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Skyrim Modding Guide


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#1561
ANGRYWOLVERINE

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I am looking for an earlier version of mator smash. With the auto function.

I am trying to understand the new version but it is over my head at the moment.


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#1562
Skippe

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hello hmm it seems that zaz and funny bisnes slal pack together with leito slal pack gives too many animations for some reason and  fnis cant run  and register animations no idea what does this  i wanted to have dangerous nights to my game but yeah since it requires zaz as master ,,,, cant play my save anymore and probably need to uninstal skyrim :( .

so if anyone have advices what i should do they are welcome or maybe i just should forget dangerous nights all together my load list and all mods that requires zaz

i try look at funny bisnes slal site if there are option to choose which animation packs you install since i really like leito slal pack :)

 

whew after 5 houers i managed to instal skyrim from scratch and get my mods too XD leito and leito agressive with funnys ungategorized lovers and amazonian with zaz gives 3380 animations so yeah :) still bit confused what builds animations so fast it must have something to do with sexlab version appearently there is version of 1.62 that allows more than 5000 animations :) 

 


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#1563
TammyJWild

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Thank you so much for taking the time to write all of this. It is a big help.
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#1564
Sacremas

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Attention, I haven't had Skyrim installed since November or earlier, and have barely tried ten minutes worth of Special Edition, so I can't really help you with either SSE (except to say that if you are on this site at all you probably want to avoid SSE for now, since the SKSE/HDT/etc tools needed to make things like Sexlab usable with SSE to the same degree as with Skyrim is a long ways off, years still) or newer mods or issues that may have arisen in the last 7+ months. So please keep that in mind when requesting help or advise. Also note that as I don't have Skyrim installed (I'm playing Star Wars the Old Republic if you wondered, with the occasional Fallout 4 in the midst) I also will have to go by memory alone and can't really look up anything except what I have already written in this thread.

 

However I wanted to draw your attention to this tool, which quite frankly if it works as well as it's advertised may just replace the need for this guide at all. Mod Picker is a browser-based tool by MatorTheEternal (who have written several things I have used and recommended in the past) that sources mods from Lover's Lab, Nexus and Steam Workshop and lets you pick mods like you would for a PC Parts Picker when designing your PC on such sites, provides links to the mod in question, and also reviews and compatibility information, such as what other mods work with it, based on the experience of the users. Like LOOT it also helps with your load order, and replaces that tool in this regard. It should allow you to put together a working load order before even downloading any of the mods you plan to use. Currently it supports Skyrim and Skyrim Special Edition, with Fallout 4 support on the way.

 

https://modpicker.com/

http://forum.step-pr...wip-mod-picker/


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#1565
fishburger67

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Nice to hear from you again Sacremas.  Your knowledge is irreplaceable.


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#1566
howls

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So I recently installed EFF (Extensible Follower Framework). The followers/npcs that I have recruited and of course dismiss at some point later on always end up being naked when they're on their own. They never keep their original clothing/outfits I give them on, just nude lol. Any idea what could be causing this? Certain load order for EFF perhaps?

 

Also if anything else in general seems out of place (unrelated) feel free to let me know. I still consider myself new to modding through MO. 

Load order:

Spoiler


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#1567
Sacremas

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So I recently installed EFF (Extensible Follower Framework). The followers/npcs that I have recruited and of course dismiss at some point later on always end up being naked when they're on their own. They never keep their original clothing/outfits I give them on, just nude lol. Any idea what could be causing this? Certain load order for EFF perhaps?

 

Also if anything else in general seems out of place (unrelated) feel free to let me know. I still consider myself new to modding through MO. 

