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I am getting close to delivering that for Sanguine Debauchery+ and Dialogues.

 

The main problem I am trying to resolve is how to make enslavement to a beast playable and interesting when all they really want to do is eat, sleep and have sex (all that without saying a word).

 

 

Yeah, mini-quests with good writing, because one character (the player) is actually doing the dialogue alone, interpreting/trying to interpret the other one.

Like:

"Wh.. ? What do you want ?"

*The XXX growls aggressively at you*

"Don't hurt me anymore please..."

*You take a submissive pose and look firmly at the ground*

"The... bones ? You want something with the bones ?"

"More food ?!"

"Be calm, I'm getting you more food, quickly, quickly."

(...)

And so on.

 

I had suggested something like this in the SD+ thread a short while back, also the possibility of involving daedra (Molag Bal, Sanguine, or both?) as a magical middle-man to enable things like being able to 'sense' the general idea of what the animal master wants and/or putting forced mental boundaries on the player character instead of using chains (can't wander from the pack/not allowed to eat unless 'fed from the wolf's protein tap', etc) or perhaps even giving the wolf or other animal some heightened intelligence, just enough to give it more than eat/sleep/move/ survival instincts and more interesting playability for the player. The discussion was short however, buried under the usual help questions and such.

 

This is a neat little user experience puzzle that could use some thinking, as there are surely people that would enjoy this functionality. The trouble is that this is slightly more niche than general slavery because of it's natural affordances (limited replayability or limited entertainment as skyrimll pointed out). I wouldn't mind writing out repeatable quests and the like and I'm more than familiar with the gameplay side of SD+, but my lack of knowledge of the inner workings of the CK means I don't know where the technical boundaries are. THere are always things like following the pack, hunting (maybe the player feels compelled to find unattended barrels or sacks to gather edibles for the pack where they can't roam?), protecting the pack-- and of course there are the parts about being the pack's breeding bitch, getting impregnated and giving birth to pups, protecting the pups, etc. Maybe by a certain point the player would be given a choice in going free or remaining as the pack's breeding bitch (similar to buying your way out of slavery).

 

I would think making animal slavery would need to be different depending on the creature you submit to. A lot of discussion has gone into wolves, and I think making a quest "The Pack Bitch" or something similar to SD+'s compartmentalized spriggan stuff would work best. Perhaps someone could make a framework that allows others to make animal-specific slavery quests and install them as plugins. Chaurus would obviously have different interests than wolves, even if there are some similarities. I don't know enough about mod building to know the technical difficulties either way, but I'm hoping at least spouting some ideas might spark an additional interest.

 

 

Also, OP gets kudos for mention of that little series. Excellent stuff. :D

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- I don't see Molag Bal or Sanguine having anything to do with animal slavery. It's more Hircine and Peryite (the Unloved One) that are close to this, or perhaps Namira for creepy crawlies, or Mephala for spider sex only. For other creatures it depends on it (falmers ? daedras depends on their boss). You can also have blurry middle men (Aedras to begin with, whose existence is shady, Kyne and Y'ffre especially). I don't think a middle man is needed in a lot of cases though (except for my third point).

- Smarter than life animals don't need to have any excuse in a mythological setting like TES. I don't speak of people-turned-into-animals weird things that aren't animal slavery to begin with (and technically aren't the subject of the thread and are another kink alltogether). On the other hand there's no need for smarter beasts either.

- Different conditions is a good thing. Violence, mental barrier, addiction to something, consentual third party accord, belief trial or magical violence  randomly chosen could put replayability in the mix.

- I think too there's a need for specific cases, especially for wolves

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meh... i read all of it, and people still don't know how to make it work.

 

replayability, complexity, these are required no matter what you plan to do. But anyway? you can't figure out how to convey a story that has animals whose main activity imply eat, sex and sleep? well it's not just that you know, you talked about wolfs, there's some serious structure to being part of a pack. There's a male alpha, the pack has to hunt, usually organized, every pack member has a role and whatnot. Then sex should imply a goal like breeding or something, anyway i also have no idea what the heck i'm talking about, but i do know being a wolf is not as simple as you may think. I recommend finding documentaries about the lives of wolves.

