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A wide range of body weight slider variations for one UNP body.
Breast, butt and belly management nodes are included!

 

WHAT IS IT?
Basically, UNP with CBBE jiggle.

 

HOW IT WORKS
There are two body meshes like any other body mod. Femalebody_0 uses the base UNP body shape we are all familiar with. Femalebody_1 uses a heavily modified UNPB-TBBPO body mesh. The vertice counts for both body models are exactly the same and I altered the TBBPO mesh considerably to make it do what I wanted. At the mid range of the weight slider (#50) the body result will be the same as the default UNP Femalebody_1. So from #00 to #50 you will get a body that looks like the default UNP. From #51 to #100 you will start getting increased hip, butt and breast sizes. It only took me a month to get this right and I had over 1GB worth of Blend files by the time I was done. :lol:
Both body meshes have been reweighted and rerigged to work with a maximum compatibility skeleton (more on this later). The skin partitions and dismemberment instances have also been redone to fit the vanilla standard. No more skin clipping through vanilla boots and gauntlets.

 

WEIGHT PAINTING
The body has been kept close to the orginal UNP, allowing for the changes and improvements I made:

  • New crotch weights to prevent distortion with some animations.
  • New breast, butt and stomach weights to support the skeleton's functions.


I didn't want to add a modified skeleton no other mods support and I didn't want to change the weights drastically so it would be impossible to mod with. I want the mod to be compatible with what people already have installed.
I also addressed SOME of the issues UNP has with SexLab animations. I'm not an animator and I can only do so much. There are hundreds of animations and I couldn't test for all of them.
NOTE: There is one VERY MINOR glitch where the breast partitions will jump in shape from weightslider #99 to #100. #100 is the default TBBPO body shape I modded and nothing I could do prevents this. It is so minor you might not notice it, but I thought I should mention it anyway.

 


REQUIRED SKELETON AND BONE LIST
No matter what skeleton you use, it must have the following bones for this mod to work:

  • NPC L Breast
  • NPC L Breast01
  • NPC L Butt
  • NPC R Breast
  • NPC R Breast01
  • NPC R Butt
  • NPC Belly


I used the XP32 Max Compatibilty Skeleton v1.6 (XPMS RIG 1.6c Full Bone) to make this but I deleted all of the NiNodes in the nifs that are not used.

 


NOTE CONCERNING THE SKELETON: There have been a few posts in the upload thread stating that the skeleton rig I used to reference the bones is somehow flawed. That's just bullshit. There is nothing wrong with the XP32 skeleton, aside from a handful of 'modders' not being able to simply carbon-copy its weights and bone values using things like OutfitStudio and BodySlide. If you're a regular user (like I am) this will not affect you in the least. If you are a modder using 3DMax or Blender (like I am) this will not affect you either.

 

SEXLAB COMPATIBILTY
As stated, I tried to address the known issue of some UNP meshes showing seams or distorting with some SexLab animations. The meshes aren't perfect (what is?), but they are an improvement over what is out there right now.
I tested this mod with Soul Gem Oven 2 and Mana Tanks. The breast scaling works as intended as does the belly for pregnancy mods. One thing I could not fix (don't know how) is the NPC Belly Node increasing in size and making the navel stretch. I admit I didn't put a lot of time into trying to figure it out since I don't use pregnancy mods (I hate babies/children) but this mods works as well as any other UNP mod that supports pregnancy.

 

UNP COMPATIBILTY
As long as you have the right skeleton and UNP installed you shouldn't have any problems. If you already use UNP meshes for jiggle and pregnancy this mod will work right along with them. The ONLY issue you will have is nipple piercings.

 

REQUESTS FOR CLOTHING/ARMOR CONVERSIONS
Ha!Ha! You can forget it. I HATE mesh work for Skyrim. I'm not making anything unless I make something for myself. If you want your favorite outfit converted, get someone else to do it for you or do what I did and read a few tutorials and learn to mod.

