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So my computer fucked up my mod organizer and I lost all the mods I had on it I can get the other ones from nexus fine and dandy but these ones were a bit more difficult for me to track down and since I have to fix my ttw anyways now I was wondering if someone could provide links or zip files to the mods that are required to run Fertile breeder please and thank you 

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  • 3 weeks later...

So when i go to the bighorn farmer and go through all the dialogue to get the job and then talk to the bighorn itself sexout doesn't initiate a sex scene and after the text disappear's nothing happens, ive screwed with load order and nothing worked so i  honestly don't know what to do now.  (edit after screwing a bit with mcm i got the first scene to properly trigger but after the first sex scene coming back to buck with both dialogue options neither initiate sexout...

image.png

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  • 2 weeks later...
21 minutes ago, beastincest said:

Please help,

 

I'm stuck in the Wolfhorn ranch and I checked all the crates. there are only porn magazines. What can I do?

 

If you can, please give me the item id so I can continue the game normally at least

NVM, I was very stupid. I just had to get my character pregnant again

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  • 1 month later...
  • 1 month later...
16 hours ago, c1Gigantrader said:

I can't get the Maternity overkill pack to work, it keeps crashing my mod managers. Is there a way I can bypass the requirement and play without it?

Did you follow the tutorial to install all required resources for Sexout Common Resources?

That usually gives the issues.

 

 

Maternity Pack Overkill adds the outfits at the right 'pregnancy levels' so that the NPCs can wear those.

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It's been a long time since I installed this, I'm not sure what I missed? I got the required mods in the description for this mod and others. Yet I still have invisible female clothes and body. The only one showing is the naked body (Not Pregnant) and normal clothe shape, males work okay. Do I need a body mod? I can't use vanilla? Cause that's the only thing I can think of that's missing.

 

Update: I just checked again and looks like I do have type 3 body mod but it isn't working.

Edited by Zathuul
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On 8/21/2021 at 9:42 AM, Zathuul said:

It's been a long time since I installed this, I'm not sure what I missed? I got the required mods in the description for this mod and others. Yet I still have invisible female clothes and body. The only one showing is the naked body (Not Pregnant) and normal clothe shape, males work okay. Do I need a body mod? I can't use vanilla? Cause that's the only thing I can think of that's missing.

 

Update: I just checked again and looks like I do have type 3 body mod but it isn't working.

Did you get the Maternity Pack Overkill data files?

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I had a weird thought about this as I collected gecko corpses just now, could gathered eggs be implanted for 'internal incubation' to impregnate yourself?

 

Like, have a deathclaw egg, would rather have a young deathclaw, use in menu and wait a while, the swelling is normal.

 

Want a fire ant? Select the egg, in a pop up chose 'implant' instead of 'eat'. It'll be delivered shortly.

 

That kind of thing. With corresponding price changes from the quest NPCs if a reason is needed.

 

I haven't really checked the updates on this in a while though, so if there's already something like this, sorry for bringing it up again.

 

Thanks for all the great work put into this.

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On 8/24/2021 at 2:36 AM, dborg2 said:

Did you get the Maternity Pack Overkill data files?

I did, but maybe something is overwriting them? I'll try a clean install of Fallout New Vegas and try again. I must of messed something up.

I got all the dlc so, maybe I'm missing some dlc clothes and armor in the pack. Probably because it got overwritten.

 

Or maybe I missed the full pack? I bet ya it is something silly like that, I apologize for my clumsiness if so.

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10 hours ago, Zathuul said:

I did, but maybe something is overwriting them? I'll try a clean install of Fallout New Vegas and try again. I must of messed something up.

I got all the dlc so, maybe I'm missing some dlc clothes and armor in the pack. Probably because it got overwritten.

 

Or maybe I missed the full pack? I bet ya it is something silly like that, I apologize for my clumsiness if so.

No worries, but if you do a full reinstall, it's better to get Sexout Framework Assortment. that's save you a lot of time in reinstall.

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On 9/4/2021 at 12:49 AM, dborg2 said:

No worries, but if you do a full reinstall, it's better to get Sexout Framework Assortment. that's save you a lot of time in reinstall.

Sexout Framework Assortment? I never did that before, is there a guide on how to do that? Sorry for the bother.

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  • 1 month later...
13 hours ago, cadablog said:

So I'm trying to do Jades Quest in Novac but every time Nadia initiates dialogue they just stare at each other. Is their anyway around this or am I screwed?

 

My first guess is that this is because of blank voice files missing. Universal Silent Voice works like an absolute charm in player dialogue but doesn't work whatsoever when NPC's are just talking, which is the case in inter-NPC dialogue

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6 hours ago, pepertje said:

 

My first guess is that this is because of blank voice files missing. Universal Silent Voice works like an absolute charm in player dialogue but doesn't work whatsoever when NPC's are just talking, which is the case in inter-NPC dialogue

I think I had those installed when the glitch happened. I did try a reinstall, only to find out that the update broke TTW. Once it is fixed and I reach that area again I'll update you on what I'm using and whether or not it suddenly works.

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On 10/13/2021 at 6:14 AM, pepertje said:

 

My first guess is that this is because of blank voice files missing. Universal Silent Voice works like an absolute charm in player dialogue but doesn't work whatsoever when NPC's are just talking, which is the case in inter-NPC dialogue

So I finally reached that area again (my god it took me forever) and the same issue happened again.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TLD_Travelers.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
Maternity Pack Overkill.esp
SexoutOffSpring.esm
Fertile Breeder.esp
SexoutSlavery.esm
FBCaptured.esp
FBZeta.esp
FBJade.esp
FBDCBreeder.esp
FBFarm.esp
Project Nevada - Core.esm
1CazyTestEsp.esp
MPO scriptaddon AllDLC.esp
Maternity Pack Overkill TTW32addon.esp
RemoveWorkstationNeeds.esp
SexoutLust - anyHUD.esp
SexoutSpunk.esp
PerkEveryLevel.esp
The Mod Configuration Menu.esp
SexoutAnimManagement.esp
SexoutPosNew.esp
TTW Realistic Wasteland Lighting.esp

 

All audio files have been installed using the large master file you made available.

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  • 3 weeks later...

I've been receiving this error since I installed NVSE+

Spoiler

Initializing Renderer...
Create D3D9 instance...SUCCESSFUL

NiDX9Renderer::Initialize> Attempting to create rendering device

NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format

Initializing Shader System...
Initializing Sky...
Initializing TES...
Initializing TreeManager...
Activating Tasklet Threads...
Loading Files...
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
QUESTS: Could not find previous info (010108DD) for TopicInfo (01011B23) in Topic "NVDLC01RadioElijahEnd" (01011B12).
MASTERFILE: Script 0D0AE62E in file 'SexoutCommonResources.esm' has not been compiled.

MASTERFILE: Unable to insert topic info (11004513) into topic 'GREETING' (000000C8), quest (00000000).
MASTERFILE: Unable to insert topic info (11004511) into topic 'GREETING' (000000C8), quest (00000000).
MASTERFILE: Script 001330F7 in file 'FBCaptured.esp' has not been compiled.

MASTERFILE: Script 001330F8 in file 'FBCaptured.esp' has not been compiled.

GAME EFFECTS: Effect Item (12005453) Blessing of Rotihar has no effects defined.
MASTERFILE: Could not find referenced object (0100522F) on Script (00000000) ''.  Script will not be executed.
MASTERFILE: Could not find referenced object (0100522F) on Script (00000000) ''.  Script will not be executed.
MASTERFILE: Unable to find form (001498E0) on list form  (1B002A83).
MASTERFILE: Unable to find form (0D01AFAF) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB0) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB1) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB2) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB3) on list form  (1500354F).
SCRIPTS: Trying to access local variable 8 in script '' -- variable not found.

MASTERFILE: Unable to find variableID 8 on script '' in TESConditionItem Parameter Init for INFO Form '' (13001925): , Topic 'GREETING' (000000C8), Text: "Ugh... it's so... big... so... full...".
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Unable to find repair item list (0017B837) for owner object (16001FE5).
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Ragdoll data found on alive actor 0011ED50. Ragdoll data will be removed.
MASTERFILE: Unable to find activate reference 0100C821.
MASTERFILE: Removing empty activate parent extra.
MASTERFILE: Ragdoll data found on alive actor 0014280C. Ragdoll data will be removed.
SCRIPTS: Trying to access local variable 1 in script '' -- variable not found.

MASTERFILE: Unable to find variableID 1 on script '' in TESConditionItem Parameter Init for PACK Form '' (1200782F).
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (00037136), but Faction '' (00037136) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100C4F6), but Faction '' (0100C4F6) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100C4F5), but Faction '' (0100C4F5) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100923A), but Faction '' (0100923A) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100D4E6), but Faction '' (0100D4E6) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (13003F85) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (13003F85). Faction ''(01011584) will be forced to be a Friend of Faction '' (13003F85) 
DEFAULT: (Faction Reaction Error) Faction '' (13003F85) is a Friend or Ally of Faction '' (13003F86), but Faction '' (13003F86) is not a Friend or Ally of Faction '' (13003F85). Faction ''(01011584) will be forced to be a Friend of Faction '' (13003F85) 
DEFAULT: (Faction Reaction Error) Faction '' (1200B207) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (1200B207). Faction ''(01011584) will be forced to be a Friend of Faction '' (1200B207) 
DEFAULT: (Faction Reaction Error) Faction '' (1200B207) is a Friend or Ally of Faction '' (12006DA3), but Faction '' (12006DA3) is not a Friend or Ally of Faction '' (1200B207). Faction ''(01011584) will be forced to be a Friend of Faction '' (1200B207) 
DEFAULT: (Faction Reaction Error) Faction '' (12006DA3) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (12006DA3). Faction ''(01011584) will be forced to be a Friend of Faction '' (12006DA3) 
DEFAULT: (Faction Reaction Error) Faction '' (12006DA3) is a Friend or Ally of Faction '' (11010FD8), but Faction '' (11010FD8) is not a Friend or Ally of Faction '' (12006DA3). Faction ''(01011584) will be forced to be a Friend of Faction '' (12006DA3) 
DEFAULT: (Faction Reaction Error) Faction '' (12005CA2) is a Friend or Ally of Faction '' (12005845), but Faction '' (12005845) is not a Friend or Ally of Faction '' (12005CA2). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005CA2) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (0001D1EB), but Faction '' (0001D1EB) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (00021473), but Faction '' (00021473) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (0015CD9E), but Faction '' (0015CD9E) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005845) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (12005845). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005845) 
DEFAULT: (Faction Reaction Error) Faction '' (0B00199B) is a Friend or Ally of Faction '' (0B00199D), but Faction '' (0B00199D) is not a Friend or Ally of Faction '' (0B00199B). Faction ''(01011584) will be forced to be a Friend of Faction '' (0B00199B) 
MODEL ERROR: Could not find file 'RagdollConstraint\Default.rdt'.
Initializing Player...
Initializing Scripts...
Initializing Actor Locations...
Loading initial area...
Placing player...
Begin Idle loop...
The script function list doesn't have all the names filled in.

