Another themed set of mods for that most important thing in your life for many. Sex? Dragons? Nope, the phat lewt of course! Everyone loves it when they clear that hard dungeon above their level, get to that treasure chest and open it up and find...
1 iron armor.
23 steel arrows.
43 septims (I don't care if it's a ancient dwemer dungeon sealed for thousands of years, someone still put a coin that's only been in existence for the last 1000 into those chests!)
So let's fix that, let's get some epic loot!
First off a mod from the Deadly Dragons/Forgotten Magic creator, Dynamic Loot, this creates enchanted versions of all the armors available to you, you won't need to be a master enchanter any longer to beat the game as you can actually (I did) end up with a perfectly good double enchanted set of Dragonbone armor if you wait around a bit! And if you got mods like Immersive Armors or Warmonger Armory you'll also want the addons for Dynamic Loot.
Of course some random enchanted loot on bandits, forsworn and draugr is nice, but how about that big cool treasure chest at the end of the dungeon? What about the dragon loot? More Interesting Loot is exactly what it claims to be, you'll find a nice amount of gold, gems, precious items, and new potions and alchemical items, like a potion that puts a guardian circle or flame cloak on you, or a Shockball poison that cause enemies to take continuous shock damage then explode in a electric explosion once they die. You'll find books that when you read them they'll teach you the properties of various alchemy ingredients from either the base game or this mod without you needing to taste them with a high Alchemy skill or experiment to find out what they do. And you'll find new artifacts as well, including weapons, armors and jewlery from previous games.
And about those septims in a ancient draugr or dwemer ruin... Piratelords Loot Adjustment fixes that, and makes EVERY container in the game and it's expansions lootable, all those crates and barrels can now be opened as containers... and you'll find mostly clutter and crap in them but even so! Might be some nice items. It'll also adjust the stuff that's available for purchase in stores, you won't find as many enchanted items but you might luck out and find an item way above your level range for sale. And yes, it adds dwemer and ancient nord coins to the game instead of those septims. Though note that this is not perfect, money bags will still become septims and the other mods installed could put septims in the end chest and on enemies.
Now that's well and good, but how about the problem with everyone else out there not bothering to temper their items? Or what about the fact that Smithing is absolutely necessary in your game, if you don't learn it as a warrior you'll be way behind. And of course once your chosen set of armor or weapons have been improved to where you want it to be, you never want to work on your weapon again, there's no maintaining the sharpness of your sword, because it'll never grow dull, and has no chance to break! And if you're figthing in Civil War and you and your chosen army kills every soldier in an enemy fort, you're the only one that's allowed to go aorund and loot their things and grab what you want. Loot and Degradation fixes all of that, enemies and friends will loot things they need (can be toggled off in MCM), your weapons and armor will degrade and can even break (likewise can be toggled), you'll be able to pay smiths to improve the quality of your gear instead of leveling smithing yourself, and every item in an enemy's inventory has a leveld chance of being improved, and that includes all the items from Dynamic Loot! So you can find for example a Legendary Stalhrim axe that does a random 50 points of shock, fire or cold damage with near infinite amount of charges if you REALLY luck out.
Now about those enchantments, Skyrim's echantment amount is kinda low, and most of them are boring... let's add Wintermyst to the game, this is a mod made by the Apocalypse and Thunderchild author, and adds 104 brand new enchantments to your game, like sunlight damage, or being able to put some of your health to your magicka or stamina and vice versa. Note that I'm 95 % certain that the SkyProc patcher that comes with it is broken, but don't worry, you'll still find the items in treasure chests and store inventories if you don't use it, you just won't find for example an Einherjar armor with these enchantments.
As for those normal encahntments, like when you make a flaming katana, it's kinda dull how it's only a slight shader on it, don't you want to see a real FLAMING sword in your hands that look really cool? Enchanted Arsenal is your out, this does little to begin with, but has an extensive MCM menu where you can pick what individual enchantment types should look like in game, and put cool looks on new Wintermyst enchantments as well.
But what about those already enchanted items, those legendary artifacts out there like Wuuthrad, the Galdur Amulet and Auriel's Bow, these things you really quest for and strive to get, only to find that they're... kinda meeh when you come to it and not something you'd actually want to use? Yeah I'm totally swapping my flaming dragonbone greataxe for +50 % damage vs elves, thank you no Ysgramor, you can keep your legendary axe of rage that I spent a whole questline assembling. Improved Artifact Collection makes those things worth getting suddenly, and have things like a different effect for Auriel's Bow depending on if you're a mortal or a vampire, and the ability to use both Wuuthrad and the Shield of Ysgramor at the same time, or visit Archmage Gauldur's refuge in oblivion! As for the Daedric artifacts, like Wabbajack, the Sanguine Rose, Rings of Namira and Hircine, Dawnbreaker, Spellbreaker and the Mace of Molag Bal, Daedric Artifacts Improved is your way out, to use this you take the artifact to a Well of Urd on various locations and plunge it in, then you can pick from a crafting menu a new version of the artifact, like changing the Staff of Magnus to magnify a specific school while giving you a new spell while you're wielding it (ever wanted to summon your ancestors?), or letting Dawnbreaker either become devastating to undead, or give you powers while you're wielding it like letting fire damage actually heal you instead of damage you (which ironically is perfect for vampires... or dragonslayers). Due to how this mod works it actually doesn't overwrite any other mod, including if Improved Artifacts changes the same artifact around.
All of that together should in theory keep you well and happy with loot for the rest of your Skyrim career. True we still have those dragon priest masks to fix, but honestly I never use those anyway for being fugly... but if you want them, a replacement for Daedric Artifacts Improved and Improved Artifact collection is to get Mighty Magick Artifacts (including Dragonborn artifacts) plugins, which are independent of the main mod and makes those dragon priest masks pretty epic, and also makes them invisible so they won't cover up your pretty looks any longer. Note that the main mod is actually great as well if you're doing a Mage playthrough, it's truly Mighty while still fairly balanced.