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Hello I have problem and no clue what to do. I see this but no clue how to fix it.

 

Spoiler

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (12 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800)
Machine Name:
Debug session time: Fri Sep 28 16:51:19.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:04.000
  Kernel time: 0 days 0:00:22.000
  User time: 0 days 0:00:46.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
Unable to load image D:\Program Files (x86)\Steam\gameoverlayrenderer.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for havok_fix.dll
*** ERROR: Module load completed but symbols could not be loaded for havok_fix.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+169669
00569669 3b4254          cmp     eax,dword ptr [edx+54h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00569669 (TESV+0x00169669)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000054
Attempt to read from address 00000054

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000054

READ_ADDRESS:  00000054 

FOLLOWUP_IP: 
TESV+169669
00569669 3b4254          cmp     eax,dword ptr [edx+54h]

FAULTING_THREAD:  00003984

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

IP_ON_HEAP:  e3abd970
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from e3abd970 to 00569669

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
29f5fe7c e3abd970 ce993180 ce19fd87 00000000 TESV+0x169669
29f5fe80 ce993180 ce19fd87 00000000 00000000 0xe3abd970
29f5ff80 74e68484 0019fd78 74e68460 7ffb6a47 0xce993180
29f5ff94 77eb305a 0019fd78 2606605c 00000000 kernel32!BaseThreadInitThunk+0x24
29f5ffdc 77eb302a ffffffff 77ecec95 00000000 ntdll!__RtlUserThreadStart+0x2f
29f5ffec 00000000 00a4b4a0 0019fd78 00000000 ntdll!_RtlUserThreadStart+0x1b


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+169669

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~49s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+169669

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00169669.htm?Retriage=1

Followup: MachineOwner
---------

 

Link to comment
On 8/15/2018 at 6:59 PM, Grey Cloud said:

Why are people still posting to this topic? Forty-four pages in and there is not one case of a solution coming from someone reading a debug file.

because they are too lazy to search their error in google

 

4 hours ago, Karin said:

Hello I have problem and no clue what to do. I see this but no clue how to fix it.

 

  Hide contents



FAULTING_IP: 
TESV+169669
00569669 3b4254          cmp     eax,dword ptr [edx+54h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00569669 (TESV+0x00169669)
   ExceptionCode: c0000005 (Access violation)

Attempt to read from address 00000054

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

READ_ADDRESS:  00000054 

 

some blabla about memory? ram ctd?

180929033501888492.jpg

180929033659597289.jpg

that's really look like a ram ctd

as for why....

if you have 8gb, and give 8gb to enb, it's no good, skyrim.exe need ram too, windows need ram, and if you only have 5 gb available, when enb try to use more than 5gb, you ram ctd

and without enb, if because of mods skyrim.exe try to use more than the 32 bits limits, you ram ctd

 

Link to comment
9 hours ago, yatol said:

because they are too lazy to search their error in google

 

some blabla about memory? ram ctd?

180929033501888492.jpg

180929033659597289.jpg

that's really look like a ram ctd

as for why....

if you have 8gb, and give 8gb to enb, it's no good, skyrim.exe need ram too, windows need ram, and if you only have 5 gb available, when enb try to use more than 5gb, you ram ctd

and without enb, if because of mods skyrim.exe try to use more than the 32 bits limits, you ram ctd

 

I have 32GB of ram and 11 GB of VRAM, it would be weird. I tryed google but it lead me to this topic but no answer I guess I google wrong numbers.

 

I had break all work fine before and now it´s doing this, no clue what change. I have MO and old profile work but if I change something I crash like this.

 

Even if I load same mods still crash if I create new profile. Only weird is I once forget run FNIS and game load normal but all is stuck in T-pose, after I run it I crash again so I tryed instal FNIS again but same problem maybe it is FNIS problem :(

Link to comment
3 hours ago, Grey Cloud said:

Skyrim cannot use that much RAM or VRAM.

Your problem is more than likely a bad installation.  In other words you have not set up your game to be modded in the correct way.

Nah instalation was good, I have 17 profile and all work perfect, just new one was fucked.

But I find solution it was new version of FNIS after I activate old one and ignore new one all working perfect and after I read comment on nexus FNIS I am not alone, new one is broken if you using MO. And there is no solution, FORE only write comment you have problem but that all.

 

Sadly crash dump don´t help in this case, it was totaly luck I find solution cuz I forget run FNIS lol, there was no way find it for me o.O

Link to comment
3 hours ago, Karin said:

Even if I load same mods still crash if I create new profile. Only weird is I once forget run FNIS and game load normal but all is stuck in T-pose, after I run it I crash again so I tryed instal FNIS again but same problem maybe it is FNIS problem :(

crashing because the game can't run some animations?

