narses03 Posted January 31, 2015 Share Posted January 31, 2015 I have a problem with updating: after i updated to RC5 the mod won`t register any other mods. Did I something wrong when updating? I first deleted RC3 in NMM and installed RC5 then. when i start a new char everything is alright, but i want to keep my old char. can anyone help? ok, i think a have a imagine whats wrong: something seems to be wrong with SLNC. CF can`t detect SLNC and because of that CF can`t find the creatures. the strange thing is, that i have a second char i made before updating and for this char everything works well. I tried to reinstall and update SLNC but nothing changed. Try using the "re-register all mods" option in the config menu. If that doesn't help, please post your Papyrus log i tryed re-registering all mods. i activated the option, to show the debug output in the console. this is what i get: [CF][Framework] Failed to register ["Dog"[Race<MG07DogRace(000F905F)>]][""[Armor<(160058CB)>]] type 1 to mod "slnc"; mod isn`t registered this entry repeates for every creature. Do you have the newest JContainers installed? I have JContainers Version 3.2.0 Link to comment
Ep1cL3w7z Posted January 31, 2015 Author Share Posted January 31, 2015 I have JContainers Version 3.2.0 Please post your Papyrus log. Link to comment
narses03 Posted January 31, 2015 Share Posted January 31, 2015 I have JContainers Version 3.2.0 Please post your Papyrus log. here the papyrus log. hope it helps Papyrus.0.log Link to comment
Ep1cL3w7z Posted February 1, 2015 Author Share Posted February 1, 2015 I've released RC6, which adds two more settings that can be adjusted for performance, along with several other fixes/changes. Link to comment
Ep1cL3w7z Posted February 1, 2015 Author Share Posted February 1, 2015 Please post your Papyrus log. here the papyrus log. hope it helps Everything seems in order, but it seems JContainers isn't properly storing the data for some reason or another. I'll have to investigate further. It could possibly be a problem with JContainers itself. In the meantime, new games always seem to fix this. Link to comment
Earen Posted February 1, 2015 Share Posted February 1, 2015 Please post your Papyrus log. here the papyrus log. hope it helps Everything seems in order, but it seems JContainers isn't properly storing the data for some reason or another. I'll have to investigate further. It could possibly be a problem with JContainers itself. In the meantime, new games always seem to fix this. Papyrus engine may lost or reset integer fields (as reported by AH Hotkeys dev). Due to mod order change or some another reason. Try investigate this also [edit] Register issue can be fixed with clean save technique - uninstall this framwork and dependecies, load save, perform save, install mods again. In usual maintenance location ofc. - Breezehome Link to comment
lordescobar666 Posted February 1, 2015 Share Posted February 1, 2015 Please post your Papyrus log. here the papyrus log. hope it helps Everything seems in order, but it seems JContainers isn't properly storing the data for some reason or another. I'll have to investigate further. It could possibly be a problem with JContainers itself. In the meantime, new games always seem to fix this. Papyrus engine may lost or reset integer fields (as reported by AH Hotkeys dev). Due to mod order change or some another reason. Try investigate this also [edit] Register issue can be fixed with clean save technique - uninstall this framwork and dependecies, load save, perform save, install mods again. In usual maintenance location ofc. - Breezehome JContainers only consists of global scripts and a SKSE plugin. There is no esp file, hence no instances or fields of any kind. JContainers keeps its state inside the SKSE plugin and the SKSE co-save. Maybe older versions of JContainers used a different format to save its state into the SKSE co-save (Although on my system I never had any problems and my save has seen a lot of JContainer versions). Link to comment
Earen Posted February 1, 2015 Share Posted February 1, 2015 Please post your Papyrus log. here the papyrus log. hope it helps Everything seems in order, but it seems JContainers isn't properly storing the data for some reason or another. I'll have to investigate further. It could possibly be a problem with JContainers itself. In the meantime, new games always seem to fix this. Papyrus engine may lost or reset integer fields (as reported by AH Hotkeys dev). Due to mod order change or some another reason. Try investigate this also [edit] Register issue can be fixed with clean save technique - uninstall this framwork and dependecies, load save, perform save, install mods again. In usual maintenance location ofc. - Breezehome JContainers only consists of global scripts and a SKSE plugin. There is no esp file, hence no instances or fields of any kind. JContainers keeps its state inside the SKSE plugin and the SKSE co-save. Maybe older versions of JContainers used a different format to save its state into the SKSE co-save (Although on my system I never had any problems and my save has seen a lot of JContainer versions). I am JC author. The post above refers to CreatureFramework fields Link to comment