MENUS: Action link defined outside of any trait.
CELLS: Failed to load temporary data for cell (-19, 1) in worldspace 'WastelandNV' (000DA726).
CELLS: Failed to load temporary data for cell (-17, 1) in worldspace 'WastelandNV' (000DA726).
ANIMATION: 'Characters\_1stPerson\2hrattackloopis.kf' should be a looping animation.
ANIMATION: 'Characters\_1stPerson\2hrattackloopis.kf' should be a looping animation.
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
No object name at index 70 for sequence 'Attack3up'.
NULL object name found in tag array for sequence 'Attack3up'.
No object name at index 70 for sequence 'Attack3IS'.
NULL object name found in tag array for sequence 'Attack3IS'.
No object name at index 70 for sequence 'Attack3down'.
NULL object name found in tag array for sequence 'Attack3down'.
No object name at index 70 for sequence 'Attack3'.
NULL object name found in tag array for sequence 'Attack3'.
MODELS: Could not get file for texture textures\characters\bodymods\falloutnv.esm\00000007modbodyfemale.dds.
MODELS: Could not get file for texture textures\characters\facemods\falloutnv.esm\00000007_0.dds.
MODELS: Could not get file for texture textures\characters\facemods\fertile breeder.esp\000010de_0.dds.
MODELS: Could not get file for texture textures\characters\facemods\fertile breeder.esp\000010df_0.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\mouthraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\mouthraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
ANIMATION: (AttackLoop) too many blend values in "Characters\_1stPerson\2hlattackloop.kf". Blend 1, BlendIn 1, BlendOut 0
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
MODELS: Bad skin name 'Cali.00.00' on 'Scene Root'.
Failed to find body mod texture '000010DFModBodyFemale' for 'Caucasian' (00000019). Creating from scratch.
Found invalid swap index.
MODELS: Bad skin name 'body:0' on 'Scene Root'.
MODELS: Could not find parent node extra data for 'HuntingShotgun'.
MODELS: Could not find parent node extra data for 'ScatterGun'.
MODELS: Could not find parent node extra data for '357Pistol'.
MODELS: Could not find parent node extra data for 'cowboyhat2'.
MODELS: Could not find parent node extra data for '357Pistol'.
MODELS: Could not find parent node extra data for 'red_beret'.
Removing previous operation ADD for Task on Navmesh 0x00177f72 (srcptr = 0x00000000)
Removing previous operation ADD for Task on Navmesh 0x00177f70 (srcptr = 0x00000000)
Removing previous operation ADD for Task on Navmesh 0x00177f70 (srcptr = 0x00000000)
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
Audio: Could not open file Data\Sound\Voice\FalloutNV.esm\MaleAdult06\Generic_HELLO_0017AF3D_1.wav

SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_GREETING_000016EF_1.wav

Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_FB1BuckBreeda_00001719_1.wav

Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_FB1BuckBreeda_00001719_2.wav

Failed to execute function 'Dispel' on line 354 of script '' (0A0C1A3D).
Failed to execute function 'Dispel' on line 122 of script '' (0A079DAC).
Failed to execute function 'Dispel' on line 8 of script '' (1F004725).
Failed to execute function 'Dispel' on line 8 of script '' (1F004725).
Failed to execute function 'Dispel' on line 24 of script '' (0A0A4B47).
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf' should NOT be a looping animation.
ANIMATION: (SpecialIdle) End frame is less than or equal to Start frame in "Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf".
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
Failed to execute function 'Dispel' on line 14 of script '' (1F03A931).
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Ma

This might also be importatnt.