180929051811895532.jpg

game don't load them and that's all

 

180929051842555576.jpg

left npc body have some problems, game don't crash because of that, doesn't matter

 

180929052411440878.jpg

that's just a useless waste of performance, game don't care that ground suck, it just load that crap

 

how are you supposed to fix something if you don't even search what is the problem?

and don't expect others to search for you, they can't load your mess for you to check it

Link to comment
18 hours ago, yatol said:

crashing because the game can't run some animations?

180929051811895532.jpg

game don't load them and that's all

 

180929051842555576.jpg

left npc body have some problems, game don't crash because of that, doesn't matter

 

180929052411440878.jpg

that's just a useless waste of performance, game don't care that ground suck, it just load that crap

 

how are you supposed to fix something if you don't even search what is the problem?

and don't expect others to search for you, they can't load your mess for you to check it

I tryed all I find was link here but no solution.. and it is hard find problem if you don´t know where to start it.

But for me it´s crash if I run FNIS and load if I don´t run it.

But I find it, I have old FNIS and all work fine, it´s problem with MO and New FNIS from reading I am alone.

Link to comment
1 hour ago, Karin said:

But for me it´s crash if I run FNIS and load if I don´t run it.

Then the problem is you. You have not set up FNIS properly or not properly set up one of the things FNIS needs or which needs FNIS.

If it really is a problem with FNIS and MO then you cannot be the only person to have it.

Link to comment
23 hours ago, Grey Cloud said:

Then the problem is you. You have not set up FNIS properly or not properly set up one of the things FNIS needs or which needs FNIS.

If it really is a problem with FNIS and MO then you cannot be the only person to have it.

I am not only problem having it, reading FNIS comment or even error decription prove there is more people.

Link to comment

Hello ?

 

I`m fighting against CTDs since a while...inspite of friendly Help without success ?

 

https://www.loverslab.com/topic/108296-ctds-when-fast-travelling-entering-some-houses-during-some-animations-and-sometimes-at-loading-menus/

 

May be I find a Solution here? This is the Result of the Analysis by OSRONLINE:

 

Spoiler

Primary Analysis


Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800)
Machine Name:
Debug session time: Mon Oct  1 23:34:54.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 3:10:24.000
  Kernel time: 0 days 0:14:26.000
  User time: 0 days 2:01:45.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for igdumdim32.dll
*** ERROR: Module load completed but symbols could not be loaded for igdumdim32.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
SexLabUtil+23064
574a3064 f30f104030      movss   xmm0,dword ptr [eax+30h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 574a3064 (SexLabUtil+0x00023064)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000030
Attempt to read from address 00000030

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000030

READ_ADDRESS:  00000030 

FOLLOWUP_IP: 
SexLabUtil+23064
574a3064 f30f104030      movss   xmm0,dword ptr [eax+30h]

FAULTING_THREAD:  00002a70

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER:  from 574a37fe to 574a3064

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0a61e200 574a37fe 00000000 00000000 00000000 SexLabUtil+0x23064
0a61e228 00c46e61 0a61e264 1201a040 00015804 SexLabUtil+0x237fe
0a61eaac 00000000 00000002 00000001 00000000 TESV+0x846e61


STACK_COMMAND:  ~7s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  SexLabUtil+23064

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: SexLabUtil

IMAGE_NAME:  SexLabUtil.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  5720c1c2

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_SexLabUtil.dll!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_SexLabUtil+23064

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/SexLabUtil_dll/0_1_7_3/5720c1c2/c0000005/00023064.htm?Retriage=1

Followup: MachineOwner
---------

 

This may be important too

Spoiler

Raw Stack Contents


Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)'

 

Thank You ?

Link to comment
  • 1 month later...

Can someone help?
Game crash after srart new game or load save.
 

Spoiler

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 15063 MP (6 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.15063.246 (WinBuild.160101.0800)
Machine Name:
Debug session time: Sat Nov  3 19:18:44.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:02:06.000
  Kernel time: 0 days 0:00:46.000
  User time: 0 days 0:00:59.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+7e6dd3
00be6dd3 c70000000000    mov     dword ptr [eax],0

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00be6dd3 (TESV+0x007e6dd3)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000001
   Parameter[1]: 569a0008
Attempt to write to address 569a0008

DEFAULT_BUCKET_ID:  INVALID_POINTER_WRITE

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000001

EXCEPTION_PARAMETER2:  569a0008

WRITE_ADDRESS:  569a0008 

FOLLOWUP_IP: 
TESV+7e6dd3
00be6dd3 c70000000000    mov     dword ptr [eax],0

FAULTING_THREAD:  000015f8

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_WRITE

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_WRITE

IP_ON_HEAP:  656078f0
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 656078f0 to 00be6dd3

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
3a62f4e0 656078f0 00000019 0000001e 00000000 TESV+0x7e6dd3
3a62f4e4 00000000 0000001e 00000000 00000000 0x656078f0


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+7e6dd3

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~33s; .ecxr ; kb

FAILURE_BUCKET_ID:  INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+7e6dd3

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/007e6dd3.htm?Retriage=1

Followup: MachineOwner
---------


And loaded modules.
 

