pchs Posted March 8, 2015 Share Posted March 8, 2015 Immersive Plugs View File Immersive Plugs & BDSM 20220314 Newly added NiOverride integration for some of the DD items. So I played for a long time, enjoying the wonderful items from DD (and Heretic Items, which I love the most). It was the nipple chain collar that always gave me the tought.. if that was real, I'd just pull the chain a bit shorter just for a fun of it.. One day I got the idea. If Weightmorphs are able to do whatever you can in racemenu, it can be done while equiping an armor.. or chain collar. So I played around a bit and it works like sharm!!! Additional level of degradation of our virtual playthings! Brand new functionality - equip specific DD items to have your body morphs adjusted. Configurable in MCM. CBBE compatible, some of the additional sliders work only for COSIO body. chain collar nipple piercing nipple clamps breast yoke (not working properly) corset inflatable plugs slave high heels (HR ballet heels) vaginal pear The old funcions remain without a change. Old description Spoiler In the harsh world of Tamriel, most people don't have time to build a complex plugs to satisfy themselves (or their slaves..). They use what they find around! What does this do? This mod finally brings the anal plugs we all want (heh): carrot horker tusk (2 variants - both sides in) ladle (2 variants - normal and deep) [aka lets cook something up] mead bottle (2 variants - both sides in) [aka drink to the bottom] spigot [aka pour a beer..] nord horn [aka fart shout] flute (2 variants - normal and deep) [aka american pie style] hook (3 variants - different angle/twist) skooma (2 variants - both sides in) [aka cos I got high] broom torch (lightsource) fork golden claw bloody bone (2 variants - normal and deep) lantern (lightsource) soulgems (petty, lesser, common) Scripted transformation from vanilla items to plugs Best shown on example: If you find a carrot lying on a ground, you'll get a prompt to pick it up, or use it as a plug. If you pick up the carrot from container (box, barrel, etc..), you'll get no prompt. Instead, you can drop the carrot on ground from your inventory and pick it up again, you'll get the prompt then. For now, this works for: carrot horker tusk ladle mead bottle flute skooma torch bucket soulgems (petty, lesser, common) Consumption of liquids If you plug in a bottle of some liquid (skooma, mead..) by the open end in (aka 'top-in'), the content is 'sucked in' by your ass! (LOL) That means, it's the same as if you drink the bottle the normal way. PS: Behaviour may depend on 'need mods' (eg. RND) you are using. Filling soulgems When picking up an empty soulgem (petty, lesser or common) from ground, you get a standard IP dialogue. Now you can choose to fill the gem up! "Cause Dragonborn's arse and poopoo are so powerful they can fill a soulgem!" So go and use the force Luke! Technicalities Plugs use slot 48. I've done this by tying the existing vanilla meshes by NiStringExtraData "Prn" to bone NPC Pelvis [Pelv]. I don't know if this is a correct way or not, but it works for me. I use XPMS skeleton, so I suppose that is a requirement. I use customized UNP body, so I am unsure how well will these plugs be aligned with other bodies.. the method used for vanilla-item-to-plug transformation is a compromise; originally I wanted simply to activate the item and get the prompt, but for the food mainly, I'm unable to prevent it's consumption and other problems with duplication and so on.. so the drop and pick-or-plug prompt instead.. Changelog 20171120 - most of the plugs now have (female) "scream" sounds and facial expression on equip and unequip 20150402 Beta - added plugs: lantern, soulgem petty+lesser+common - new functionality: filling soulgems with your arse - added item: bucket helm - fixed: torch light - fixed: duplication of mead/skooma after unplug - added: MCM with toggle on/off dialogue when picking up vanilla items 20150312 Beta - added plugs: torch, bone (2 versions), fork, golden claw, broom - added functionality: consumption of liquids if bottle is inserted 'top-in' (skooma, mead) 20150310 Alpha - added vanilla objects to plugs functionality 20150309 Beta - confirmed working - added: nord horn, skeleton key, hook, skooma, flute 20150308 Alpha - initial testing release Submitter pchs Submitted 03/08/2015 Category Armor & Clothing Requires XPMS skeleton, Skyrim, UNP, SkyUI, NiOverride, CBBE, Devious Devices, COSIO Special Edition Compatible 2 Link to comment
BUTTERNUBS Posted March 8, 2015 Share Posted March 8, 2015 Looking good! Does the carrot use the actual skyrim mesh/texture so its affected by mods?The greens on that look terrible not your fault though... Edit: Pictures are on the download page if anyone is wondering Link to comment