Load order:

Spoiler

 

 

It looks like a nice load order... but there are some things there that with such a fairly heavy load order with all sorts of things will likely give you issues later on. You'll play fine for the first 50 levels/hours and then get more and more crashes and instabilites. In particular I don't think with this combo World Eater Beater will ever be able to have the resources available to get you through the fight, unless you basically rush through the main quest before your save ever gets very bloated. However this is just my past experience, and mods may have been updated since, SKSE may have been updated in such a way to not make it an issue anymore even, I can't really say. If you want I can point out some of the mods that could cause an issue in this respect and that I would leave out of such a combo. Otherwise if you do run it and it still works fine 50 hours down the line with most of the game completed and no real issues compared to when you started the character, I would appreciate if you would post if it works fine still. Also note that if you are sufficiently into the game already that you would not want to restart it from level 1 (or more specifically, from a point where you know you didn't have the mods you would want to change) then you leave the load order alone, changing the load order mid game can easily cause way more issues than most faulty mods or an overloaded game can, so only start changing it now if you intend to add to the load order (not recommended unless it's a patch or the like) or if you are fine with starting the game over.

 

Load order I think is fine, I would move Alternate Start, Amorous Adventures and ASIS-Dependency all the way down, with only proc patches and patches you've made from your load order (such as a TES5Merged.esp which I recommend for this load order, description is on first page of this thread) below those.

 

For EFF, I did not use that very much as I mainly used AFT, so I may be wrong here, but what I think is that when you recruit the companion it puts their gear and any they wear into a gear set, which is then stored in a number of separate inventories or otherwise unavailable to the companion unless said gear set is active. This allows the companion to auto-switch when in a particular situation, such as change between dungeon, city and home gear. However it also means that the companion becomes naked once dismissed since the gear script is no longer affecting them, unless you reset the companion first somehow. The mod should have either an MCM or a configuration power that lets you change how these things work, including letting you reset the NPC. Note that resetting the NPC might end them up with the gear that they had originally with everything you've given them being gone, not sure how that is set up. But it won't have any effect at all on for example Amorous Adventures questline.


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#1568
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Hi, I'm planning on playing Skyrim again soon, and I was wondering if there is a list of things I should do when asking what I need to do for a good stable game.

 

There are clearly some things I was unaware of before hand and it has left me to realize I need help.

 

I mean, reading the OP and I saw something about SKSE and lowering crashes, and I was just puzzled.

 

I know there is a thing pinned on this thread, but I have questions that I need to ask, and it looks like it was locked.


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#1569
amasters

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Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.


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#1570
fishburger67

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Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.

 

Try this:

 

http://forum.step-pr...d-stepextended/


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#1571
Sacremas

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Does anyone have any good general advice for stress-testing the long-term stability of a mod-list on a save file?

 

I've gone through the challenge of checking that a large mod list works many times, but oftentimes the game gets less and less stable over time, but you might not start to notice it until dozens of hours in.

 

This may be a bit late, but the link Fish gave is good. Also as I mention on the first page of this thread, what I do for stability checks are two things, first I use console to turn myself into the Flash basically, setting my base speed to x10 normal at least, probably flying and godmode as well (so Superman at this point?) then start at one end of the map such as Solitude, and run to the other side (Riften). How your setup handled that trip will tell you some, you can also run benchmark tools meanwhile to just see how it impacts your FPS and such, but mostly I just try to feel how it runs, maybe try different setups.

 

That is just the loading and world stability however, the second and likely bigger test is to first head to the location that in the base game is the single most stressful location, namely the Windhelm docks, due to the number of animations and scripts already going on there before you ever start modding it. Now use console to palce maybe 20 Imperials and 20 stormcloaks on the docks, throw in a dragon as well just for laffs, then sit back and wait. If you have advanced spell packs installed like Apocalypse or the like throw some of the bigger spells into the mix. And for the biggest challenge if you are using sex mods (which you likely are if you are here on this site), try forcing a sex scene with one of the auto tools available here. Your framerate will be dead by now, this is as expected, it's more a matter of seeing if you crash, and if not if things go as expected, if the dragon is flying freeze framed or the lovers fall through the ground or whatever can happen, then your game is less than stable. The reason to run such an over the top situation that probably would never happen in the actual game (even in Civil War you are rarely going to see something that big happen, and then only in comparatively empty locations like forts or special instances that only exist for that battle and has most of the background stuff turned off (like the siege of Whiterun or battle for Solitude or Windhelm). However some 100 hours into the game a much lesser battle in comparison such as the final fight with Alduin might just as well be that windhelm docks battle, because at that point your save game is getting cluttered up with leftover scripts and background things that the game just needs to keep going to keep track of ongoing world events and quests to keep it persistant, meaning that a Windhelm Docks stress test like that on a fresh save is going to be fairly similar to a late-game lower end battle. But if you can get through the stress test, most likely you can do just fine later on, unless you are being silly and uninstalling mods mid game or the like.