Spoiler

start    end        module name
001f0000 001f9000   d3dx9_42 d3dx9_42.dll
00400000 01d88000   TESV     TESV.exe    
01dd0000 01de6000   XINPUT1_3 XINPUT1_3.dll
02390000 02e47000   d3d9     d3d9.dll    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
6b860000 6b8de000   dsound   dsound.dll  
6b8e0000 6b96a000   dxgi     dxgi.dll    
6b970000 6bd8e000   nvapi    nvapi.dll   
6bd90000 6c1da000   D3DX9_40 D3DX9_40.dll
6c1e0000 6c3bf000   nvspcap  nvspcap.dll 
6c3c0000 6d2bb000   nvd3dum  nvd3dum.dll 
6d2c0000 6d386000   nvldumd  nvldumd.dll 
6d390000 6d4f2000   d3d9_6d390000 d3d9.dll    
6d500000 6d5c5000   Windows_UI Windows.UI.dll
6d5d0000 6d6a7000   AudioSes AudioSes.dll
6d6b0000 6d709000   MMDevAPI MMDevAPI.dll
6d710000 6d79e000   XAudio2_6 XAudio2_6.dll
6d7a0000 6d7c2000   devobj   devobj.dll  
6d7d0000 6d9f7000   CoreUIComponents CoreUIComponents.dll
6da00000 6da8f000   CoreMessaging CoreMessaging.dll
6da90000 6daf7000   TextInputFramework TextInputFramework.dll
6db00000 6db4f000   TropicalIslandPlugin TropicalIslandPlugin.dll
6db50000 6db84000   TKHitStop TKHitStop.dll
6db90000 6dc86000   StorageUtil StorageUtil.dll
6dc90000 6dcb6000   SKSE_JoyOfPerspective SKSE_JoyOfPerspective.dll
6dcc0000 6dce2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6dcf0000 6dd82000   SexLabUtil SexLabUtil.dll
6dd90000 6ddf9000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6de00000 6de4b000   QuickLoot QuickLoot.dll
6de50000 6de74000   OSA      OSA.dll     
6de80000 6deb0000   OneTweak OneTweak.dll
6deb0000 6df81000   nioverride nioverride.dll
6df90000 6dfcc000   MfgConsole MfgConsole.dll
6dfd0000 6e238000   JContainers JContainers.dll
6e240000 6e316000   msvcr110 msvcr110.dll
6e320000 6e3a5000   msvcp110 msvcp110.dll
6e3b0000 6ef70000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6ef70000 6efe7000   CrashFixPlugin CrashFixPlugin.dll
6eff0000 6f1ef000   D3DX9_43 D3DX9_43.dll
6f9e0000 6fab1000   WinTypes WinTypes.dll
71c90000 71cd7000   HAnimationsPlugin HAnimationsPlugin.dll
71ce0000 71d13000   ConsolePlugin ConsolePlugin.dll
71e20000 71e37000   usp10    usp10.dll   
71e50000 71e59000   avrt     avrt.dll    
71e60000 71ef6000   chargen  chargen.dll 
71f00000 71f6d000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
71f70000 71fae000   AnimSpeedPlugin AnimSpeedPlugin.dll
71fb0000 72002000   AddItemMenu2 AddItemMenu2.dll
72010000 72035000   dbgcore  dbgcore.dll 
72040000 72063000   WINMMBASE WINMMBASE.dll
720a0000 720c4000   winmm    winmm.dll   
72600000 72617000   SetVehicleFixPlugin SetVehicleFixPlugin.dll
72620000 7264f000   rsaenh   rsaenh.dll  
72650000 72663000   cryptsp  cryptsp.dll 
72670000 727d4000   propsys  propsys.dll 
727e0000 72808000   ntmarta  ntmarta.dll 
72860000 7286a000   hid      hid.dll     
72e30000 72ea8000   uxtheme  uxtheme.dll 
72eb0000 72ec0000   usermgrcli usermgrcli.dll
73750000 738ad000   dbghelp  dbghelp.dll 
738b0000 738c6000   LoadGameFix LoadGameFix.dll
738d0000 738df000   hdtSkyrimMemPatch hdtSkyrimMemPatch.dll
738e0000 7396e000   comctl32 comctl32.dll
73970000 73a55000   skse_1_9_32 skse_1_9_32.dll
73a60000 73a97000   dinput8  dinput8.dll 
73aa0000 73b33000   apphelp  apphelp.dll 
73b60000 73b83000   dwmapi   dwmapi.dll  
73f20000 73f38000   bcrypt   bcrypt.dll  
73f70000 73f78000   wsock32  wsock32.dll 
73f80000 73f88000   version  version.dll 
74010000 74038000   CPConvert CPConvert.dll
74040000 74047000   X3DAudio1_7 X3DAudio1_7.dll
745b0000 745ba000   CRYPTBASE CRYPTBASE.dll
745c0000 745e0000   sspicli  sspicli.dll 
745e0000 745e6000   psapi    psapi.dll   
745f0000 74611000   gdi32    gdi32.dll   
74620000 74665000   powrprof powrprof.dll
74670000 747ac000   user32   user32.dll  
747b0000 747f1000   sechost  sechost.dll 
74800000 74867000   ws2_32   ws2_32.dll  
74870000 748b5000   shlwapi  shlwapi.dll 
748c0000 74980000   rpcrt4   rpcrt4.dll  
74980000 74a73000   ole32    ole32.dll   
74a80000 74a90000   profapi  profapi.dll 
74a90000 74b7f000   comdlg32 comdlg32.dll
74b80000 74b8e000   kernel_appcore kernel.appcore.dll
74b90000 74d52000   KERNELBASE KERNELBASE.dll
74ed0000 74f27000   bcryptPrimitives bcryptPrimitives.dll
74f30000 750ad000   crypt32  crypt32.dll 
750b0000 750c9000   imagehlp imagehlp.dll
75160000 7516e000   msasn1   msasn1.dll  
75170000 751f3000   clbcatq  clbcatq.dll 
75200000 75279000   msvcp_win msvcp_win.dll
75280000 7569a000   setupapi setupapi.dll
756a0000 757b8000   ucrtbase ucrtbase.dll
757c0000 757e5000   imm32    imm32.dll   
757f0000 75886000   oleaut32 oleaut32.dll
758a0000 75917000   advapi32 advapi32.dll
75920000 759dd000   msvcrt   msvcrt.dll  
759e0000 75a6c000   SHCore   SHCore.dll  
75a70000 75ff7000   windows_storage windows.storage.dll
76000000 76044000   wintrust wintrust.dll
76060000 773a8000   shell32  shell32.dll 
773b0000 774f6000   msctf    msctf.dll   
77500000 77516000   win32u   win32u.dll  
77580000 776d8000   gdi32full gdi32full.dll
776e0000 77918000   combase  combase.dll 
77920000 77959000   cfgmgr32 cfgmgr32.dll
77a20000 77af0000   kernel32 kernel32.dll
77af0000 77c7e000   ntdll    ntdll.dll   


