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For the most recent STABLE RELEASE of SexoutNG download, see here.

 

The file(s) attached to this download, if any, are BETA versions and are NOT REQUIRED DOWNLOADS.

 

You DO still need AT LEAST CORE AND DATA from the main thread INSTALLED before you install any beta version! Let the beta overwrite whatever it wants to.

 

Features available in the beta: See download page change log.

 

Features done, but not in the current download:

 

Features planned for this cycle
-

 

Known Issues
-

 

Planned Features
- Default animation start position to player if present, rather than always Actor B (like '93, but without alignment issues)
- Animation chaining (so you can put B in a pillory and have multiple A/Cs bone them in a row without B leaving)
- Improve ZAZ random picker, so you can just give it a prop refsurface and no number and it will choose something appropriate.
- Investigate adding some facial animations for old anims that don't have any.
- Animation sequences, like Sexlab
- Allow for female nude bodysuits, and player specific only nude bodysuits

 

Optional Files

 

Bodysuits - ROBERTS (June 9 2015) - (Breeze now included in SexoutNG - Bodies 1.1.0)

 

If you install 'SexoutNG - Bodies 1.1.0+' you do not need these. If you prefer to manually install your own Roberts male body, install these files.

 

- Breeze (include in Bodies BSA): New weighted erect Breeze's mesh by AJ, and an Amra-aligned non-replacer mesh by Kendo2. Also includes some mesh fixes by Imperfection

 

OR

 

- Roberts: Amra's Roberts body, duplicated for both.

 

USE ONLY THE ONE APPROPRIATE FOR YOUR GAME (Breeze is sexout default)

 

---

 

Sexout Anim Management v6 (February 21 2016) (Now bundled with Sexout Core)

 

Updated version of Tomm434's plugin, allows MCM customization of the sexout random picker.

 

Sexout Positioning V2.5 (January 31 2016) (Now bundled with Sexout Core)

 

 


Working:
- From scratch remake of Astymma's plugin, I kept his math at the core, but redesigned the whole system to take advantage of NVSE4 (reducing ~1200 lines of code to 189 ;))
- Includes all features of previous plugin, including the MCM I added.
- Added rotational adjustments on Z-axis.
- Added key to toggle between normal/fast movement speed.
- Better info messages.

 

Partial..
- Added ability to save and load offsets on a per-animation basis. The save/load scripting works, but I think I have a logic error in the math, so loaded offsets don't always match what you saved.
- Rotation on X/Y-axis code present, but requires update on sexout side. Keys are not bindable.

 

Controls - defaults to the num pad, but customizable in MCM:

Movement:'Y-axis': Forward (Num 8) / Backward (Num 2)'X-axis': Left (Num 4) / Right (Num 6)'Z-axis': Up (Num 9 'PgUp') / Down (Num 3 'PgDn') Rotation:'Z-axis': Clockwise (Num 7) / Anti (Num 1) Other:'Fast Mode Toggle': (Num 5)'Select Next Actor': (Num /)'Select All Actors': (Num *)'Pause Timer': (Num 0)'Reset All': (Num . 'Del')'Console Dump Offsets': (Num +)'Switch Positon': (Left Alt)


 

 


Sexout-Amra.esp - Now merged into Sexout.esm

 

 

Sexout-Amra.esp added (now merged into sexout.esm) all of Amra's animations to sexout, without overwriting old animations. They are added to the regular random picker's selection.

 

Included are all of the animations found in Amra's 0.42 replacer (40), 0.5 alternatives (5), and 0.14 modder's resources (16)- A total of 61, and all of them at time
of release.

 

All animations created by Amra (except AJ's kiss). I just made the .esp.

 

See included readme for more info.

 


 

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Sexout Project Status

 

Where's prideslayer?

Prideslayer is no longer actively maintaining sexout. Hopefully this is temporary, because, in short, he is great, did an awesome job with it, and has inspired a hell of a lot of people :)

 

I don't want to speak for him regarding his reasons, but to clarify the current status of sexout, I'll quote this excerpt from a pm:

 

Prideslayer:

 


You and everyone else are free to do with Sexout whatever you wish, as always.

Best of luck with it! :D

 

---

 

He bounced a lot of the ideas for '93 off me whilst he was creating it, so I have moderately good idea of how it fits together.

 

I am not adopting sexout, the way I see it, we are all as a community adopting it, until he decides to come back.

 

 

 

The project is on gitlab, and I encourage anyone interested to contribute (anyone can fork the project, add their own changes and send pull request ;)).

 

---

 

Found a problem?

 

- Please report it, and include a debug log if possible, to create one, open the console and type scof "sexout.txt", ideally do this from main menu before you load game. Then in game, enable debug in the MCM (main debug only, not scanner). When you hit the problem, find the file "sexout.txt" in your FNV directory and upload it.

 

 

 

===

Old Sexout '93 change log from my orginal beta 11:

 

 

