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Just an FYI post.  I had PC issues for a few days and have been doing alot marginally productive bug hunting.  The only thing I've found for sure is that Journal for the Absent Minded Dovahkin manages to break Dawnguard and Dragonborn.

 

IF you're one of the RARE people who gets the Sentries going wild for no reason and the MCM toggle doesn't work to make them killable...  I was finally able to duplicate this situation myself and see what's happening.  I spent two days enabling and disabling mods and was unable to find an exact cause.  I did however find a fix that worked for me.  If you get attacked, exit the game, disable this mod, start up the game again, do a clean save, then exit and re-enable the mod.  That fixed the situation for me on four different tests

 

In the mean time, I'm continuing to chase down causes and a I'm simplifying the Sentry AI & faction setup to reduce the chances of mod conflicts,  Those conflicts are still the most likely cause

 

 

Also, thanks to some feedback from Arthmoor, Open Cities compatibility is in progress.  I already have Whiterun almost finished in my beta. :)

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Latest version:  1.1

 

With some help from Arthmoor, Dawnguard Sentries is now fully compatible with Open Cities. :)

 

The other big change is the overhaul and streamlining of the Sentry AI.  They're now basically guards wearing Dawnguard gear in terms of factions and reactions.  This should minimize the chance of any rouge attacks on players caused by mod conflicts.  By eliminating any behind the scenes connections to the Dawnguard, I was also able to fix the issues with Sentries attacking Alva in Morthal and the Vampire NPCs (ie Edwayne) added by Interesting NPCs

 

I've attempted a bit of a cleanup on the Vampire castle guards also.  MOST of them should recognize Harkon faction vampire characters as allies and not threaten them.  I've left the two across the inlet from the side door as hostile.  Same with the two surprises near the door.  Harkon hasn't survived thousands of years by leaving huge gaps in his security or being blind to possible treachery.  If the guards offend thee, disable them via the MCM. :P

 

The MCM Menu also got a clean up and streamlining.  ONE option to toggle essential status for all non-recruit sentries, and it's being handled in a way that doesn't fire the change till the MCM is closed.  Both changes will prevent hangups and outright glitches.  All the disable options are still there however, and there's a toggle option for Open Cities compatibility that moves the sentries back and forth between the vanilla walled cities and the Open Cities version.

 

As usual, I cleaned it with TES5edit also.

 

 

Because of the extent of behind the scenes changes, users will need to uninstall the old version and do a clean save without either version of the mod.  Installing the new version after the clean save should let the new MCM menu configuration work properly.

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  • 2 weeks later...

LATEST CHANGES: Ver 1.1a

 

Still Open Cities and Interesting NPCs Compatible.

 

First, a Dawnguard armored husky dog companion was added to the Knight Vigilant in Shor's Stone and the Sentry in Rorikstead. The Rorikstead dog will, of course, toggle off with the Rorikstead Sentry and Vigilant.

 

Second; More cleanup on the Vampire castle guards. The Dhamphirs are confirmed friendly to Harkon Faction vampire players. Non-Harkon vampires are a different clan and will be treated neutrally like a human player would. The last two before you reach the side door dock area will turn hostile on players not allied with Harkon.

 

I also removed the lightning & fire spells from the Vampire guards spell lists, leaving them with only their vampire drain spell, so they'll act more like typical Skyrim vampires in combat.

 

The two surprises near the dock area door are now allied with the skeletons and they'll help each other instead of fighting each other. These allies of the skeletons are NOT part of the Harkon faction like the other guards, so the other guards won't help them. The Dhamphirs and the other two all toggle off with the same toggle though. I also removed all the extra gear from the last two surprises skeleton allies.

 

I also corrected several Sentries that improperly had opposite gender animations applied to them by the Creation Kit acting up. Thanks to duke0196tes at the Nexus for the detective work on that issue. Sentry wise, I also found 5 or 6 that didn't have crime factions properly assigned to them, which blocked their guard arrest AI. That's been corrected.

 

 

 

EDIT: The "Lite" Classic version also has had the same updates applied to the Sentries.  None of the other content is present in the Classic version.

