Jump to content

Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Skyrim Modding Guide


  • Please log in to reply
1571 replies to this topic

#1561
ANGRYWOLVERINE

ANGRYWOLVERINE

    Member

  • Members
  • PipPipPip
  • 116 posts

I am looking for an earlier version of mator smash. With the auto function.

I am trying to understand the new version but it is over my head at the moment.


  • 0

AdBot

AdBot
  • Advert

#1562
Skippe

Skippe

    Senior Member

  • Members
  • PipPipPipPip
  • 291 posts

hello hmm it seems that zaz and funny bisnes slal pack together with leito slal pack gives too many animations for some reason and  fnis cant run  and register animations no idea what does this  i wanted to have dangerous nights to my game but yeah since it requires zaz as master ,,,, cant play my save anymore and probably need to uninstal skyrim :( .

so if anyone have advices what i should do they are welcome or maybe i just should forget dangerous nights all together my load list and all mods that requires zaz

i try look at funny bisnes slal site if there are option to choose which animation packs you install since i really like leito slal pack :)

 

whew after 5 houers i managed to instal skyrim from scratch and get my mods too XD leito and leito agressive with funnys ungategorized lovers and amazonian with zaz gives 3380 animations so yeah :) still bit confused what builds animations so fast it must have something to do with sexlab version appearently there is version of 1.62 that allows more than 5000 animations :) 

 


  • 0

#1563
TammyJWild

TammyJWild

    Junior Member

  • Members
  • PipPip
  • 1 posts
Thank you so much for taking the time to write all of this. It is a big help.
  • 0

#1564
Sacremas

Sacremas

    Entitled Know-it-all

  • Supporter
  • PipPipPipPipPip
  • 3,566 posts

Attention, I haven't had Skyrim installed since November or earlier, and have barely tried ten minutes worth of Special Edition, so I can't really help you with either SSE (except to say that if you are on this site at all you probably want to avoid SSE for now, since the SKSE/HDT/etc tools needed to make things like Sexlab usable with SSE to the same degree as with Skyrim is a long ways off, years still) or newer mods or issues that may have arisen in the last 7+ months. So please keep that in mind when requesting help or advise. Also note that as I don't have Skyrim installed (I'm playing Star Wars the Old Republic if you wondered, with the occasional Fallout 4 in the midst) I also will have to go by memory alone and can't really look up anything except what I have already written in this thread.

 

However I wanted to draw your attention to this tool, which quite frankly if it works as well as it's advertised may just replace the need for this guide at all. Mod Picker is a browser-based tool by MatorTheEternal (who have written several things I have used and recommended in the past) that sources mods from Lover's Lab, Nexus and Steam Workshop and lets you pick mods like you would for a PC Parts Picker when designing your PC on such sites, provides links to the mod in question, and also reviews and compatibility information, such as what other mods work with it, based on the experience of the users. Like LOOT it also helps with your load order, and replaces that tool in this regard. It should allow you to put together a working load order before even downloading any of the mods you plan to use. Currently it supports Skyrim and Skyrim Special Edition, with Fallout 4 support on the way.

 

https://modpicker.com/

http://forum.step-pr...wip-mod-picker/


  • 0

#1565
fishburger67

fishburger67

    Mega Poster

  • Contributor
  • PipPipPipPipPip
  • 3,381 posts

Nice to hear from you again Sacremas.  Your knowledge is irreplaceable.


  • 1

#1566
howls

howls

    Member

  • Members
  • PipPipPip
  • 60 posts

So I recently installed EFF (Extensible Follower Framework). The followers/npcs that I have recruited and of course dismiss at some point later on always end up being naked when they're on their own. They never keep their original clothing/outfits I give them on, just nude lol. Any idea what could be causing this? Certain load order for EFF perhaps?

 

Also if anything else in general seems out of place (unrelated) feel free to let me know. I still consider myself new to modding through MO. 

Load order:

Spoiler


  • 0

#1567
Sacremas

Sacremas

    Entitled Know-it-all

  • Supporter
  • PipPipPipPipPip
  • 3,566 posts

So I recently installed EFF (Extensible Follower Framework). The followers/npcs that I have recruited and of course dismiss at some point later on always end up being naked when they're on their own. They never keep their original clothing/outfits I give them on, just nude lol. Any idea what could be causing this? Certain load order for EFF perhaps?

 

Also if anything else in general seems out of place (unrelated) feel free to let me know. I still consider myself new to modding through MO. 

Load order:

Spoiler

 

 

It looks like a nice load order... but there are some things there that with such a fairly heavy load order with all sorts of things will likely give you issues later on. You'll play fine for the first 50 levels/hours and then get more and more crashes and instabilites. In particular I don't think with this combo World Eater Beater will ever be able to have the resources available to get you through the fight, unless you basically rush through the main quest before your save ever gets very bloated. However this is just my past experience, and mods may have been updated since, SKSE may have been updated in such a way to not make it an issue anymore even, I can't really say. If you want I can point out some of the mods that could cause an issue in this respect and that I would leave out of such a combo. Otherwise if you do run it and it still works fine 50 hours down the line with most of the game completed and no real issues compared to when you started the character, I would appreciate if you would post if it works fine still. Also note that if you are sufficiently into the game already that you would not want to restart it from level 1 (or more specifically, from a point where you know you didn't have the mods you would want to change) then you leave the load order alone, changing the load order mid game can easily cause way more issues than most faulty mods or an overloaded game can, so only start changing it now if you intend to add to the load order (not recommended unless it's a patch or the like) or if you are fine with starting the game over.

 

Load order I think is fine, I would move Alternate Start, Amorous Adventures and ASIS-Dependency all the way down, with only proc patches and patches you've made from your load order (such as a TES5Merged.esp which I recommend for this load order, description is on first page of this thread) below those.