 

PERMISSIONS
The body meshes themselves (FemaleBody_0 and Femalebody_1) are resources. Feel free to make all of the clothing and armor you want with them. I don't want this uploaded to Nexus but there's nothing I can really do to stop you other than report you to the staff there. My mods aren't hosted there because THEY do not want me or my content contaminating their shit-stain of a site. And I had rather shave my head with a cheese grater than have anything I make hosted there.
That aside, the piercings provided on this upload page are LOVER'S LAB RESOURCES ONLY. You can use them, but only here.

 

CREDITS
dimon99 for UNP
DeMoNhUnTeR1986 for TBBP
phygit for the UNP feet
Eronel55 for the tutorials on building a breast
NewMiller for his piercing meshes
Kendo 2 for everything else

 

UPDATES:
14 January 2015
I've made 4 sets of piercings/jewelry and converted the NewMiller piercings I use to work with the body. There are five sets and a few variations. That is more than enough to get you started. They are sold by Madesi the Argonian in Riften. If he is dead in your game you'll have to console the piercings or do some work in the CK yourself and add them to another vendor or a container somewhere. I'll be making more items for the body when the mood strikes me.

 

16 January 2015
Added new hoop piercings in four colors and real ground models. You can get rid of that lame shit I had before.
To update, before you install, go to these folders a delete the GND mesh. You no longer need it.

  • Data\meshes\K2\Jewelry_AncientNord
  • Data\meshes\K2\Jewelry_College
  • Data\meshes\K2\Jewelry_Necromancer
  • Data\meshes\K2\Jewelry_NordHero


After that, install the updated files as usual. UNP Jiggle Piercings 01 is required.

 


18 January 2015
Adds missing mask (Piercings_m) texture to the file structure. While this little miss on my part isn't critical, the NewMiller and Hoop Piercings will definetly look better if you install this.

 

20 January 2015
Devious Devices Nipple Piercings mesh replacers added. To get these to work properly with the breast scaling and weights I had to remove the chains. It was either that or have them not work with how I rigged the under sides of the breasts to account for pregnancy mods and other mods that scale breasts. They look good and work, they are just missing the chains.
A special Thank You to Zadil for allowing me to include the Devious Devices meshes in this upload.
Note: The Devious Devices piercings in this upload ARE NOT resource material. I do not own those meshes and they are uploaded with expressed permission from Zadil.

 

04 May 2015
Devious Devices Nipple Piercings mesh replacers updated to body slot 51 for Devious Devices D 2.9.0 Outdated file removed.

 

Effective 13 March 2016
I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material. This shall commence immediately, effective 13 March 2016.


  • Submitter
  • Submitted
    01/14/2015
  • Category
  • Requires
    UNP, XP32 Compatibilty Skeleton, that you read the upload page.
  • Special Edition Compatible

 

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Don't have time to test and I'm using CBBE, but I'm not sure if XPMS 1.6 causes problems, especially with HDT, since most people are using XPMSE 2+ now.

Might wanna get confirmation by someone or import + export to/from Outfit Studio since it automatically re-rigs it.

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Don't have time to test and I'm using CBBE, but I'm not sure if XPMS 1.6 causes problems, especially with HDT, since most people are using XPMSE 2+ now.

Might wanna get confirmation by someone or import + export to/from Outfit Studio since it automatically re-rigs it.

Then WHY are you posting?

 

The skeleton I used was just for the Blender side of things when I rigged the mesh, it's not the player version.  The body will work with whatever skeleton people have installed as long as the bones are present.  My version doesn't matter.  I already checked.

 

And Outfit Studio isn't modding, it's hacking and people get what they get for not knowing how to mod and relying on BS shortcuts.

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Don't have time to test and I'm using CBBE, but I'm not sure if XPMS 1.6 causes problems, especially with HDT, since most people are using XPMSE 2+ now.