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  • 4 weeks later...
  • 1 year later...

The sentries are all chasing me and forcing a dialog because I have a huge bounty, but none of them have arrest or surrender options. Tested in Riverwood, Ivarstead and Rorikstead. One in Rorikstead actually attacked me, but that might be because I killed a regular guard using the console.

 

/edit:

I don't know if this is relevant or not, but I'm using Minimalist Alt start and Prison Overhaul. This is a brand new save and I haven't started the main quest beyond the "Warn Riverwood" stage.

 

Load Order

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

ClimatesOfTamriel.esm=1

Skyrim Project Optimization - Full Version.esm=1

TravellersOfSkyrim.esm=1

CLARALUX - More and Brighter Lights.esm=1

SexLab.esm=1

SexLabAroused.esm=1

CreatureFramework.esm=1

ZaZAnimationPack.esm=1

GeneralStores.esm=1

ApachiiHair.esm=1

LevelersTower.esm=1

Falskaar.esm=1

Wyrmstooth.esp=1

paradise_halls.esm=1

CompanionArissa.esm=0

CLARALUX - LightAdjuster - Vanilla Bright Increased Radius.esp=1

ESPv1_1.esp=1

dawnguard sentries.esp=1

ArmorNClothesMerged.esp=1

Populated Dungns Caves Ruins Legendary.esp=1

zzLSAR.esp=1

NorthernCardinal.esp=1

StormWrathLightning.esp=1

DLC Spell Integration.esp=1

dD - Realistic Ragdoll Force - Reduced.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

Perks Unbound.esp=1

Perks Unbound - Dawnguard.esp=1

Brawl Bugs CE.esp=1

Feminine Females.esp=1

DeadlyDragons.esp=1

Enchanting Freedom.esp=1

Unlimited Charge for Daedric Artifacts.esp=1

SkyUI.esp=1

Dual Hand Combo Hotkeys.esp=1

AchieveThat.esp=1

Merta Assassin Tattoos.esp=1

VioLens.esp=1

RealisticHumanoidMovementSpeed.esp=1

TelekineticPush.esp=1

UIExtensions.esp=1

DisableHDREffects.esp=1

Auto Unequip Ammo.esp=1

RaceMenuMorphsCBBE.esp=1

Freed Prisoners Run.esp=1

TravellersOfSkyrim - Vanilla.esp=1

When Vampires Attack.esp=1

Iknowtheway.esp=1

Amulets as shrines.esp=1

iHUD.esp=1

TheChoiceIsYours.esp=1

TheChoiceIsYours_Dawnguard.esp=1

Run For Your Lives.esp=1

conjure_chest.esp=1

Roads of Solstheim.esp=1

AlwaysPickUpBooks.esp=1

AddItemMenu.esp=1

DawnguardDawnbreaker_HolyFireEd.esp=1

Dawnbreaker_PeacefulExplosion.esp=1

no_guard_warning_after_shouts.esp=1

Extended Encounters.esp=1

HM Riften Back Door.esp=1

sandboxcylinderheight.esp=1

Extended UI.esp=1

TimingIsEverything.esp=1

Dragonflesh.esp=1

LevelersTower - SPO Patch.esp=1

dont speak to me.esp=1

fFastTravelSpeedMult_4.esp=1

zMirai.esp=1

ImmersiveConjurationSpells.esp=1

triple souls.esp=1

paradise_halls_farengars_study.esp=1

paradise_halls_fellglow_slave_camp.esp=1

paradise_halls_SLExtension.esp=1

Wyrmstooth Spell Integration.esp=1

VampsNWWolves.esp=1

Convenient Horses.esp=1

Skooming Skyrim by BigBizkit.esp=1

Female Sultry Follower Voice Fix.esp=1

LocalizedGuildJobs.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabNudeCreaturesDG.esp=1