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#1572
Sacremas

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Hi, I'm planning on playing Skyrim again soon, and I was wondering if there is a list of things I should do when asking what I need to do for a good stable game.

 

There are clearly some things I was unaware of before hand and it has left me to realize I need help.

 

I mean, reading the OP and I saw something about SKSE and lowering crashes, and I was just puzzled.

 

I know there is a thing pinned on this thread, but I have questions that I need to ask, and it looks like it was locked.

 

Sorry, very late as I don't normally check this forum any longer given that I'm not playing games currently that LL covers. But this thread is intended as just that, for you to post questions on what you are wondering on, the locked thread is just the very basics stuff. You can also post a new thread in this forum if you wish and someone will hopefully help you.

 

As for this thread, while it's far less active these days the intention is as a help thread, the first page of this thread is all that you need to read, and you are expected to read it if you want any help here. I tried laying things out as clearly as I could and as informative as I could, and I can't really do any better than that. If there are specific segments of it you are wondering about, just ask.

 

However as I also said, this thread is also mainly for people who go for the full on super modded game with 200 or more mods running and using advanced features. If all you want is either on the one side just fix tiny bits of the base game, improve basic textures, use a perk mod like SkyRe or Ordinator, and add some gameplay elements like convenient horses and Frostfall and so and just play the game after that you are not going to need this guide as you are not going to run into many issues with a fairly simple game like that (and if that's the sort of game you want you should probably use Skyrim Special Edition). Likewise if all you want is just a porn game with nothing else, some good looking skin textures and body mods, a house mod for your fun and a bunch of sex mods from here, and basically just play Sexlab the Game again you are probably not going to need this guide, and can probably just install the game, the game won't be very stable likely but odds are you won't mind too much restarting the game periodically at that point either. It's when you want to do both those things and more you will need this guide.


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#1573
howls

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Sacremas, thank you for your response on my last post about EFF and load order concerns! I've actually switched to AFT, for now, to see if I like it more.

 

Anyways, a new concern in terms of NPCs has risen. I'm sure this has been answered before, maybe in this very thread, and I know for sure it's been noticed. Recently, I began using the NPC visual transfer tool and converted one of the characters and noticed that they were using the incorrect skeleton, the male skeleton to be specific. I've noticed in even the base game, NPCs like Lydia, and Mjoll uses the male skeletons and I've always wanted to fix this problem because of how unnatural it looks in terms of the replacers I'm using. Any workaround to this? If possible, not something with an esp to add to my load order? (if it's the only way that's fine, please suggest anything)


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#1574
smokeybear187

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Sacremas, thank you for your response on my last post about EFF and load order concerns! I've actually switched to AFT, for now, to see if I like it more.

Anyways, a new concern in terms of NPCs has risen. I'm sure this has been answered before, maybe in this very thread, and I know for sure it's been noticed. Recently, I began using the NPC visual transfer tool and converted one of the characters and noticed that they were using the incorrect skeleton, the male skeleton to be specific. I've noticed in even the base game, NPCs like Lydia, and Mjoll uses the male skeletons and I've always wanted to fix this problem because of how unnatural it looks in terms of the replacers I'm using. Any workaround to this? If possible, not something with an esp to add to my load order? (if it's the only way that's fine, please suggest anything)

This is an easy fix. Load your entire load order in xedit. If your running a tes5merged patch (you should) it will be helpful. You need to find the lowest mod in your load order that modifies the npc you wish to change. Open up the npc tab and locate the npc you want. Locate the acbs- configuration section. Under flags, you will see "use opposite gender animations". This must be removed from any npc you want to walk woman-like. There are mods that fix this but they require to be loaded very low in your load order in order to work and will fuck with any other mod that modifies that npc. This is where the merged patch becomes essential to maintain compatibility with Other mods. Use the copy as override feature to create an npc record in your merged patch (or make a new patch) that overrides everything else, BUT make sure you carry forward all important changes from the rest of your load order. ALSO, this only works on a new save game. Once you start a game and encounter the npc it gets saved in your save game. There are other more advanced ways to circumvent this, but i won't get into them. Might be able to do this in an existing save by doing a full 31 day cell reset but i can't confirm this.