 

So in my opinion, the idea for beast as master might be wonderful and all, but it might be the hardest mod to pull off. Skyrim has a variety of creature/beasts/animals, some are real, some are pure fantasy. The wolves exist in real life so you can get some accurate info about them, which could then be mimicked in a mod. See this already is gonna prove a challenge.

 

Then you have to integrate your character in the wolf life. Hmm, let's see, well your char could have been adopted by a pack, as a child, ofc you won't be a child in the game, at most you can have is an alternate start like that, so gameplay would imply practically doing what a female wolf is required to do and coming of age and however wolf system works. What if you're an outsider, how would that work? well you could be shaman, but maybe not, you'd have to in tune with all animals and stuff, maybe you were possessed by a wolf spirit which now compels you to approach a pack and wanting to be part of it. This one kinda works for the next part.

 

Concerns about how would you would interact? Guys, Guys!!! there's been mods out there that can deliver plenty of content and quality through *drum rolls* Message Boxes *badum-ts*. You already had concerns about dialogues. Trust me dialogues would suck for something like this, "grrr agresively", lol ya right. Message boxes are the best, just find a maniac and bestiality enthusiast that can write some compelling and descriptive stuff and you're good to go. Here's a taste:

"The end of another wild day is foreshadowed by the slow creeping of the night's darkness and it's chilling embrace. You have made tremendous efforts to fit in with the pack, yet they have not yielded any results. You're at your wits end, but have no more strength to grieve as you unsteadily move towards the creaking stream of the river.  The water is cold, it's making your wounds sting and your skin glistening in the moonlight. Suddenly, you hear rustling in the distance, and from behind a bush a majestic white beast appears. It's the alpha wolf, which now to proceeds to draw closer to you with careful steps, it's head lowered, and it's black eyes piercing your naked figure. That's the look reserved for prey, you know that and quickly jump up. He's even closer now... you start making weary steps towards him. You're right next to him, but you don't dare make eye contact. You loosen up all of a sudden as he gently and caringly begins lo lick your wounds, as if you were someone dear; you're already barely standing and with the stimulation you're receiving you can no longer hold on and drop on all fours atop the leafy ground. You raise your head and your eyes meet his, but you quickly draw them lower to his throbbing red member. He moves out of your line of sight and gets behind you, but you don't move a muscle. With one vigorous thrust all of your tension melts away and all your senses become focused on the connection between the two of you. Under that starry sky, finally! you were accepted and became one of them."

 

So yeah, there ya go. Again i have no idea what the heck i'm saying, but for content... i dunno. The pack hunts but their prey manages to get away, you catch it and bring to the pack.. you end up protecting the youngins from other predators/creatures... you save a member of the pack from a hunter, trap etc. These are probably the things you require for being accepted. As for what happens after you're in, i have no idea. Documentaries might help.

 

It could be done, but it's gonna be hella hard. This is for animals that don't communicate. As was mentioned some, more sentient beings could be used and might make things easier??? Well we have rieklings, the game says they're creatures, but they appear humanoid and they have a tribal society so you could do some things with them... and Dragonborn has em, you can even become the chief of the tribe. Here's the idea i flaunted in other threads.

 

DB makes you chief of riekling tribe. You! the chief, a female and the hottest bimbo out of all the humanoid races; ofc some rieklings will want to earn your favor, they'll bring you loot from raids as tribute, trophies from hunts as gifts, probably they think they can also have a shot at getting between your legs;  then ofc there's those prideful rieklings that can't stand having a human as their chief. No, a curvaceous and slutty woman like you should only exist as a slave that won't stop moaning, they'll plan a coup against you, and you can either win or end up their plaything, probably with a chance to rebecome chief.

 

Yeah. >.>

 

Edit: The whole daedric princes being involved has become such a trend and they're mentioned as the reason for anything, how about no... pls!

 
well snap, the majority of the thing ended up being about how you would fit in with animals rather than enslaved. but really how would that work, most animals, and i think even creatures, male and females, have specific roles. if you were to be enslaved and just used you would be considered as a lower existence than them, i don't see animals going about it that way unless they're really sentient... or jealous and possessive much. Either way you'll be banned from having any control yourself and that's fun? i dunno
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I think people are thinking a little TOO HARD at this subject and trying to attribute too much 'reality' into something that is quite plainly a fantastical scenario. 95% of the mods here in LoversLab have nothing to do with the level of 'realism' people are trying to atribute to this, and this is no exception.
 