Spoiler

fallout root = C:\Steam\steamapps\common\Fallout New Vegas\
config path = C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini
NVSE runtime: initialize (version = 6.1.6 040020D0 01D7CDACC27C066E)
imagebase = 00400000
plugin directory = C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dll
SetOpcodeBase 00002200
RegisterCommand GetLNVersion (2200)
RegisterCommand FileExists (2201)
RegisterTypedCommand GetTimeStamp (2202)
RegisterCommand GetController (2203)
RegisterCommand IsButtonPressed (2204)
RegisterCommand GetLeftStickX (2205)
RegisterCommand GetLeftStickY (2206)
RegisterCommand GetRightStickX (2207)
RegisterCommand GetRightStickY (2208)
RegisterCommand GetLeftTrigger (2209)
RegisterCommand GetRightTrigger (220A)
RegisterCommand GetDeadZoneLS (220B)
RegisterCommand GetDeadZoneRS (220C)
RegisterCommand SetDeadZoneLS (220D)
RegisterCommand SetDeadZoneRS (220E)
RegisterCommand GetPressedButtons (220F)
RegisterCommand GetNVSEVersionFull (2210)
RegisterCommand GetLoadedType (2211)
RegisterTypedCommand ListToArray (2212)
RegisterCommand EmptyCommand (2213)
RegisterTypedCommand GetCombatStyle (2214)
RegisterTypedCommand GetCellRefs (2215)
RegisterTypedCommand SaveHotkeys (2216)
RegisterCommand RestoreHotkeys (2217)
RegisterTypedCommand GetBipedModelList (2218)
RegisterCommand SetBipedModelList (2219)
RegisterTypedCommand GetModName (221A)
RegisterCommand HasPerkRank (221B)
RegisterCommand SetGlobalValue (221C)
RegisterCommand GetSelfModIndex (221D)
RegisterCommand LeveledListAddForm (221E)
RegisterCommand LeveledListRemoveForm (221F)
RegisterCommand GetLevItemIndexByForm (2220)
RegisterCommand GetLevItemIndexByLevel (2221)
RegisterCommand GetChanceNone (2222)
RegisterCommand SetChanceNone (2223)
RegisterCommand GetNumLevItems (2224)
RegisterTypedCommand GetNthLevItem (2225)
RegisterCommand GetNthLevItemLevel (2226)
RegisterCommand GetNthLevItemCount (2227)
RegisterCommand RemoveNthLevItem (2228)
RegisterCommand LeveledListClear (2229)
RegisterCommand DumpLevList (222A)
RegisterCommand GetChanceNoneGlobal (222B)
RegisterCommand ClearAllHotkeys (222C)
RegisterTypedCommand GetMapMarkerRep (222D)
RegisterCommand SetMapMarkerRep (222E)
RegisterTypedCommand GetMapMarkerName (222F)
RegisterCommand SetMapMarkerName (2230)
RegisterCommand GetMapMarkerType (2231)
RegisterCommand SetMapMarkerType (2232)
RegisterCommand EmptyCommand (2233)
RegisterCommand SetMapMarkerVisible (2234)
RegisterCommand GetMapMarkerHidden (2235)
RegisterCommand SetMapMarkerHidden (2236)
RegisterCommand GetMapMarkerTravel (2237)
RegisterCommand SetMapMarkerTravel (2238)
RegisterTypedCommand GetFormMods (2239)
RegisterCommand IsFormOverridden (223A)
RegisterCommand SetPerkRank (223B)
RegisterTypedCommand GetMerchantContainer (223C)
RegisterCommand GetRadioBroadcastType (223D)
RegisterCommand SetRadioBroadcastType (223E)
RegisterCommand GetRadioRadius (223F)
RegisterCommand SetRadioRadius (2240)
RegisterCommand GetRadioStatic (2241)
RegisterCommand SetRadioStatic (2242)
RegisterCommand GetRadioPosRef (2243)
RegisterCommand SetRadioPosRef (2244)
RegisterCommand IsRadioRef (2245)
RegisterCommand Search (2246)
RegisterCommand LNGetAggroRadius (2247)
RegisterCommand LNSetAggroRadius (2248)
RegisterCommand IsMapMarker (2249)
RegisterTypedCommand GetCellCoords (224A)
RegisterCommand GetLockedOut (224B)
RegisterCommand SetLockedOut (224C)
RegisterCommand GetCreatureType (224D)
RegisterTypedCommand GetLoadedTypeArray (224E)
RegisterTypedCommand GetPasswordNote (224F)
RegisterCommand SetPasswordNote (2250)
RegisterTypedCommand GetFormRefs (2251)
RegisterTypedCommand GetCellLightingTemplate (2252)
RegisterCommand SetCellLightingTemplate (2253)
RegisterTypedCommand GetRecipeInputForms (2254)
RegisterTypedCommand GetRecipeOutputForms (2255)
RegisterCommand GetRecipeInputCount (2256)
RegisterCommand SetRecipeInputCount (2257)
RegisterCommand GetRecipeOutputCount (2258)
RegisterCommand SetRecipeOutputCount (2259)
RegisterCommand GetRecipeRequiredSkill (225A)
RegisterCommand SetRecipeRequiredSkill (225B)
RegisterCommand GetRecipeRequiredSkillLevel (225C)
RegisterCommand SetRecipeRequiredSkillLevel (225D)
RegisterCommand ReplaceRecipeInputForm (225E)
RegisterCommand ReplaceRecipeOutputForm (225F)
RegisterTypedCommand GetFormRecipes (2260)
RegisterTypedCommand GetFormRecipeOutputs (2261)
RegisterTypedCommand GetWorldspaceParentWorldspace (2262)
RegisterCommand GetTerminalLock (2263)
RegisterCommand GetArmorClass (2264)
RegisterCommand IsRaceInList (2265)
RegisterTypedCommand GetFormFromMod (2266)
RegisterCommand GetPerkEntryCount (2267)
RegisterCommand GetNthPerkEntryType (2268)
RegisterCommand GetNthPerkEntryFunction (2269)
RegisterCommand SetNthPerkEntryFunction (226A)
RegisterTypedCommand GetNthPerkEntryForm (226B)
RegisterCommand SetNthPerkEntryForm (226C)
RegisterCommand GetNthPerkEntryValue1 (226D)
RegisterCommand SetNthPerkEntryValue1 (226E)
RegisterCommand GetNthPerkEntryValue2 (226F)
RegisterCommand SetNthPerkEntryValue2 (2270)
RegisterTypedCommand GetNthPerkEntryString (2271)
RegisterCommand SetNthPerkEntryString (2272)
RegisterTypedCommand GetActivatorRadioStation (2273)
RegisterCommand SetActivatorRadioStation (2274)
RegisterTypedCommand GetActivatorPrompt (2275)
RegisterCommand SetActivatorPrompt (2276)
RegisterTypedCommand GetActivatorWaterType (2277)
RegisterCommand SetActivatorWaterType (2278)
RegisterTypedCommand GetActiveQuest (2279)
RegisterCommand GetINIFloat (227A)
RegisterTypedCommand GetINIString (227B)
RegisterCommand SetINIFloat (227C)
RegisterCommand SetINIString (227D)
RegisterTypedCommand GetINISection (227E)
RegisterCommand SetINISection (227F)
RegisterCommand IsParentActivateOnly (2280)
RegisterCommand SetLinkedRef (2281)
RegisterCommand SetBaseForm (2282)
RegisterTypedCommand GetStringSetting (2283)
RegisterCommand SetStringSetting (2284)
RegisterTypedCommand GetINISectionNames (2285)
RegisterCommand GetRaceVoice (2286)
RegisterCommand SetRaceVoice (2287)
RegisterCommand GetRaceAgeRace (2288)
RegisterCommand SetRaceAgeRace (2289)
RegisterTypedCommand GetFilesInFolder (228A)
RegisterCommand EmptyCommand (228B)
RegisterCommand EmptyCommand (228C)
RegisterCommand EmptyCommand (228D)
RegisterCommand GetLeveledListFlags (228E)
RegisterCommand SetLeveledListFlags (228F)
RegisterTypedCommand GetActivatorSoundLooping (2290)
RegisterCommand SetActivatorSoundLooping (2291)
RegisterTypedCommand GetActivatorSoundActivate (2292)
RegisterCommand SetActivatorSoundActivate (2293)
RegisterCommand EnableButton (2294)
RegisterCommand DisableButton (2295)
RegisterCommand IsButtonDisabled (2296)
RegisterCommand HoldButton (2297)
RegisterCommand ReleaseButton (2298)
RegisterCommand IsButtonHeld (2299)
RegisterCommand IsTrait (229A)
RegisterTypedCommand GetLoadScreenTexture (229B)
RegisterCommand SetLoadScreenTexture (229C)
RegisterTypedCommand GetLoadScreenType (229D)
RegisterCommand SetLoadScreenType (229E)
RegisterTypedCommand GetLoadScreenTypeTextRGB (229F)
RegisterCommand SetLoadScreenTypeTextRGB (22A0)
RegisterCommand CopyFaceGenFrom (22A1)
RegisterCommand SetRace (22A2)
RegisterTypedCommand GetFoldersInFolder (22A3)
RegisterCommand EnableTrigger (22A4)
RegisterCommand DisableTrigger (22A5)
RegisterCommand IsTriggerDisabled (22A6)
RegisterCommand HoldTrigger (22A7)
RegisterCommand ReleaseTrigger (22A8)
RegisterCommand IsTriggerHeld (22A9)
RegisterCommand GetPCCanUsePowerArmor (22AA)
RegisterTypedCommand GetIdleAnimPath (22AB)
RegisterCommand SetIdleAnimPath (22AC)
RegisterTypedCommand LNGetName (22AD)
RegisterCommand RemoveINIKey (22AE)
RegisterCommand RemoveINISection (22AF)
RegisterCommand GetGlobalTimeMultiplier (22B0)
RegisterCommand GetCasinoMaxWinnings (22B1)
RegisterCommand SetCasinoMaxWinnings (22B2)
RegisterCommand GetCasinoBJPayout (22B3)
RegisterCommand SetCasinoBJPayout (22B4)
RegisterCommand GetCasinoBJ17Stand (22B5)
RegisterCommand SetCasinoBJ17Stand (22B6)
RegisterCommand GetCasinoNumDecks (22B7)
RegisterCommand SetCasinoNumDecks (22B8)
RegisterCommand GetCasinoShufflePercent (22B9)
RegisterCommand SetCasinoShufflePercent (22BA)
RegisterCommand GetCasinoReelStops (22BB)
RegisterCommand SetCasinoReelStops (22BC)
RegisterCommand AddNoteNS (22BD)
RegisterTypedCommand GetCellWaterForm (22BE)
RegisterTypedCommand GetWaterFormEffect (22BF)
RegisterCommand ar_Cat (22C0)
RegisterCommand GetInventoryWeight (22C1)
RegisterCommand GetChallengeType (22C2)
RegisterCommand GetChallengeThreshold (22C3)
RegisterCommand SetChallengeThreshold (22C4)
RegisterCommand GetChallengeInterval (22C5)
RegisterCommand SetChallengeInterval (22C6)
RegisterCommand GetChallengeValue1 (22C7)
RegisterCommand SetChallengeValue1 (22C8)
RegisterCommand GetChallengeValue2 (22C9)
RegisterCommand SetChallengeValue2 (22CA)
RegisterCommand GetChallengeValue3 (22CB)
RegisterCommand SetChallengeValue3 (22CC)
RegisterTypedCommand GetChallengeForm1 (22CD)
RegisterCommand SetChallengeForm1 (22CE)
RegisterTypedCommand GetChallengeForm2 (22CF)
RegisterCommand SetChallengeForm2 (22D0)
RegisterTypedCommand GetRecipeCategory (22D1)
RegisterCommand SetRecipeCategory (22D2)
RegisterTypedCommand GetRecipeSubcategory (22D3)
RegisterCommand SetRecipeSubcategory (22D4)
RegisterCommand EmptyCommand (22D5)
RegisterCommand GetReferenceFlag (22D6)
RegisterCommand SetReferenceFlag (22D7)
RegisterCommand AddRecipeInputForm (22D8)
RegisterCommand AddRecipeOutputForm (22D9)
RegisterCommand RemoveRecipeInputForm (22DA)
RegisterCommand RemoveRecipeOutputForm (22DB)
RegisterCommand AddRecipeCondition (22DC)
RegisterCommand EmptyCommand (22DD)
RegisterCommand GetFormFlag (22DE)
RegisterCommand SetFormFlag (22DF)
RegisterCommand GetDistance2D (22E0)
RegisterCommand GetDistance3D (22E1)
RegisterCommand GetIngestibleFlag (22E2)
RegisterCommand SetIngestibleFlag (22E3)
RegisterCommand IsSkillMagazine (22E4)
RegisterCommand EmptyCommand (22E5)
RegisterCommand GetServiceFlag (22E6)
RegisterCommand SetServiceFlag (22E7)
RegisterCommand LeveledListReplaceForm (22E8)
RegisterCommand EmptyCommand (22E9)
RegisterTypedCommand GetCellImageSpace (22EA)
RegisterCommand PlayerHasKey (22EB)
RegisterCommand GetCellFlag (22EC)
RegisterCommand SetCellFlag (22ED)
