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BWitch 0.6.0 [28 August 2018]


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BWitch 0.6.0 by simplefries
====================

Buffs and gameplay mechanics to help with a bound mage play style.

 

- Alternate system for casting spells/shouts anywhere. Even when on a horse.
- Talk via your follower when you are gagged.
- Seduce or pay blacksmiths to help you out of restraints.
- Get aroused and more powerful from pain.
- Wearing a gag lets you cast spells more often.
- Use a collar instead of a mage hood.

 

The features of this mod are disabled by default. You have to turn on features you want.

 

Supports both Devious Devices and ZaZ devices.

 

--------------------
1. Details
--------------------

 

The mod emulates the shouting and spell casting systems in Skyrim with Papyrus scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (not all features supported; script lag).

 

### Alternative casting

 

1. Set a casting key in the MCM to enable this feature.
2. Equip a spell (via menus, hotkeys, or whatever).
3. Hit your casting key. Spells are cast instantly, bypassing normal charging times.

 

### Alternative shouting

 

This feature is here for ZaZ devices, but is not recommended. Use DD's bound combat instead.

1. Set a shouting key in the MCM to enable this feature.
2. Equip a shout.
3. Use your configured shouting key to shout.

 

A visual effect is played when you charge the first word. This should make it easier to distinguish between two-word shouts (let go after the effect is played) and three-word shouts (keep holding until the shout is auto-cast).

 

Powers are treated as spells, and are cast through the alternate casting system.

 

### Spell shout

 

A shout that casts spells. You can use this as an alternative way of casting spells while saving on a hotkey.

1. Select a spell (via hotkey, menu, etc).
2. Use the shout to cast the selected spell.

 

Voice buffs reduce spell cost. Except for concentration spells (due to the way the game handles their magicka cost).

 

### Gagged moans

 

Trying to shout while gagged results in moans instead. Nearby actors may get aroused.

 

### Gag talk

 

If you enter dialogue while wearing a gag, you can gesture toward your followers to have them translate for you. The speech skill used will be an average of your and your follower's speech (configurable in the MCM).

 

### Painslut buff

 

Pain arouses and recharges you.

- Painful hits (hostile spells, weapons) have a chance of restoring magicka, stamina and shout cooldown (configurable in the MCM).
- The chance is equal to your arousal level.
- Successful absorption increases your arousal.

 

### Wrist bound buff

 

Wrist bondage increases your spell absorption. Effect scales with number of restraints worn. Does not count ZaZ devices (as they don't lock).

- +10% chance to absorb spells for each lockable restraint worn, up to 50%.

 

### Collar buff

 

Wearing a collar is now an alternative to wearing a mage hood and a Talos amulet.

- Magicka +50.
- Shout cooldown 20% faster.

 

### Gag buff

 

Giving up shouts helps you sneak around and cast spells more often.

- Muffled.
- Magicka regeneration +150%.

 

### Device unlocking

 

Approach a blacksmith while wearing restraints. If you are rich enough, or if they are aroused enough, you can persuade them to craft keys or remove devices.

 

You need to have enough money, or enable payment with sex, before the dialogue option appears.

 

--------------------
2. Requirements
--------------------

- SKSE 1.7.3+
- SkyUI 5.1+
- ZaZ Animation Pack 7.0+
- Devious Devices Integrated 4.0+

May work with older versions, but these are the ones the mod was developed/tested with.

Using some sort of mod organizer is recommended, like Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.

 

--------------------
4. Limitations / issues without known solutions
--------------------

- Script lag. This is especially noticeable in combat, and is not fixable via scripting.
- Some shouts don't work, e.g. Whirlwind Sprint.
- Some other mods will cause concentration spells to be periodically interrupted.
- Sounds don't work right.
- No dual wielding.
- Some of the event registrations used by this mod seem flaky. If features aren't working on first load, try toggling them off and on again.

 

--------------------
4. Upgrading
--------------------

If upgrading between minor versions, you should generally be safe relying on the built-in upgrade mechanism. Between bigger rewrites, a clean save is recommended.