====
Sexout 2.10.93
====
Beta 24
- Fix for issue with call back dialog; made it more robust and efficient (thanks tomm434).
- Added validation that CBDialog is not set on the player (FNV engine doesn't support talking to yourself ;)).
- NVSE and NX version validation more robust.
Beta 23
- Added support for Aliens (use feral ghoul animations), and Street Trogs (use spore carrier animations)
- Masturbation key is now rebindable in the MCM
- Fixed alignment of animations 1501, 1502, 1503 (spore carrier)
- TFC should be reset if you load game during sex
- Purged some vestigial junk in scripts
Beta 22
- Fixed male redressing bug (thanks packprof)
- Added 'Disable ready message' MCM option for tomm434
- Added form list 'SexoutListFemaleCreatures' for Halstrom. Currently empty and unused by sexout.
Beta 21
- Added 20 new animations by DManXX
- Fixed male actors not equipping body suit when starting sex already naked (thanks gdfdd)
(Meshes - Breeze - June 9)
- No longer overwrites the non-sexout male nude body (thanks jerseywalrus + packprof)
(Sexout-Amra.esp - June 7)
- Updated creature anims to work with Beta 20+
Beta 20
- Creature validity is based on skeleton not form list presence. Should be faster and more powerful.
Beta 19
- Fixed an orificial calculation issue, and removed some debug spam
Beta 18
- Completed transition to new system and refactored several scripts. Most tokens are no longer used, although still handed it for legacy mod support.
- ZAZ fully integrated, and supports random picker
- Animation call validation improved, and sexout now defaults to the random picker for bad calls whenever possible.
- Plugin, flag and black list choices are validated. If they would mean that no animations are left available, they are ignored (rather than causing failure)
- The isVaginal / isOral / isAnal flags are now accurate for the animation (*they are global for the animation, not per actor- significant for 3P only)
- Fixed alignment of anims 1203, 1401 and ZAZ crucifixion
- Support for alternative male nude bodies for Amra vs Sexout, to fix alignment conflict.
(Meshes - Breeze / Roberts June 6 2015)
- Now includes a non-replacer nude erect body aligned for Amra animations
(Sexout-Amra May 31)
- Fixed alignment of AJ's kiss anim (#42)
Beta 17
- Fixed alignment of 3Ps when player is not ActorB.
Beta 16
- Fixed alignment of all 3P anims!
- Fixed random picker bug that prevented non-unique anim idx.
- If you specify an unknown plugin, sexout will just ignore it rather than failing.
- Better debug messages.

(Amra - May 30)
- Fixed alignment issues for old replacer anims. Data is unchanged from previous sexout-amra download

Beta 15
- Fixed NPC alignment issues
- Fixed NVSE errors from GetArArgs (thanks tomm434 + Crw)

Beta 14
- Added Random picker customization via console (see messages printed on load for usage)
- Fixed/Improved alignment of some 3P anims (still working on this)
- Added DP-Me (XX0B16CA) spell as testing convenience
- Fisting and Toy animations won't be randomly picked for regular sex

Beta 13
- Added 2 new anims by DManXX2 (637: Energetic doggy, and 638: Vigorous prone bone)
- Fixed alignment of anims: 610, 716, 717
- Fixed missing meshs for anims 801, 802, 803, 804
- DPV spell (XX064770) now optionally allows specifying anim and plugin via NX call convention, as testing convenience.

Beta 11
- Fixed random picker bug. (Caused picking of wrong skeleton animations, resulting in frozen actor A).

 

 

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Attached is a sexout.txt. Player here initiates threesome sex with Julie Farkas and Vanessa via sexout sex dialogue. Male PC ends up in the female position giving oral sex to Vanessa and receiving anal sex from Julie. Not sure whether this is actually a bug or whether it is just an example of the general sexout "slant" toward female PCs.

 

 

 