 

Link to comment
7 hours ago, Kirurr said:

Can someone help?
Game crash after srart new game or load save.
 

  Hide contents


Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 15063 MP (6 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.15063.246 (WinBuild.160101.0800)
Machine Name:
Debug session time: Sat Nov  3 19:18:44.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:02:06.000
  Kernel time: 0 days 0:00:46.000
  User time: 0 days 0:00:59.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+7e6dd3
00be6dd3 c70000000000    mov     dword ptr [eax],0

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00be6dd3 (TESV+0x007e6dd3)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000001
   Parameter[1]: 569a0008
Attempt to write to address 569a0008

DEFAULT_BUCKET_ID:  INVALID_POINTER_WRITE

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000001

EXCEPTION_PARAMETER2:  569a0008

WRITE_ADDRESS:  569a0008 

FOLLOWUP_IP: 
TESV+7e6dd3
00be6dd3 c70000000000    mov     dword ptr [eax],0

FAULTING_THREAD:  000015f8

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_WRITE

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_WRITE

IP_ON_HEAP:  656078f0
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 656078f0 to 00be6dd3

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
3a62f4e0 656078f0 00000019 0000001e 00000000 TESV+0x7e6dd3
3a62f4e4 00000000 0000001e 00000000 00000000 0x656078f0


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+7e6dd3

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~33s; .ecxr ; kb

FAILURE_BUCKET_ID:  INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+7e6dd3

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/007e6dd3.htm?Retriage=1

Followup: MachineOwner
---------


And loaded modules.
 

