Jump to content

Recommended Posts

10 hours ago, aepoch said:

cant seem to DL 

No problem on my end . Perhaps create a few more post then you can start downloading. Not sure, The newer members have various restrictions on their access until they reach a post count etc. If at 10 post and still having problems I'd create a thread asking for help.

Link to comment
  • 1 month later...
On 4/4/2018 at 7:14 PM, antiform09 said:

Does the quest content go as far as the repeatable lab enslavement? Because I started a follow-up quest named "Genetic Alpha" but it doesnt seem to be complete.

 

   Sorry slow response, I am not very active on this one, but the quest only goes through the lab, and repeating the lab may still have problems.  I think I told that it went no further in the dialogue..

 

I intend to get back on this one,  but it may be awhile.. got to many real life events going right now.

 

The prostitution should all be fine now, using sexout stable 97 build.

Link to comment
  • 1 month later...

  They are random, and should not happen very often.  enough customers, and eventually one should trigger, but it is a random dialogue response, and so you could be unlucky for a long time or lucky, they should not happen in any of the casino's, I took steps to stop that as it would jerk you out of there with out your gear..

11 hours ago, phil01991 said:

Anyone ran into wilderness events? I have not run into one yet. Any idea how to trigger?

 

Link to comment
10 hours ago, phil01991 said:

ok, I understand. that is what causes the legion thing to happen when my character hooks too much lol. how about in the waist? any slavers out there we should be worried about?

   The quest I started only does the lab ( more of a proof of concept than anything ), but I intended to have other scenarios using my forced follow script's, I set them up for easy use. but right now, I just have not had enough time to work on this one, I had quite a bit of trouble fixing what the updated sexout did to it.

 

   But what I have done should be pretty stable with stable sexout 97 right now. till I get back to it.

Link to comment
  • 2 weeks later...
  • 3 months later...
Quote

 I have been pretty generous with the Cap's payed for services, I do not see this as a problem, as I figure everyone here knows how to edit there Cap's anyway.

 

Anyone can give an idea about how to change this? 

 

I have been searching with no luck so far, maybe I'm looking into the wrong place and doesn't help I have no idea how to make a quest :P

 

Using this with FNV Dust btw, the caps for service is way too high in this case.

 

Edit: Found the script with GECK :P everything is fine.

Link to comment
  • 1 month later...
On 10/15/2018 at 7:25 PM, xtrange988 said:

 

Anyone can give an idea about how to change this? 

 

I have been searching with no luck so far, maybe I'm looking into the wrong place and doesn't help I have no idea how to make a quest :P

 

Using this with FNV Dust btw, the caps for service is way too high in this case.

 

Edit: Found the script with GECK :P everything is fine.

I'm not a modder so tell me how you did it. I managed to find 4 scripts and 3 quests from the mod but after staring at them for an hour, nothing there seems to be related to how much they pay.

Link to comment
12 hours ago, aghjax said:

Payment amount IIRC is linked in the dialogue for each service. Doctor, repairs etc so you'll need to check each one of those to change the value.

Thanks, found it. 

 

If anybody else is looking for full instructions: Open the mod's plugin file with geck, filter object window for "ggna, open the quest GGNaughtyTrading01, go to topics, the options GGNTDealMan01 e GGNTDealMan01 each will have a list with answers, each answer has a ResultScript (End) bottom right with the script for value to be paid.

Link to comment
  • 3 weeks later...
  • 3 months later...
On 4/9/2019 at 10:44 PM, kamidju13 said:

Can't find quest target in Primm is it broken?

  I have never extended it beyond the trading post, In the journal up date I think I mentions it has stopped after you finished the lab use part at the trading post.  

 

I keep thinking I may get back on it, but right now I just don't have the time to extend it.

Link to comment
  • 3 weeks later...

How did you manage to put so many spelling mistakes in one mod? I know people of Mojave are not exactly educated, but come on, some lines are simply laughable, and it completely breaks the atmosphere
It's almost as if you didn't want to make the mod at all

Link to comment
  • 3 months later...
10 hours ago, assassin394 said:

When I put the collar on it have a big red exclamation mark.