soAPS (NG 5101): HOC1 = 70
soAPS (NG 5101): VOA1 = 0
soAPS (NG 5101): VOB1 = 0
soAPS (NG 5101): VOC1 = 10
soAPS (NG 5101): HOA2 = 5
soAPS (NG 5101): HOB2 = 0
soAPS (NG 5101): HOC2 = 70
soAPS (NG 5101): VOA2 = 0
soAPS (NG 5101): VOB2 = 0
soAPS (NG 5101): VOC2 = 10
soAPS (NG 5101): ZRA = 0
soAPS (NG 5101): ZRB = 0
soAPS (NG 5101): ZRC = 0
SNGUndress (288): Julie Farkas (00115C5F) undress stage transition from 10 -> 100
SNGUndress (288): Vanessa (16000ED8) undress stage transition from 10 -> 100
SNGUndress (288): Julie Farkas (00115C5F) undress stage transition from 100 -> 110
SNGUndress (288): Vanessa (16000ED8) undress stage transition from 100 -> 110
bat so
> NX_getevfl "sexout:started::anima"
GetEVFl: 5101.00000
> NX_GetEVST "Sexout:Started::plugin"
GetEVSt: Sexout.esm
SexoutNGBES (288): SEU: Stage 35.014343 101 -> 200
SexoutNGBES (288): SEU: Stage 0.033005 200 -> 201
SexoutNGBES (288): SEU: Stage 0.297043 201 -> 300
NGK Knockdown Vanessa 462
NGK Knockdown Duran 852
NGK Knockdown Julie Farkas 222
SexoutNGBES (288): SEU: Stage 0.559067 300 -> 301
fnSoNXClr Sexout:Start:: Julie Farkas (00115C5F)
NGClean (288 0): Started on 'Vanessa' (16000ED8)
NGClean (288 20): T=Vanessa (16000ED8) CBD= (00000000)
fnSoNXClr Sexout:Started:: Vanessa (16000ED8)
NGClean (288 20): stage 0 -> 20 for Vanessa (16000ED8)
NGClean (288 0): Started on 'Duran' (00000014)
NGClean (288 20): T=Duran (00000014) CBD= (00000000)
fnSoNXClr Sexout:Started:: Duran (00000014)
NGClean (288 20): stage 0 -> 20 for Duran (00000014)
NGClean (288 0): Started on 'Julie Farkas' (00115C5F)
NGClean (288 20): T=Julie Farkas (00115C5F) CBD=SexAfterThreeSome (46004210)
fnSoNXClr Sexout:Started:: Julie Farkas (00115C5F)
NGClean (288 20): stage 0 -> 20 for Julie Farkas (00115C5F)
SexoutNGBES (288): SEU: Stage 0.033005 301 -> 1000
fnSAVa: Actor validity is 1 (3)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (1)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (3)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (1)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (3)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (1)
fnSAVa: Returning 1
fnSAIu returning 1
NGClean (288 30): stage 20 -> 30 for Duran (00000014)
NGClean (288 30): stage 20 -> 30 for Julie Farkas (00115C5F)
NGClean (288 30): stage 20 -> 30 for Vanessa (16000ED8)
SNGUndress (288): Julie Farkas (00115C5F) undress stage transition from 110 -> 200
SNGUndress (288): Equipping 'Followers Doctor Coat' on Julie Farkas (00115C5F)
SNGUndress (288): Equipping '[Neckwear]: I.D. Dogtags' on Julie Farkas (00115C5F)
SNGUndress (288): Equipping 'The Penetrator' on Julie Farkas (00115C5F)
SNGUndress (288): Duran (00000014) undress stage transition from 110 -> 200
SNGUndress (288): Equipping 'Dr. Mobius' Scrubs' on Duran (00000014)
SNGUndress (288): Equipping 'GJR Gloves Bare' on Duran (00000014)
SNGUndress (288): Equipping 'Dad's Gun' on Duran (00000014)
SNGUndress (288): Equipping 'Bandanna' on Duran (00000014)
SNGUndress (288): Equipping 'Three Dog's Head Wrap' on Duran (00000014)
SNGUndress (288): Equipping 'Three Dog's Head Wrap' on Duran (00000014)
SNGUndress (288): Equipping 'Authority Glasses' on Duran (00000014)
SNGUndress (288): Equipping 'Braclet Black Arm' on Duran (00000014)
SNGUndress (288): Equipping 'Authority Glasses' on Duran (00000014)
SNGUndress (288): Equipping 'Gi Belt ' on Duran (00000014)
SNGUndress (288): Julie Farkas (00115C5F) undress stage transition from 200 -> 1000
SNGUndress (288): Julie Farkas (00115C5F) undress stage transition from 1000 -> 2000
SNGUndress (288): Duran (00000014) undress stage transition from 200 -> 1000
SNGUndress (288): Duran (00000014) undress stage transition from 1000 -> 2000
NGClean (288 31): stage 30 -> 31 for Duran (00000014)
NGClean (288 31): stage 30 -> 31 for Julie Farkas (00115C5F)
NGClean (288 31): stage 30 -> 31 for Vanessa (16000ED8)
SNGUndress (288): Vanessa (16000ED8) undress stage transition from 110 -> 200
SNGUndress (288): Equipping 'Vanessa's Gecko Leather jacket' on Vanessa (16000ED8)
SNGUndress (288): Equipping 'Carbine' on Vanessa (16000ED8)
SNGUndress (288): Equipping 'Vanessa's Skull Necklace' on Vanessa (16000ED8)
SNGUndress (288): Equipping 'Vanessa's Earrings' on Vanessa (16000ED8)
SNGUndress (288): Equipping 'Vanessa's Heart Choker' on Vanessa (16000ED8)
SNGUndress (288): Equipping 'The Penetrator' on Vanessa (16000ED8)
NGClean (288 40): stage 31 -> 40 for Julie Farkas (00115C5F)
fnSAVa: Actor validity is 1 (3)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAVa: Actor validity is 1 (1)
fnSAVa: Returning 1
fnSAIu returning 1
NGClean (288 200): stage 40 -> 200 for Julie Farkas (00115C5F)
SNGUndress (288): Vanessa (16000ED8) undress stage transition from 200 -> 1000
SNGUndress (288): Vanessa (16000ED8) undress stage transition from 1000 -> 2000
NGClean (288 1000): stage 200 -> 1000 for Julie Farkas (00115C5F)
NGClean (288 40): stage 31 -> 40 for Duran (00000014)
NGClean (288 200): stage 40 -> 200 for Duran (00000014)
NGClean (288 40): stage 31 -> 40 for Vanessa (16000ED8)
NGClean (288 1000): stage 200 -> 1000 for Duran (00000014)
NGClean (288 200): stage 40 -> 200 for Vanessa (16000ED8)
NGClean (288 1000): stage 200 -> 1000 for Vanessa (16000ED8)
SexoutNGBES (288): SEU: Stage 2.626617 1000 -> 1001
SexoutNGBES (288): SEU: Stage 0.033005 1001 -> 3001
fnSoNXClr Sexout:TFlags Julie Farkas (00115C5F)
fnSAVa: Actor validity is 1 (1)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAU: 00115C5F (Julie Farkas) initial lock state: 1
NGCBQ1: Casting Finish PosControl (41000AEC) on Duran (00000014)
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0E000ADE)'s from Julie Farkas(00115C5F)
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0
fnSAIu returning 0
fnSAU: 00115C5F (Julie Farkas) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Julie Farkas (00115C5F)
Rescaling A to 1.000000
fnSoNXClr Sexout:TFlags Duran (00000014)
fnSAVa: Actor validity is 1 (7)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAU: 00000014 (Duran) initial lock state: 1
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0E000ADE)'s from Duran(00000014)
fnSAIu returning 0
fnSAU: 00000014 (Duran) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Duran (00000014)
Rescaling B to 1.000000
fnSoNXClr Sexout:TFlags Vanessa (16000ED8)
fnSAVa: Actor validity is 1 (7)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAU: 16000ED8 (Vanessa) initial lock state: 1
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0E000ADE)'s from Vanessa(16000ED8)
fnSAIu returning 0
fnSAU: 16000ED8 (Vanessa) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Vanessa (16000ED8)
Rescaling C to 1.000000
SexoutNGBES (288): SEU: Stage 0.000000 3001 -> 3002
fnSAIu returning 0
fnSAIu returning 0
fnSAIu returning 0
fnSAIu returning 0
fnSAIu returning 0
fnSAIu returning 0
NGCCBQ: Act 288, Starting conversation SexAfterThreeSome (46004210) on Julie Farkas (00115C5F)
NGCCBQ: Conversation partner: Julie Farkas (00115C5F)
fnSAIu returning 0
fnSAIu returning 0
NGCCBQ: Act 288, StartedConversation: SexAfterThreeSome (46004210) with Julie Farkas (00115C5F)

 

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When you initiated sex, did you just ask them both about a threeway? There is a secondary dialogue available before starting the party where you can specify who is doing what. If you didn't, I'm not sure what the default is but that may be what you got caught in.

