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Bad Dog's Immersive Creatures - SIC Addon


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I don't know it has been already issued but Giant's animations are not working at all since I installed this mod. First I thought it was because of MNC problem, unfortunately after I tested it and figured out this is from immersive creatures... Hentai Creature, matchmaker, defeat, submit... nothing worked.  :s

I've already done Re-register thing and other reset mods but... It didn't go well. Probably because I'm using MO?

Of course i replaced every single required up to date mods to work properly. Sexlab 1.6hotfix2, latest MNC etc.

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MO shouldn't be relevant. Do you mean just the sex animations aren't working for giants? Haven't seen that before. Post a load order and papyrus log.

[10/26/2015 - 07:03:58PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed.
[10/26/2015 - 07:04:00PM] SEXLAB - NOTICE: ValidateActor(Lemin) -- TRUE -- MISS
[10/26/2015 - 07:04:05PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed.
[10/26/2015 - 07:04:05PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed.
 
no valid animation enabled it said... but I checked giant's animations in MCM actually
 
and here is my load order

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
hdtHighHeel.esm
SGHairPackBase.esm
SPIKE.esm
SexLab.esm
SexLabAroused.esm
Heels Sound.esm
ZaZAnimationPack.esm
TERAArmors.esm
BeeingFemale.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
TKChildren.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Schlongs of Skyrim - Core.esm
RaceCompatibility.esm
ScocLB.esm
Falskaar.esm
CreatureFramework.esm
EFFCore.esm
daymoyl.esm
SexLab Attraction.esm
Cutting Room Floor.esp
The Paarthurnax Dilemma.esp
Brawl Bugs CE.esp
WeaponRangeFix.esp
Chesko_Frostfall.esp
Better Dynamic Snow.esp
RevampedExteriorFog.esp
Additional Player Voices for Skyrim.esp
AOS.esp
BaboSound.esp
LyPlayerVoice.esp
Banditry.esp
Dead Body Collision.esp
Death Cam Duration Options.esp
High level enemies merge.esp
Immersive Dragonborn.esp
Immersive Werewolves.esp
more plants all extra.esp
Place2Sleep.esp
EFFDialogue.esp
SkyUI.esp
UIExtensions.esp
hothtrooper44_ArmorCompilation.esp
I Love Cleavage 7B.esp
Pretty boobies.esp
Armory1.esp
Armors.esp
FFRedguards.esp
Armors2.esp
Armors3.esp
KS Hairdo's.esp
Mini Vamps.esp
Sexy Armor Replacer Patch.esp
LC_immersiveLoot.esp
Complete Crafting Overhaul.esp
ERSO 02 - Enhanced Fauna and Monsters for Skyrim.esp
DeadlyDragons.esp
DeadlyMonsters.esp
ERSO 12 - RUS-(SIM)-Werewolves.esp
ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
Run For Your Lives.esp
When Vampires Attack.esp
Morrowloot.esp
AchieveThat.esp
Deadly Traps.esp
Scary Traps - 2x Damage.esp
Guard Dialogue Overhaul.esp
Increased Bounty & Guild Rewards.esp
TKChildrenMerged.esp
Proper Aiming.esp
RealisticHumanoidMovementSpeed.esp
Extra Encounters.esp
Extra Encounters - Dawnguard.esp
Extended Encounters.esp
Rebirth Monster.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
TimingIsEverything.esp
TimingIsEverything_RunForYourLives_Patch.esp
TERA Weapons.esp
Ordinator - Perks of Skyrim.esp
Ordinator - Dragonborn Perk Respec.esp
Ordinator - renn Tweak.esp
addon.esp
addon2.esp
NoCraftingSkillSynergy.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
AOS_CoT 3.1 compatibility patch.esp
CoT-WeatherPatch.esp
ELFXEnhancer.esp
SaturationBoost.esp
RealisticNeedsandDiseases.esp
SkyRealism - Time and Travel.esp
UltimateCombat.esp
NoInfinitePowerAttack.esp
DragonCombatOverhaulDragonborn.esp
LWPlayerHeadTracking.esp
ABT Customized.esp
dD-No Spinning Death Animation.esp
OrientalBrows.esp
SGEyebrows.esp
SGHairPackAIO.esp
TheEyesOfBeauty.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Smithing Perks Overhaul_Remade.esp
SBF All In One + DLC.esp
dD - Realistic Ragdoll Force - Realistic.esp
CharacterMakingExtender.esp
EnhancedCharacterEdit.esp
Facelight.esp
Death Cam - No Blur.esp
jh_dawnguard.esp
BseranaBJordisFixed.esp
Immersive NPC in the dark.esp
ERSO681415.esp
No Combat Boundaries - Legendary.esp
NoSuperParalize.esp
GuardAnimationsGDO.esp
NPCWaterAIScripted.esp
Fantasy Soundtrack Project Plus.esp
Faster Woodland Creatures v1.2.esp
BeeingFemaleBasicAddOn.esp
BFA_CreatureChildActors_V+DG+DB.esp
SkyTest - Anmimalbehaviors AllDLC.esp
Males of Skyrim.esp
OBIS.esp
OBISDB.esp
Bandit Patrols.esp
ReadingTakesTime.esp
SGeyes.esp
jh_people2.esp
Sleeping Innkeepers.esp
SleepTight.esp
-Stickier_Arrows- Fix.esp
SOT-Sleeping.esp
SeeYouSleepByMadmole.esp
zzzSXP.esp
3H.esp
AnonymousPeople.esp
Call of Power Rangers.esp
DifficultArchery_70.esp
Ursine Armor Pack.esp
Ursine Soldier Armours - Replacer.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
HentaiCreatures.esp
AMatterOfTime.esp
WerewolfPerksExpanded.esp
Real Feeding V3.esp
ElementalArrows.esp
Populated Cities Towns Villages.esp
sr_FillHerUp.esp
Korean Followers.esp
MBWSFollowerAll.esp
Solstheim Landscape Overhaul.esp
LootandDegradation.esp
VioLens.esp
Unique Unique.esp
Cloaks.esp
Cloaks - Dawnguard.esp
HDT Havok Object.esp
TERA Boots n Greaves - for HDT.esp
Immersive detection of NPC.esp
paralysis and crops.esp
SkyTweak.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
SexLabDefeat.esp
SexLab Warmbodies.esp
NonSexLabAnimationPack.esp
SexLabDangerousNights2.esp
CollegeDaysWinterhold.esp
College of Winterhold Entry Requirements.esp
MoreBanditCamps.esp
Devious Deviants.esp
DeviouslyHelpless.esp
Deviously Cursed Loot.esp
DCL-FF patch.esp
SexSlavesforbandits2.esp
Sexslavesaddon.esp
Sexslavesforevilsaddon2.esp
MBWSFollowers2.esp
CutiesinDanger.esp
SexLab_Solutions.esp
SexLabSkoomaWhore.esp
SexLab Approach.esp
SSLToys.esp
Devious Devices - For the Masses II.esp
SexLab Aroused Creatures.esp
mslDeviousCaptures.esp
EstrusChaurus.esp
Apropos.esp
SlaveTats.esp
DD FtM - Cloaks patch.esp
DD - FtM - OBIS patch.esp
Populated Lands Roads Paths.esp
BullseyePerkParalyzeBugFix.esp
zdd.esp
LoversVictim.esp
SexLabSexBounty.esp
SexLab Romance.esp
LoversComfort.esp
SexLabUtil1.esp
CrossBowEnhanced.esp
HHairstylesCom.esp
ArmyReforms.esp
Varied_Vigilants.esp
Dark Fantasy Overhaul.esp
uniquearmoroptions.esp
Placable.esp
Natural Lighting and Atmospherics.esp
Residence.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Rebirth Monster - SIC Patch.esp
BDIC.esp
Private Needs.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
sanguinesDebauchery.esp
SD Cages.esp
SDpatch - frostfall.esp
SexLab_Dialogues.esp
SimpleSlavery.esp
SexLab Submit.esp
SexLab Eager NPCs.esp
SexLabHorribleHarassment.esp
SexLab Theft and Seduction.esp
Riverwood Reborn.esp
Unconscious.esp
SexLabMatchMaker.esp
 