If you're seeing problems, you may need a clean save anyway:

1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
2. Remove the old version of this mod.
3. Make a clean save by loading the save file without this mod installed, and then saving.
4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363> and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw*.
5. You should now be able to proceed as if you never installed the mod.

 

--------------------
5. FAQ
--------------------

### Q: Does this work with hotkey mods?
Yes. Should work with anything that equips spells/shouts on players, triggering the OnObjectEquipped event.

### Q: Does this work with...?
I haven't tried it, so I don't know. Feel free to report your results.

### Q: Nipple casting?
No. Haven't found a way to make it work.

 

--------------------
5. CHANGELOG
--------------------

2018-08-26 v0.6.0:

* ADDED: Device unlock. Blacksmiths can be persuaded to craft keys or remove devices if you are wearing restraints. Pay with either gold or sex.

* ADDED: Gagged moans when trying to shout. This can help you raise blacksmiths' arousal.

* ADDED: Spell shout, a shout that casts spells with your voice. This lets you save on a key binding.

* ADDED: Collar buff gets +20% shout cooldown.

* ADDED: Pain slut effect is now its own buff, which doesn't require any restraints. Also now restores stamina.

* CHANGED: Bound wrist buff gives +10% spell absorb for each lockable DDi restraint worn, up to 5.

* CHANGED: Moans have a timeout, to prevent overlapping audio. They also use SexlabMoan() rather than Moan(), for arousal and gag integration.

* CHANGED: All features can be re-initialised by toggling them off and on again in the MCM. This previously did not apply to some features, which required more round trips through the MCM.

* CHANGED: Wrist buff now looks for zad_DeviousHeavyBondage keyword, since DDi v4's wrist restraints removed ZaZ keywords.

* CHANGED: Incorporated DDi v4's changes to its gag dialogue (which is overridden to add the follower translate option). This removes checks for ZaZ's gag keywords.

* CHANGED: Rearranged the MCM.

2017-08-22 v0.5.0:

* Mod rewritten from scratch. Features pared back. Clean save recommended.

* ADDED: Speak Through Followers is now integrated into this mod. Frees up a load order slot.

* CHANGED: Spell/shout selection doesn't require use of 1-8 hotkeys anymore. Should work with hotkey mods now. Turns out, the OnObjectEquipped event gets called even when you equip something that's not an object.

* CHANGED: Bound casting and shouting can now be activated at any time. No longer need to have your wrists bound. This lets bound magic work with future devices (or even no devices).

* CHANGED: Bound casting now instantaneous. You can spam spells faster if you don't have to wave your hands around. The original reason for spell charging---to avoid accidentally setting someone on fire while talking to them---no longer applies now that you have to set a dedicated casting key.

* CHANGED: Bound shouting now plays visual feedback when reaching the first level of charging. The charging sound wasn't always reliable.

* CHANGED: Buffs have been overhauled.

* REMOVED: Lite (non-DD) version removed. With Devious Devices removing ZaZ keywords in the dev version, maintaining a separate non-DD version was going to become annoying.

* REMOVED: previous buffs, creature bath, daily blessing, experience system, and anything else not mentioned above. Other mods like Deviously Cursed Loot already provide plenty of bondage buffs.

2016-09-09 v0.4.3:

* ADDED: MCM option to allow shouts when gagged (disabled by default). This only affects ZaZ wrist bindings, since shouting with DD wrist bindings is already allowed by DD's armbinder combat script.

2016-07-23 v0.4.2:

No changes to lite version. The following changes only affect the full version.

* CHANGED: Bound shouting ability no longer activates if you are wearing an armbinder or yoke from Devious Devices. DD v3's bound combat allows you to shout normally when wearing these devices.

* CHANGED: Tentacle blessing (absorb magicka) magnitude increased 10% -> 20%, duration increased 1 -> 7 days. With the right mix of perks and doomstones, you can now reach 100% magic absorb chance by worshipping the tentacle once a week.

