Ok, I need the help of some pros here... I've been playing around in Blender with animations using the files in the Animated Woohoo Starter Pack and I followed all the instructions. I've made a test animation, exported it, imported the file into a package, made the custom xml file, imported THAT into the second package... so I have the AW_ package and my animation package... placed them in the mods folder and cleared cache files. In game, I added the position list in AW and it comes up with the 1 animation that's in the anim file at present... BUT...
When I solo woohoo, I see the animation listed (it's a masturbation one) but it doesn't have the animation name - it's just blank with my creator's name after it. If I select that position, the character just stands there and no animation plays.
Anyone have any idea what I might have done wrong? I'd really like to start contributing some content, although I'm sure it won't be Amra or Lady666 quality just yet.
Your mistake is in the XML file.
Ok thanks, I'll check and see what I may have done wrong there. The instructions in the pdf are a little unclear in places.
Edit: I don't think that was the problem. I exported the xml file from somone else's set and compared it to mine.. cleaned my file up so that the formats were identical, but same effect in-game. I noticed that the other person's AW_ file had a bunch of other resources that looked like language-specific files. Do I need those? Are there compatibility issues with different versions of blender?
What the version of Blender do you use? (It's preferably to use version 2.67b) Language-specific files there is'n nesessary (for the test of working).
You should check correctness of use of FNV64 hash.
Hmmm... I'm using Blender v2.77 so that might be part of the problem. Thanks for the help... I'll keep trying to get this working.