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I love this mod, but if given the choice between Light and Dark, I'd say both. The difference being that if you want the dark path, you'd have to earn it. Figure out how to get there, that way the player has a clear choice on which way he/she would like to go. 

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Whiterun worked great for me, but in Riften:

 

 

After I leave Helga's Bunkhouse and get walked to the marketplace, the two girls come over and just stand there, nothing happens.

 

 

Anyone know what this could be?

 

They do this little jump where they get slightly resized for a fraction of a second just when they stop moving, so I'm guessing there's an animation that isn't loading.

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Whiterun worked great for me, but in Riften:

 

 

After I leave Helga's Bunkhouse and get walked to the marketplace, the two girls come over and just stand there, nothing happens.

 

 

Anyone know what this could be?

 

They do this little jump where they get slightly resized for a fraction of a second just when they stop moving, so I'm guessing there's an animation that isn't loading.

 

Something might have gotten in the way, using the wait option doesn't try going into the MCM there is an option sort kick start the quest stages

 

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Whiterun worked great for me, but in Riften:

 

 

After I leave Helga's Bunkhouse and get walked to the marketplace, the two girls come over and just stand there, nothing happens.

 

 

Anyone know what this could be?

 

They do this little jump where they get slightly resized for a fraction of a second just when they stop moving, so I'm guessing there's an animation that isn't loading.

 

Something might have gotten in the way, using the wait option doesn't try going into the MCM there is an option sort kick start the quest stages

 

 

 

I tried it three times, and it always stops at the same spot. Nothing in the way, wait doesn't help, and neither does update references in the MCM.

 

 

qFzjXo8.jpg

 

 

Edit: Tried adding the patch, and that fixed it, but now there's a new issue: the cover animation now seems to override the hands behind back one, and now my hands aren't tied.

 

Also if I try loading a save after the quest has started, it completely breaks the mod, and seems to skip all the dialogues. For instance if it's a save before first talking to the guard, the dialogue is skipped completely and I see him sit down on the floor.

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Tried adding the patch, and that fixed it, but now there's a new issue: the cover animation now seems to override the hands behind back one, and now my hands aren't tied.

 

If you have any mods that add the cover animations when naked, like aModestSkyrim or one of the DD mods, then that is causing the cover animation to override the tied hands animation. Turn those off. This mod is definitely not responsible for that issue.

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Tried adding the patch, and that fixed it, but now there's a new issue: the cover animation now seems to override the hands behind back one, and now my hands aren't tied.

 

If you have any mods that add the cover animations when naked, like aModestSkyrim or one of the DD mods, then that is causing the cover animation to override the tied hands animation. Turn those off. This mod is definitely not responsible for that issue.

 

 

I disabled the cover animation from More Deviant Quests, but now instead of that it's the regular idle and walking animations that override the tied hands. My hands just don't stay tied, it actually had nothing to do with the covering.

 

This only happens with the patch.

 

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Hey there!

 

Tried the mod out and it was great so far.

Both scenes,Whiterun and Riften.

And well.... yes,the Riften-part was (in my case) pretty humiliating :P

Btw. is there a chance to get your revenge afterwards, and if not: Do you intend to make an optional outcome with a revenge for the humiliation the two girls in Rifton have done with you? I could imagine you could pay the guard once more to find these girls again and get your REAL revenge... or just threaten the guard... or actually kill it, maybe find a notification or letter on his corpse :)

 

However,i hope you will continue with your mod.

You definitely have talent and creative ideas :)

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Tried the mod out, and after a bit of fixing I got it to work.

 

Fun stuff, but what happens next? Had the scene with Helgea and got Wet Dreamer Idealist but now I don't see anybody from the mod anymore.

 

That is the end, or that is that particular ending.

 

There are others but you would need to load up a previous save game to achieve them, I'm afraid.

 

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the stripping in riften or whiterun wont trigger, the girls all just walk straight past me. Anyone have any ideas as to how to fix?

 

 

yes...they only strip you at specific times on the afternoon...be there at the right time...