2016-01-09 v0.4.1 BETA:

* ADDED: Can now re-bind keys for bound casting and shouting. If you find yourself accidentally lobbing spells after talking to NPCs, try re-binding cast to a different key.

* CHANGED: Tweaks to MCM. Some options are now checkboxes so you can cancel their actions. Refactored code to use SkyUI's *ST functions.

* FIXED: Stopped calling UnregisterForUpdate when bound magic effect ends, as this will often fail.

* FIXED: Check whether a spell is selected before trying to cast it.

2015-08-09 v0.4.0 BETA:

* Plugin rebuilt from scratch. Save cleaning recommended.

* NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.

* NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.

* NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.

* CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.

* CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.

2015-06-07 v0.3.1-lite BETA:

* Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.

* Now plays a sound when charged.

* Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).

2015-05-09 v0.3-lite BETA:

* Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.

* Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.

* Basic XP system.

* Shouting now works more like vanilla: no longer need to let go of shout key to cast.

* Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.

* Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.

* Added short scene in Windhelm warehouse for better world integration.

* Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.

2014-11-23 v0.2-ALPHA:

* Rebuilt plugin and scripts from scratch. Not backward compatible.

* Voice shouting while bound. Uses the same key as normal shouting.

* New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.

* Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.

* Spells now cast instantly. Makes the scripts simpler.

* Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.

* Spells grant XP according to base magicka cost (not damage, like most destruction spells).

* Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.

* Sounds added.

2014-11-11 v0.1-ALPHA

* First release.

 


  • Submitter
  • Submitted
    11/11/2014
  • Category
  • Requires
    SKSE 1.7.3+; SkyUI 5.1+; ZaZ Animation Pack 7.0+; Devious Devices Integrated 3.3+; and their dependencies.
  • Special Edition Compatible

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wow that was quick i think it was only days ago that i came across the forum for this.

 

one thing is that you'd need a way to level up while bound and change spells without being able to move from those windows to the inventory or map (because you cant read a map while bound) and maybe even letting them be toggleable (eg i want to be able to level up and use my map but don't wont to be able to access my inventory or change spells) and of corse make your choice be unchangeable while bound.

 

and lastly good luck with this mod.

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what about a special set of devices that have similar effects to Ahzidal's relics that are obtained through a series of quests that tell of how your not the first to use bondage magic and that also allows you to get progressively better at using it (like more features or better control?) for now im going to try it out using the SPERG skill tree mod and appocalips spells (because of that octiculs reticul spell that stores three spells and use's them oppon entering combat).

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EXTRA POWER IDEAS... to go with your collar...

 

PUSSY PIERCING PERK... How about if you have a soulstone pussy piercing from DEVIOUS DEVICES, you get another boost to your magic powers or a perk.

 

It could store more power for your magic, or give you stronger magic when bound. You could have your own line of them with different perks, that work with your collar or alone.

 

PUSSY PERKS... on separate piercings.

 

1. FASTER RUNNING... when bound, you'd need it.

2. STRONGER MAGIC... 50% more power to your magic attacks and defences. You'll need your collar to use it...

3. IRON SKIN... for naked defence.

4. AUTO SUMMON... protector for 5 minutes, to guard you when an armbinder gets put on you. Big, tough and powerful...

5. IRON LEGS... you can carry lots more when bound and naked. To make up for loss of enchantments on clothing, when stripped naked and bound...

6. FEAR... 5 minutes of everything running from you, time to make a nude escape from the dungeon. It starts from when you get an armbinder on you...

7. DEATH BLOSSOM... When you get armbinded, an explosion radiates out and vapourises hostiles around you, only killable hostiles...

 

Pussy piercings don't normally do anything, so why not add some powers to them...

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i keep fast travel disabled and pay the carriages from this (BFT Ships and Carriages) to get close to my target. though your bigger problem would come from when you want/ need to level up. i mean it's a bit immersion breaking to use console to remove it. level up and then re-quip it and waiting could take too long but maybe that's just me.