Missing the collar's mesh. Make sure you have the mod's requirements installed.

Link to comment
  • 1 year later...

After I tried it I got a problem with view, the mod has set default view on third person, when I load or launch the game, it's always in 3rd person, even if I saved the game in 1st person. So I have every time to change the view to 1st person. If I disable the mod default view changes back to 1st person as before. Is there any way to fix that?

Link to comment
  • 1 year later...

Interesting mod. I cleaned up the spelling and colloquialisms for my version.

One big bug I did encounter was that after I tried nookie with my companion, I couldn't command them in the hotwheel anymore. I had the Niner companion mod at the time. 

However, this could be caused by some other mod conflicting. 

 

I've attached the .esp file with the cleaned up spelling and grammar.

GGNaughtyTrading.esp

Link to comment
  • 7 months later...

This Jack Tally character walks up to the hatch near 188 and just stands there. I occasionally hear a door opening sound and he momentarily disappears and then reappears. Only when I use the "unlock" console command on the hatch door then he can go inside. Not sure what the problem is, but he doesn't seem to have the key to that hatch door (which requires a key) or he is somehow unable to use it. (Using Version 1.06)

 

Edit: He has the key to the door but as I suspected, he doesn't have a proper AI package for travel that will make him "unlock" the doors he's supposed to go through. Must complete, must reach destination and unlock doors flags should've all been set for the AI package and it should've been of "travel" type. The way the two AI packages are currently set won't allow him to get inside the lab and getting him out will also be problematic.

 

Edited by bjornk
Link to comment
  • 5 months later...
On 2/10/2015 at 3:13 PM, galgat said:

 

1.  In the MCM I tried very hard to explain them, The reason the "DLC_Safe" Is named that is the wilderness events, which right now are all in the same spot. but anyway. That MCM command was named that way because I knew if I used a MOVETO command in one of the downloadable DLC it would screw your game probably Big time.

 

  That said to have wilderness events turn the DLC_Safe Off. It has to be Off for the events to have a chance of happening.

 

If you go play a mod like HonestHearts, or OldWorldBlues, Turn it on. When it is on the wilderness events should not happen.

 

  Your not missing much, there just something that I was trying out, I wanted to see if, I could without to much trouble make a long range moveto, and still fire the SexOut animations, it can be buggy sometimes, but it was working pretty well for me, if not called to often or rather to rapidly.

 

2. Yes I do need to finish Blackmail, I had so many problems, My Brother has finally started to help me with Mum, and Pop, and I actually have some time to mod, not as much as I need, but enough I can at least do some modding. But I am going to wait on Blackmail, I am enjoying FONV right now.

 

   I hope to get back to it, as I get time.

 

3. Thx U very much for even trying this one, I am still very new to FONV, and Pridslayer points this out to me every time I try to get a question answered in the technical section. I have sort of given up on asking anyone for help, except people I know in PM's that can help me.

 

  And there are some very nice people here that are giving me some really good information, and Pridslayer is one of them, he is just very sticky about syntax in question asking I guess.

 

   I seem unable to ask a question right in the Help section, I seem to get ridicule for not asking right, and no answer.

You mention here that all wilderness events happen in the same spot, but don't say where that spot is.  One can assume it's in the vicinity of the 188 trading area, but would that be right? There are 2 new NPC's in that area, but after numerous interactions neither tried enslavement.  Please, do you have any tips here?

Link to comment
  • 2 weeks later...
On 9/13/2023 at 10:40 PM, robert.marquis said:

You mention here that all wilderness events happen in the same spot, but don't say where that spot is.  One can assume it's in the vicinity of the 188 trading area, but would that be right? There are 2 new NPC's in that area, but after numerous interactions neither tried enslavement.  Please, do you have any tips here?

been so long sense I messed with this, but they are just random, however the place that I set for the move pc to is always the same, but looking for the place and even finding it would probably not reveal anything. ( I probably just enabled, and disabled the items used.)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use