Easy right?
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#1575
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I haven't used HDT/Havoc enough to know what that might be, I'm just using the patch uglykidcid posted in this topic and they work well.

 

Also I'm working with Bijin Warmaidens author now to make a patch that will update the UNP version to UNPB as well as put various muscle maps on the girls (tigersan on Utgerdt, Battle Hardened on Lydia, Sporty Sexy on Mjoll) as well as make a updated USKP, and USKP + Requiem patch. Just waiting to hear from the owners of the various muscle maps I want to use for permission.

 

EDIT: Clarification, if I get permission for that specific body I want to use both Bijin Warmaidens and Seranaholic will be set up for Sexlab preganancy so you can get children with your chosen Warmaiden, be it a dhampir with Serana or a puppy with Aela.

 

While at it I'm going to do my best in solving Aela's issue with turning invisible as a werewolf. No promises at all, far more experienced folks than me have tried and failed, and there's a very good chance she'll even end up looking different than Bijin to make it happen (I think it has something to do with the custom textures used, no idea, I want to try to get rid of custom textures/body and use default).

Bijin is really awesome for the face and hair, but the textures and meshes they use for the bodies are lacking.   when replaced with much better options the results are damn amazing.

 

attachicon.gifAela_CBBEFitness.jpgattachicon.gifLydia_CBBEFitness.jpg

 

These are with CBBE meshes and textures along with CBBE Fitness body and Sporty Sexy sweat.   Since each npc is in their own folder you can choose what you want to replace.   For example the new file they put out, Bijin Wives, none of them will get the fitness body as they are all town folk.  Fixed up they are very sexy indeed.

 

can i ask.. how i can use sporty sweat mod on all my bijin character... ?? it just female npc using it except bijin..  :angel:


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#1576
Sacremas

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I haven't used HDT/Havoc enough to know what that might be, I'm just using the patch uglykidcid posted in this topic and they work well.

 

Also I'm working with Bijin Warmaidens author now to make a patch that will update the UNP version to UNPB as well as put various muscle maps on the girls (tigersan on Utgerdt, Battle Hardened on Lydia, Sporty Sexy on Mjoll) as well as make a updated USKP, and USKP + Requiem patch. Just waiting to hear from the owners of the various muscle maps I want to use for permission.

 

EDIT: Clarification, if I get permission for that specific body I want to use both Bijin Warmaidens and Seranaholic will be set up for Sexlab preganancy so you can get children with your chosen Warmaiden, be it a dhampir with Serana or a puppy with Aela.

 

While at it I'm going to do my best in solving Aela's issue with turning invisible as a werewolf. No promises at all, far more experienced folks than me have tried and failed, and there's a very good chance she'll even end up looking different than Bijin to make it happen (I think it has something to do with the custom textures used, no idea, I want to try to get rid of custom textures/body and use default).

Bijin is really awesome for the face and hair, but the textures and meshes they use for the bodies are lacking.   when replaced with much better options the results are damn amazing.

 

attachicon.gifAela_CBBEFitness.jpgattachicon.gifLydia_CBBEFitness.jpg

 

These are with CBBE meshes and textures along with CBBE Fitness body and Sporty Sexy sweat.   Since each npc is in their own folder you can choose what you want to replace.   For example the new file they put out, Bijin Wives, none of them will get the fitness body as they are all town folk.  Fixed up they are very sexy indeed.