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When you initiated sex, did you just ask them both about a threeway? There is a secondary dialogue available before starting the party where you can specify who is doing what. If you didn't, I'm not sure what the default is but that may be what you got caught in.

 

I talked to both about a threeway, but I did NOT engage in the dialogue options about who would do what to whom, so I suspect I got "caught in the default".  In the past when I have used sexout sex to initiate a threeway and talk to both about who is doing what, I end up getting stuck with only an option to ask one of the gals to "take my place" in a threesome and it ends up being a twosome with my character as voyeur.

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It's really up to the plugin to tell sexout what animation it wants. Since '93 sexout does allow specifying genders for each actor per animaton to the random picker, but the 'reciever' is flagged as unisex whenever its logical from a physical point of view (most cases).

 

I guess I could add an experimental MCM option to change unisex to female (or male, cos hey, whatever floats your boat ;)) quite easily.

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It's really up to the plugin to tell sexout what animation it wants. Since '93 sexout does allow specifying genders for each actor per animaton to the random picker, but the 'reciever' is flagged as unisex whenever its logical from a physical point of view (most cases).

 

I guess I could add an experimental MCM option to change unisex to female (or male, cos hey, whatever floats your boat ;)) quite easily.

 

I suppose such an option would be nice, but it appears that my attempt at reporting a "bug" was not a bug at all:)

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I too have had  the   same  experience   happen to me also as what happened to Thenryb describe to you   also.    My  player  is  a male heterosexual .......  And  at times  while having   sex  with females "i am looked  at   as  if  i was a female ". It kinda  sucks  and  takes  the  feeling  and  game  away from the  player when  you  play a male  PC and  the  game  makes you  the  total opposite...

 
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I have noticed lately that NPC after sex are falling thru the ground and disappearing.  it has happened several times to my companion when getting attacked.  This seems to happen when the npc is having sex with another npc.  I just wonder if this is part of the alignmet ot follower sex problem.

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Guest tomm434

Odessa, I bumped into bug (it was on beta 14 but still...) - if you specify CBDialogueA as Player and if player is Actor A - after sex script will make player initiate conversation with herself. (you wil see fake zoom-in). At least that's what I think happens. I fixed it to CBDialogueB and got no more problems.

 

I haven't got a debug log because I already fixed it but if it's needed I can reproduce the bug again!

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Thanks for bug reports:

 

@Arcturus: People have been reporting variations on that now and again for a while, I think it might be related to stale SexoutPositioning NX variables from a previous sexout session. Did you upgrade? Will look into it.

 

You only need to install the latest version of beta, but you need to have installed the Sexout stable version first (beta will overwrite the .esm, but uses same data files)

 

@tomm434: I'll add a check for the player and prevent it.

 

'93 Beta 16 in OP:

  • - Fixed alignment of all 3P anims! (this was hard work. But now we can all enjoy flying spit roasts, and various other excitements. Sexout actually adds 12 3P animations, but ~8 of them were disabled in stable '92. (Amra adds another 5 too))
  • - Fixed random picker bug that prevented non-unique anim idx.
  • - If you specify an unknown plugin for an animation, sexout will just ignore it rather than failing.
  • - Better debug messages.

 

Please let me know of any animations that are still misaligned.

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Thanks for bug reports:

 

@Arcturus: People have been reporting variations on that now and again for a while, I think it might be related to stale SexoutPositioning NX variables from a previous sexout session. Did you upgrade? Will look into it.

 

You only need to install the latest version of beta, but you need to have installed the Sexout stable version first (beta will overwrite the .esm, but uses same data files)

 

@tomm434: I'll add a check for the player and prevent it.

 

'93 Beta 16 in OP:

  • - Fixed alignment of all 3P anims! (this was hard work. But now we can all enjoy flying spit roasts, and various other excitements. Sexout actually adds 12 3P animations, but ~8 of them were disabled in stable '92. (Amra adds another 5 too))
  • - Fixed random picker bug that prevented non-unique anim idx.
  • - If you specify an unknown plugin for an animation, sexout will just ignore it rather than failing.
  • - Better debug messages.

 

Please let me know of any animations that are still misaligned.

 

Thank you for the reply.  I installed the new sexout positioning.  NOT sure I have seen the problem since then will let you know if I see it again.  Great work, BTW.