lordescobar666 Posted February 1, 2015 Share Posted February 1, 2015 Please post your Papyrus log. here the papyrus log. hope it helps Everything seems in order, but it seems JContainers isn't properly storing the data for some reason or another. I'll have to investigate further. It could possibly be a problem with JContainers itself. In the meantime, new games always seem to fix this. Papyrus engine may lost or reset integer fields (as reported by AH Hotkeys dev). Due to mod order change or some another reason. Try investigate this also [edit] Register issue can be fixed with clean save technique - uninstall this framwork and dependecies, load save, perform save, install mods again. In usual maintenance location ofc. - Breezehome JContainers only consists of global scripts and a SKSE plugin. There is no esp file, hence no instances or fields of any kind. JContainers keeps its state inside the SKSE plugin and the SKSE co-save. Maybe older versions of JContainers used a different format to save its state into the SKSE co-save (Although on my system I never had any problems and my save has seen a lot of JContainer versions). I am JC author. The post above refers to CreatureFramework fields Sorry, should pay more attention. If at every game load the container handles are initialised via JDB.solve*, then there should be no problem with reseting fields, am I right? Link to comment
Earen Posted February 1, 2015 Share Posted February 1, 2015 I am JC author. The post above refers to CreatureFramework fields Sorry, should pay more attention. If at every game load the container handles are initialised via JDB.solve*, then there should be no problem with reseting fields, am I right? It was just assumption as one dev had this issue. Right. Another source is downgrade as I mentioned on LL and on nexus when a mod bundling older JC overrides new, installed manually or by another mod, version. Bundling shouldn't be allowed, but now, as 3.2 is probably the last version, it shouldn't matter. Backward compatiblity != Forward compatibility JC can lost the data (as decribed above) but that will be ALL data, not just CF data. That would be very noticeable bug Sadly, but seem there is no way to a non-esp plugin to report that to a user, show menu and etc Link to comment
Ep1cL3w7z Posted February 2, 2015 Author Share Posted February 2, 2015 Just uploaded RC7. The issue where registrations are immediately lost (likely caused by Papyrus losing the API container fields for some reason or another - the real issue is that the framework couldn't read or write ANY data when this happened) should be fixed, but I need confirmation, since I can't actually reproduce the issue myself. Link to comment
togekiss1995 Posted February 2, 2015 Share Posted February 2, 2015 I can confirm that about 6 pages have popped up in the RC7, and 5 of them are where the creature files are (I suck at explanations). There's still another 5 pages missing, and thinking about it, there didn't seem to be the option for the Female Werewolf on the page with the main werewolf. Want me to give more details? I can always jot down all the creatures that it says CFRC7 has in it. Link to comment
Ep1cL3w7z Posted February 2, 2015 Author Share Posted February 2, 2015 I can confirm that about 6 pages have popped up in the RC7, and 5 of them are where the creature files are (I suck at explanations). There's still another 5 pages missing, and thinking about it, there didn't seem to be the option for the Female Werewolf on the page with the main werewolf. Want me to give more details? I can always jot down all the creatures that it says CFRC7 has in it. Try using the re-register button. Also, there is no "Female werewolf". The werewolf entry covers both males and females, it's up to the mod selected how to handle the separate sexes. Please provide your Papyrus log after using the re-register button if there are still missing entries. With SLNC/MNC installed, I have 10 pages. Link to comment
narses03 Posted February 2, 2015 Share Posted February 2, 2015 ok, now with the latest update (CF 7) everything seems to work. I have the 10 pages with all my chars, including the one which causes the problem with the missing registrations. thanks for the help with that problem. Link to comment
Crooltool Posted February 3, 2015 Share Posted February 3, 2015 I'm getting the following papyrus errors and then crashing, usually happens about 30 seconds after i enter a heavily populated cell <city or town> any idea what may be causing it? [02/02/2015 - 06:01:35PM] [CF][Creature Apply] Failure on ["Bersi Honey-Hand" [WIDeadBodyCleanupScript < (00019DD0)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][02/02/2015 - 06:01:35PM] [CF][Creature] Started on ["Rikka" [Actor < (8E00EFD1)>]][02/02/2015 - 06:01:35PM] [CF][Creature] ["Rikka" [Actor < (8E00EFD1)>]] unaroused[02/02/2015 - 06:01:36PM] [CF][Creature] Not equipping normal armour on ["Rikka" [Actor < (8E00EFD1)>]]; there is no normal armour[02/02/2015 - 06:01:36PM] [CF][Creature] Finished on ["Rikka" [Actor < (8E00EFD1)>]][02/02/2015 - 06:01:36PM] [CF][Framework] Removed active actor ["Rikka" [Actor < (8E00EFD1)>]][02/02/2015 - 06:01:36PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.GetTargetActor() - "" Line ?[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 177[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 35[02/02/2015 - 06:01:36PM] Error: Cannot call GetRace() on a None object, aborting function callstack:[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 179[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 35[02/02/2015 - 06:01:36PM] [CF][Creature] No active mod for [NONE]; dispelling[02/02/2015 - 06:01:36PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.Dispel() - "" Line ?[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 242[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 35 Link to comment