RegisterCommand GetENBFloat (22EE)
RegisterCommand SetENBFloat (22EF)
RegisterCommand fsqrt (22F0)
RegisterCommand GetCellWaterHeight (22F1)
RegisterCommand SetCellWaterHeight (22F2)
RegisterTypedCommand GetAnimObjectIdle (22F3)
RegisterCommand SetAnimObjectIdle (22F4)
RegisterCommand GetActorTemplateFlag (22F5)
RegisterCommand SetActorTemplateFlag (22F6)
RegisterCommand BaseGetItemCount (22F7)
RegisterCommand BaseAddItem (22F8)
RegisterCommand BaseRemoveItem (22F9)
RegisterCommand LNSetActorTemplate (22FA)
RegisterCommand BaseAddItemHealth (22FB)
RegisterCommand LNSetName (22FC)
RegisterCommand fSin (22FD)
RegisterCommand fCos (22FE)
RegisterTypedCommand SortFormsByType (22FF)
RegisterCommand GetFormCountType (2300)
RegisterTypedCommand GetPickupSound (2301)
RegisterCommand SetPickupSound (2302)
RegisterTypedCommand GetPutdownSound (2303)
RegisterCommand SetPutdownSound (2304)
RegisterTypedCommand GetContainerOpenSound (2305)
RegisterCommand SetContainerOpenSound (2306)
RegisterTypedCommand GetContainerCloseSound (2307)
RegisterCommand SetContainerCloseSound (2308)
RegisterCommand EmptyCommand (2309)
RegisterTypedCommand GetPlayerRegions (230A)
RegisterCommand fAtan (230B)
RegisterCommand GetPerkLevel (230C)
RegisterCommand GetZoneFlag (230D)
RegisterCommand SetZoneFlag (230E)
RegisterCommand fAsin (230F)
RegisterCommand fAcos (2310)
RegisterCommand SetNthLevItem (2311)
RegisterCommand SetNthLevItemLevel (2312)
RegisterCommand SetNthLevItemCount (2313)
RegisterCommand GetBaseFactionRank (2314)
RegisterCommand SetBaseFactionRank (2315)
RegisterTypedCommand GetImpactDataSet (2316)
RegisterCommand SetImpactDataSet (2317)
RegisterCommand HasActionRef (2318)
RegisterCommand SetHotkey (2319)
RegisterCommand GetChallengeFlags (231A)
RegisterCommand SetChallengeFlags (231B)
RegisterCommand LNIsPlayable (231C)
RegisterCommand LNSetIsPlayable (231D)
RegisterCommand GetZone (231E)
RegisterCommand GetBaseKarma (231F)
RegisterCommand SetBaseKarma (2320)
RegisterCommand ActorHasEffect (2321)
RegisterCommand EmptyCommand (2322)
RegisterTypedCommand GetEquippedData (2323)
RegisterCommand SetEquippedData (2324)
RegisterCommand EquipItemData (2325)
RegisterCommand Console (2326)
RegisterCommand GetDefaultMessageTime (2327)
RegisterCommand SetDefaultMessageTime (2328)
RegisterCommand EmptyCommand (2329)
RegisterCommand EmptyCommand (232A)
RegisterCommand GetWeaponKillImpulse (232B)
RegisterCommand SetWeaponKillImpulse (232C)
RegisterCommand GetWeaponImpulseDistance (232D)
RegisterCommand SetWeaponImpulseDistance (232E)
RegisterTypedCommand GetWeaponVATSEffect (232F)
RegisterCommand SetWeaponVATSEffect (2330)
RegisterCommand GetWeaponCritFlags (2331)
RegisterCommand SetWeaponCritFlags (2332)
RegisterTypedCommand GetBodyPartData (2333)
RegisterCommand GetRadius (2334)
RegisterCommand SetRadius (2335)
RegisterCommand CrosshairRefInList (2336)
RegisterTypedCommand GetGameSettings (2337)
RegisterCommand GetShowQuestItems (2338)
RegisterCommand GetWaterTrait (2339)
RegisterCommand SetWaterTrait (233A)
SetOpcodeBase 00002600
RegisterCommand SetPersistent (2600)
RegisterTypedCommand GetActorTemplate (2601)
RegisterTypedCommand GetLeveledActorBase (2602)
RegisterCommand GetCreatureDamage (2603)
RegisterCommand SetCreatureDamage (2604)
RegisterCommand GetIsPoisoned (2605)
RegisterCommand AddItemAlt (2606)
RegisterCommand GetValueAlt (2607)
RegisterCommand IsComponentLoaded (2608)
RegisterCommand InjectUIXML (2609)
RegisterCommand InjectUIComponent (260A)
RegisterCommand GetAmmoTraitNumeric (260B)
RegisterCommand SetAmmoTraitNumeric (260C)
RegisterTypedCommand GetAmmoProjectile (260D)
RegisterCommand SetAmmoProjectile (260E)
RegisterCommand GetNumAmmoEffects (260F)
RegisterTypedCommand GetNthAmmoEffect (2610)
RegisterCommand AddAmmoEffect (2611)
RegisterCommand RemoveAmmoEffect (2612)
RegisterCommand GetAmmoEffectTraitNumeric (2613)
RegisterCommand SetAmmoEffectTraitNumeric (2614)
RegisterCommand GetProjectileTraitNumeric (2615)
RegisterCommand SetProjectileTraitNumeric (2616)
RegisterCommand GetProjectileFlag (2617)
RegisterCommand SetProjectileFlag (2618)
RegisterTypedCommand GetProjectileExplosion (2619)
RegisterCommand SetProjectileExplosion (261A)
RegisterCommand GetExplosionTraitNumeric (261B)
RegisterCommand SetExplosionTraitNumeric (261C)
RegisterTypedCommand GetExplosionTraitForm (261D)
RegisterCommand SetExplosionTraitForm (261E)
RegisterCommand GetExplosionFlag (261F)
RegisterCommand SetExplosionFlag (2620)
RegisterCommand AddScriptVariable (2621)
RegisterCommand GetDelayElapsed (2622)
RegisterCommand SetDelayElapsed (2623)
RegisterCommand GetPackageFlag (2624)
RegisterCommand SetPackageFlag (2625)
RegisterCommand GetGlobalVariable (2626)
RegisterCommand SetGlobalVariable (2627)
RegisterTypedCommand GetFactionReputationType (2628)
RegisterCommand SetFactionReputationType (2629)
RegisterTypedCommand RefToString (262A)
RegisterCommand StringToRef (262B)
RegisterCommand GetObjectDimensions (262C)
RegisterCommand GetIsItem (262D)
RegisterCommand GetMinOf (262E)
RegisterCommand GetMaxOf (262F)
RegisterCommand GetCombatStyleTraitNumeric (2630)
RegisterCommand SetCombatStyleTraitNumeric (2631)
RegisterCommand GetCombatStyleFlag (2632)
RegisterCommand SetCombatStyleFlag (2633)
RegisterCommand SetLinkedReference (2634)
RegisterTypedCommand GetEnableChildren (2635)
RegisterTypedCommand GetLinkedChildren (2636)
RegisterTypedCommand GetFollowers (2637)
RegisterCommand GetCursorPos (2638)
RegisterTypedCommand GetUIString (2639)
RegisterTypedCommand ReadArrayFromFile (263A)
RegisterTypedCommand ReadStringFromFile (263B)
RegisterCommand WriteArrayToFile (263C)
RegisterCommand WriteStringToFile (263D)
RegisterCommand GetClassTraitNumeric (263E)
RegisterCommand SetClassTraitNumeric (263F)
RegisterCommand GetClassFlag (2640)
RegisterCommand SetClassFlag (2641)
RegisterCommand GetLightTraitNumeric (2642)
RegisterCommand SetLightTraitNumeric (2643)
RegisterCommand GetLightFlag (2644)
RegisterCommand SetLightFlag (2645)
RegisterCommand GetSoundTraitNumeric (2646)
RegisterCommand SetSoundTraitNumeric (2647)
RegisterCommand GetSoundFlag (2648)
RegisterCommand SetSoundFlag (2649)
RegisterCommand GetWeaponDetectionSoundLevel (264A)
RegisterCommand SetWeaponDetectionSoundLevel (264B)
RegisterCommand IsEquippedWeaponSilenced (264C)
RegisterCommand IsEquippedWeaponScoped (264D)
RegisterTypedCommand GetWeaponSound (264E)
RegisterCommand SetWeaponSound (264F)
RegisterCommand SetWeaponItemMod (2650)
RegisterCommand SetWeaponItemModEffect (2651)
RegisterCommand SetWeaponItemModValue (2652)
RegisterTypedCommand GetWeatherImageSpaceMod (2653)
RegisterCommand SetWeatherImageSpaceMod (2654)
RegisterTypedCommand GetWeatherTexture (2655)
RegisterCommand SetWeatherTexture (2656)
RegisterTypedCommand GetWeatherPrecipitationModel (2657)
RegisterCommand SetWeatherPrecipitationModel (2658)
RegisterCommand GetWeatherTraitNumeric (2659)
RegisterCommand SetWeatherTraitNumeric (265A)
RegisterCommand GetWeatherRGBColor (265B)
RegisterCommand SetWeatherRGBColor (265C)
RegisterTypedCommand GetLandTextureTextureSet (265D)
RegisterCommand SetLandTextureTextureSet (265E)
RegisterCommand GetLandTextureTraitNumeric (265F)
RegisterCommand SetLandTextureTraitNumeric (2660)
RegisterCommand GetLandTextureNumGrasses (2661)
RegisterTypedCommand GetLandTextureNthGrass (2662)
RegisterCommand LandTextureAddGrass (2663)
RegisterCommand LandTextureRemoveGrass (2664)
RegisterTypedCommand GetTextureSetTexture (2665)
RegisterCommand SetTextureSetTexture (2666)
RegisterCommand GetTextureSetTraitNumeric (2667)
RegisterCommand SetTextureSetTraitNumeric (2668)
RegisterCommand GetTextureSetFlag (2669)
RegisterCommand SetTextureSetFlag (266A)
RegisterTypedCommand GetClimateSunTexture (266B)
RegisterCommand SetClimateSunTexture (266C)
RegisterTypedCommand GetClimateSunGlareTexture (266D)
RegisterCommand SetClimateSunGlareTexture (266E)
RegisterTypedCommand GetClimateNightSkyModel (266F)
RegisterCommand SetClimateNightSkyModel (2670)
RegisterCommand GetClimateTraitNumeric (2671)
RegisterCommand SetClimateTraitNumeric (2672)
RegisterCommand GetClimateNumWeatherTypes (2673)
RegisterTypedCommand GetClimateNthWeatherType (2674)
RegisterCommand GetClimateNthWeatherChance (2675)
RegisterTypedCommand GetClimateNthWeatherGlobal (2676)
RegisterCommand ClimateAddWeatherType (2677)
RegisterCommand ClimateRemoveWeatherType (2678)
RegisterCommand GetPrimitiveBound (2679)
RegisterCommand SetPrimitiveBound (267A)
RegisterCommand GetNumEffects (267B)
RegisterTypedCommand GetNthEffectBase (267C)
RegisterCommand GetNthEffectTraitNumeric (267D)
RegisterCommand SetNthEffectTraitNumeric (267E)
RegisterCommand GetNumActorEffects (267F)
RegisterCommand GetNthActorEffect (2680)
RegisterCommand GetActiveMenuMode (2681)
RegisterTypedCommand GetActiveUIComponentName (2682)
RegisterTypedCommand GetActiveUIComponentFullName (2683)
RegisterCommand GetActiveUIComponentID (2684)
RegisterTypedCommand GetMenuTargetRef (2685)
RegisterCommand GetMenuItemFilter (2686)
RegisterCommand ClickMenuButton (2687)
RegisterCommand RemoveItemTarget (2688)
RegisterCommand GetActorLevelingData (2689)
RegisterCommand SetActorLevelingData (268A)
RegisterCommand SetNthEffectBase (268B)
RegisterCommand HasVariableAdded (268C)
RegisterCommand RemoveScriptVariable (268D)
RegisterCommand GetLoadOrderChanged (268E)
RegisterCommand ValidateModIndex (268F)
RegisterCommand RemoveAllAddedVariables (2690)
RegisterCommand AuxiliaryVariableGetSize (2691)
RegisterCommand AuxiliaryVariableGetType (2692)
RegisterCommand AuxiliaryVariableGetFloat (2693)
RegisterCommand AuxiliaryVariableSetFloat (2694)
RegisterTypedCommand AuxiliaryVariableGetRef (2695)
RegisterCommand AuxiliaryVariableSetRef (2696)
RegisterTypedCommand AuxiliaryVariableGetString (2697)
RegisterCommand AuxiliaryVariableSetString (2698)
RegisterTypedCommand AuxiliaryVariableGetAll (2699)
RegisterCommand AuxiliaryVariableErase (269A)
RegisterCommand AuxiliaryVariableEraseAll (269B)
RegisterCommand RefMapArrayGetSize (269C)
RegisterCommand RefMapArrayGetType (269D)
RegisterTypedCommand RefMapArrayGetFirst (269E)
RegisterTypedCommand RefMapArrayGetNext (269F)
RegisterTypedCommand RefMapArrayGetKeys (26A0)