  Reveal hidden contents


start    end        module name
001f0000 001f9000   d3dx9_42 d3dx9_42.dll
00400000 01d88000   TESV     TESV.exe    
01dd0000 01de6000   XINPUT1_3 XINPUT1_3.dll
02390000 02e47000   d3d9     d3d9.dll    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
6b860000 6b8de000   dsound   dsound.dll  
6b8e0000 6b96a000   dxgi     dxgi.dll    
6b970000 6bd8e000   nvapi    nvapi.dll   
6bd90000 6c1da000   D3DX9_40 D3DX9_40.dll
6c1e0000 6c3bf000   nvspcap  nvspcap.dll 
6c3c0000 6d2bb000   nvd3dum  nvd3dum.dll 
6d2c0000 6d386000   nvldumd  nvldumd.dll 
6d390000 6d4f2000   d3d9_6d390000 d3d9.dll    
6d500000 6d5c5000   Windows_UI Windows.UI.dll
6d5d0000 6d6a7000   AudioSes AudioSes.dll
6d6b0000 6d709000   MMDevAPI MMDevAPI.dll
6d710000 6d79e000   XAudio2_6 XAudio2_6.dll
6d7a0000 6d7c2000   devobj   devobj.dll  
6d7d0000 6d9f7000   CoreUIComponents CoreUIComponents.dll
6da00000 6da8f000   CoreMessaging CoreMessaging.dll
6da90000 6daf7000   TextInputFramework TextInputFramework.dll
6db00000 6db4f000   TropicalIslandPlugin TropicalIslandPlugin.dll
6db50000 6db84000   TKHitStop TKHitStop.dll
6db90000 6dc86000   StorageUtil StorageUtil.dll
6dc90000 6dcb6000   SKSE_JoyOfPerspective SKSE_JoyOfPerspective.dll
6dcc0000 6dce2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6dcf0000 6dd82000   SexLabUtil SexLabUtil.dll
6dd90000 6ddf9000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6de00000 6de4b000   QuickLoot QuickLoot.dll
6de50000 6de74000   OSA      OSA.dll     
6de80000 6deb0000   OneTweak OneTweak.dll
6deb0000 6df81000   nioverride nioverride.dll
6df90000 6dfcc000   MfgConsole MfgConsole.dll
6dfd0000 6e238000   JContainers JContainers.dll
6e240000 6e316000   msvcr110 msvcr110.dll
6e320000 6e3a5000   msvcp110 msvcp110.dll
6e3b0000 6ef70000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6ef70000 6efe7000   CrashFixPlugin CrashFixPlugin.dll
6eff0000 6f1ef000   D3DX9_43 D3DX9_43.dll
6f9e0000 6fab1000   WinTypes WinTypes.dll
71c90000 71cd7000   HAnimationsPlugin HAnimationsPlugin.dll
71ce0000 71d13000   ConsolePlugin ConsolePlugin.dll
71e20000 71e37000   usp10    usp10.dll   
71e50000 71e59000   avrt     avrt.dll    
71e60000 71ef6000   chargen  chargen.dll 
71f00000 71f6d000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
71f70000 71fae000   AnimSpeedPlugin AnimSpeedPlugin.dll
71fb0000 72002000   AddItemMenu2 AddItemMenu2.dll
72010000 72035000   dbgcore  dbgcore.dll 
72040000 72063000   WINMMBASE WINMMBASE.dll
720a0000 720c4000   winmm    winmm.dll   
72600000 72617000   SetVehicleFixPlugin SetVehicleFixPlugin.dll
72620000 7264f000   rsaenh   rsaenh.dll  
72650000 72663000   cryptsp  cryptsp.dll 
72670000 727d4000   propsys  propsys.dll 
727e0000 72808000   ntmarta  ntmarta.dll 
72860000 7286a000   hid      hid.dll     
72e30000 72ea8000   uxtheme  uxtheme.dll 
72eb0000 72ec0000   usermgrcli usermgrcli.dll
73750000 738ad000   dbghelp  dbghelp.dll 
738b0000 738c6000   LoadGameFix LoadGameFix.dll
738d0000 738df000   hdtSkyrimMemPatch hdtSkyrimMemPatch.dll
738e0000 7396e000   comctl32 comctl32.dll
73970000 73a55000   skse_1_9_32 skse_1_9_32.dll
73a60000 73a97000   dinput8  dinput8.dll 
73aa0000 73b33000   apphelp  apphelp.dll 
73b60000 73b83000   dwmapi   dwmapi.dll  
73f20000 73f38000   bcrypt   bcrypt.dll  
73f70000 73f78000   wsock32  wsock32.dll 
73f80000 73f88000   version  version.dll 
74010000 74038000   CPConvert CPConvert.dll
74040000 74047000   X3DAudio1_7 X3DAudio1_7.dll
745b0000 745ba000   CRYPTBASE CRYPTBASE.dll
745c0000 745e0000   sspicli  sspicli.dll 
745e0000 745e6000   psapi    psapi.dll   
745f0000 74611000   gdi32    gdi32.dll   
74620000 74665000   powrprof powrprof.dll
74670000 747ac000   user32   user32.dll  
747b0000 747f1000   sechost  sechost.dll 
74800000 74867000   ws2_32   ws2_32.dll  
74870000 748b5000   shlwapi  shlwapi.dll 
748c0000 74980000   rpcrt4   rpcrt4.dll  
74980000 74a73000   ole32    ole32.dll   
74a80000 74a90000   profapi  profapi.dll 
74a90000 74b7f000   comdlg32 comdlg32.dll
74b80000 74b8e000   kernel_appcore kernel.appcore.dll
74b90000 74d52000   KERNELBASE KERNELBASE.dll
74ed0000 74f27000   bcryptPrimitives bcryptPrimitives.dll
74f30000 750ad000   crypt32  crypt32.dll 
750b0000 750c9000   imagehlp imagehlp.dll
75160000 7516e000   msasn1   msasn1.dll  
75170000 751f3000   clbcatq  clbcatq.dll 
75200000 75279000   msvcp_win msvcp_win.dll
75280000 7569a000   setupapi setupapi.dll
756a0000 757b8000   ucrtbase ucrtbase.dll
757c0000 757e5000   imm32    imm32.dll   
757f0000 75886000   oleaut32 oleaut32.dll
758a0000 75917000   advapi32 advapi32.dll
75920000 759dd000   msvcrt   msvcrt.dll  
759e0000 75a6c000   SHCore   SHCore.dll  
75a70000 75ff7000   windows_storage windows.storage.dll
76000000 76044000   wintrust wintrust.dll
76060000 773a8000   shell32  shell32.dll 
773b0000 774f6000   msctf    msctf.dll   
77500000 77516000   win32u   win32u.dll  
77580000 776d8000   gdi32full gdi32full.dll
776e0000 77918000   combase  combase.dll 
77920000 77959000   cfgmgr32 cfgmgr32.dll
77a20000 77af0000   kernel32 kernel32.dll
77af0000 77c7e000   ntdll    ntdll.dll   