Might wanna get confirmation by someone or import + export to/from Outfit Studio since it automatically re-rigs it.

Then WHY are you posting?

 

The skeleton I used was just for the Blender side of things when I rigged the mesh, it's not the player version.  The body will work with whatever skeleton people have installed as long as the bones are present.  My version doesn't matter.  I already checked.

 

And Outfit Studio isn't modding, it's hacking and people get what they get for not knowing how to mod and relying on BS shortcuts.

 

 

I'm just trying to help. It works fine for your setup, and if that's all you want then that's totally fine. :)

 

Outfit Studio is at least just as much modding as using the hacky way of Blender 2.49b + PYFFI + NIF scripts, just with less hassle (though I have to agree there are some even more convenient tools). There's no shortcuts.

 

I just checked the skeleton_female.nif file of the XPMS 1.6 resource, and it had a scale of 1.0100 before PreBreast. Now I don't know if this causes problems for HDT-PE or not, but there have been occurences of crushed or torpedo boobs before.

 

Not hating or anything, just trying to spread information you're free to ignore.

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I just checked the skeleton_female.nif file of the XPMS 1.6 resource, and it had a scale of 1.0100 before PreBreast. Now I don't know if this causes problems for HDT-PE or not, but there have been occurences of crushed or torpedo boobs before.

I seriously doubt anyone is going to have the issue you're talking about (doesn't happen in my game), but if people use mods that add ridiculous proportions through scripting and changing the nodes on the fly then they should expect things to go wrong with ANY body mod they use.

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Just wanted to take the time to tell you what a great job you did with this mod.  I was previously using b3lisario's mod for a pregnancy body for my UNP skinny character.  I found that it only really looked good when the character was a max weight and it created a noticeable neck seam and the belly tended to look strange in certain animations.  Not only is the neck seam gone but I think the body scaling looks a lot better and as you advertised the body does look noticeably better in animations which involve a lot of contortions.  Thanks for sharing this with us.

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I think this looks amazing and I'd be willing to do conversion for it using Outfit Studio which means there will need to be morphs made for it. I'm no blender or 3dsm guy, but I do have a lot of conversions under my belt. If you feel like making the morphs, then I'd be happy to start on a vanilla armor conversion for this body. Anyway good luck and nice work.

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I think this looks amazing and I'd be willing to do conversion for it using Outfit Studio which means there will need to be morphs made for it. I'm no blender or 3dsm guy, but I do have a lot of conversions under my belt. If you feel like making the morphs, then I'd be happy to start on a vanilla armor conversion for this body. Anyway good luck and nice work.

 

If you're talking about conversion references, I think the ones included with OS for UNP should work just fine (+ some brushing maybe). To copy the weights you can just use kendo's original mesh as a reference afterwards.

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I think this looks amazing and I'd be willing to do conversion for it using Outfit Studio which means there will need to be morphs made for it. I'm no blender or 3dsm guy, but I do have a lot of conversions under my belt. If you feel like making the morphs, then I'd be happy to start on a vanilla armor conversion for this body. Anyway good luck and nice work.

 

If you're talking about conversion references, I think the ones included with OS for UNP should work just fine (+ some brushing maybe). To copy the weights you can just use kendo's original mesh as a reference afterwards.

 

Yes this is exactly what I was talking about though I don't see how you could go from UNPB on large to unp regular on small. A real conversion reference would be the ultimate of course :)

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Thanks for sharing, Kendo.

I've only tested it at weight 100, but I haven't seen a better belly weight painting for unp yet. Well done.

 

Uploaded two screenshots with "issues", but pardon me if those aren't your fault:

http://i.imgur.com/z7HO6Dj.png

Here you can see a spike at the right hipbone and nodescaling issues at the breasts (used BeeingFemale, didn't test the RaceMenu sliders yet).

 

http://i.imgur.com/QWW9GN7.png

And the right armpit looks strange.