RegisterTypedCommand RefMapArrayGetAll (26A1)
RegisterCommand RefMapArrayErase (26A2)
RegisterCommand RefMapArrayDestroy (26A3)
RegisterCommand RefMapArrayGetFloat (26A4)
RegisterCommand RefMapArraySetFloat (26A5)
RegisterTypedCommand RefMapArrayGetRef (26A6)
RegisterCommand RefMapArraySetRef (26A7)
RegisterTypedCommand RefMapArrayGetString (26A8)
RegisterCommand RefMapArraySetString (26A9)
RegisterCommand ClearJIPSavedData (26AA)
RegisterCommand SetValueAlt (26AB)
RegisterTypedCommand GetBodyPartDataSkeleton (26AC)
RegisterCommand SetBodyPartDataSkeleton (26AD)
RegisterTypedCommand GetBodyPartDataRagdoll (26AE)
RegisterCommand SetBodyPartDataRagdoll (26AF)
RegisterCommand GetBodyPartDataHasPart (26B0)
RegisterCommand GetBodyPartTraitNumeric (26B1)
RegisterCommand SetBodyPartTraitNumeric (26B2)
RegisterTypedCommand GetBodyPartTraitForm (26B3)
RegisterCommand SetBodyPartTraitForm (26B4)
RegisterTypedCommand GetBodyPartName (26B5)
RegisterCommand SetBodyPartName (26B6)
RegisterTypedCommand GetBodyPartReplacementModel (26B7)
RegisterCommand SetBodyPartReplacementModel (26B8)
RegisterCommand GetBodyPartFlag (26B9)
RegisterCommand SetBodyPartFlag (26BA)
RegisterCommand GetWeaponModReloadAnim (26BB)
RegisterCommand SetWeaponModReloadAnim (26BC)
RegisterTypedCommand AuxiliaryVariableGetAsArray (26BD)
RegisterCommand AuxiliaryVariableSetFromArray (26BE)
RegisterTypedCommand GetSoundSourceFile (26BF)
RegisterCommand SetSoundSourceFile (26C0)
RegisterCommand GetDestructionDataHealth (26C1)
RegisterCommand SetDestructionDataHealth (26C2)
RegisterCommand GetDestructionDataTargetable (26C3)
RegisterCommand SetDestructionDataTargetable (26C4)
RegisterCommand GetDestructionDataNumStages (26C5)
RegisterCommand GetNthDestructionStageTrait (26C6)
RegisterCommand SetNthDestructionStageTrait (26C7)
RegisterTypedCommand GetNthDestructionStageExplosion (26C8)
RegisterCommand SetNthDestructionStageExplosion (26C9)
RegisterTypedCommand GetNthDestructionStageDebris (26CA)
RegisterCommand SetNthDestructionStageDebris (26CB)
RegisterTypedCommand GetNthDestructionStageReplacement (26CC)
RegisterCommand SetNthDestructionStageReplacement (26CD)
RegisterTypedCommand GetTeammates (26CE)
RegisterTypedCommand GetCurrentWeather (26CF)
RegisterTypedCommand GetCurrentClimate (26D0)
RegisterCommand SetCurrentClimate (26D1)
RegisterCommand RefreshCurrentClimate (26D2)
RegisterTypedCommand GetWorldspaceClimate (26D3)
RegisterCommand SetWorldspaceClimate (26D4)
RegisterTypedCommand GetActorVoiceType (26D5)
RegisterCommand SetActorVoiceType (26D6)
RegisterCommand GetCreatureReach (26D7)
RegisterCommand GetIsImmobile (26D8)
RegisterCommand PickFromList (26D9)
RegisterCommand SetStageAlt (26DA)
RegisterCommand EmptyCommand (26DB)
RegisterTypedCommand GetProjectileRefSource (26DC)
RegisterCommand SetProjectileRefSource (26DD)
RegisterTypedCommand GetProjectileRefWeapon (26DE)
RegisterCommand SetProjectileRefWeapon (26DF)
RegisterCommand GetProjectileRefLifeTime (26E0)
RegisterCommand GetProjectileRefDistanceTraveled (26E1)
RegisterCommand GetProjectileRefDamage (26E2)
RegisterCommand SetProjectileRefDamage (26E3)
RegisterCommand GetProjectileRefSpeedMult (26E4)
RegisterCommand SetProjectileRefSpeedMult (26E5)
RegisterCommand EmptyCommand (26E6)
RegisterCommand GetWorldspaceFlag (26E7)
RegisterCommand SetWorldspaceFlag (26E8)
RegisterCommand GetIdleLoopTimes (26E9)
RegisterCommand ToggleCreatureModel (26EA)
RegisterCommand CreatureHasModel (26EB)
RegisterTypedCommand GetCreatureModels (26EC)
RegisterCommand DisableNavMeshAlt (26ED)
RegisterCommand EnableNavMeshAlt (26EE)
RegisterCommand GetTerrainHeight (26EF)
RegisterCommand RefMapArrayValidate (26F0)
RegisterCommand HasPrimitive (26F1)
RegisterCommand AddPrimitive (26F2)
RegisterCommand AddDestructionStage (26F3)
RegisterCommand RemoveDestructionStage (26F4)
RegisterTypedCommand GetWeaponShellCasingModel (26F5)
RegisterCommand SetWeaponShellCasingModel (26F6)
RegisterCommand AddNewEffect (26F7)
RegisterCommand RemoveNthEffect (26F8)
RegisterCommand SetObjectEffect (26F9)
RegisterTypedCommand GetActorUnarmedEffect (26FA)
RegisterCommand SetActorUnarmedEffect (26FB)
RegisterCommand IsPCInCombat (26FC)
RegisterCommand CCCOnLoad (26FD)
RegisterCommand CCCSetFloat (26FE)
RegisterCommand CCCSetString (26FF)
RegisterCommand CCCSetTrait (2700)
RegisterCommand CCCGetDistance (2701)
RegisterCommand CCCTaskPackageFlags (2702)
RegisterCommand CCCSetEquipped (2703)
RegisterCommand CCCInFaction (2704)
RegisterCommand CCCSetNCCS (2705)
RegisterCommand GetEncumbranceRate (2706)
RegisterCommand CCCLoadNCCS (2707)
RegisterTypedCommand CCCSavedForm (2708)
RegisterTypedCommand CCCLocationName (2709)
RegisterTypedCommand CCCGetReputation (270A)
RegisterTypedCommand GetSelectedItemRef (270B)
RegisterCommand GetWeaponRefModFlags (270C)
RegisterCommand SetWeaponRefModFlags (270D)
RegisterTypedCommand GetBarterItems (270E)
RegisterCommand GetItemRefCurrentHealth (270F)
RegisterCommand SetItemRefCurrentHealth (2710)
RegisterCommand GetBarterGoldAlt (2711)
RegisterTypedCommand GetRecipeMenuSelection (2712)
RegisterTypedCommand GetRecipeMenuCategory (2713)
RegisterCommand UnlockRecipeMenuQuantity (2714)
RegisterCommand GetRecipeMenuNumSubcategories (2715)
RegisterCommand SetHotkeyItemRef (2716)
RegisterCommand EquipItemAlt (2717)
RegisterCommand UnequipItemAlt (2718)
RegisterCommand DropAlt (2719)
RegisterCommand DropMeAlt (271A)
RegisterTypedCommand GetFormDescription (271B)
RegisterTypedCommand GetAddictionEffect (271C)
RegisterCommand SetAddictionEffect (271D)
RegisterCommand GetAddictionChance (271E)
RegisterCommand SetAddictionChance (271F)
RegisterCommand GetIsPoison (2720)
RegisterCommand GetContainerRespawns (2721)
RegisterCommand SetContainerRespawns (2722)
RegisterCommand ModBaseActorValue (2723)
RegisterCommand GetGrassTraitNumeric (2724)
RegisterCommand SetGrassTraitNumeric (2725)
RegisterTypedCommand GetGrassModel (2726)
RegisterCommand SetGrassModel (2727)
RegisterCommand GetWheelDisabled (2728)
RegisterCommand SetWheelDisabled (2729)
RegisterTypedCommand GetInterruptPackage (272A)
RegisterCommand EnableImprovedRecipeMenu (272B)
RegisterCommand InitItemFilter (272C)
RegisterCommand SetItemFilter (272D)
RegisterCommand GetSessionTime (272E)
RegisterCommand GetQuestTargetsChanged (272F)
RegisterCommand GetWorldMapPosMults (2730)
RegisterCommand EmptyCommand (2731)
RegisterCommand EmptyCommand (2732)
RegisterTypedCommand GetActiveEffects (2733)
RegisterCommand GetActorProcessingLevel (2734)
RegisterTypedCommand GetActorsByProcessingLevel (2735)
RegisterTypedCommand GetExteriorCell (2736)
RegisterCommand GetCellBuffered (2737)
RegisterCommand MessageExAlt (2738)
RegisterTypedCommand GetTempEffects (2739)
RegisterCommand RemoveNthTempEffect (273A)
RegisterCommand GetActorLightAmount (273B)
RegisterCommand GetActorAlpha (273C)
RegisterCommand GetActorDiveBreath (273D)
RegisterCommand SetActorDiveBreath (273E)
RegisterCommand GetGameDifficulty (273F)
RegisterCommand ToggleFirstPerson (2740)
RegisterCommand StopIdle (2741)
RegisterTypedCommand GetCombatTargets (2742)
RegisterTypedCommand GetCombatAllies (2743)
RegisterTypedCommand GetDetectedActors (2744)
RegisterTypedCommand GetDetectingActors (2745)
RegisterCommand ClearActiveQuest (2746)
RegisterCommand SetFormDescription (2747)
RegisterCommand GetPCFastTravelled (2748)
RegisterCommand GetPCMovedCell (2749)
RegisterCommand GetPCDetectionState (274A)
RegisterTypedCommand GetFontFile (274B)
RegisterCommand SetFontFile (274C)
RegisterCommand ShowTextInputMenu (274D)
RegisterCommand EmptyCommand (274E)
RegisterCommand EmptyCommand (274F)
RegisterCommand EmptyCommand (2750)
RegisterTypedCommand GetPipboyRadio (2751)
RegisterCommand CCCSayTo (2752)
RegisterCommand CCCRunResultScripts (2753)
RegisterCommand GetCombatDisabled (2754)
RegisterCommand SetCombatDisabled (2755)
RegisterCommand ToggleNoHealthReset (2756)
RegisterTypedCommand GetCurrentStablePackage (2757)
RegisterCommand MoveToCell (2758)
RegisterCommand MoveToEditorPosition (2759)
RegisterCommand GetTeammateUsingAmmo (275A)
RegisterCommand SetTeammateUsingAmmo (275B)
RegisterCommand ToggleDetectionFix (275C)
RegisterCommand ClearModNVSEVars (275D)
RegisterCommand EmptyCommand (275E)
RegisterCommand ToggleIgnoreLockedDoors (275F)
RegisterCommand CCCSetFollowState (2760)
RegisterCommand IsInCombatWith (2761)
RegisterTypedCommand RefToPosStr (2762)
RegisterCommand MoveToPosStr (2763)
RegisterTypedCommand RefMapArrayGetValue (2764)
RegisterCommand RefMapArraySetValue (2765)
RegisterTypedCommand GetAllItems (2766)
RegisterTypedCommand GetAllItemRefs (2767)
RegisterCommand LockEquipment (2768)
RegisterCommand IsAttacking (2769)
RegisterCommand GetPCUsingScope (276A)
RegisterCommand HolsterWeapon (276B)
RegisterCommand GetFallTimeElapsed (276C)
RegisterCommand GetFallTimeRemaining (276D)
RegisterCommand ResetFallTime (276E)
RegisterCommand GetCenterPos (276F)
RegisterCommand SetIdleLoopTimes (2770)
RegisterCommand CCCSMS (2771)
RegisterCommand GetDetonationTimer (2772)
RegisterCommand SetDetonationTimer (2773)
RegisterCommand GetMineArmed (2774)
RegisterCommand GetRefType (2775)
RegisterCommand GetEffectFlag (2776)
RegisterCommand SetEffectFlag (2777)
RegisterCommand GetBaseEffectFlag (2778)
RegisterCommand SetBaseEffectFlag (2779)
RegisterCommand GetPCUsingIronSights (277A)
RegisterTypedCommand GetPCLastExteriorDoor (277B)
RegisterCommand GetRadiationLevelAlt (277C)
RegisterCommand IsInWater (277D)
RegisterCommand SetEmbeddedWeaponNode (277E)
RegisterCommand SetEmbeddedWeaponAV (277F)
RegisterTypedCommand GetDroppedRefs (2780)
RegisterCommand MoveAwayFromPlayer (2781)
RegisterCommand FaceObject (2782)
RegisterCommand Turn (2783)
RegisterCommand SetMessageDisabled (2784)
RegisterCommand GetMessageDisabled (2785)
RegisterTypedCommand GetAshPileSource (2786)
RegisterCommand GetMessageFlags (2787)
RegisterCommand SetMessageFlags (2788)
RegisterCommand ToggleObjectCollision (2789)
RegisterCommand IsSoundPlaying (278A)
RegisterCommand SwapTextureEx (278B)
RegisterCommand GetMaterialPropertyValue (278C)
RegisterCommand SetMaterialPropertyValue (278D)
RegisterTypedCommand GetSoundPlayers (278E)