The goal is not to directly simulate wolf pack dynamics. Obviously none of us are wildlife experts. The best we can do there is imitate to a limited extent. The goal is to find a means to make the concept of having bestial masters engaging and fufilling in a way that those who would want such a mod are satisfied - a healthy middle ground between the limited information we know about how real wolves behave and how wolves in this fiction land of Skyrim COULD behave given our goal while not obliterating a decent level of suspension of disbelief.
 
I honestly don't know just how diverse people's headcanons are in this subject, it's obviously not something regularly discussed outside of forums like this due to its taboo nature. What we really need is a modder who has the time and energy to put this idea together and make decisions on things such as headcanon so people can find a happy medium. We need less designer intent posts and more suggestions/ideas to keep the train a-rollin!
 

well snap, the majority of the thing ended up being about how you would fit in with animals rather than enslaved. but really how would that work, most animals, and i think even creatures, male and females, have specific roles. if you were to be enslaved and just used you would be considered as a lower existence than them, i don't see animals going about it that way unless they're really sentient... or jealous and possessive much. Either way you'll be banned from having any control yourself and that's fun? i dunno

 

I think you generally missed the point of the thread, then. The intent is about how to make such an idea work, not whether or not people who may or may not be interested in this topic approve of the concept.

 

And yes, it IS fun. Hence the very creation of this thread. And, you know, every other super-popular bondage-focused mod.

No, it's not for everybody.

 

As for people questioning any daedra's involvement (it really doesn't matter which, simply that a metaphysical figure is needed), it's not so much the need to have daedra getting involved, it's the need to find ways to get around inherant problems of the user experience based in Skyrim's limitations while still holding to some of the lore to make it a Skyrim experience. Daedra in general meet a lot of the needs in several ways. If you can think of a much craftier means of designing a user experience to get through these issues, then by all means, tell us.

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Holy sh*t we're speaking of a fantasy wolf sex slavery mod and we get said we don't understand a thing and sent to see wolf documentaries on the discovery channel, then told how to make a wolf life simulator, then a savage-child-that-that-grew-up-in-the-pack mod, and also told that dialogues are sh*t and that the only way is to make an non-interactive novel mod.
The part about daedras being overdone would have been right, 'till proposing to replace them by national geographics mags.
Dwemer cyborgs to replace animals is kinda neat to.
Daedras in the TES concept exist for exactly those kinds of literary fidlings. Not so hardcore generally (you may still find surprises in the official lore) but still.
And thank you so much to you two to explain to us how stupid we are (your first sentences, respectively).
What a lovely discussion.

People perhaps need to be reminded that 99% of beast fetish stories are either about a relationship with an animal, or sexual submission to an animal; either way not about a realistic animal life. It's porn.
And the thread is about Animal/Beast as Master

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"And thank you so much to you two to explain to us how stupid we are (your first sentences, respectively)."

 

ohh for the love... i tried alright, sorry it's not to your liking and that you ended up getting that impression. We are on a forum on the internet, i believe i can at least give my 2 cents, i already noticed at the end that my take went on a different tangent, whatever, i'll stick to it. I'm just some guy on the internet, whatever i say can and should be discarded if it rubs you the wrong way. I at least proposed another method that a mod can interact with the player, as in message boxes. You agree good, you don't good. Take what you want from my post that interests you and discard anything that doesn't. 

 

"Holy sh*t we're speaking of a fantasy wolf sex slavery mod and we get said we don't understand a thing" - i tried really hard thinking about it, I just can't see it, even fantasy.. how? all i noticed is that there hasn't been anything set in stone as of so far.

 

"and sent to see wolf documentaries on the discovery channel, then told how to make a wolf life simulator, then a savage-child-that-that-grew-up-in-the-pack mod, and also told that dialogues are sh*t and that the only way is to make an non-interactive novel mod." - yeah why not? "And the thread is about Animal/Beast as Master" - this is what probably got me confused and made me went one with the life sim thing, so is it really an animal/beast or just something that happens to use the wolf model and the SL anims for wolves?
 