 

Take a look here and follow their advice. I tried it last night and managed to have a 2.5 to 3 hour session without a CTD and I usually get one within 30 minutes to 2 hours. https://wiki.step-project.com/ENBoost

 

Do exactly what they say on this page. I think its fixed my game will see when I get home from work. 

Link to comment

ExceptionAddress: 00be6dd3 mostly means, you simply have too many animations installed.

Do you use FNIS XXL? If yes, try to use the normal version instead and reduce your animation count until the normal FNIS doesn't throw the "too many animations" error anymore.

Link to comment
56 minutes ago, Mister X said:

ExceptionAddress: 00be6dd3 mostly means, you simply have too many animations installed.

That's just a memory address and has fuck all to do with FNIS or animations.

 

57 minutes ago, Mister X said:

normal FNIS doesn't throw the "too many animations" error anymore.

It doesn't mean you can have an infinite number of animations though.

Link to comment

@Grey Cloud Everybody who got this exception (especially after the DDi 4.1 update) and reduced their animation count got rid of the problem.

The game/engine only can handle a certain amount of animations before it crashes. Don't ask me, why exactly, but it's fact. If it crashes then because of too many animations installed, you'll get this exception address. And the normal FNIS just helps to keep your animation count at a safe point, other than the XXL variant.

Link to comment
3 hours ago, Mister X said:

@Grey Cloud Everybody who got this exception (especially after the DDi 4.1 update) and reduced their animation count got rid of the problem.

The game/engine only can handle a certain amount of animations before it crashes. Don't ask me, why exactly, but it's fact. If it crashes then because of too many animations installed, you'll get this exception address. And the normal FNIS just helps to keep your animation count at a safe point, other than the XXL variant.

I know about animation numbers and am well aware that there were problems with DD thank you. The fact remains that 00be6dd3 is an address, the clue being in the term 'ExceptionAddress'. What is contained in that address will vary depending on multiple factors, e.g. how much RAM, which OS, etc. It is possible for that address to exist even if the PC does not have Skyrim installed on it.

Or put another way, TESV.exe uses that address all the time whether you have animations installed or not. I have lots of animations installed but I do not get that error.

 

3 hours ago, Mister X said:

And the normal FNIS just helps to keep your animation count at a safe point,

It does no such thing. It is easier to go over the limit of regular FNIS than it is with FNIS XXL. Why do you think the XXL version was produced in the first place?