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Guest tomm434

Odessa, I'm having problems with threesomes

 

 

SetConsoleOutputFilename >> 'SexoutBrojenThreesome'
Debug mode enabled
You should see this debug message
fnSAIu returning 0
fnSAIu returning 0
Initiating main rape check on Wastelander
fnSAIu returning 0
fnSAIu returning 0
Initiating main rape check on Wastelander
fnSAR: Starting for 00000000
fnSARF: Locked actorA (00000014 -- Malcoln).
fnSARF: Locked actorB (060C8FAC -- Wastelander).
fnSARF: Locked actorC (FF001F6C -- Wastelander).
fnSARF: Invoking CIOS.
fnSAR: Completed for 00000000
CSES: Starting for: Malcoln(00000014)
Sexout Version is: '93(b16)
fnCSE (41): from Malcoln (00000014) on Malcoln (00000014)
fnCSE (41): is actor
fnCSE (41): CV2
fnSoCSv: Malcoln (00000014) 'Sexout:Start::' -> Malcoln (00000014) 'Sexout:Start:41::'
fnSoNXClr Sexout:Start:: Malcoln (00000014)
fnCSE (41): Returning 1
fnSNNXA: T:Malcoln (00000014), K:Sexout:Start:41::
fnSNNXA: Checked A (1)
fnSNNXA: Checked B (1)
fnSNNXA: Checked C (1)
fnSNNXA: Final A:Malcoln(00000014)
fnSNNXA: Final B:Wastelander(060C8FAC)
fnSNNXA: Final C:Wastelander(FF001F6C)
fnSNNXA: Final X:(00000000)
CSES: Normalize finished, checking sanitizer.
NGSAN (41): RandomSextype rndA 90
fnSoRandAct: In randomizer
fnSoRandAct: na 3
: fnSexoutGetArArgs Malcoln(00000014), Sexout:Start:41::
info: Got NULL, skipping
fnSGAI: Validating flags
fnSGAI: Flag 'oral' valid
fnSGAI: Working flag 'oral' (24)
fnSoGAI: Before genfilt: 24
fnSoGAI: After genfilt: 24
fnSoGAI: Before black list check: 24
fnSoGAI: After black list check: 23
fnSoGAI: Before actfilt: 23
fnSoGAI: After actfilt: 2
Valid anim choices: 5603, 5602,
NGSAN (41): Returning 0.000000: NULL
CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next.
CSES: ActorC validity is 1
fnSAVa: Actor validity is 0 (2)
fnSAVa: Lock present but invalid, clearing.
fnSAVa: Returning 0
fnSAIu returning 0
CSES: ActorB validity is 1
fnSAVa: Actor validity is 0 (2)
fnSAVa: Lock present but invalid, clearing.
fnSAVa: Returning 0
fnSAIu returning 0
CSES: ActorA validity is 1
fnSAVa: Actor validity is 0 (2)
fnSAVa: Lock present but invalid, clearing.
fnSAVa: Returning 0
fnSAIu returning 0
CSES (41): initializing actors
CSES (41): init actorA Malcoln (00000014), Malcoln (00000014), Malcoln (00000014)
fnSoNXClr Sexout:Started:: Malcoln (00000014)
fnSoCSv: Malcoln (00000014) 'Sexout:Start:41::' -> Malcoln (00000014) 'Sexout:Started::'
CSES (41): init actorB Malcoln (00000014), Wastelander (060C8FAC), Malcoln (00000014)
fnSoNXClr Sexout:Started:: Wastelander (060C8FAC)
fnSoCSv: Malcoln (00000014) 'Sexout:Start:41::' -> Wastelander (060C8FAC) 'Sexout:Started::'
fnSoNXClr Sexout:Start:41:: Wastelander (060C8FAC)
CSES (41): init actorC Malcoln (00000014), Wastelander (FF001F6C), Malcoln (00000014)
fnSoNXClr Sexout:Started:: Wastelander (FF001F6C)
fnSoCSv: Malcoln (00000014) 'Sexout:Start:41::' -> Wastelander (FF001F6C) 'Sexout:Started::'
fnSoNXClr Sexout:Start:41:: Wastelander (FF001F6C)
CSES (41): clearing selfkey
fnSoNXClr Sexout:Start:41:: Malcoln (00000014)
CSES (41): kickoff
CSES (41): Transitioning from 0 -> 1000
CSES (41): Transitioning from 1000 -> 1001
SexoutNGBES (41): SES A=Malcoln (00000014) CBD= (00000000)
SexoutNGBES (41): SES B=Wastelander (060C8FAC) CBD= (00000000)
SexoutNGBES (41): SES C=Wastelander (FF001F6C) CBD= (00000000)
SexoutNGBES (41): SES X= (00000000) CBD= (00000000)
fnSAIu returning 0
fnSAL: 00000014 (Malcoln) initial lock state: 0
fnSAVa: Actor validity is 1 (8)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAL: 00000014 (Malcoln) final lock state: 1 0
Scaling A from 1.000000 to 1.0
fnSAIu returning 0
fnSAL: 060C8FAC (Wastelander) initial lock state: 0
fnSAVa: Actor validity is 1 (8)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAL: 060C8FAC (Wastelander) final lock state: 1 0
Scaling B from 1.000000 to 1.0
fnSAIu returning 0
fnSAL: FF001F6C (Wastelander) initial lock state: 0
fnSAVa: Actor validity is 1 (8)
fnSAVa: Returning 1
fnSAIu returning 1
fnSAL: FF001F6C (Wastelander) final lock state: 1 0
Scaling C from 1.000000 to 1.0
fnSoNXClr Sexout:Core:Cleanup Malcoln (00000014)
fnSoNXClr Sexout:Core:Cleanup Wastelander (060C8FAC)
fnSoNXClr Sexout:Core:Cleanup Wastelander (FF001F6C)
SexoutNGBES (41): SES: Setting global hook vars.
SexoutNGBES (41): SES: Global hook triggered, SES moving to BES stage 0.
SexoutNGBES (41): SEU: Stage 2.032284 0 -> 1
SexoutNGBES (41): SEU: Stage 0.500980 1 -> 10
SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0
SexoutNGBES (41): SEU: Stage 0.035000 10 -> 11
SexoutNGBES (41): Casting undress on player.
FalloutTTWQuestOverhaul v.1.11 HOTFIX#3 loaded at index (hex): 1B or (dec): 27
SexoutNGBES (41): SEU: Stage 0.029999 11 -> 12
SNGUndress (41): Found Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Added Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Found Armored Vault 101 Jumpsuit (06034121) on Malcoln (00000014)
SNGUndress (41): Added Armored Vault 101 Jumpsuit (06034121) on Malcoln (00000014)
SNGUndress (41): Found Pip-Boy Glove (00025B83) on Malcoln (00000014)
SNGUndress (41): Added Pip-Boy Glove (00025B83) on Malcoln (00000014)
SNGUndress (41): Found Mr. Burke's 10mm Pistol (06004350) on Malcoln (00000014)
SNGUndress (41): Added Mr. Burke's 10mm Pistol (06004350) on Malcoln (00000014)
SNGUndress (41): Found Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Added Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Found Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Added Combat Helmet (00020426) on Malcoln (00000014)
SNGUndress (41): Malcoln (00000014) undress stage transition from 0 -> 10
SNGUndress (41): Removing 'Combat Helmet' from Malcoln (00000014)
SNGUndress (41): Removing 'Armored Vault 101 Jumpsuit' from Malcoln (00000014)
SNGUndress (41): Removing 'Pip-Boy Glove' from Malcoln (00000014)