"The part about daedras being overdone would have been right, 'till proposing to replace them by national geographics mags." - there are some mods which include daedra and references to daedric princes, not nearly overdone, all i noticed is that every idea lately seem to encompass them one way or another and i have become saturated with that >.>

"Daedras in the TES concept exist for exactly those kinds of literary fidlings. Not so hardcore generally (you may still find surprises in the official lore) but still." - okay, i can agree with Hircine having some sort of connection, but other than him...

 

"and also told that dialogues are sh*t and that the only way is to make an non-interactive novel mod." - yeah i kind of nudged you on this, you proposed them, okay i revise, i would find message boxes more appropriate since, well animals, no speech and whatnot; i'll stop judging, but i can't, i need to try a mod that has that first then i'll decide how i feel about it. Yes, me as in me, therefore anything i say or feel and whatnot may be wrong. I didn't say "only way", i just played some mods that did that and it felt ok, and "non-interactive".. besides the SL framework what other interactions would be going on; unless someone makes em the SL stuff is the main, and you can have that with the boxes.

 

there, hope that's better.

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I have some question. How can the beast prevent escaping of the PC? PC can just reach some human village and the slavery is over. 

I can suggest some magical binding collar like pet collar, that bind PC to the beast with magical leash, for limited movement. It could be presented as a joke of some warlock, or some punishment line of any slavery mod, or alternative to a prison for a hard crimes... And with a very good luck "suddenly" the beast has some intellect and understands it's role, and it starts to command the PC. 

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I think this would be a fun one, but maybe with a little more movement so that the PC can have a chance to escape? Say for example, a wolf pack is the owner, would they stay in one place or would mini quests be involved so that they transition from one place to another? 

 

Food for thought.

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Here's just an idea I'm gonna throw out for wolves.

 

Why not have a scripted area where you get jumped by a lot of wolves (like seriously so many wolves, its really the only way to explain an adventurer getting taken down by wolves which are the weakest mob in the game). You have a dialogue where your surrounded and given the choice to drop your weapon and take a submissive position (you can hand wave this as something you remember hearing from when you were a child, so you do it as a last ditch effort) or fight all the wolves (seriously a lot of wolves, like a pack and a half) which despite the large amount of wolves (seriously so many) you probably will be able to handle it anyways.

 

If you choose to drop your weapons the alpha comes over and sniffs, you checks you out, makes sure you aren't fooling around; then proceeds to rape you. Afterwards you are continually raped by wolves until you pass out from trauma and exhaustion (I don't know lets say after 3 to 5). When you wake up you get the feeling from the way you feel that the wolves continued to have their way with you even after you passed out, also you're in a cave and the wolves have stripped you of your gear (turns out they buried it, you can find it after the scenario is over at the same place where you first encountered them). A little after you wake up the alpha approaches you with a piece of meat and you realize how hungry you are. when you try to approach the alpha or leave he a dialogue will open and gist of it is that he is willing to feed you for sex also he and the whole pack will attack you if you try to leave. After a few times of this he approaches and sniffs you then just gives you the meat not long after you realize you've become pregnant. After the pregnancy and the pack will move locations (have a few caves and areas across skyrim set up as homes where they move.

 

Of course the alpha forces you follow, while traveling the alpha will make it clear (by now you've come to understand him to a degree) that you now have to pull your own weight, other wise you won't get fed (I don't know what plausible way you could get this to come across perhaps he growls for you to follow them on a hunt one knight and if you don't go he doesn't bring food back for you) also you can only remain his bitch if you earn it...otherwise your the packs bitch (raped to sleep by dick wolves) to maintain this status you have to bring so many pieces of venison/goat/whatever back (you will of course be accompanied by a pack of wolves so you don't think about running off). Once you're done traveling and you get to the new cave, the wolves then try to impregnate you again (if you belong to the alpha then just the alpha, if not then the whole pack takes turns with you) and the cycle repeats.