 

 

I'm pretty certain it's 9am to 5pm in Riften so something similar I expect for WR... However since I changed my Random Girl into Random Guy he seems to keep odd hours, including stripping me in the Bannered Mare, late evenings.

 

Custom armours can cause issues, especially if they fill slots other the the basic slot 32

 

Also, just to make sure, have tried "Update References" in the MCM? That has always kickstarted things for me if one of the girls decides to lose interest.

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u made the girls into guys? Oo

 

I made Random Girl into Random Guy, yes. Also gave him a proper voice which in turn means after stripping the PC he often makes a that unimpressed "Huh" sound.

 

Had to change a lot of the text from that part of the quest to make it fit.

 

Found an issue with the mocking animations. I turned them off as they would often interfere with other mods performing animations but in doing so NPC's seem to get stuck in a shuffling feet sort of mode. Not sure if this is a conflict with something else or an issue with GS. Wondered if anyone else could try turning off the mocking animations and see what happens. It mostly happens to guards or other NPC's that wander a lot in Whiterun.

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Found an issue with the mocking animations. I turned them off as they would often interfere with other mods performing animations but in doing so NPC's seem to get stuck in a shuffling feet sort of mode. Not sure if this is a conflict with something else or an issue with GS. Wondered if anyone else could try turning off the mocking animations and see what happens. It mostly happens to guards or other NPC's that wander a lot in Whiterun.

 

 

I've seen the same thing. With mocking switched off NPCs will turn towards you when you get within range of them as if they're about to mock, but then don't and get stuck. As well as the shuffling on the spot problem it often leads to people sitting backwards on benches with their legs through the back of the seat, and merchants with their backs to their stall, leaning on thin air.

 

Love the mod, though! Great work.

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Just curious how to get the scene with Helga/wet dreamer?

 

After you have been punished at the Plaza by the girls, don't pick up the Lucky Coin (if you can see it) and go straight back to the Bunkhouse. If Haelga isn't behind the counter, wait a bit until she is there, then talk to her and you will have the option to question her about the comment she made when you were escorted out naked. Follow that conversation up and you should get Wet Dreamer. As far as I know, at that point, whatever you choose leads to the same outcome.

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Awesome, thank you

 

Just curious how to get the scene with Helga/wet dreamer?

 

After you have been punished at the Plaza by the girls, don't pick up the Lucky Coin (if you can see it) and go straight back to the Bunkhouse. If Haelga isn't behind the counter, wait a bit until she is there, then talk to her and you will have the option to question her about the comment she made when you were escorted out naked. Follow that conversation up and you should get Wet Dreamer. As far as I know, at that point, whatever you choose leads to the same outcome.

 

 

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File Name: Get Stripped! Again!

File Submitter: bahow

File Submitted: 14 Feb 2015

File Category: Sexual Content

Requires: skse, fnis, skyui, fuz ro do-h

 

 

Get Stripped! Again!

 

(Current Patch is on Page 23, Post 454)

 

Description

Old Description

 

Hi, this is my first mod I will be releasing. It adds an NPC in Whiterun who will try to strip you in sight if you're close enough. Surprisedly, your character will try to cover herself. For a few moments (5-10 sec) you won't be able to open your inventory screen since your character is shocked and confused. While you're wondering around naked, nearby NPCs may mock you and make random comments. If you're stripped a few times, a Guard may want to investigate the situation. Which leads to an extra scene of two. Which extra scene will play depends on your dialogue choices.

However, after the extra scene, there won't be any content left (for now), so you may want to deactivate the mod. (There is also an option in MCM that keeps stripping events going, but preventing extra scenes.)

 

I tried to implement as many custom animations in the mod as possible to produce something new. I'm not an animator, but I did all the animations except vanilla ones and tried my best, hope those would help to create some immersion.

 

Lastly, since I'm new to modding, bugs and errors can occur. So, please do not use your main save and prepare yourself in case something goes wrong. (I tested it many times, but still, can't guarantee the stability of it.)

 

I'll post some screenshots in downloads section.