SNGUndress (41): Removing 'Mr. Burke's 10mm Pistol' from Malcoln (00000014)
SNGUndress (41): Removing 'Combat Helmet' from Malcoln (00000014)
SNGUndress (41): Removing 'Combat Helmet' from Malcoln (00000014)
SNGUndress (41): Malcoln (00000014) undress stage transition from 10 -> 20
SNGUndress (41): Malcoln (00000014) undress stage transition from 20 -> 100
SNGUndress (41): Malcoln (00000014) undress stage transition from 100 -> 110
SexoutNGBES (41): SEU: Stage 0.504982 12 -> 13
SexoutNGBES (41): SEU: Stage 1.020988 13 -> 14
SexoutNGBES (41): SEU: Stage 1.021027 14 -> 100
soAPS - Plugin: , idx: 5603
soAPS: ActorB is: Wastelander. mX: -0, mY: 0, mZ: 0, heading: 294
soAPS - Plugin: , idx: 5603
soAPS: ActorC is: Wastelander. mX: 19.7102, mY: -51.3469, mZ: 0, heading: 339
SNGUndress (41): Found Outfit: Casual Scrounger (1701BFF7) on Wastelander (060C8FAC)
SNGUndress (41): Added Outfit: Casual Scrounger (1701BFF7) on Wastelander (060C8FAC)
SNGUndress (41): Found Tire Iron (00004328) on Wastelander (060C8FAC)
SNGUndress (41): Added Tire Iron (00004328) on Wastelander (060C8FAC)
SNGUndress (41): Wastelander (060C8FAC) undress stage transition from 0 -> 10
SNGUndress (41): Removing 'Outfit: Casual Scrounger' from Wastelander (060C8FAC)
SNGUndress (41): Removing 'Tire Iron' from Wastelander (060C8FAC)
SNGUndress (41): Found Outfit: Safari Brown w/Jacket (1703010C) on Wastelander (FF001F6C)
SNGUndress (41): Added Outfit: Safari Brown w/Jacket (1703010C) on Wastelander (FF001F6C)
SNGUndress (41): Found Knife (00004334) on Wastelander (FF001F6C)
SNGUndress (41): Added Knife (00004334) on Wastelander (FF001F6C)
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 0 -> 10
SNGUndress (41): Removing 'Outfit: Safari Brown w/Jacket' from Wastelander (FF001F6C)
SNGUndress (41): Removing 'Knife' from Wastelander (FF001F6C)
soAPS - Plugin: , idx: 5603
soAPS: ActorA is: Malcoln. mX: -54.866, mY: -3.83661, mZ: 0, heading: 266
SexoutNGBES (41): SEU: Stage 0.013000 100 -> 101
SNGUndress (41): Wastelander (060C8FAC) undress stage transition from 10 -> 100
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 10 -> 100
SNGUndress (41): Wastelander (060C8FAC) undress stage transition from 100 -> 110
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 100 -> 110
** Dumping Array #26 **
Refs: 1 Owner 18: UnethicalDeeds.esm
[ 0.000000 ] : Wastelander (060C8FAC)
Freedom quest is checking on Wastelander on position of 0
fnSAA: Added Sexout-Amra.esp - amra101 ('Male standing whacking off'), idx 101 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra111 ('Female standing masturbation with finger in mouth'), idx 111 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra112 ('Female sitting masturbation, flicks head back'), idx 112 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra114 ('Female lying masturbation, legs in air'), idx 114 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra115 ('Female lying masturbation, gesticulating pelvis'), idx 115 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra116 ('Female doggy style masturbation'), idx 116 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra401 ('Excited fellatio on knees'), idx 401 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra402 ('Titjob facial on knees'), idx 402 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra403 ('Rapid submissive fellatio on knees'), idx 403 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra404 ('Irrumatio aka skull fucking'), idx 404 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra201 ('Relaxed male lies down for fellatio'), idx 201 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra202 ('Fellatio on knees, both spread legs'), idx 202 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra203 ('Irrumatio, standing and kneeling'), idx 203 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra204 ('Fellatio with male flipping off'), idx 204 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra205 ('Submissive fellatio, female fingers herself'), idx 205 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra234 ('Awkward looking cunnilingus'), idx 234 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra236 ('Lying cunnilingus, A on back, B on front'), idx 236 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra2PFFScissor ('I found you, with my scissor!'), idx 1 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraLesScissor ('Right angled scissor'), idx 2 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra2PStandFJ ('Footjob, reciever lies, giver stands'), idx 21 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraFootJ ('Double footjob'), idx 22 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraKiss41 ('Kissing, B fingers A'), idx 41 to temp storage.
fnSAA: Added Sexout-Amra.esp - ajKiss ('AJ's loving kissing and cuddling'), idx 42 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraKissHandJ ('Kissing with handjob'), idx 61 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraHandJ ('Handjob facial'), idx 62 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraTitJob ('Titjob, female kneels, male lies'), idx 81 to temp storage.