 

sorry for my long list... i don't know how to fold it... spoiler botton i guess?

I'm pretty sure there is nothing to do with the mod list because I already checked with Tes5edit.

 

I think I made a mistake somewhere else but I can't find it.
If you have any clue please let me know.
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I don't see anything obvious with the load order.

 

You checked that the giant animations are visible in SexLab? You are going to Sexlab's animation list, looking at the creature toggles, and you're seeing the giant animations there?

 

If so, how are you invoking sex? I'm surprised to see 3 gaints and one PC (I assume) being checked by SL. Could it be trying to set up a giant/human 4-way? Did you use mass matchmaker instead of the simple kind?

 

I assume you have SL 1.60?

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I don't see anything obvious with the load order.

 

You checked that the giant animations are visible in SexLab? You are going to Sexlab's animation list, looking at the creature toggles, and you're seeing the giant animations there?

 

If so, how are you invoking sex? I'm surprised to see 3 gaints and one PC (I assume) being checked by SL. Could it be trying to set up a giant/human 4-way? Did you use mass matchmaker instead of the simple kind?

 

I assume you have SL 1.60?

 

Thank you for replying so soon!!

double checked if creature toggle was on and other giant animations were on

If you're asking me, I just failed to sex with a giant. i mean nothing happens.

All he did was just watch me standing in front of me while i was trying to get it done...

yes, I use SL 1.60

about the script, it is obviously not a giant/human 4-way... wow i want to see that if possible someday! :P

I just used match maker by Ashal.

and I think that's because I tried several times casting a spell(from match maker) to the giant.

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OK, haven't seen this before. Re-run FNIS.

 

There's a weird thing with FNIS now where it's not playing well with MO. If you're using MO, this is what I do:

 

* Install FNIS and FNIS creatures into a single mod called "FNIS for <profile>".