germanicus Posted March 8, 2015 Share Posted March 8, 2015 Are the plugins animated (in and out) or static? Link to comment
Serithi Posted March 8, 2015 Share Posted March 8, 2015 Oh my. Definitely keeping an eye on this . Link to comment
BUTTERNUBS Posted March 8, 2015 Share Posted March 8, 2015 Are the plugins animated (in and out) or static? They are static. Animated would be nice though! Link to comment
Content Consumer Posted March 8, 2015 Share Posted March 8, 2015 How do you animate a carrot? EDIT: Whoops, never mind, I see... Are the plugins animated (in and out) or static? Link to comment
handsandarrows Posted March 8, 2015 Share Posted March 8, 2015 For some reason the Spigot made me laugh really hard Link to comment
germanicus Posted March 8, 2015 Share Posted March 8, 2015 Are the plugins animated (in and out) or static? They are static. Animated would be nice though! Thanks for the answer. And, yes - I would love to see them animated too. Link to comment
spoonsinger Posted March 8, 2015 Share Posted March 8, 2015 About bloody time I assume you will be incorporating Gopher's spoon in the package at some point? Link to comment
pchs Posted March 8, 2015 Author Share Posted March 8, 2015 Animating the plugs is above my current knowledge. I guess it would require using Blender, which I don't use ATM. Yes, the spigot was kinda my sarcastic 'easter egg' :-P Link to comment
Church the Cat Posted March 8, 2015 Share Posted March 8, 2015 Your screenshots make me laugh. Thank you. Link to comment
sapho888 Posted March 8, 2015 Share Posted March 8, 2015 What no bone plug? That one almost writes its own jokes. Great idea though, simple yet elegant. Link to comment
Scythion Posted March 9, 2015 Share Posted March 9, 2015 I wish to see a giant's toe plug. 1 Link to comment
Kazik123 Posted March 9, 2015 Share Posted March 9, 2015 I see my character will finally be able to use a Torch while dual weilding weapons? :] Link to comment
pchs Posted March 9, 2015 Author Share Posted March 9, 2015 About bloody time I assume you will be incorporating Gopher's spoon in the package at some point? I'm not sure which one is that. Can you post a screen of that item? Or do you mean just regular skyrim spoon? What no bone plug? That one almost writes its own jokes. Great idea though, simple yet elegant. Bones will be coming! And that torch thing sounds also interesting! Link to comment
afa Posted March 9, 2015 Share Posted March 9, 2015 Fantastic, they are fun and will probably make great resources! Link to comment
Rawrersome Posted March 9, 2015 Share Posted March 9, 2015 thought you might like these, great work! Link to comment
Spankbanker Posted March 9, 2015 Share Posted March 9, 2015 Wonderful idea! Is it too presumputuous to make a suggestion? Candles/candlesticks as plugs. Also a great custom resource would be a hook with a hoop at the end instead of a handle (for later incorporation of things like chains and ropes). Link to comment
nooblet123 Posted March 9, 2015 Share Posted March 9, 2015 Reasonable suggestion welcome. Horseradish/ginger/wasabi root Bee in a jar Bellows Mammoth snout Link to comment
xTrogdorx Posted March 9, 2015 Share Posted March 9, 2015 This mod finally brings the anal plugs we all want (heh): carrot horker tusk (2 variants - both sides in) ladle (2 variants - normal and deep) mead bottle (2 variants - both sides in) spigot skooma bottle wine bottle potato soul gems torch fishing pole hot iron goblet candlestick bloody remains dismembered skeever dessicated corpse mammoth tusk firewood Stahlrim Mace 1 Link to comment
Serithi Posted March 9, 2015 Share Posted March 9, 2015 Definitely need vagina versions as well. Also, in addition to the other stuff suggested: Broom. Pitchfork. Silver candlestick. Shovel. Dragon claws (the wrist part does look pretty well-suited for this ) Flute. All i can think of so far. Link to comment
spoonsinger Posted March 9, 2015 Share Posted March 9, 2015 About bloody time I assume you will be incorporating Gopher's spoon in the package at some point? I'm not sure which one is that. Can you post a screen of that item? Or do you mean just regular skyrim spoon? I seem to remember it was a standard spoon. (not a ladle - you have that covered). Anyway with all the excellent suggestions put forward I can't believe that nobody hasn't suggested the 'zombie arm' from Female Enemy Monster Aesthetics Leveled Encounters. - Well until now that is . Link to comment
Morferous Posted March 9, 2015 Share Posted March 9, 2015 I like the idea here. Thank you starting this. Flute. Gives a whole new meaning to perky piper. Link to comment
fukuro Posted March 9, 2015 Share Posted March 9, 2015 how i can get item from this mod? I try use player.additem 7001001838 for flute, but this dosen't work. Link to comment
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