fnSAA: Added Sexout-Amra.esp - amraThigh ('Standing thighjob'), idx 82 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra601 ('Standing rear entry'), idx 601 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra602 ('Kneeling doggy style'), idx 602 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra603 ('Face down, ass up, hands held back'), idx 603 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra604 ('Belly down dog or prone bone'), idx 604 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra606 ('Doggy style with one arm back'), idx 606 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra607 ('Clutching my love handles from behind'), idx 607 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra609 ('Let's both push, doggy style'), idx 609 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra631 ('Pull back my arms and pound me'), idx 631 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra632 ('Gotta find me a wall. Standing from behind'), idx 632 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra633 ('Leap frog!'), idx 633 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra634 ('Pull back my arms and rearrange my insides'), idx 634 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra701 ('Classical missionary'), idx 701 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra702 ('Cuddly missionary'), idx 702 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra703 ('Reciever's hips lifted off ground'), idx 703 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra704 ('Recievers legs spread and bent'), idx 704 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra705 ('Screw me sideways'), idx 705 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra706 ('Suspended Congress'), idx 706 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra707 ('Aberrational Missionary'), idx 707 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra721 ('A Spoon full of entanglement'), idx 721 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra723 ('Spooned looking back'), idx 723 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra901 ('Tired lookin' male gets ridden'), idx 901 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra931 ('Splayed out and ridden by the cowgirl'), idx 931 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra902 ('Cow girl, but we both make an effort'), idx 902 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra903 ('X-shaped cow girl'), idx 903 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra904 ('Cow girl, hands on chest and hips'), idx 904 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra906 ('Relaxed cow girl'), idx 906 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra932 ('Strange angled cow girl'), idx 932 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra933 ('The deranged cow girl'), idx 933 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra5301 ('Facing down and sandwiched'), idx 5301 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra3pMFFDoggy ('Two ladies cuddling while one guy screws them'), idx 5302 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra3pFFM ('Man takes both a cowgirl and a queen'), idx 5303 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra3pBJ ('Two ladies kneel and take turns fellating man'), idx 5304 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra3PHJ ('Kneel and give two hand jobs at once'), idx 5305 to temp storage.
fnSAA: Added Sexout-Amra.esp - Amra1430 ('Supermutant fellatio/irrumatio'), idx 1430 to temp storage.
fnSAA: Added Sexout-Amra.esp - amra1801 ('Legs in the air, boned and licked by gecko'), idx 1801 to temp storage.
SexoutAmra Initialized. Version: 3
Added 214 animations for Sexout-Amra.esp to registry.
** Dumping Array #26 **
Refs: 1 Owner 18: UnethicalDeeds.esm
[ 0.000000 ] : Wastelander (060C8FAC)
Freedom quest is checking on Wastelander on position of 0
** Dumping Array #26 **
Refs: 1 Owner 18: UnethicalDeeds.esm
[ 0.000000 ] : Wastelander (060C8FAC)
Freedom quest is checking on Wastelander on position of 0
SexoutNGBES (41): SEU: Stage 15.006874 101 -> 200
SexoutNGBES (41): SEU: Stage 0.014999 200 -> 201
SexoutNGBES (41): SEU: Stage 0.265022 201 -> 300
NGK Knockdown Wastelander 197
NGK Knockdown Wastelander 192
NGK Knockdown Malcoln 552
SexoutNGBES (41): SEU: Stage 0.515015 300 -> 301
fnSoNXClr Sexout:Start:: Malcoln (00000014)
NGClean (41 0): Started on 'Wastelander' (060C8FAC)
NGClean (41 20): T=Wastelander (060C8FAC) CBD= (00000000)
fnSoNXClr Sexout:Started:: Wastelander (060C8FAC)
NGClean (41 20): stage 0 -> 20 for Wastelander (060C8FAC)
NGClean (41 0): Started on 'Wastelander' (FF001F6C)
NGClean (41 20): T=Wastelander (FF001F6C) CBD= (00000000)
fnSoNXClr Sexout:Started:: Wastelander (FF001F6C)
NGClean (41 20): stage 0 -> 20 for Wastelander (FF001F6C)
NGClean (41 0): Started on 'Malcoln' (00000014)
NGClean (41 20): T=Malcoln (00000014) CBD= (00000000)
fnSoNXClr Sexout:Started:: Malcoln (00000014)
NGClean (41 20): stage 0 -> 20 for Malcoln (00000014)
SexoutNGBES (41): SEU: Stage 0.014999 301 -> 1000
NGClean (41 30): stage 20 -> 30 for Wastelander (FF001F6C)
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 110 -> 200
SNGUndress (41): Equipping 'Outfit: Safari Brown w/Jacket' on Wastelander (FF001F6C)
SNGUndress (41): Equipping 'Knife' on Wastelander (FF001F6C)
NGClean (41 30): stage 20 -> 30 for Malcoln (00000014)
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 200 -> 1000
SNGUndress (41): Wastelander (FF001F6C) undress stage transition from 1000 -> 2000
SNGUndress (41): Malcoln (00000014) undress stage transition from 110 -> 200
SNGUndress (41): Equipping 'Combat Helmet' on Malcoln (00000014)
SNGUndress (41): Equipping 'Armored Vault 101 Jumpsuit' on Malcoln (00000014)
SNGUndress (41): Equipping 'Pip-Boy Glove' on Malcoln (00000014)
SNGUndress (41): Equipping 'Mr. Burke's 10mm Pistol' on Malcoln (00000014)
SNGUndress (41): Equipping 'Combat Helmet' on Malcoln (00000014)
SNGUndress (41): Equipping 'Combat Helmet' on Malcoln (00000014)
SNGUndress (41): Malcoln (00000014) undress stage transition from 200 -> 1000
SNGUndress (41): Malcoln (00000014) undress stage transition from 1000 -> 2000
NGClean (41 31): stage 30 -> 31 for Wastelander (FF001F6C)
NGClean (41 31): stage 30 -> 31 for Malcoln (00000014)
NGClean (41 40): stage 31 -> 40 for Wastelander (FF001F6C)
NGClean (41 40): stage 31 -> 40 for Malcoln (00000014)
NGClean (41 200): stage 40 -> 200 for Wastelander (FF001F6C)
NGClean (41 200): stage 40 -> 200 for Malcoln (00000014)
NGClean (41 1000): stage 200 -> 1000 for Wastelander (FF001F6C)
NGClean (41 1000): stage 200 -> 1000 for Malcoln (00000014)