 

 

Hi, new version of GetStripped is ready. It adds two new strippers to the Riften. They’re looking forward to strip you in various ways, or more if you’re unlucky :) (Only in daylight when the city is safe) Besides stripping events, there is also a new story going on. Again, you’ll get different outcomes and branches according to your choices in story mod. So, choose wisely, or you can find yourself in a more humiliation situation than getting stripped. I added a new “title” feature. So people can share their endings easiliy and without spoilers. More details are below.

 

As the first version, I’ve added a lot of custom animations. All the animations are done by me. But don’t forget that I’m not an animation artist. Some animations ended up good, some ended up a bit lazy. But I bet my coin that you’ll find most of them original, since they’re all situation based and not reoccuring.

 

I’m sure users played the previous versions are familiar with the concept. If you didn’t, you can check the old description.

 

Currently all scenes in story mod are done. I also added a new steal/drop armor mechanic, but it’s locked right now because of bugs. I’ll unlock it later, when I solve the issues and release it as v2.1 with new mechanics. Also, I’m sure careful users will notice some downgrading from v1.1 in Whiterun content. The reason is, that I’ve lost some scripts from older version. I’ll add them again in future. So, for Whiterun content, v1.1 is the definitive one right now.

 

In some of the public scenes, actor dialogue can be interrupted by vanilla NPC dialogue. What I mean is; subtitles getting overwritten by more current ones. Since there is no voice acting, this can be annoying and I cannot disable every non scene NPC.

I recommend disabling in game subtitles during playing these scenes. Thanks to Fuz Ro Doh, this will disable the vanilla subtitles, but you will still see mod related subtitles.

 

Do not use the mod on your main save and take a backup! (I don't like to call it a beta release, but that's what it is right now.)

 

Installation

I do not recommend manual installation. Other than that, just activate it by a Mod Manager.

If you played any of the other versions you need a clean save!

V 1.1

A few bug fixes.

No new content.

 

Invisible fireplace in marketplace is fixed.

Annoying guad leaning back on the wooden column in market area will disappear during scenes.

One of the Dragonborn cultists from beginning of the quest will stay dead now even if you walk naked near him/her. (Guess he was overly exited in the first release :) )

New armor stealing/dropping mechanic added.

New option to disable "Dismiss Follower" after a stripping event.

Some animations are edited.

A bug prevents stripper from wandering and makes her stand still after the guard approaches the first time fixed.

Guard talking the same dialogue after extra scene ends is fixed.

Stripper blends in with the crowd better now.

Some minor shader effects.

 

 

V 2.0

New Riften content.

New Title Feature

New Blush Vision Feature

Some downgrades for Whiterun (see description)

Requirements

SKSE (latest)

FNIS (latest)

Strongly Recommended:

Fuz Ro D-oh (Without; dialogues will be too fast to read, also some scripts may not work)

SkyUI (To modify the default options)

XP32 Maximum Skeleton (For animations to line up correctly, I'm using XPMS-1-81)

UNP (For best animation results, I'm using Base Main 1.2)

Also your character should be female. Otherwise it would be awkward.

 

Incompatibility

Mods altering Whiterun and Riften

Some movement mods are reported to prevent cover animations.

I don't use many mods, so I'm not sure which mods can cause problems. In theory, this mods shouldn't be affected by other mods I can think of.

 

 

Known Bugs

Being a vampire may cause some issues.

If you have any issues, please name them.

In Riften, if both NPCs see at the same time, one of them can strip you even if you're stripped already.

Strippers can fall to the water if you're close to the edges while they're stripping you.

Sometimes stripping spells won't get recast, if strippers do nothing when they see you, just reload Riften/Whiterun by entering/exiting any building.

 

Note:

If you have the following issues: I'm not getting stripped or I'm not getting stripped more than one time, NPCs keep mocking me even after I'm dressed, can't trigger the guard; probably you have an unproper installation. To fix this you need a clean save. You also need a clean save if you have v1.0 installed and want to pass to v1.1. Same with v2.0.

 

- While in Whiterun/Riften save your game and quit.

- Deactivate the mod, wait a few ingame hours and create a new save. Quit the game again.

- Activate the mod, load your latest save.