RegisterCommand SetMessageDisplayTime (278F)
RegisterTypedCommand GetImpactDataModel (2790)
RegisterCommand SetImpactDataModel (2791)
RegisterTypedCommand GetImpactDataTrait (2792)
RegisterCommand SetImpactDataTraitNumeric (2793)
RegisterCommand SetImpactDataTraitForm (2794)
RegisterCommand sv_RegexMatch (2795)
RegisterTypedCommand sv_RegexSearch (2796)
RegisterTypedCommand sv_RegexReplace (2797)
RegisterCommand SetOnMenuClickEventHandler (2798)
RegisterCommand SetOnFastTravelEventHandler (2799)
RegisterCommand SetOnMenuOpenEventHandler (279A)
RegisterCommand SetOnMenuCloseEventHandler (279B)
RegisterCommand SetOnAnimActionEventHandler (279C)
RegisterCommand SetOnPlayGroupEventHandler (279D)
RegisterCommand SetOnHealthDamageEventHandler (279E)
RegisterCommand SetOnCrippledLimbEventHandler (279F)
RegisterCommand SetOnFireWeaponEventHandler (27A0)
RegisterTypedCommand GetCurrentAmmo (27A1)
RegisterCommand GetCurrentAmmoRounds (27A2)
RegisterTypedCommand GetMoonTexture (27A3)
RegisterCommand SetMoonTexture (27A4)
RegisterCommand SetFullNameAlt (27A5)
RegisterCommand SetWeatherTransitionTimeOverride (27A6)
RegisterCommand GetDetectionValue (27A7)
RegisterCommand GetBaseActorValueAlt (27A8)
RegisterCommand SetOnMouseoverChangeEventHandler (27A9)
RegisterCommand GetAlwaysRun (27AA)
RegisterCommand GetAutoMove (27AB)
RegisterCommand SetSpeedMult (27AC)
RegisterCommand GetIsRagdolled (27AD)
RegisterCommand ForceActorDetectionValue (27AE)
RegisterCommand SetOnPCTargetChangeEventHandler (27AF)
RegisterCommand FreePlayer (27B0)
RegisterCommand AuxVarGetFltCond (27B1)
RegisterCommand GetLocalGravity (27B2)
RegisterCommand SetLocalGravityVector (27B3)
RegisterCommand GetActorVelocity (27B4)
RegisterCommand IsInAir (27B5)
RegisterCommand GetHasContact (27B6)
RegisterTypedCommand GetContactRefs (27B7)
RegisterCommand GetHasContactBase (27B8)
RegisterCommand GetHasContactType (27B9)
RegisterTypedCommand GetObjectUnderFeet (27BA)
RegisterCommand GetHasPhantom (27BB)
RegisterTypedCommand GetArmorRCT (27BC)
RegisterCommand SetArmorRCT (27BD)
RegisterCommand GetPerkFlag (27BE)
RegisterCommand SetPerkFlag (27BF)
RegisterCommand ModLogPrint (27C0)
RegisterTypedCommand GetBaseEffectScript (27C1)
RegisterCommand SetBaseEffectScript (27C2)
RegisterTypedCommand GetWaterNoiseTexture (27C3)
RegisterCommand SetWaterNoiseTexture (27C4)
RegisterTypedCommand SetWaterFormEffect (27C5)
RegisterTypedCommand GetWaterSound (27C6)
RegisterCommand SetWaterSound (27C7)
RegisterCommand GetInteractionDisabled (27C8)
RegisterCommand SetInteractionDisabled (27C9)
RegisterCommand GetInteractionDisabledType (27CA)
RegisterCommand SetInteractionDisabledType (27CB)
RegisterCommand GetImageSpaceTrait (27CC)
RegisterCommand SetImageSpaceTrait (27CD)
RegisterCommand GetImageSpaceModTrait (27CE)
RegisterCommand SetImageSpaceModTrait (27CF)
RegisterCommand SetOnKeyDownEventHandler (27D0)
RegisterCommand SetOnKeyUpEventHandler (27D1)
RegisterCommand SetOnControlDownEventHandler (27D2)
RegisterCommand SetOnControlUpEventHandler (27D3)
RegisterCommand SetGameMainLoopCallback (27D4)
RegisterTypedCommand GetGlobalRef (27D5)
RegisterCommand SetGlobalRef (27D6)
RegisterTypedCommand GetWorldspaceNoiseTexture (27D7)
RegisterCommand SetWorldspaceNoiseTexture (27D8)
RegisterTypedCommand GetWorldspaceWaterType (27D9)
RegisterCommand SetWorldspaceWaterType (27DA)
RegisterTypedCommand GetWorldspaceImagespace (27DB)
RegisterCommand SetWorldspaceImagespace (27DC)
RegisterCommand SetCellWaterForm (27DD)
RegisterTypedCommand GetCellClimate (27DE)
RegisterCommand SetCellClimate (27DF)
RegisterTypedCommand GetCellNoiseTexture (27E0)
RegisterCommand SetCellNoiseTexture (27E1)
RegisterCommand RemoveMeIRAlt (27E2)
RegisterCommand GetScriptDisabled (27E3)
RegisterCommand SetScriptDisabled (27E4)
RegisterCommand GetScriptEventDisabled (27E5)
RegisterCommand SetScriptEventDisabled (27E6)
RegisterCommand FakeScriptEvent (27E7)
RegisterCommand RefreshItemsList (27E8)
RegisterCommand AddRefMapMarker (27E9)
RegisterCommand RemoveRefMapMarker (27EA)
RegisterCommand RefHasMapMarker (27EB)
RegisterCommand IsSpellTargetAlt (27EC)
RegisterCommand GetCalculatedWeaponDamage (27ED)
RegisterCommand GetOptionalPatch (27EE)
RegisterCommand SetOptionalPatch (27EF)
RegisterCommand SetPosEx (27F0)
RegisterTypedCommand GetReticlePos (27F1)
RegisterCommand GetReticleRange (27F2)
RegisterCommand MoveToReticle (27F3)
RegisterCommand SetRefName (27F4)
RegisterCommand GetActorValueModifier (27F5)
RegisterCommand GetPerkModifier (27F6)
RegisterCommand SetOnQuestStageEventHandler (27F7)
RegisterCommand SetAngleEx (27F8)
RegisterTypedCommand GetTeleportDoor (27F9)
RegisterCommand GetBarterPriceMult (27FA)
RegisterCommand SetBarterPriceMult (27FB)
RegisterCommand SetOnDialogTopicEventHandler (27FC)
RegisterCommand TapButton (27FD)
RegisterCommand TapTrigger (27FE)
RegisterCommand SetOnTriggerDownEventHandler (27FF)
RegisterCommand SetOnTriggerUpEventHandler (2800)
RegisterCommand SetOnCriticalHitEventHandler (2801)
RegisterCommand GetHitHealthDamage (2802)
RegisterCommand GetHitLimbDamage (2803)
RegisterCommand CrippleLimb (2804)
RegisterCommand HoldControl (2805)
RegisterCommand ReleaseControl (2806)
RegisterCommand PlayIdleEx (2807)
RegisterCommand SetBipedModelPathAlt (2808)
RegisterCommand GetKillXP (2809)
RegisterCommand EmptyCommand (280A)
RegisterTypedCommand GetKiller (280B)
RegisterCommand KillActorAlt (280C)
RegisterCommand ReloadEquippedModels (280D)
RegisterCommand MoveToFadeDelay (280E)
RegisterCommand RunScriptSnippet (280F)
RegisterCommand ScriptWait (2810)
RegisterCommand IsScriptWaiting (2811)
RegisterCommand StopScriptWaiting (2812)
RegisterTypedCommand GetCrosshairWater (2813)
RegisterCommand GetScriptBlockDisabled (2814)
RegisterCommand SetScriptBlockDisabled (2815)
RegisterTypedCommand GetPlayedIdle (2816)
RegisterCommand IsIdlePlayingEx (2817)
RegisterTypedCommand GetObjectiveTargets (2818)
RegisterCommand SetObjectiveNthTarget (2819)
RegisterCommand GetObjectiveHasTarget (281A)
RegisterCommand AddObjectiveTarget (281B)
RegisterCommand RemoveObjectiveTarget (281C)
RegisterTypedCommand GetObjectiveText (281D)
RegisterCommand SetObjectiveText (281E)
RegisterTypedCommand GetArmorAudioTemplate (281F)
RegisterCommand SetArmorAudioTemplate (2820)
RegisterCommand SetWeaponOut (2821)
RegisterCommand SetTerminalUIModel (2822)
RegisterCommand AddBaseEffectListEffect (2823)
RegisterCommand RemoveBaseEffectListEffect (2824)
RegisterCommand ShowQuantityMenu (2825)
RegisterCommand MessageBoxExAlt (2826)
RegisterTypedCommand GetVATSTargets (2827)
RegisterCommand HasScriptBlock (2828)
RegisterCommand CastImmediate (2829)
RegisterCommand IsInCharGen (282A)
RegisterCommand DisableScriptedActivate (282B)
RegisterTypedCommand GetHitAttacker (282C)
RegisterTypedCommand GetHitProjectile (282D)
RegisterTypedCommand GetHitWeapon (282E)
RegisterCommand GetGameDaysPassed (282F)
RegisterCommand GetWaterImmersionPerc (2830)
RegisterTypedCommand GetProjectileMuzzleFlash (2831)
RegisterCommand SetProjectileMuzzleFlash (2832)
RegisterCommand DismemberLimb (2833)
RegisterCommand RunBatchScript (2834)
RegisterCommand IsArmorAddon (2835)
RegisterCommand ToggleCraftingMessages (2836)
RegisterCommand ToggleHardcoreTracking (2837)
RegisterCommand SetGameDifficulty (2838)
RegisterTypedCommand GetEquippedItemRef (2839)
RegisterCommand ExecuteScript (283A)
RegisterCommand ReloadENB (283B)
RegisterCommand IsFleeing (283C)
RegisterTypedCommand GetEnemyHealthTarget (283D)
RegisterCommand SetCurrentAmmoRounds (283E)
RegisterCommand IsAnimPlayingEx (283F)
RegisterCommand AttachAshPileEx (2840)
RegisterCommand MarkActivatorAshPile (2841)
RegisterCommand SetActorVelocity (2842)
RegisterCommand GetRigidBodyMass (2843)
RegisterCommand PushObject (2844)
RegisterTypedCommand GetSkeletonModel (2845)
RegisterCommand SetNPCSkeletonModel (2846)
RegisterCommand SetCRESkeletonModel (2847)
RegisterCommand SetBodyPartData (2848)
RegisterCommand GetTargetUnreachable (2849)
RegisterCommand MoveToContainer (284A)
RegisterTypedCommand GetNifBlockTranslation (284B)
RegisterCommand SetNifBlockTranslation (284C)
RegisterTypedCommand GetNifBlockRotation (284D)
RegisterCommand SetNifBlockRotation (284E)
RegisterCommand GetNifBlockScale (284F)
RegisterCommand SetNifBlockScale (2850)
RegisterCommand GetNifBlockFlag (2851)
RegisterCommand SetNifBlockFlag (2852)
RegisterTypedCommand GetBufferedCells (2853)
RegisterCommand SetVATSTargetable (2854)
RegisterCommand GetWindDirection (2855)
RegisterCommand SetWindDirection (2856)
RegisterTypedCommand GetCreatureWeaponList (2857)
RegisterCommand SetWindSpeedMult (2858)
RegisterCommand TriggerLightningFX (2859)
RegisterCommand GetObjectVelocity (285A)
RegisterCommand GetAngularVelocity (285B)
RegisterCommand SetAngularVelocity (285C)
RegisterCommand PlaceAtCell (285D)
RegisterCommand GetRayCastPos (285E)
RegisterCommand GetAnimSequenceFrequency (285F)
RegisterCommand SetAnimSequenceFrequency (2860)
RegisterCommand StopSound (2861)
RegisterCommand IsMusicPlaying (2862)
RegisterCommand SetMusicState (2863)
RegisterCommand GetNoUnequip (2864)
RegisterCommand SetNoUnequip (2865)
RegisterCommand SetCursorPos (2866)
RegisterCommand MoveToNode (2867)
RegisterTypedCommand GetDeathItem (2868)
RegisterCommand SetDeathItem (2869)
RegisterTypedCommand GetActorLeveledList (286A)
RegisterTypedCommand GetPlayerPerks (286B)
RegisterCommand UnloadUIComponent (286C)
RegisterTypedCommand GetQuests (286D)
RegisterTypedCommand GetQuestObjectives (286E)
RegisterTypedCommand GetActiveObjectives (286F)
RegisterTypedCommand GetObjectiveTeleportLinks (2870)
RegisterTypedCommand GetNifBlockParentNodes (2871)
RegisterCommand ClearMessageQueue (2872)
RegisterCommand InitMiniMap (2873)
RegisterCommand UpdateMiniMap (2874)
RegisterTypedCommand GetCrosshairRefEx (2875)
RegisterCommand IsMobile (2876)
RegisterCommand IsGrabbable (2877)
RegisterCommand SetOnLocationDiscoverEventHandler (2878)
RegisterCommand AttachLight (2879)
RegisterCommand RemoveLight (287A)
RegisterCommand SetOnCraftingEventHandler (287B)
RegisterCommand IsInKillCam (287C)
RegisterCommand SwapObjectLOD (287D)
RegisterCommand ResetClouds (287E)