Nogitsune Posted February 3, 2015 Share Posted February 3, 2015 Latest version (RC7) even helped with my problem , without starting a new game Many thanks Ep1cL3w7z! Link to comment
Shougoona615 Posted February 4, 2015 Share Posted February 4, 2015 Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. Papyrus.0.log JContainers.log Link to comment
Crooltool Posted February 4, 2015 Share Posted February 4, 2015 Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. I tried a total clean save and install, and still get massive amounts of script stacks from creature framework, not exactly the ones you are getting, but still getting the ones I posted earlier. As for the version error, do you use more nasty creatures? and if so, do you allow CF to overwrite it? <more nasty creatures comes with RC3, so you have to install more nasty creatures first, then let CF overwrite it to get the latest version installed. Link to comment
Ep1cL3w7z Posted February 4, 2015 Author Share Posted February 4, 2015 Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. If you have More Nasty Critters, make sure you're overriding its files with Creature Framework RC7 and JContainers 3.2. Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. I tried a total clean save and install, and still get massive amounts of script stacks from creature framework, not exactly the ones you are getting, but still getting the ones I posted earlier. As for the version error, do you use more nasty creatures? and if so, do you allow CF to overwrite it? <more nasty creatures comes with RC3, so you have to install more nasty creatures first, then let CF overwrite it to get the latest version installed. Mind posting your log? Link to comment
Crooltool Posted February 4, 2015 Share Posted February 4, 2015 Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. If you have More Nasty Critters, make sure you're overriding its files with Creature Framework RC7 and JContainers 3.2. Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. I tried a total clean save and install, and still get massive amounts of script stacks from creature framework, not exactly the ones you are getting, but still getting the ones I posted earlier. As for the version error, do you use more nasty creatures? and if so, do you allow CF to overwrite it? <more nasty creatures comes with RC3, so you have to install more nasty creatures first, then let CF overwrite it to get the latest version installed. Mind posting your log? sure, error is the same as the snippet I posted earlier, but this is my latest crash log Papyrus.0.log Link to comment
Shougoona615 Posted February 6, 2015 Share Posted February 6, 2015 Is there a specific procedure to follow when updating creature framework? I downloaded and installed the latest version (RC7) but ingame it still says I'm using RC3? (I know I skipped quiet a few updates lol) Do I have to install every update one at a time till RC7? Thanks. Here are my log files if it helps. I tried a total clean save and install, and still get massive amounts of script stacks from creature framework, not exactly the ones you are getting, but still getting the ones I posted earlier. As for the version error, do you use more nasty creatures? and if so, do you allow CF to overwrite it? <more nasty creatures comes with RC3, so you have to install more nasty creatures first, then let CF overwrite it to get the latest version installed. I guess that was my problem. Reinstalled CF and let it overwrite mnc and now everything works like a charm. Thanks. Link to comment
Ep1cL3w7z Posted February 9, 2015 Author Share Posted February 9, 2015 Mind posting your log?sure, error is the same as the snippet I posted earlier, but this is my latest crash log Just released RC8, which should mitigate the issue you're having. Link to comment
Lord Ariakas Posted February 9, 2015 Share Posted February 9, 2015 Hello. Just a question, I love to play with Monster mod and there was a sexlab plugin called sexlab momod, which gave penises to the monster mod monsters.Unfortunately it was incompatible with nude creatures, so I had to drop it for NC. Now we have a framework which can handle these skins intelligently. Is there any way to implement this momod sex patch? Or create a patch? Thanks. Link to comment
Crooltool Posted February 9, 2015 Share Posted February 9, 2015 Mind posting your log?sure, error is the same as the snippet I posted earlier, but this is my latest crash log Just released RC8, which should mitigate the issue you're having. I had reverted back to the pre framework MNC but just loaded RC 8 and new MNC and all and so far no framework script stacks! Link to comment
RebelInfernal Posted February 9, 2015 Share Posted February 9, 2015 So I assume that it is safe to update this from RC7 to RC8 during a game? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now