 

 

 

What I get every time:

 

post-187071-0-58457800-1433107638_thumb.jpg

 

Link to comment

Ah crap, I always tested with the player as ActorB so I missed that. I've added a fix, but it will unfortunately mean 3P sex now always starts at the location of ActorB, rather than whoever the player is, if involved.

 

'93 Beta 17 in OP

- Fixed 3P animation alignment when player is not ActorB (thanks tomm).

Link to comment
Guest tomm434

Odessa, thanks!

I don't know if I'm supposted to report misalignments like that. Should I use SexoutPositioning or these misalignments can be fixed by you?

I use Breeze bodies with Kendo's penis fix.

 

Anims:

5602

5603

 

post-187071-0-03534700-1433109117_thumb.jpg

post-187071-0-65205300-1433109142_thumb.jpg

Link to comment

Odessa, so far I've detected if an anim is one of amra's with

if 1 == NX_GetEVFL "Sexout:Conditions:Animate:Sexout-Amra.esp"

 

this has checked out with the replacers but didn't with one of the new ones (402) I just encountered

 

Is there a better way?

Link to comment

That's strange, there is only 1 "Sexout:Conditions:Animate:Sexout-Amra.esp" check at the top level for all human animations.

 

You should also be able to use Actor.NX_GetEVST "Sexout:Started::Plugin" to return the plugin.

 

Although...

 

You can get the anim record from SexoutNGTASQ.arFull[Plugin][idx], which look something like this:

 

 

  let adj     := ar_Map "ZRotC"::180, "HOffsetA"::-55, "HOffsetC"::-55, "HAngleA"::-26.6 , "HAngleC"::26.6 ; oc -50
  let actors  := ar_List "male" "both" "male"
  let flags   := ar_List "spitroast" "acrobatic" "vaginal" "anal" "oral"
  let pen     := ar_Map "ato"::"b" "ain"::"mouth" "cto"::"b" "cin"::"genital"
  let animDef := ar_Map "idx"::5001 "idle"::"SNG5001" "desc"::"Flying spitroast!" "actors"::actors "flags"::flags "pen"::pen "adj"::adj
  call fnSexoutAddAnim animDef

 

 

Although most don't have the 'pen' (penetrations) map, if its 'regular'. We could add it for all them easily though.

 

How about I add a UDF that returns the anim record for an actor?

 

If you've compiled a list of penetrations for each anim, we could perhaps merge that into sexout too?

Link to comment

I'm aware of the arFull array structure - I already check it for the flags array. But in order to do that, I need to know the plugin first. I'll check if the EVST is more reliable. Maybe it was just a fluke, I don't know.

 

Penetrations - I realize the existing pen stringmap should be right up my alley, but it's been easier for me to work with 'role' strings like Fucker, Sucked etc and carry those further on down my structure for further intel for xp & enjoyment vars and the like, so I have all that in maps with the anim number as keys. The maps are different for amra, zaz, creature, 3p A+C and regular due to possible anim number overlap, so it's down to the anim plugin check to help me sort that out.

If you'd like to add the role strings to the anim stringmaps, then I could definitely send that over, but atm I don't know if anyone but me really has a use for it. On the other hand, it might make maintaining spunk longterm easier if that intel is added to NG when new anims are added.

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It has a save feature but the logic isn't quite right in it, so YMMV.

 

If you can find out which animation number it is, I can fix it in sexout.

 

---

@tomm434: It looks like actorB fell into the floor a little bit, this is an engine issue that sometimes happens, more often on non-level floor. I'm not sure how to fix that at the moment, so I guess use positioning when it happens.

 

--

 

@DoctaSax: any luck with NX_GetEVSt "Sexout:Started::Plugin"? This should work for ZAZ (will return "ZAZ") in next beta, although checking the old "nUseZAZ" will still work too.

Link to comment

 

@DoctaSax: any luck with NX_GetEVSt "Sexout:Started::Plugin"? This should work for ZAZ (will return "ZAZ") in next beta, although checking the old "nUseZAZ" will still work too.

 

Yes, the EVST seems sturdier from the testing I've done since. If it'll apply to ZAZ then I can probably simplify some things down the line too.

 

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