RegisterCommand GetPluginHeaderVersion (287F)
RegisterCommand SetOnHitEventHandler (2880)
RegisterCommand SetSystemColor (2881)
RegisterCommand SetWobblesRotation (2882)
RegisterCommand GetArmourPenetrated (2883)
RegisterCommand GetImpactMaterialType (2884)
RegisterCommand SetImpactMaterialType (2885)
RegisterTypedCommand GetImpactDataSetForm (2886)
RegisterCommand SetImpactDataSetForm (2887)
RegisterCommand SetQuestFlag (2888)
RegisterCommand GetQuestFlag (2889)
RegisterCommand PushActorAwayAlt (288A)
RegisterCommand SetGameHour (288B)
RegisterCommand GetGameVolume (288C)
RegisterCommand SetGameVolume (288D)
RegisterCommand MoveAwayFrom (288E)
RegisterTypedCommand GetEquippedWeaponPoison (288F)
RegisterCommand SuppressQuestMessages (2890)
RegisterCommand TravelToRef (2891)
RegisterCommand GetIsLAA (2892)
RegisterCommand fTan (2893)
RegisterCommand fAtan2 (2894)
RegisterCommand DonnerReedKuruParty (2895)
RegisterCommand SetArmorClass (2896)
RegisterTypedCommand GetEquippedEx (2897)
RegisterCommand TestEquippedSlots (2898)
RegisterCommand GetWeaponOnHitSetting (2899)
RegisterCommand SetWeaponOnHitSetting (289A)
RegisterCommand GetWeaponSemiAutoFireDelay (289B)
RegisterCommand SetWeaponSemiAutoFireDelay (289C)
RegisterCommand IsStickDisabled (289D)
RegisterCommand SetStickDisabled (289E)
RegisterCommand Sleep (289F)
RegisterTypedCommand GetActiveIMODs (28A0)
RegisterCommand ToggleItemUnique (28A1)
RegisterCommand SetTextInputExtendedProps (28A2)
RegisterCommand SetTextInputString (28A3)
RegisterCommand ClickMenuTile (28A4)
RegisterCommand StringToActorValue (28A5)
RegisterTypedCommand GetFactions (28A6)
RegisterTypedCommand GetBaseItems (28A7)
RegisterTypedCommand GetHit3DData (28A8)
RegisterTypedCommand GetWeaponModel (28A9)
RegisterCommand SetWeaponModel (28AA)
RegisterTypedCommand GetOwnerOfCell (28AB)
RegisterCommand TogglePipBoyLight (28AC)
RegisterCommand GetHardcoreTracking (28AD)
RegisterCommand SetPerkLevel (28AE)
RegisterTypedCommand GetProjectileRefImpactRef (28AF)
RegisterCommand SetOnProjectileImpactEventHandler (28B0)
RegisterCommand GetNoteRead (28B1)
RegisterCommand SetOnNoteAddedEventHandler (28B2)
RegisterCommand SetOnUseAidItemEventHandler (28B3)
RegisterCommand ToggleVanityWheel (28B4)
RegisterCommand ToggleHUDCursor (28B5)
RegisterCommand GetHardcoreStageThreshold (28B6)
RegisterCommand SetHardcoreStageThreshold (28B7)
RegisterTypedCommand GetHardcoreStageEffect (28B8)
RegisterCommand SetHardcoreStageEffect (28B9)
RegisterCommand ClearModelAltTextures (28BA)
RegisterTypedCommand GetCreatureSoundsTemplate (28BB)
RegisterCommand SetCreatureSoundsTemplate (28BC)
RegisterCommand GetDebugModeState (28BD)
RegisterCommand GetProjectileRefImpactMaterial (28BE)
RegisterCommand FreezeTime (28BF)
RegisterCommand GetConditionDamagePenalty (28C0)
RegisterCommand SetConditionDamagePenalty (28C1)
RegisterCommand GetExtraFloat (28C2)
RegisterCommand SetExtraFloat (28C3)
RegisterCommand ToggleBipedSlotVisibility (28C4)
RegisterCommand SetOnReloadWeaponEventHandler (28C5)
RegisterCommand AddTileFromTemplate (28C6)
RegisterCommand UpdatePlayer3D (28C7)
RegisterTypedCommand GetArrayValue (28C8)
RegisterCommand SetOnRagdollEventHandler (28C9)
RegisterCommand PushActorNoRagdoll (28CA)
RegisterCommand SetUIFloatGradual (28CB)
RegisterCommand CloseActiveMenu (28CC)
RegisterCommand ReloadCloudTextures (28CD)
RegisterCommand ToggleImmortalMode (28CE)
RegisterTypedCommand GetBodyPartVATSTarget (28CF)
RegisterCommand SetLinearVelocity (28D0)
RegisterTypedCommand GetEquippedArmorRefs (28D1)
RegisterTypedCommand GetHitNode (28D2)
RegisterCommand InsertNode (28D3)
RegisterCommand AttachModel (28D4)
RegisterCommand SynchronizePosition (28D5)
RegisterCommand ToggleCameraCollision (28D6)
RegisterCommand InitRockItLauncher (28D7)
RegisterCommand ForceClimate (28D8)
RegisterCommand GetInFactionList (28D9)
RegisterCommand LeveledListHasFormDeep (28DA)
RegisterCommand GetActorTiltAngle (28DB)
RegisterCommand SetActorTiltAngle (28DC)
RegisterCommand ReloadCharController (28DD)
RegisterCommand GetRandomInRange (28DE)
RegisterCommand ModelHasBlock (28DF)
RegisterCommand GetGroundMaterial (28E0)
RegisterCommand ShowLevelUpMenuEx (28E1)
RegisterTypedCommand GetRayCastRef (28E2)
RegisterCommand GetRayCastMaterial (28E3)
RegisterCommand FireWeaponEx (28E4)
RegisterCommand GetArmorEffectiveDT (28E5)
RegisterCommand GetArmorEffectiveDR (28E6)
RegisterCommand GetActorGravityMult (28E7)
RegisterCommand SetActorGravityMult (28E8)
RegisterCommand ToggleHitEffects (28E9)
RegisterCommand ToggleNoMovementCombat (28EA)
RegisterCommand SetTeammateKillable (28EB)
RegisterCommand SetNoGunWobble (28EC)
RegisterCommand RewardXPExact (28ED)
RegisterCommand GetHitExtendedFlag (28EE)
RegisterCommand ClearDeadActors (28EF)
RegisterCommand GetCameraMovement (28F0)
RegisterTypedCommand GetHotkeyItemRef (28F1)
RegisterTypedCommand GetCollisionNodes (28F2)
RegisterTypedCommand GetChildBlocks (28F3)
RegisterTypedCommand GetBlockTextureSet (28F4)
RegisterTypedCommand GetReticleNode (28F5)
RegisterCommand EmptyCommand (28F6)
RegisterCommand EquippedWeaponHasModType (28F7)
RegisterCommand GetPosEx (28F8)
RegisterCommand GetAngleEx (28F9)
RegisterCommand ToggleMouseMovement (28FA)
RegisterCommand SetTextureTransformKey (28FB)
RegisterCommand AttachExtraCamera (28FC)
RegisterCommand ProjectExtraCamera (28FD)
RegisterCommand AttachUIXML (28FE)
RegisterCommand AttachUIComponent (28FF)
RegisterCommand RenameNifBlock (2900)
RegisterCommand RemoveNifBlock (2901)
RegisterCommand SetInternalMarker (2902)
RegisterCommand FailQuest (2903)
RegisterCommand PlayAnimSequence (2904)
RegisterCommand RemoveAllPerks (2905)
registering plugin listener for NVSE at 1 of 2
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dll (00000001 JIP LN NVSE 00000038) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll
SetOpcodeBase 000021C0
RegisterCommand GetModINISetting (21C0)
RegisterCommand SetModINISetting (21C1)
RegisterCommand GetMCMFloat (21C2)
RegisterCommand SetMCMFloat (21C3)
RegisterCommand SetMCMString (21C4)
RegisterCommand SetMCMFloatMass (21C5)
RegisterCommand SetMCMStringMass (21C6)
RegisterCommand SetMCMModList (21C7)
RegisterCommand GetMCMListWidth (21C8)
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll (00000001 MCM Extensions 00000001) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll (00000001 NVAC - New Vegas Anti Crash 07050000) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dll
SetOpcodeBase 00002140
RegisterCommand NX_GetVersion (2140)
RegisterCommand NX_IsUsingSkeleton (2141)
RegisterCommand NX_IsInList (2142)
RegisterCommand NX_SetEVFl (2143)
RegisterCommand NX_GetEVFl (2144)
RegisterCommand NX_SetEVFo (2145)
RegisterCommand NX_GetEVFo (2146)
RegisterCommand NX_GetConversationPartner (2147)
RegisterCommand NX_ClrEVFl (2148)
RegisterCommand NX_ClrEVFo (2149)
RegisterCommand NX_GetQVEVFl (214A)
RegisterCommand NX_SetEVSt (214B)
RegisterTypedCommand NX_GetEVSt (214C)
RegisterCommand NX_ClrEVSt (214D)
RegisterTypedCommand NX_GetEVFlAr (214E)
RegisterTypedCommand NX_GetEVFoAr (214F)
RegisterTypedCommand NX_GetEVStAr (2150)
RegisterCommand NX_GetRandom (2151)
RegisterTypedCommand NX_GetSkeletonPath (2152)
RegisterCommand NX_SetEvConversationSubject (2153)
RegisterCommand NX_SetEvConversationTarget (2154)
registering plugin listener for NVSE at 4 of 5
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 00000012) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\NVTF.dll
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\NVTF.dll (00000001 NVTF 00000009) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\pn_nvse.dll
SetOpcodeBase 00002125
RegisterCommand PN_GetProjectileExplosion (2125)
RegisterCommand PN_GetExplosionDamage (2126)
RegisterCommand PN_GetExplosionForce (2127)
RegisterCommand PN_SetExplosionDamage (2128)
RegisterCommand PN_SetExplosionForce (2129)
RegisterCommand PN_ListClear (212A)
RegisterCommand PN_GetActorBaseFlagsLow (212B)
RegisterCommand PN_SetConditionDamagePenalty (212C)
RegisterCommand PN_GetConditionDamagePenalty (212D)
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\pn_nvse.dll (00000001 pn_nvse 00000002) loaded correctly
checking plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\ui_organizer.dll
plugin C:\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\ui_organizer.dll (00000001 UI Organizer Plugin 000000D1) loaded correctly
max id = 00002906
patched
init complete
Hook_DirectInput8Create_Execute
NVSE DLL DoPreLoadGameHook: Save 108   Feral  Goodsprings  00 13 25.fos
Reading mod list from co-save
Loading array variables
Loading strings
NVSE DLL DoLoadGameHook: Save 108   Feral  Goodsprings  00 13 25.fos
NVSE DLL DoPostLoadGameHook: Save 108   Feral  Goodsprings  00 13 25.fos
** Dumping Array #1895 **
Refs: 1 Owner 1E: SexoutPosNew.esp
[ A ] : Buck (110016DE)
[ B ] : Feral (00000014)
Error in script 1F0270D2 in mod SexoutSpunk.esp
Array does not contain key
Operator * failed to evaluate to a valid result
Script line approximation: Let ar_spread["Cervix"] := ##0.1 * ar_spread["Vagina"]## (error wrapped in ##'s)
    Where ar_spread=array keys ["Crotch", "Legs"]
    File: SexoutSpunk.esp Offset: 0x0A1B Command: Let
Error in script 1F0270D2 in mod SexoutSpunk.esp
Array element is invalid
Operator *= failed to evaluate to a valid result
Script line approximation: Let ##ar_spread["Vagina"] *= 0.9## (error wrapped in ##'s)
    Where ar_spread=array keys ["Crotch", "Legs"]
    File: SexoutSpunk.esp Offset: 0x0A4D Command: Let
Error in script 1F0270D2 in mod SexoutSpunk.esp
Array does not contain key
Operator * failed to evaluate to a valid result
Script line approximation: Let ar_spread["Cervix"] := ##0.1 * ar_spread["Vagina"]## (error wrapped in ##'s)
    Where ar_spread=array keys ["Crotch", "Legs"]
    File: SexoutSpunk.esp Offset: 0x0A1B Command: Let
Error in script 1F0270D2 in mod SexoutSpunk.esp
Array element is invalid
Operator *= failed to evaluate to a valid result
Script line approximation: Let ##ar_spread["Vagina"] *= 0.9## (error wrapped in ##'s)
    Where ar_spread=array keys ["Crotch", "Legs"]
    File: SexoutSpunk.esp Offset: 0x0A4D Command: Let
 