 

can i ask.. how i can use sporty sweat mod on all my bijin character... ?? it just female npc using it except bijin..  :angel:

 

 

Open up Data/textures/actors/Character/ and then each mod (Serana, Bijin Warmaidens etc) have separate folders. Note that while Serana, Valerica, Chaconne as Elisif and any other uniques you use will use separate character-name folders, actual Bijin Warmaidens and NPCs will all (as far as I know) use Bijin NPCs, Bijin Warmaidens and Bijin Wives folders for their BODY (the name folders just have their face and hair), each of these mods have every girl in them use one of these three textures. Now if you already have installed Sexy Sporty Sweat already go to textures/actors/character/female/ and look for femalebody_1_s.dds, femalehands_1_s.dds, and femalehead_s.dds and copy them, these are the "specular maps" which are different from the regular texture, specular applies things like shine or goosebumps. Paste them into the Bijin folders you want to add to.

 

Note that if you have installed a muscle map like Sporty Sexy Map and want to give it to some of the characters (Warmaidens probably) also copy femalebody_1_msn.dds, femalehands_1_msn.dds, and femalehead_msn.dds and paste them into the folders where you want that. You can find a lot more muscle maps to pick and choose from here under options, I tend to give the base map of that mod to most girls and Serana, Sporty Sexy to Aela and Lydia and a heavier muscle map to Mjoll, Frea and the two orcs. This looks better with a more shapely body of course, like sevenbase.

 

If you want to give the girls entirely new bodies also it's the same procedure as above but the folders are under Meshes/Actors/character instead, copy the meshes out of Character Assets, specifically femalebody_0.nif and femalebody_1.nif and paste where you want them. You could even if you wish really customize them like this, and have the orcs use hentai body, housecarls sevenbase body and ysolda and Serana UNPSlim bodies for example, but in that case you need clothes fitting those extra bodies installed as well (as you are what you wear in Skyrim, put a Hentai body dress on a UNPSlim Ysolda and she now has a Hentai body while wearing that dress).

 

Note if you are using Mod Organizer obviously these files will be under their MO folders as normal, not in Data. Or they should at least if you installed it correctly. Also note that if you are using All in One animated pussy (which as of the current build doesn't really work on most of these due to the Bijin mods having been extensively altered since AiO's last version, but will with the new version when that comes) you might overwrite things accidentally. If so reinstall that mod and overwrite if you notice it ingame.


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#1577
Sacremas

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Attached is a file called Bijin Sporty Sexy Sweat, it will apply the sweat from that mod to Bijin Warmaidens, Bijin Wives and Bijin NPCs, Serana, Valerica (available as optional files under Seranaholic) and Elisif (available under optional files of Chaconne mod) and separate versions of Aela (available on Bijin Warmaidens optional) and older versions of Frea and Iona if you prefer them (available from Bijin All in One mod page). Note that if you are missing any of these characters (like because you prefer the most up to date versions of Aela, Frea and Iona and have another replacer for Elisif) this mod will still work fine for you with no negative impact on your game (just your storage space as you'll have up to ~140 MB useless files, no I'm not making a fomod or separate versions, manually delete them if you are worried about space that much). This mod works fine with All in One Animated Pussy, so just overwrite that, pussy should still work fine on the affected characters.

 

If wished I can provide files that add muscles and replace bodies also, and/or a merged file of my own merging all of these mods (three bijin, serana+valerica+elisif, and optional appearances mentioned above). Just the ESP though meaning you still need the meshes and textures, and it's going to require both the unoffical patch, Immersive Weapons and Immersive College of Winterhold as that's what I use in my games and these have to be patched in if so.

Attached Files


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#1578
ivansbot

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I haven't used HDT/Havoc enough to know what that might be, I'm just using the patch uglykidcid posted in this topic and they work well.

 

Also I'm working with Bijin Warmaidens author now to make a patch that will update the UNP version to UNPB as well as put various muscle maps on the girls (tigersan on Utgerdt, Battle Hardened on Lydia, Sporty Sexy on Mjoll) as well as make a updated USKP, and USKP + Requiem patch. Just waiting to hear from the owners of the various muscle maps I want to use for permission.

 

EDIT: Clarification, if I get permission for that specific body I want to use both Bijin Warmaidens and Seranaholic will be set up for Sexlab preganancy so you can get children with your chosen Warmaiden, be it a dhampir with Serana or a puppy with Aela.

