zniachtl Posted May 31, 2018 Share Posted May 31, 2018 Oh, interesting I had that active before getting beamed up, it sounded cool Link to comment
Lolz.of.extreme.measures Posted June 3, 2018 Share Posted June 3, 2018 Sorry for asking if this has already been answered, but is there a way speed up gestation to just 3-7 days or instant birth through command? I'm not sure if this is an error in the game, but for the deathclaw mission, the medical scanner says it'll take 4000+ in-game hours for birth. I'm playing specifically for the mod story at this point and not for roleplay or free roaming/regular playthrough, especially with the short time I have to play games these days, so continuously activating wait time in-game for 24 hours 150+ times may be a bit much. I'd appreciate it Very much if there is a way. Thanks. :3 Link to comment
pepertje Posted June 4, 2018 Author Share Posted June 4, 2018 30 minutes ago, Lolz.of.extreme.measures said: Sorry for asking if this has already been answered, but is there a way speed up gestation to just 3-7 days or instant birth through command? I'm not sure if this is an error in the game, but for the deathclaw mission, the medical scanner says it'll take 4000+ in-game hours for birth. I'm playing specifically for the mod story at this point and not for roleplay or free roaming/regular playthrough, especially with the short time I have to play games these days, so continuously activating wait time in-game for 24 hours 150+ times may be a bit much. I'd appreciate it Very much if there is a way. Thanks. :3 In the MCM menu for Sexout Pregnancy, go to Pregnancy Options and there should be a slider for pregnancy duration. Crank it down to 3% and the eggs should come out in a couple of days. Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 Hey guys, I've got Fertile Breeder re-installed a few times, but it keeps saying: "This plugin has the file extension .esp, but its file header marks it as an esm! " Is there a sollution to it? Link to comment
dborg2 Posted June 10, 2018 Share Posted June 10, 2018 @Roykun. It's not an error. Sometimes it's easier for a modder to make an ESP and give it the ESM flag. Fertile Breeder is such a mod (there are more). Just make sure it loads between ESM's and don't move it to the other esps. Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 Oh! It still doesn't seem to be working. I couldn't upload the Overkill Maternity pack either. It says 'Something seems to have gone wrong' and crashes. I'll post the load order in a spoiler. Spoiler FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Sexout.esm SexoutSlavery.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm Fertile Breeder.esp FBCaptured.esp FBFarm.esp FCOMaster.esm Primary Needs HUD.esm SexoutSpunk.esp SexoutLust - pHUD.esp FCO - Afterschool Special.esp FCO - Saxons Quest Collection.esp FCO - OHSB NPC Edits.esp FCO - Russell.esp FCO - The New Bison Steve.esp FCO - Project Brazil.esp FCO - NPC Changes.esp FCO - Beyond Boulder Dome.esp Total active plugins: 30 Total plugins: 30 Link to comment
dborg2 Posted June 10, 2018 Share Posted June 10, 2018 You are missing Maternity Pack Overkill, SmallerTalk and ModConfigurationMenu. Considering the amount of mods you are missing, I'm gonnna go as far as guess you also haven't followed the InstallationGuide for Sexout Common Resources. Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 I'll admit, I installed it a lot of time ago, and I thought I had everything updated. But I'll go through it again. Thank you! Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 Okay, So, I've made a second attempt. But whenever I try to download the Zipfile for Maternity overkill pack, the FMM just crashes straight away. Do I really require that mod if I don't use the TwoTale mod? Link to comment
pepertje Posted June 10, 2018 Author Share Posted June 10, 2018 3 minutes ago, Roykun said: Okay, So, I've made a second attempt. But whenever I try to download the Zipfile for Maternity overkill pack, the FMM just crashes straight away. Do I really require that mod if I don't use the TwoTale mod? Yes, MPO is required. Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 So, is there any way to upload the mod to FMM? Each time I attempt to do so, it crashes. Saying something went wrong. I've added the loadorder. Perhaps I've done something wrong again? And yes, I did follow the instructions with the SCR Folder. Spoiler FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Sexout.esm SexoutSlavery.esm SexoutCommonResources.esm SexoutTryout.esm SexoutWorkingGirl.esp SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutSpunk.esp SexoutPosNew.esp SexoutAnimManagement.esp SexoutLust - anyHUD.esp Smalltalk.esp Total active plugins: 22 Total plugins: 23 Link to comment
dborg2 Posted June 10, 2018 Share Posted June 10, 2018 ok. you are still missing the modconfigurationmenu (MCM) https://www.nexusmods.com/newvegas/mods/42507 Does FOMM immidiately open the file while downloading, or do you first place it in you download folder, and load it in from there.. (The second option is better). The files are huge, so that's why it might give issues. Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 I think I'm doing something wrong with the MPO. How do you install it correctly? Link to comment