 

After this happens so long of this you eventually start to become a bit feral, accepting your new lot in life as a wolf's bitch (see Stockholm syndrome) actively seeking out the alpha to be bred and seek his favor. Perhaps over time you acquire a new set of armor made out of bits of animal that's been hunted presented to you by your alpha if you've been doing well enough (you don't know how he made it or where he got it but its craftsmanship looks rough but strong, wearing it marks you as the alpha female in the pack only subservient to the alpha male and you are proud to be his bitch) eventually you help the pack in other ways (such as fighting enemies they normally wouldn't, or finding ways to pacify them that isn't fighting...).

 

Other notes are that you could have a certain amount of time where your forced to raise the pups you birthed (breast feeding etc.) where at first you do it because you're fairly certain the wolves will kill you if you don't and later after your mind has been broken because they are your beloved children. Perhaps this could be followed with a scene where one of them approaches you to mate with you and you end up having the your pups pup. Perhaps you take pride in being your children's first?

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Here's just an idea I'm gonna throw out for wolves.

 

Why not have a scripted area where you get jumped by a lot of wolves (like seriously so many wolves, its really the only way to explain an adventurer getting taken down by wolves which are the weakest mob in the game). You have a dialogue where your surrounded and given the choice to drop your weapon and take a submissive position (you can hand wave this as something you remember hearing from when you were a child, so you do it as a last ditch effort) or fight all the wolves (seriously a lot of wolves, like a pack and a half) which despite the large amount of wolves (seriously so many) you probably......

 

I read your entire post and I've gotta say I like your ideas. I've read some of the other stuff that went down in the thread and it sort of sucks, I like it when people approach it with more open mindedness and cheer than just putting down the ideas had. Everything has been fun to read to say the least, even if it isn't implemented. 

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Here's just an idea I'm gonna throw out for wolves.

 

Why not have a scripted area where you get jumped by a lot of wolves (like seriously so many wolves, its really the only way to explain an adventurer getting taken down by wolves which are the weakest mob in the game). You have a dialogue where your surrounded and given the choice to drop your weapon and take a submissive position (you can hand wave this as something you remember hearing from when you were a child, so you do it as a last ditch effort) or fight all the wolves (seriously a lot of wolves, like a pack and a half) which despite the large amount of wolves (seriously so many) you probably......

 

I read your entire post and I've gotta say I like your ideas. I've read some of the other stuff that went down in the thread and it sort of sucks, I like it when people approach it with more open mindedness and cheer than just putting down the ideas had. Everything has been fun to read to say the least, even if it isn't implemented.

Yeah seriously, I mean I don't expect any of this to come to fruition, its an idea and if people want to use it they're free to.

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Animals as masters... HOW YOU COULD DO THE MOD...

 

BASICALLY... You get a Animal slave collar on, after beeing attacked by a pack of wolves...

 

OUTCOME... Your equipment all gets taken, except quest items and devious devices.

 

--- All your gold is taken...

 

--- Your armour is stripped, leaving only your clothing.

 

--- At each dawn you are attacked by a pack of ghost wolves, raped and all your gear is stolen.

 

--- The collar speaks to you, compelling you to do 10 tasks for your new masters.

 

TASKS...

 

1. Kill 10 Mammoths, as the pack is hungry. Present them with 10 Mammoth snouts.

2. Kill 10 pre made Wolf Hunters, to protect the pack. They are spread far and wide throughout skyrim.

3. A spider has been killing the wolf pups, you need to kill it. It's in a cave, its a custom spider, player levelled stats with a base line of level 15.

4. The packs pups have been taken by a hunter, locked in a cage. Something like 101 Dalamations movie, you've got to get to them and save them.

etc...

 

Basically... the Dog collar around your neck will force you to do their bidding, until their pups are full grown.

 

STARTING QUEST... Quest starts with you killing a wolf pack NEAR RIVERWOOD, nothing happens at first.

 

QUEST STARTS... Next time you sleep, the ghosts of the wolf pack will attack you, rape you and put you in an inescapable dog collar. To prevent problems with other collars, I recommend using a different slot than Devious Devices... Maybe have it ghost-like, put on by one of the ghost wolves...

 

ROBBED... All your money is placed in a KEEP CHEST, that cannot be opened, located in the wolf cave.

 

QUEST DIFFICULTY... This mod would make it very difficult to play the game, as you would have no armour at the start of each day, only clothes. No gold, no potions. But it would be fun and challenging, as well as quest driven...