- Test again.

 

(Most of the time this happens when you install the mod manually, since you can miss some scripts or put a file in wrong directory. I recommend using a mod manager to install.)

 

However, don't mistake the game mechanics of the mod with bugs or real issues.

 

Title Feature

In the end of the mod, you'll get a title based on the ending you got. It'll update itself while you're playing. You can see it MCM.

I'm really curious which scenes you'll get :) I'm sure someone will find them all eventually. But, please avoid giving major spoilers, or use a spoiler tag. On the other hand, you can share your titles freely, since that's the point of this feature.

 

About Devious Devices

If you are using Devious Devices (which I like a lot), and currently have some devices equipped, many animations will look ilogical with clipping issues. So, in this case, mod's events will not be triggered until you unequip them. You can ignore this option in MCM if you want though.

 

If you're not using Devious Devices just toggle "Ignore Devices" option in the configuration menu.

 

Mod Configuration Menu

You can change some of the options here. I think they are self explanatory.

 

Thanks for reading, I hope it works with minimal errors and you would enjoy :) (Again I don't recommend using it with your main save.)

 

Special Credits

HotGum: For the amazing artwork of version 2. Check his DeviantArt profile and blog !

Xluxlu: For sound effects and support!

Credits

Calyps for his Strapon assets.

Fore for FNIS and detailed modder's documentation: Custom animations would be impossible to implement without this tool. I think it takes the biggest cake here. (Also for his additional support)

xp32 for Skeleton, modders resources and tutorials: I used skeleton provided by xp32 and learned how to do animations by reading his tutorials. There was even an animation ready max file.

Authors of SKSE for extended script functions: Nearly everybody uses skse today, I think no more explanation is needed.

UNP body mesh: UNP is a great body mesh and it's best for my liking. Blends in with the animations (for me) better too.

Nifskope: Basically I use nifskope everytime I export a custom mesh or add a modified vanilla mesh. Also for animated objects (especially in Riften scenes).

SkyUI: For easy and user friendly mod configuring. (Also more practical and clean UI).

Fuz Ro Do'h: It would be very hard to add many dialogue options without it. Recording an empty voice file and such.

All LoversLab community for all of the support!

 

 

Click here to download this file

 

after install i want to run FNIS and got an error 9 message. Is ther a way to fix this?

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First of all, only recently discovered your mod. Just finished Whiterun part of 2.0 version and I am extremely impressed. Except for a slight hiccup that the mod didn't start at all (clean save and reinstalling the mod solved that), it has worked flawlessly so far.

 

Had couple of thoughts about the flow of the mod - some consequences might make the mod more interesting and immersive

* for the strip event - PC could be extremely embarrased and unable to speak at first (shock), then embarrased (big debuff on speech for a while).

* final event in Whiterun (without giving spoilers) - might be immersive way to make PC "exhibitionist" if specific dialogue path is chosen (option at SL Aroused Redux)

* final event in Whiterun could be an immersive way to introduce "follower as a master" - if the PC chooses certain path in the dialog (such as Maria Eden, such as Sanguine Debauchery - if I am not mistaken it is upcoming feature)

 So in such case, developers of "follower as a master" mod would be able to use your mod as immersive start of their mods.

 

In any case, BIG THANKS for your work and your efforts! Looking forward to seeing what will happen with my toon in Riften :)

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u made the girls into guys? Oo

 

I made Random Girl into Random Guy, yes. Also gave him a proper voice which in turn means after stripping the PC he often makes a that unimpressed "Huh" sound.

 

Had to change a lot of the text from that part of the quest to make it fit.

 

Found an issue with the mocking animations. I turned them off as they would often interfere with other mods performing animations but in doing so NPC's seem to get stuck in a shuffling feet sort of mode. Not sure if this is a conflict with something else or an issue with GS. Wondered if anyone else could try turning off the mocking animations and see what happens. It mostly happens to guards or other NPC's that wander a lot in Whiterun.

 

hmmmm good job there.!..i also thought about changing the females to males... if you could share your work i bet there are going a lot of people who would apreciate! :)

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