 

While at it I'm going to do my best in solving Aela's issue with turning invisible as a werewolf. No promises at all, far more experienced folks than me have tried and failed, and there's a very good chance she'll even end up looking different than Bijin to make it happen (I think it has something to do with the custom textures used, no idea, I want to try to get rid of custom textures/body and use default).

Bijin is really awesome for the face and hair, but the textures and meshes they use for the bodies are lacking.   when replaced with much better options the results are damn amazing.

 

attachicon.gifAela_CBBEFitness.jpgattachicon.gifLydia_CBBEFitness.jpg

 

These are with CBBE meshes and textures along with CBBE Fitness body and Sporty Sexy sweat.   Since each npc is in their own folder you can choose what you want to replace.   For example the new file they put out, Bijin Wives, none of them will get the fitness body as they are all town folk.  Fixed up they are very sexy indeed.

 

can i ask.. how i can use sporty sweat mod on all my bijin character... ?? it just female npc using it except bijin..  :angel:

 

 

Open up Data/textures/actors/Character/ and then each mod (Serana, Bijin Warmaidens etc) have separate folders. Note that while Serana, Valerica, Chaconne as Elisif and any other uniques you use will use separate character-name folders, actual Bijin Warmaidens and NPCs will all (as far as I know) use Bijin NPCs, Bijin Warmaidens and Bijin Wives folders for their BODY (the name folders just have their face and hair), each of these mods have every girl in them use one of these three textures. Now if you already have installed Sexy Sporty Sweat already go to textures/actors/character/female/ and look for femalebody_1_s.dds, femalehands_1_s.dds, and femalehead_s.dds and copy them, these are the "specular maps" which are different from the regular texture, specular applies things like shine or goosebumps. Paste them into the Bijin folders you want to add to.

 

Note that if you have installed a muscle map like Sporty Sexy Map and want to give it to some of the characters (Warmaidens probably) also copy femalebody_1_msn.dds, femalehands_1_msn.dds, and femalehead_msn.dds and paste them into the folders where you want that. You can find a lot more muscle maps to pick and choose from here under options, I tend to give the base map of that mod to most girls and Serana, Sporty Sexy to Aela and Lydia and a heavier muscle map to Mjoll, Frea and the two orcs. This looks better with a more shapely body of course, like sevenbase.

 

If you want to give the girls entirely new bodies also it's the same procedure as above but the folders are under Meshes/Actors/character instead, copy the meshes out of Character Assets, specifically femalebody_0.nif and femalebody_1.nif and paste where you want them. You could even if you wish really customize them like this, and have the orcs use hentai body, housecarls sevenbase body and ysolda and Serana UNPSlim bodies for example, but in that case you need clothes fitting those extra bodies installed as well (as you are what you wear in Skyrim, put a Hentai body dress on a UNPSlim Ysolda and she now has a Hentai body while wearing that dress).

 

Note if you are using Mod Organizer obviously these files will be under their MO folders as normal, not in Data. Or they should at least if you installed it correctly. Also note that if you are using All in One animated pussy (which as of the current build doesn't really work on most of these due to the Bijin mods having been extensively altered since AiO's last version, but will with the new version when that comes) you might overwrite things accidentally. If so reinstall that mod and overwrite if you notice it ingame.

 

ahh thank you very much.. i replace that 3 file in bijin folder and it work :)


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#1579
Sacremas

Sacremas

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For those not in the know, the limit with Windows 10 and VideoMemory for DX9 games is getting fixed soon, seems a developer from Windows started modding his games and ran into the problem himself. There's already an Insider version of Windows available with the fix implemented, where Win 10 can use as much videomemory as Win 7 could, and it will presumably be in a public release fairly soon!

 

http://www.loverslab...n-fix-incoming/

https://www.reddit.c...e_fixed_in_new/


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#1580
Mister X

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Heyho,

I've released a starter guide for LL mods recently:

LoversLab Modding for Dummies

 

For all younglings: it would be nice if you try to work with it and tell me, if you don't understand something.

For all seniors: maybe you could look for errors in the content, like wrong explanations/outdated mods ...

For native English speakers: same as above, just for the language, as I'm not one of you ;)


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