Roykun Posted June 10, 2018 Share Posted June 10, 2018 Oh hey well listen, Did I tell you yet that I'm a big dumb goof? Well, now you know it. xD I've solved the issue. But thank you for your support. You can't fix stupidity. xD Link to comment
TheMrWick Posted June 18, 2018 Share Posted June 18, 2018 @pepertje Im having an issue where when I try to speak to Nate, for example, It zooms in for a split second and then back out and cant "talk" to him? Link to comment
pepertje Posted June 18, 2018 Author Share Posted June 18, 2018 1 hour ago, Mr. Wick said: @pepertje Im having an issue where when I try to speak to Nate, for example, It zooms in for a split second and then back out and cant "talk" to him? That means that he has no GREETING topic to give you. This is usually the case when the dialogue conditions don't line up. I'll take a quick peek at GECK to see what the conditions are for any of his greetings. Link to comment
TheMrWick Posted June 18, 2018 Share Posted June 18, 2018 13 minutes ago, pepertje said: That means that he has no GREETING topic to give you. This is usually the case when the dialogue conditions don't line up. I'll take a quick peek at GECK to see what the conditions are for any of his greetings. thank you for looking into it, I stopped trying and moved to FB Captured and now im getting the problem with "The Garden", after the first "breeding session" with the plants, and told you need to befriend lily, next time she comes in the room, The Gardener and her have the same issue, Im probably doing something wrong rip Link to comment
pepertje Posted June 18, 2018 Author Share Posted June 18, 2018 1 hour ago, Mr. Wick said: @pepertje Im having an issue where when I try to speak to Nate, for example, It zooms in for a split second and then back out and cant "talk" to him? I need you to verify the following conditions: 1: [GetIsID FB6Nate == 1] (This one should definitely match up 2: [GetStage XX0010DA] == 30] Link to comment
TheMrWick Posted June 18, 2018 Share Posted June 18, 2018 3 minutes ago, pepertje said: I need you to verify the following conditions: 1: [GetIsID FB6Nate == 1] (This one should definitely match up 2: [GetStage XX0010DA] == 30] Okay, will do, its just I am terrible when it comes to fallout modding and this verify you speak of blew over my head Link to comment
pepertje Posted June 19, 2018 Author Share Posted June 19, 2018 3 minutes ago, Mr. Wick said: Okay, will do, its just I am terrible when it comes to fallout modding and this verify you speak of blew over my head Use the tilde key ~ to open console. From there, use the console command "GetStage <QuestID>" to figure out which stage a quest is on. Use the ID listed above, but be sure to replace the XX with Fertile Breeder's Load Index, which you can find by selecting anything added (most easily NPC's) by the mod. If you need to set the stage to something else, ise the command "SetStage <QuestID> <Stage>" Do not type in the "" symbols and <> symbols. Link to comment
TheMrWick Posted June 19, 2018 Share Posted June 19, 2018 1 minute ago, pepertje said: Use the tilde key ~ to open console. From there, use the console command "GetStage " to figure out which stage a quest is on. Use the ID listed above, but be sure to replace the XX with Fertile Breeder's Load Index, which you can find by selecting anything added (most easily NPC's) by the mod. If you need to set the stage to something else, ise the command "SetStage " Do not type in the "" symbols and <> symbols. okay, had a feeling it was ingame, I was just making sure, trying now Link to comment
TheMrWick Posted June 19, 2018 Share Posted June 19, 2018 @pepertje can you get the info on lily from FBCaptured? like the ID, I wanna check on that for a quick second. Link to comment
TheMrWick Posted June 19, 2018 Share Posted June 19, 2018 16 minutes ago, pepertje said: Use the tilde key ~ to open console. From there, use the console command "GetStage " to figure out which stage a quest is on. Use the ID listed above, but be sure to replace the XX with Fertile Breeder's Load Index, which you can find by selecting anything added (most easily NPC's) by the mod. If you need to set the stage to something else, ise the command "SetStage " Do not type in the "" symbols and <> symbols. Okay I checked the stage and set it to 30 for Nate, and it works now, Sooo Thank You!, but I feel im gonna have issues with other quests like the Garden one. Link to comment
HighBreeder100 Posted June 26, 2018 Share Posted June 26, 2018 So, whats in these update waves? 1 Link to comment
pepertje Posted June 26, 2018 Author Share Posted June 26, 2018 4 hours ago, wolfmanjoe4 said: So, whats in these update waves? Sometimes there's a small thing I fix or I forget to roll out an update. In some cases a small update in one plugin can completely break another plugin. Update waves are to prevent those situations. In this case, the reason was a serious bug in FBZeta that prevented doors aboard Zeta from being opened. Only updating Zeta would get people a freeze on main menu, because of a small change in another plugin. 2 Link to comment
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