   

You'd have to kill someone each day to get your armour, unless you have a stockpile of armours in a chest, or a horse bag full of armour. But eventually, you'd run out of stockpiled armour, as the quests would take many days, unless you strip off and store your armour each night, before dawn. Which is unlikely in a dungeon...

    But dawn would bring the pack to you, stripping your armour, wherever you are. Eventually, you would be without armour...

 

 

ITEMS ALLOWED BY GHOSTS OF WOLF PACK... Clothing, Weapons valued below 50 Gold, Books, Food, Water, Keys, Ores, Ingots, Quest items, Devious Devices.

 

ITEMS STOLEN BY GHOST WOLVES AT DAWN... Gold, Armour, Jewellery, Valued items over 50 Gold. ( makes you use lower level weapons ), Potions.

 

No boring, stuck in a cave all day.

 

RECOMMENDED MOD... The PET COLLAR works the same way, taking all your items. That would be a good base, with 10 quests to open it...

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Another wrinkle is that making a detailed beast slavery quest in a cave somewhere is doable, but it wouldn't have a lot of replay value.

Making a generic slavery scenario would have replay value, but opens the door to issues of boring / repetitive tasks.

 

The nut I am trying to crack is the latter... which will take time...

 

While configuring "Deviously Enslaved" yesterday, I got an idea I wanted to suggest.

It could be that, while wearing a collar, your leash got trapped in a cave (these are just basic idea).

Problem is, this was a wolf/bear/troll cave. You are now restricted from leaving the cave and "belong" to the creature occupying the cave.

The clause of freeing yourself from the collar provides means to escape, as with regular enslavement.

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That's actually preserving the original kink and I find it pretty cool.

It probably would be low on replay value (how many times can someone get his own leash trapped without taking care ?) but as a possible quest in a random bag, yep, totally.

 

Agreed, the trapped leash is not high on replayability, but its one of the ideas.

 

Along the lines of the same thing:

- Left to the dogs - Bounty hunters leave you leash-tied int he woods for the wolves

- Don't troll the troll - They decide to give you as a payment to the local troll to stop harassing the village

- Chittin chat - You are traded to the falmer for a supply of Chittin from their "other" pets.

 

This is just using the "trapped leash" idea.

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  • 1 month later...

I hope this mod happen,  but I say maybe go with werewolf as an option,  but if you go with beast, make the alpha smart, add quest to it like the sexout breeder ones, maybe add bit of transformation ie, longer you stay with let say wolf alpha you become more wolf like, ie grow wolf ear and tail, maybe crawl on all fours, give birth to his pups,  force to seek out other female to be taken and broken, help with hunting,

maybe add different creatures, like bear, saber cat.

werewolf one would be fun you could end up as one your self,

 

and for escapeing I think you should be able to, or earn the right to  come and go as you please, but ever once in while you have a great need to go back,  or you could take over the pack.

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I use Hentai Creatures just to get by.

The creatures are summons & they only rape collared NPCs, so it's not really a slavery.

 

I kind of like how it worked in PSE, but that's Oblivion so it's not quite expansive as Skyrim's. In PSE, the animals will only rape your char. But after some time, a hunter would come, kill the animal & your char. is the hunter's slave instead. But in my game, my char. haven't meet the said hunter besides some random bandits or sorcerers. If you want a more controlled scenario, your char. could be enslaved & turned to a breeding pet for the goblins.

 

I prefer Oblivion more because everything is more to chance than Skyrim. Skyrim allows my char. to talk & dictates the outcomes & I end up seeing my char. being the real master & her master is the 1 trying to please her. I liked the older SD than the 1 now, my char. got to talk too much, she got to ask her master how much her master likes her or ask what her master wants to do with her. SD+ has some random greets & random chances, if it has some more rhyme or reason to the events, SD+ would have been perfect.

 

SD+ has flamer scenario, your char. can become a falmer slave & slowly turned into 1. There, your char. will be heavily raped by falmers because they love to make random greets. Your char. can *struggles* or *submits* to her falmer master & I think that's great. It's not like falmers could understand human speech anymore. If Skyrimll wants to include other animals into the enslavement, it should be something like this.

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