 

Edited by Sky18+
Link to comment
On 11/3/2021 at 2:08 PM, Sky18+ said:

I've been receiving this error since I installed NVSE+

  Reveal hidden contents

This might also be importatnt.

  Reveal hidden contents

 

I'd guess 1 or 2 possible issues

 

You ave a BSA without a corresponding esp/esm. You might have forgotten to rename the vegaschokers.bsa

I think I also see a wrong/missing skeleton file.

 

Can you please check if those steps were correct?

Link to comment
On 11/6/2021 at 12:26 AM, dborg2 said:

I'd guess 1 or 2 possible issues

 

You ave a BSA without a corresponding esp/esm. You might have forgotten to rename the vegaschokers.bsa

I think I also see a wrong/missing skeleton file.

 

Can you please check if those steps were correct?

Where should I start looking?

Link to comment
  • 2 weeks later...

Hey guys, I'm having trouble with the Wolfhorn Ranch quest line. Jeff has brought me back out to breed (the second time I believe) but that bighorner has despawned. Thanks to CASM my most recent saves are all after he seems missing. I tried to continue by moving Buck and breeding with him but then Jeff does not recognize me as bred. I would rather not use a couple hour old save and redo everything. Any ideas? Anyone know Jeff's Bighorner ref id? Couldn't find those ref id's on the mod page.

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