Skyrim Immersive Creatures.esp=1

Skyrim Immersive Creatures - DLC2.esp=1

SIC Stormcloak Wolves Faction Fix.esp=1

High Level Enemies.esp=1

High Level Enemies - Dawnguard.esp=1

High Level Enemies - Dragonborn.esp=1

High Level Enemies - Falskaar.esp=1

BDIC.esp=1

SimpleSlavery.esp=1

pchs_loansharks.esp=1

hydra_slavegirls.esp=1

xazPrisonOverhaul.esp=1

xazPrisonOverhaul - Patch.esp=1

SexLabMatchMaker.esp=1

SexLab Extra Voices.esp=1

MoreNastyCritters.esp=1

HentaiCreatures.esp=1

SexLabTools.esp=1

SexLabDefeat.esp=1

SLAnimSpeed.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

ClimatesOfTamriel-Nights.esp=1

AOS.esp=1

Purewaters.esp=1

Purewaters-Falskaar.esp=1

Bashed Patch, 0.esp=1

Insignificant Object Remover.esp=1

Remove Smoke and Dust.esp=1

Guard Torch Remover.esp=1

NoLeveledItemRewards.esp=1

Alternate Start - Live Another Life.esp=1

kzy_AlternateStart.esp=1

Predator Vision.esp=1

Draugr Disarmed Shout Removed.esp=1

rkrTweaks.esp=1

World_Map_Height_Pitch_Tweak_130.esp=1

Custom Patch.esp=1

AmazingFollowerTweaks.esp=1

vAutosaveManager.esp=1

manny_Status.esp=1

 

 

 

Link to comment
  • 2 months later...

The sentries are all chasing me and forcing a dialog because I have a huge bounty, but none of them have arrest or surrender options. Tested in Riverwood, Ivarstead and Rorikstead. One in Rorikstead actually attacked me, but that might be because I killed a regular guard using the console.

 

/edit:

I don't know if this is relevant or not, but I'm using Minimalist Alt start and Prison Overhaul. This is a brand new save and I haven't started the main quest beyond the "Warn Riverwood" stage.

 

Load Order

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

ClimatesOfTamriel.esm=1

Skyrim Project Optimization - Full Version.esm=1

TravellersOfSkyrim.esm=1

CLARALUX - More and Brighter Lights.esm=1

SexLab.esm=1

SexLabAroused.esm=1

CreatureFramework.esm=1

ZaZAnimationPack.esm=1

GeneralStores.esm=1

ApachiiHair.esm=1

LevelersTower.esm=1

Falskaar.esm=1

Wyrmstooth.esp=1

paradise_halls.esm=1

CompanionArissa.esm=0

CLARALUX - LightAdjuster - Vanilla Bright Increased Radius.esp=1

ESPv1_1.esp=1

dawnguard sentries.esp=1

ArmorNClothesMerged.esp=1

Populated Dungns Caves Ruins Legendary.esp=1

zzLSAR.esp=1

NorthernCardinal.esp=1

StormWrathLightning.esp=1

DLC Spell Integration.esp=1

dD - Realistic Ragdoll Force - Reduced.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