* Run FNIS and copy the output into the same mod.

* Only enable this one combined mod, not the regular FNIS mods.

 

So you have a different FNIS mod for each profile and they are all cleanly separate from each other.

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OK, haven't seen this before. Re-run FNIS.

 

There's a weird thing with FNIS now where it's not playing well with MO. If you're using MO, this is what I do:

 

* Install FNIS and FNIS creatures into a single mod called "FNIS for <profile>".

* Run FNIS and copy the output into the same mod.

* Only enable this one combined mod, not the regular FNIS mods.

 

So you have a different FNIS mod for each profile and they are all cleanly separate from each other.

 

Ok I'll try that one. thank you!

So you mean if installed correctly giant animations were supposed to work as expected right?

then it is my mistake i guess...

and one other thing i want to ask something, is there a reason you don't overwrite sslCreatureAnimationDefaults.psc anymore?

If i remember correctly, the creature animation script file was in older versions, but now gone.

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I think I found a texture problem with one of the new horse skins (at least I never saw this bug with horses before I installed this mod, so it should be this one).

 

The bug itself is that the erect penis doesn't use a penis texture, but uses the horse's skin texture, resulting in visible teeth and a snout on the penis.

Hilarious to look at but probably not intentional.

 

I uploaded two screenshots to http://imgur.com/a/jb77v, they show the texture and horse model.

 

The baseID of the thing is 0010982a, the skin in MCM is called grey, if I switch that from this addon's penis model to the one from Nude Creatures the penis has the normal black penis texture.

 

Do let me know if you'd like any other information from me.

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I'm back again... After carefully updating my game to support the new framework (v1.60 H2), and bringing all my mods up to date, I'm having problems with BDIC again.

 

The problem is that all my creatures have cocks, but they're always in the flaccid state. No creature ever gets a hardon.

 

Can someone clarify the load order in the OP for me? It's got SL Framework in the middle, but the framework is an ESM not an ESP, so I can't make SkyTEST or SIC load before it... Also MNC comes packaged with SexLabNudeCreatures.esp + DG.esp + DB.esp. Should I be loading these before MNC or between MNC and BDIC?

 

Currently my load order looks something like this:

 

[uI Stuff]

[Texture/Landscape stuff]

SkyTEST

SIC

[HDT Stuff]

[soS Stuff]

[immersion: Hunterborn/Frostfall/RND/BFT]

[Weapons]

[Armors]

[PerMa Stuff]

SexLabNudeCreatures

SexLabNudeCreaturesDG

SexLabNudeCreaturesDB

MNC

BDIC

BDIC SkyTest Patch

[sexLab Content, ending with SD+ and Defeat]

[Alternate Start]

[PatchusMaximus] - This has to go last.

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Well Creature Framework's also an ESM, so it's up there with the SL Framework... I'm using the RC12 that came with MNC v9.2

My ESM list, after the DLCs and patches looks like this:

 

SkyTEST-RealisticAnimals&Predators.esm

HDTHighHeel.esm

Schlongs of Skyrim - Core.esm

ZaZAnimationPack.esm

SexLab.esm

SexLabAroused.esm

CreatureFramework.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

daymoyl.esm

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  • 1 month later...

Having a problem, with the SAM body type there is no option to install a version that doesn't mess with werewolves and vampire lords.

 

Even if I re-install the skeleton, I still get a complete mesh explosion on male werewolves, and some messed up junk on vampire lords. I would really like to keep using the SAM body type. SAM seems to edit a lot more with werewolve's though, so even though I would rather use this mods meshes I don't think I can.

 

Solution was ridiculously simple, just install SAM after.

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  • 5 weeks later...

Trying to get Devious Devices working, but when I install it, it asks to overwrite the Meta.ini from this mod. Does that mean the two mods are incompatible? Or is it okay to overwrite?

 

meta.ini is worthless. well okay not worthless. but it's just something Mod Organizer uses so when you install a particular mod (that incluses a meta.ini) it's proper "version number" shows up in the list thingie.

 

if you don't use Mod Organizer it's totally useless.

if you do use Mod Organizer it's totally fine if the file gets overwritten as the file has nothing to do with the working of a mod at all.

 

Also. i use DD and BDIC together with no problem. So ya, anyway, meta.inis are pretty much always okay to overwrite.

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  • 3 weeks later...

Bad Dog,

 

While debugging my game and looking into one of the scripts from this mod, I noticed that in the bdicSL160QuestScript, under the callbacks section, you have various giant races being assigned a SabreCats race ID, which I believe is the source of some giant races in game trying to play sabrecat animations, at least when using SL 1.6+.

(I first noticed this bug while testing the Minotaur to be exact, which is how I knew where to look.)

 

In theory, changing "SabreCats" to "Giants" in that script should fix the issue.

(I would test it myself, but the CK refuses to recompile this script for me and I don't have time to look into alternatives)

 

If I am wrong or if this issue has already been fixed, feel free to ignore this post.

(I actually meant to report this bug earlier this month but got delayed.)

 

Cheers

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