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Custom High-Poly Body Help


700 Tnega Terces

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I'm looking to create a custom female body for Skyrim based on this oblivion body:

 

 

Built from/influenced by this one:

 

 

 

Edit->

What l'd like to do is modify the H-D body so that the breasts hang more like the ones in the first pictures.  I.E. closer together for more cleaveage and tighter to the body/less gravity defying-floatyness.  But I have no idea how to do that, and am getting the increasingly worrying feeling it will take a LOT of work in Blender...

<-Edit

 

However, as I have absolutely no past experience with computer graphics, or any other form of art in general, I'm finding the task to be a bit daunting.  I'd like to whine and beg someone else to build this body for me (and if you want to, I'll be eternally grateful! :D ), but since I'm the one that wants it, I feel that, regardless of how inexperienced or unskilled I may be, I ought to at least try.

 

Knowing my own limits, however, I don't intend to try and build my custom body out of whole cloth.  Using HFOB-DMRA as a base, what I'm looking for is any tips, tricks, or guides you might know of on the best, and easiest, way to go about building my custom body.  I've downloaded Blender and am going through the Noob-to-Pro guide book, but I'd be lying if I said this didn't feel way more than a little overwhelming and intimidating.

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I know there is a thread on LL not sure which sub form it is in but it is from Gerra6 where he is trying to see if there is enough of a good response for a tool that can change a nif from one game and change it so that it will work in a different game.

 

*Edit

 
Found it threads name is Gauging Interest: Automatic nif converter (Oblivion to Skyrim, Fallout to Skyrim) http://www.loverslab.com/topic/24853-gauging-interest-automatic-nif-converter-oblivion-to-skyrim-fallout-to-skyrim/
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there's bodyslide, you can customize your body

 

I've checked it out, but it can't handle the size of breasts I want... :(

 

 

I know there is a thread on LL not sure which sub form it is in but it is from Gerra6 where he is trying to see if there is enough of a good response for a tool that can change a nif from one game and change it so that it will work in a different game.

 

*Edit

 
Found it threads name is Gauging Interest: Automatic nif converter (Oblivion to Skyrim, Fallout to Skyrim) http://www.loverslab.com/topic/24853-gauging-interest-automatic-nif-converter-oblivion-to-skyrim-fallout-to-skyrim/

 

 

Will check that out.

 

For my body mod, what l'd like to do is modify the H-D body so that the breasts hang more like the ones in the first pictures.  I.E. closer together for more cleaveage and tighter to the body/less gravity defying-floatyness.

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Well the above link will not be able to do that. The link above is for a tool that with a few adjustments in the code, this tool can take a posed Oblivion or Fallout mesh and turn it into a fully rigged Skyrim mesh with one click. Or it could take a Skyrim mesh and convert it to Oblivion or Fallout, etc.

 

Stick the boobs in ice water that'll stiffen them up and make them hang differently or make them shrink which ever comes first. 

 

To get them to do that you would have to use something like blender or 3dmax. You will have to look at lots of video tutorials as that is where most of the info will be.

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Meshes, okay... so you can convert a skirt or a knife with it.

 

But how is this supposed to work with body meshes?

No idea how Oblivion works, but at least Fallout bodies are designed in an incompatible way. Otherwise some people would have converted the *CenSORED* body long ago,  although it is far superior for anatomical correctness than anything we have for Skyrim until today.

 

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Meshes, okay... so you can convert a skirt or a knife with it.

 

But how is this supposed to work with body meshes?

No idea how Oblivion works, but at least Fallout bodies are designed in an incompatible way. Otherwise some people would have converted the *CenSORED* body long ago,  although it is far superior for anatomical correctness than anything we have for Skyrim until today.

 

I'm a bit lost...sorry.  Using plugins you can import a NIF file into Blender 2.49b, edit it in any version of Blender, then re-export it back to NIF through Blender 2.49b.  So, if you can get the *CenSORED* body into Blender, you should be able to get it from there to Skyrim.  Blender recently changed how it handles meshes to allow users to work with poly's of more than four sides, but even if that did become an issue, it shouldn't be too much of a hassel to break down any uncopoerative multi-sided polys to on three or four sided polys so that Blender 2.49b can handel them and export them to NIF.  Of course, a NIF importer/exporter for a more recent version of Blender would be even better, but I've no idea about anything to do with that...

 

P.S. - What is this *CenSORED* body type?  If it's not gross or anything, can you show me a pic?

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Well Fallout bodies have no feet mesh (for example), no idea about Oblivion. Every time people have asked about ports, the answer was "make it yourself from scratch". I personally would love to see a hi-poly port of the T3M or T6M bodies for example.

 

And the *CenSORED* body is not a topic that can be discussed explicitly on this forum (don't ask - don't tell), but most modders have probably at least seen it once in nifskope. A good example how anatomical details should be done in Skyrim, yet i haven't seen anything like that so far. Including UN7B.

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Well Fallout bodies have no feet mesh (for example), no idea about Oblivion. Every time people have asked about ports, the answer was "make it yourself from scratch". I personally would love to see a hi-poly port of the T3M or T6M bodies for example.

 

And the *CenSORED* body is not a topic that can be discussed explicitly on this forum (don't ask - don't tell), but most modders have probably at least seen it once in nifskope. A good example how anatomical details should be done in Skyrim, yet i haven't seen anything like that so far. Including UN7B.

 

Feet are a seperat mesh in TES (as are hands), and with things like Gerr6's seam mender and a bit of modding skill, it doesn't seem like it should be all that hard to make feet for a Fallout body ported to TES.

 

As for the *CenSORED* body, I fail to see why an "anotomically correct" body mesh is banned on Lover's Lab.  They have necrophilia for crying out loud!  The only thing I thought was banned (as it should be) was child porn.  Is the *CenSORED* body related to that?  I just want to know WHY it's banned so I can know if I want to know anything more about it.

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I have used the clothing converter to convert a body and armor from one size to another size and from one game to another game using a to and from file from each game. Sometimes they come out alright other times there might be flaws. The only problem between fallout and oblivion/skyrim is that the fallout body doesn't have a separate foot mesh so during conversions with bodies that don't have them the feet and boots get destroyed.

 

Censored body is probably the child body mesh. But oblivion and skyrim already have those types of meshes.

 

When you convert meshes that have different UV maps you have to make the lattice with only skin only turned on because they do not have matching you can't use UV search.

 

For converting a body from one game to another you have to first run pose converter which will convert the pose used in the mesh to the one you are trying to convert the body/armor to. Different UV maps so you have to skin only if the body comes out weird you might have to do something different or add more steps to what needs to be done. 

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