Link to comment
On 5/8/2016 at 4:06 PM, D_ManXX2 said:

I have been trying to cut down my mod list but this game seem really unstable even with small mod list:

 

 

  Reveal hidden contents

 

Papyrus.0.log

loadorder.txt

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0092399f (TESV+0x0052399f)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

 

003d0000 003e6000 XINPUT1_3 XINPUT1_3.dll
00400000 01e12000 TESV TESV.exe
01fa0000 02a3f000 d3d9 d3d9.dll
0ae80000 0b05b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
66d20000 66d91000 hook hook.dll
688e0000 694a0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll
6ca90000 6ccc5000 JContainers JContainers.dll
6ef60000 6ef90000 dinput8 dinput8.dll
71600000 71737000 Steam Steam.dll
71740000 71811000 nioverride nioverride.dll
71ab0000 71b9e000 StorageUtil StorageUtil.dll
71dd0000 71df9000 hudextension hudextension.dll
71e00000 71e96000 chargen chargen.dll
71ea0000 71f32000 SexLabUtil SexLabUtil.dll
71f40000 71fa9000 SchlongsOfSkyrim SchlongsOfSkyrim.dll
71fb0000 71fd2000 SafetyLoad SafetyLoad.dll
72030000 7206c000 OneTweak OneTweak.dll
72070000 720ac000 MfgConsole MfgConsole.dll
720b0000 72117000 FirstPersonPlugin FirstPersonPlugin.dll
728c0000 728f5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll
72900000 72a01000 DeviousDevices DeviousDevices.dll
73580000 735a9000 MESKSEUtils MESKSEUtils.dll
73600000 73633000 ConsolePlugin ConsolePlugin.dll
73640000 736a9000 msvcp100 msvcp100.dll
736b0000 738af000 D3DX9_43 D3DX9_43.dll
73a80000 73b3f000 msvcr100 msvcr100.dll
73c30000 73c47000 SetVehicleFixPlugin SetVehicleFixPlugin.dll
73c60000 73ca0000 AddItemMenu AddItemMenu.dll
73ca0000 73d85000 skse_1_9_32 skse_1_9_32.dll
73d90000 73f75000 D3DX9_42 D3DX9_42.dll
73f90000 73f98000 secur32 secur32.dll
73fa0000 73fc6000 skse_steam_loader skse_steam_loader.dll
73fd0000 73ff0000 CrashFixPlugin CrashFixPlugin.dll
73ff0000 73ffe000 CellStabilizer CellStabilizer.dll

 

 

I think i found the culprit:

 

http://www.nexusmods.com/skyrim/mods/58728

 

It was the mod named floating health bar but somehow it was not working with a mod i had in my list. any idea why they would clash since floating health bar is only a hud but maria eden does not edit the hud at least i don't see mention of it.

Thank you my dude. I've been wondering for ages why my game kept crashing.

Link to comment

Hi, I opened my latest .dmp file and here it is.
Help me please I've tried a lot of things and my Skyrim still CTD :/

 

Spoiler

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+b81917
00f81917 8b11            mov     edx,dword ptr [ecx]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00f81917 (TESV+0x00b81917)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID:  NULL_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000 

FOLLOWUP_IP: 
TESV+b81917
00f81917 8b11            mov     edx,dword ptr [ecx]

FAULTING_THREAD:  00001ca0

PRIMARY_PROBLEM_CLASS:  NULL_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER:  from 00f81a0b to 00f81917

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0019fa70 00f81a0b 46c19bd0 0019fad8 46c19010 TESV+0xb81917
0019fa74 46c19bd0 0019fad8 46c19010 000000fd TESV+0xb81a0b
0019fa78 0019fad8 46c19010 000000fd 46c19c40 0x46c19bd0
0019fa7c 46c19010 000000fd 46c19c40 2bf1633c 0x19fad8
0019fad8 46c19000 46c19010 46c18c90 46c19c80 0x46c19010
0019fadc 46c19010 46c18c90 46c19c80 46c19000 0x46c19000
0019fae0 46c18c90 46c19c80 46c19000 15fbd1d0 0x46c19010
0019fae4 46c19c80 46c19000 15fbd1d0 00f7ba5f 0x46c18c90
0019fae8 46c19000 15fbd1d0 00f7ba5f 15fbd1d0 0x46c19c80
0019faec 15fbd1d0 00f7ba5f 15fbd1d0 00000020 0x46c19000
0019faf0 00f7ba5f 15fbd1d0 00000020 46c19c40 0x15fbd1d0
0019faf4 15fbd1d0 00000020 46c19c40 00000008 TESV+0xb7ba5f
0019faf8 00000000 46c19c40 00000008 46c18e30 0x15fbd1d0


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+b81917

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

FAILURE_BUCKET_ID:  NULL_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_POINTER_READ_TESV+b81917

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00b81917.htm?Retriage=1

 

Link to comment
1 hour ago, ZephiRofth said:

Help me please I've tried a lot of things and my Skyrim still CTD

Try reading the posts in this thread and you will see that crash dump files are next to useless.