 

There are more things I've noticed, but maybe those do exist with other meshes as well (like the anus texture traveled towards the vagina, the buttocks aren't looking round, more like eggs).

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@Mdy

Thanks.

Image #1: Never seen the body do that with the hip bone.  I have no idea what Beeing Female does to the body via scripts or ninode control.  I tested this with Soul Gem Oven 2 and that didn't happen so I assume it is the mod you're using for belly/breast scaling.

Image #2: I don't get that in my game either.  It might be from skeleton you're using, what the mod you're using does to breast scaling on the clavicle bones/ninodes, or my meshes, OR a combination of everything.  I can't account for mods I don't use so I suggest you stop pushing the meshes to the extreme.  If you try to push them (these meshes or any other body mod meshes) they will distort to the point that they look like shit.

 

As for the other issues, that is definitely NOT what is happening in my game.  The ass is nice and round just like in my screenshots.  I think again you're pushing the limits of what any body mod can do and still look good.  Set the weight scale on your character at 60 or 70, lose the pregnancy effects for the belly and boobs and see what you get.  I'm almost certain what you're getting now will not be what you get then.

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Just a small question, I'm wanting to switch to this from B3lissaro's but I use this as well http://www.nexusmods.com/skyrim/mods/30179/?it says that it's incompatible with UNPB version 2.4. Did you use the 2.4 version with the femalebody_1 mesh? Or have you modified it to the point that it doesn't matter? Great work regardless!

When I see UNPB_TBBPO_7B_CBBE_ and the elemental table symbol for Boron it means jack shit to me.  Version 2.4 of WHAT?  Skyrim people are taking themselves way too seriously with these ridiculous acronyms.

 

We're going to do this Old School, IF you want my help.  Send me the _0 and _1 meshes in a PM and I'll tell you if the faces will line up or not.  IF they don't (and I like what you sent me) I'll fix it so I can use it and you can too.

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Is there anything that can be done to fix the shoulder deformation during the fisting animation and certain dances?

Nothing I can do.  The few dance animations I've seen for Skyrim just suck big green rhino.  I don't understand that either since there were so many great dance anims for Oblivion and FO3.  Now, they all break the mesh shell of the body and make it look pinched or twisted.

I don't like the fisting anim AT ALL and I have it blocked along with a few other SexLab anims that do the same contortionist twisty thing.

I wish I COULD do something about it but that is beyond my skill set.  Not an animator.

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Little update for the piercings part of the mod.  Added a new set of closed hoops in four colors and REAL ground meshes.  Images for the hoops are on the main mod page.  This is what some of the new ground models look like.

post-66546-0-58753700-1421455379_thumb.jpg post-66546-0-63477000-1421455401_thumb.jpg post-66546-0-95904600-1421455421_thumb.jpg

I have a few more ideas for more themed jewelry and some piercings and once that is out of the way I'll start redoing the few armors I have.  There aren't many, since armor shouldn't jiggle or move with the body like a spandex leotard.

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I am having a problem where when I sneak with my character the boobs suddenly crush and the nipples stretch upwards and the stomach sucks in, also when jumping there is a strange amount of belly movement. Walking around and everything else seems fine.

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I like this body because you seem to have added a little more flesh in the hip and ass at 100 than default UNP. It kind of reminds me of UNPCM but the bust shape's better here. The included piercings that work with HDT is a nice inducement to use this over UNP too. A problem I keep coming up against with other body mods apart from Blabba's, is weighting that's a bit weird and shonky. Your's seem clean using Daie's bounce kit. 

 

Good work fella and thanks. Looking forward to seeing what else you come up with. 

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So, it works as advertised, at least the weighting bit. I sort of stole that to slap onto my own unp bodyslide body. It's been recommended that modders not use the XP skeleton because of the wonky scaling. The XPMCE from groovtama has vanilla scaling, and should work with everything. Any way, much appreciated. Things look much better with this weighting.

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