Perks Unbound.esp=1

Perks Unbound - Dawnguard.esp=1

Brawl Bugs CE.esp=1

Feminine Females.esp=1

DeadlyDragons.esp=1

Enchanting Freedom.esp=1

Unlimited Charge for Daedric Artifacts.esp=1

SkyUI.esp=1

Dual Hand Combo Hotkeys.esp=1

AchieveThat.esp=1

Merta Assassin Tattoos.esp=1

VioLens.esp=1

RealisticHumanoidMovementSpeed.esp=1

TelekineticPush.esp=1

UIExtensions.esp=1

DisableHDREffects.esp=1

Auto Unequip Ammo.esp=1

RaceMenuMorphsCBBE.esp=1

Freed Prisoners Run.esp=1

TravellersOfSkyrim - Vanilla.esp=1

When Vampires Attack.esp=1

Iknowtheway.esp=1

Amulets as shrines.esp=1

iHUD.esp=1

TheChoiceIsYours.esp=1

TheChoiceIsYours_Dawnguard.esp=1

Run For Your Lives.esp=1

conjure_chest.esp=1

Roads of Solstheim.esp=1

AlwaysPickUpBooks.esp=1

AddItemMenu.esp=1

DawnguardDawnbreaker_HolyFireEd.esp=1

Dawnbreaker_PeacefulExplosion.esp=1

no_guard_warning_after_shouts.esp=1

Extended Encounters.esp=1

HM Riften Back Door.esp=1

sandboxcylinderheight.esp=1

Extended UI.esp=1

TimingIsEverything.esp=1

Dragonflesh.esp=1

LevelersTower - SPO Patch.esp=1

dont speak to me.esp=1

fFastTravelSpeedMult_4.esp=1

zMirai.esp=1

ImmersiveConjurationSpells.esp=1

triple souls.esp=1

paradise_halls_farengars_study.esp=1

paradise_halls_fellglow_slave_camp.esp=1

paradise_halls_SLExtension.esp=1

Wyrmstooth Spell Integration.esp=1

VampsNWWolves.esp=1

Convenient Horses.esp=1

Skooming Skyrim by BigBizkit.esp=1

Female Sultry Follower Voice Fix.esp=1

LocalizedGuildJobs.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabNudeCreaturesDG.esp=1

Skyrim Immersive Creatures.esp=1

Skyrim Immersive Creatures - DLC2.esp=1

SIC Stormcloak Wolves Faction Fix.esp=1

High Level Enemies.esp=1

High Level Enemies - Dawnguard.esp=1

High Level Enemies - Dragonborn.esp=1

High Level Enemies - Falskaar.esp=1

BDIC.esp=1

SimpleSlavery.esp=1

pchs_loansharks.esp=1

hydra_slavegirls.esp=1

xazPrisonOverhaul.esp=1

xazPrisonOverhaul - Patch.esp=1

SexLabMatchMaker.esp=1

SexLab Extra Voices.esp=1

MoreNastyCritters.esp=1

HentaiCreatures.esp=1

SexLabTools.esp=1

SexLabDefeat.esp=1

SLAnimSpeed.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

ClimatesOfTamriel-Nights.esp=1

AOS.esp=1

Purewaters.esp=1

Purewaters-Falskaar.esp=1

Bashed Patch, 0.esp=1

Insignificant Object Remover.esp=1

Remove Smoke and Dust.esp=1

Guard Torch Remover.esp=1

NoLeveledItemRewards.esp=1

Alternate Start - Live Another Life.esp=1

kzy_AlternateStart.esp=1

Predator Vision.esp=1

Draugr Disarmed Shout Removed.esp=1

rkrTweaks.esp=1

World_Map_Height_Pitch_Tweak_130.esp=1

Custom Patch.esp=1

AmazingFollowerTweaks.esp=1

vAutosaveManager.esp=1

manny_Status.esp=1

 

 

 

 

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This was actually an easy fix for the guard dialogue issue

 

I added GuardDialogueFaction "Guard Faction (for dialogue)" [FACT:0002BE3B] to every sentry in Tes5edit.

 

was a bit time consuming but so worth it, as it fixes the no dialogue issue. this was a problem i had with my naughty female npc running around naked and bound in riverwood after finding cursed traps on way there with DCL.

 

I was wondering why the dawnguard sentries Arabella and Cyrus were attacking me but no chat option. adding the line to them fixed it, so i did it to all the rest of them in the mod.

 

this is my first time trying to upload an attachment so hope it works, its just the esp, overwrite the one in your game and enjoy :)

 

dawnguard sentries.esp

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  • 2 years later...

This version of Dawnguard Sentries Plus includes four SkyUI script files, which are all from an older version of SkyUI.  They break text boxes in other MCMs (SL Adventures for one, but others reportedly too).  There's a bug listed on this at Nexus.

 

I simply removed those four files, and it looks like nothing has broken in Dawnguard Sentries Plus (early days, we'll see!), while my other SkyUI-dependent MCMs are now working properly.

 

This aside, I love DSP: it's excellent, unobtrusive, and even provides some solutions to other weird glitches (when ordinary guards refuse to accept my bounty, for instance, the Dawnguard sentries sometimes do).

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  • 8 months later...

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