Try reading some of the other threads in the Tech Support section and pick up some hints on how to present your problem.

Try following this to get yourself a stable game before you bury it under LL mods: https://wiki.step-project.com/STEP:2.10.0

 

Link to comment
12 hours ago, Grey Cloud said:

Try reading the posts in this thread and you will see that crash dump files are next to useless.

 

not because you can't read it nobody can...

exemple

 

13 hours ago, ZephiRofth said:

Hi, I opened my latest .dmp file and here it is.
Help me please I've tried a lot of things and my Skyrim still CTD :/

 

  Reveal hidden contents


TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+b81917
00f81917 8b11            mov     edx,dword ptr [ecx]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00f81917 (TESV+0x00b81917)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID:  NULL_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000 

FOLLOWUP_IP: 
TESV+b81917
00f81917 8b11            mov     edx,dword ptr [ecx]

FAULTING_THREAD:  00001ca0

PRIMARY_PROBLEM_CLASS:  NULL_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER:  from 00f81a0b to 00f81917

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0019fa70 00f81a0b 46c19bd0 0019fad8 46c19010 TESV+0xb81917
0019fa74 46c19bd0 0019fad8 46c19010 000000fd TESV+0xb81a0b
0019fa78 0019fad8 46c19010 000000fd 46c19c40 0x46c19bd0
0019fa7c 46c19010 000000fd 46c19c40 2bf1633c 0x19fad8
0019fad8 46c19000 46c19010 46c18c90 46c19c80 0x46c19010
0019fadc 46c19010 46c18c90 46c19c80 46c19000 0x46c19000
0019fae0 46c18c90 46c19c80 46c19000 15fbd1d0 0x46c19010
0019fae4 46c19c80 46c19000 15fbd1d0 00f7ba5f 0x46c18c90
0019fae8 46c19000 15fbd1d0 00f7ba5f 15fbd1d0 0x46c19c80
0019faec 15fbd1d0 00f7ba5f 15fbd1d0 00000020 0x46c19000
0019faf0 00f7ba5f 15fbd1d0 00000020 46c19c40 0x15fbd1d0
0019faf4 15fbd1d0 00000020 46c19c40 00000008 TESV+0xb7ba5f
0019faf8 00000000 46c19c40 00000008 46c18e30 0x15fbd1d0


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+b81917

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

FAILURE_BUCKET_ID:  NULL_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_POINTER_READ_TESV+b81917

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00b81917.htm?Retriage=1

 

that's a ram ctd, because whatever he put in the enb settings, or something else settings, is no good

how i know that?

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00f81917 (TESV+0x00b81917)
   ExceptionCode: c0000005 (Access violation)
EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000 

by putting that in google...

https://www.google.fr/search?source=hp&ei=zEvpW6XaOoqCacHeong&q=ExceptionCode+Access+violation&oq=ExceptionCode+Access+violation&gs_l=psy-ab.3..0i13i30k1l2j0i22i10i30k1j0i8i13i30k1l4j0i8i13i10i30k1j0i8i13i30k1l2.7743.15125.0.16002.3.3.0.0.0.0.224.432.1j1j1.3.0....0...1c.1j2.64.psy-ab..0.3.429...0i13k1j0i10i30k1.0.CL_x-v2EclM

26 janv. 2005 - So, what is an access violation,

let's go with that

 

 

Computers have limits, they cannot divide a number by zero, nor read memory that isnt there, (and lots of other things).

The operating system knows that programmers make mistakes, and make a special DMZ/No mans land at address 00000000 through address 0000FFFF, so that programs who try to reference NULL (a C programming way of saying Zero or Empty) will fail, rather than corrupt themselves and die horribly after corrupting your data.

 

So, what is an access violation, a C0000005? This is the translated #GP code the fault handler raises, which the operating system displays as an 'Access Violation', whos numerical form is c thousand 5. Its the operating system telling you that a program has malfunctioned and tried to reference no mans land. It has nothing specific to do with any particular program, or a brand of software, this is straight from the CPU and kernel of the operating system.

 

there's probably some sites with the list of exceptioncode and whatever that mean, if some feel like putting something not useless in that topic (as for asking someone else to type your error in google for you.... we aren't bethesda tech support....)

 

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