.esp
Immersive Citizens - ELE patch.esp
ApachiiChopped1.6.esp
Alternate Start - Live Another Life.esp
FarmhouseChimneys.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
AOS.esp
DeadlySpellImpacts.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
FarmhouseChimneysLAL+CRF.esp
BlockSparkles.esp
AOS2_DSI Patch.esp
AOS2_EBT Patch.esp
AOS2_IWIE Patch.esp
AOS2_WAF Patch.esp
AOS2_WetandCold Patch.esp
BetterQuestObjectives-AlternateStartPatch.esp
Complete Crafting_TrueWeaponsLvlLists.esp
Blacksmithforge water fix Vanilla.esp
Blacksmithforge water fix DG.esp
Blacksmithforge water fix HF.esp
Blacksmithforge water fix DB.esp
Clanking Armor.esp
YOT - Your Own Thoughts.esp
Animations.esp
OBIS.esp
OBISDB.esp
OBIS DG Faction Patch.esp
Devious Deviants.esp
UIExtensions.esp
TouringCarriages.esp
TC-CRF.esp
LPBards.esp
SLAnimLoader.esp
SLALAnimObj.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
SexLabTools.esp
Devious Devices - Gags+.esp
Masque of Clavicus Vile.esp
GagSFX.esp
GagSFXDawnguard.esp
GagSFXHearthfires.esp
GagSFXDragonborn.esp
EstrusChaurus.esp
Devious Devices For Him.esp
ShakeIt.esp
Debauchery.esp
ContinueGameNoCrash.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

 

 

Do you mean this house? If so, well, I'm here. What I need to do now? There is no Farkas or Vilkas. I tried to sleep there. Nothing happens.

 

post-653633-0-67364700-1485404950_thumb.jpg

 

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I can't get this mod to work.

I'm trying to start it with command, but it says that quest is completed.

 

 

I was waiting for such a post to appear. I had similar problems many times. The quests marked as finished, objects not been able to be used like they were already used... I never managed to debug that. It is some sort of persistence beyond the saves. At some point after a month or two I see it is fixed and play it. 

 

You can try this - remove the mod and start a new game. Make a save. Install the mod and load the save. Open the console and type

 

SetStage melislehookquest 10

 

This will send you to the island, but I'm not sure if all quests and scenes will trigger correctly after that. 

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I managed to find the cellar door. Quest started now.

 

A few problems:

1. Main problem: I need to retrieve the rod. I'm in Oblivion now and daedra gave me a spell to teleport an elf to Oblivion. But how to get to the Skyrim again to find that elf?

Misc problems:

2. Positions of slaves that attached to objects like crosses may vary. Sometimes its perfectly aligned and sometimes I see hands of spine stuck in the wood. I'm using recommended SOS HDT Body.

3. When you need to entertain daedra in Oblivion, he summons a ghost giant. This giant has no penis. Yes, I have all required mods running. Nasty Critters, Sex Lab (creatures enabled), e.t.c.

4. When you're in Oblivion, blue flames summon tentacles. Sometimes its fine, just 1 tentacle monster. Sometimes it's 2 monsters, then one disappears and appears sometimes randomly. So.. I see 3-4 tentacles in character's butt.

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[ ... ]

 

1. Go back the way you went there. 

2. This happens, sometimes they can be completely off. 

3. Yes, the giant has no penis. 

4. Hmm, no idea. But it should not be a game breaking bug.

 

 

1. Ok. And now what? I'm on Isle of Mara again, how to get this elf? I'd like to have more details for quests :/

2, 3, 4. No ways to fix?

 

5. When character, Farkas and Vilkas bounded, slavers can fuck them orally through the gag. But.. this gag has no ring, so it's fucking through the wood. I suggest to change gag device to the ring gag.

6. Again, when you, Farkas and Vilkas are just captured, sometimes in animations slavers can be bottom. I saw Vilkas fucking slaver. Of course, I can use SexLab button to swap them, but.. you know, immersion breaking.

 

I'm using SexLab and DD animations and FunnyBizness (v24.6) SLAL Pack by Shashankie.

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[ ... ]

 

I'm not the author of the mod, so I can't answer some of your questions.

 

I don't know what causes the misalignment of the slaves on the crosses. When I see it I usually restart the mod starting from a save before the island. And at some point it is fixed. I have noticed when they are misaligned there are other problems on the island too.

 

I don't think the giants have penises as part of the nasty creatures mod. If you want you can try this, but there is only one scene with a giant in the whole mod.

 

Some people recommend disabling the estrus esp file. Keep the mod installed, only disable the plugin.

 

I don't understand point 6 - why can't the masters bottom? But it is probably better if you don't explain it because that will probably lead to an argument about bottom shaming and how it should stop being a thing.

 

You can use this video playthru when you are not sure what to do next.  I used it 5-6 times in my first playthru.  The files about the mod are the ones that start with "iom".

The elf you are looking for is the one that is singing and dancing in the inn.

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[ ... ]

 

But I like estrus :/

 

Master can be bottom:

1. When its consensual slave/master relationships.

2. When its forced, but slave is.. broken. I mean, Vilkas was just enslaved. He is eager to resist, he doesn't want to have sex with this bad guy. He wants to punch him in the face :/

 

I'm just a.. downer (I'm not English speaker, maybe its a wrong word) :D

I mean I notice every little bug.

 

Maybe one day the author of the mod will look at my suggestions.

 

Thanks anyway.

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I managed to find the cellar door. Quest started now.

 

A few problems:

 

4. When you're in Oblivion, blue flames summon tentacles. Sometimes its fine, just 1 tentacle monster. Sometimes it's 2 monsters, then one disappears and appears sometimes randomly. So.. I see 3-4 tentacles in character's butt.

It's going to happen only the 1st time you go there as the blue flames on the path disappear after they're done with you. I believe it is a new feature implemented in either 4.0 or 4.1

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  • 3 weeks later...

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