 

For EFF, I did not use that very much as I mainly used AFT, so I may be wrong here, but what I think is that when you recruit the companion it puts their gear and any they wear into a gear set, which is then stored in a number of separate inventories or otherwise unavailable to the companion unless said gear set is active. This allows the companion to auto-switch when in a particular situation, such as change between dungeon, city and home gear. However it also means that the companion becomes naked once dismissed since the gear script is no longer affecting them, unless you reset the companion first somehow. The mod should have either an MCM or a configuration power that lets you change how these things work, including letting you reset the NPC. Note that resetting the NPC might end them up with the gear that they had originally with everything you've given them being gone, not sure how that is set up. But it won't have any effect at all on for example Amorous Adventures questline.


  • 1

#1568
Hunter136

Hunter136

    Member

  • Members
  • PipPip
  • 12 posts

Hi, I'm planning on playing Skyrim again soon, and I was wondering if there is a list of things I should do when asking what I need to do for a good stable game.

 

There are clearly some things I was unaware of before hand and it has left me to realize I need help.

 

I mean, reading the OP and I saw something about SKSE and lowering crashes, and I was just puzzled.

 

I know there is a thing pinned on this thread, but I have questions that I need to ask, and it looks like it was locked.


  • 0

#1569
amasters

amasters

    Member

  • Supporter
  • PipPip
  • 18 posts

Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.


  • 0

#1570
fishburger67

fishburger67

    Mega Poster

  • Contributor
  • PipPipPipPipPip
  • 3,381 posts

Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.

 

Try this:

 

http://forum.step-pr...d-stepextended/


  • 1

#1571
Sacremas

Sacremas

    Entitled Know-it-all

  • Supporter
  • PipPipPipPipPip
  • 3,566 posts

Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.

 

This may be a bit late, but the link Fish gave is good. Also as I mention on the first page of this thread, what I do for stability checks are two things, first I use console to turn myself into the Flash basically, setting my base speed to x10 normal at least, probably flying and godmode as well (so Superman at this point?) then start at one end of the map such as Solitude, and run to the other side (Riften). How your setup handled that trip will tell you some, you can also run benchmark tools meanwhile to just see how it impacts your FPS and such, but mostly I just try to feel how it runs, maybe try different setups.

 

That is just the loading and world stability however, the second and likely bigger test is to first head to the location that in the base game is the single most stressful location, namely the Windhelm docks, due to the number of animations and scripts already going on there before you ever start modding it. Now use console to palce maybe 20 Imperials and 20 stormcloaks on the docks, throw in a dragon as well just for laffs, then sit back and wait. If you have advanced spell packs installed like Apocalypse or the like throw some of the bigger spells into the mix. And for the biggest challenge if you are using sex mods (which you likely are if you are here on this site), try forcing a sex scene with one of the auto tools available here. Your framerate will be dead by now, this is as expected, it's more a matter of seeing if you crash, and if not if things go as expected, if the dragon is flying freeze framed or the lovers fall through the ground or whatever can happen, then your game is less than stable. The reason to run such an over the top situation that probably would never happen in the actual game (even in Civil War you are rarely going to see something that big happen, and then only in comparatively empty locations like forts or special instances that only exist for that battle and has most of the background stuff turned off (like the siege of Whiterun or battle for Solitude or Windhelm). However some 100 hours into the game a much lesser battle in comparison such as the final fight with Alduin might just as well be that windhelm docks battle, because at that point your save game is getting cluttered up with leftover scripts and background things that the game just needs to keep going to keep track of ongoing world events and quests to keep it persistant, meaning that a Windhelm Docks stress test like that on a fresh save is going to be fairly similar to a late-game lower end battle. But if you can get through the stress test, most likely you can do just fine later on, unless you are being silly and uninstalling mods mid game or the like.


  • 0

#1572
Sacremas

Sacremas

    Entitled Know-it-all

  • Supporter
  • PipPipPipPipPip
  • 3,566 posts

Hi, I'm planning on playing Skyrim again soon, and I was wondering if there is a list of things I should do when asking what I need to do for a good stable game.

 

There are clearly some things I was unaware of before hand and it has left me to realize I need help.

 

I mean, reading the OP and I saw something about SKSE and lowering crashes, and I was just puzzled.

 

I know there is a thing pinned on this thread, but I have questions that I need to ask, and it looks like it was locked.

 

Sorry, very late as I don't normally check this forum any longer given that I'm not playing games currently that LL covers. But this thread is intended as just that, for you to post questions on what you are wondering on, the locked thread is just the very basics stuff. You can also post a new thread in this forum if you wish and someone will hopefully help you.

 

As for this thread, while it's far less active these days the intention is as a help thread, the first page of this thread is all that you need to read, and you are expected to read it if you want any help here. I tried laying things out as clearly as I could and as informative as I could, and I can't really do any better than that. If there are specific segments of it you are wondering about, just ask.

 

However as I also said, this thread is also mainly for people who go for the full on super modded game with 200 or more mods running and using advanced features. If all you want is either on the one side just fix tiny bits of the base game, improve basic textures, use a perk mod like SkyRe or Ordinator, and add some gameplay elements like convenient horses and Frostfall and so and just play the game after that you are not going to need this guide as you are not going to run into many issues with a fairly simple game like that (and if that's the sort of game you want you should probably use Skyrim Special Edition). Likewise if all you want is just a porn game with nothing else, some good looking skin textures and body mods, a house mod for your fun and a bunch of sex mods from here, and basically just play Sexlab the Game again you are probably not going to need this guide, and can probably just install the game, the game won't be very stable likely but odds are you won't mind too much restarting the game periodically at that point either. It's when you want to do both those things and more you will need this guide.


  • 0