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Thank you so much for this mod! I love it! Now I can be bound and gagged 24/7 without being able to defend myself. Do you have an idea how I could enable fast travel with the armbinder on? I don't want to take it off because it holds me so nice and tight and suits me so well. =)

 

There is a workaround:

Press "J" to open your questjournal. Select a quest, not important wich one. Now you can press the button that means "show questtarget on map" (something like thism, dont remember exactly, but i think its "M") 

 

The map will open and you can freely use it to fasttravel wherever you want to go.

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Thank you so much for this mod! I love it! Now I can be bound and gagged 24/7 without being able to defend myself. Do you have an idea how I could enable fast travel with the armbinder on? I don't want to take it off because it holds me so nice and tight and suits me so well. =)

 

There is a workaround:

Press "J" to open your questjournal. Select a quest, not important wich one. Now you can press the button that means "show questtarget on map" (something like thism, dont remember exactly, but i think its "M") 

 

The map will open and you can freely use it to fasttravel wherever you want to go.

 

 

This does not work for me. Since the last DD Update, this was taken down. So no workaround for that. 

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Thank you so much for this mod! I love it! Now I can be bound and gagged 24/7 without being able to defend myself. Do you have an idea how I could enable fast travel with the armbinder on? I don't want to take it off because it holds me so nice and tight and suits me so well. =)

 

There is a workaround:

Press "J" to open your questjournal. Select a quest, not important wich one. Now you can press the button that means "show questtarget on map" (something like thism, dont remember exactly, but i think its "M") 

 

The map will open and you can freely use it to fasttravel wherever you want to go.

 

 

This does not work for me. Since the last DD Update, this was taken down. So no workaround for that. 

 

 

Do you run Deviously Helpless? It has an option in its MCM to disable fast travel while wearing an armbinder and/or blindfold, but it can be switched off. I'm running all the lasest DD versions (assets, integration and expansion, as well as Helpless and some others) and can fast travel just fine in an armbinder using the workaround.

 

Generally, I'm really intrigued by the idea of this mod. I've not actually tried the nipple magic mod before, but I can easily see the potential for making use of it in conjunction with this. So count me in as another one putting forward that suggestion! :)

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Hi everyone,

 

Thanks for your comments and suggestions. I'll see what I can do that adds flavour to the game, without being overpowered compared to the base game. Now that you can cast spells again, you can combine this with Apocalypse or vanilla spells to achieve neat effects like a bound which who can paralyse an opponent with a stare.

 

I like the nipple casting mod; it was where I first saw the potential of being able to cast spells while in an armbinder. However, I haven't been able to figure out how to make it happen. I quickly tried this mod with the nipple casting mod, and it didn't work while bound for me. I don't know what's causing the magic to be cast from the mouth instead of the nipples; it may be an inherent game limitation or it may require using some animation magic to change. If someone can work out how to move where the magic starts from (in the specific case where you are bound and don't have combat controls enabled), we'd be one step closer to merging nipple casting with armbinder casting.

 

If you want to fast travel (or use any of the menus) while wearing an armbinder, switch off "Hardcore effects" in the Devious Device MCM (under the page where you fiddle with the chances of each event happening). That'll let you use the menus again, so you can do things like use the map, see your active effects or change equipment while bound.

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Thank you so much for this mod! I love it! Now I can be bound and gagged 24/7 without being able to defend myself. Do you have an idea how I could enable fast travel with the armbinder on? I don't want to take it off because it holds me so nice and tight and suits me so well. =)

 

There is a workaround:

Press "J" to open your questjournal. Select a quest, not important wich one. Now you can press the button that means "show questtarget on map" (something like thism, dont remember exactly, but i think its "M") 

 

The map will open and you can freely use it to fasttravel wherever you want to go.

 

 

This does not work for me. Since the last DD Update, this was taken down. So no workaround for that. 

 

 

Do you run Deviously Helpless? It has an option in its MCM to disable fast travel while wearing an armbinder and/or blindfold, but it can be switched off. I'm running all the lasest DD versions (assets, integration and expansion, as well as Helpless and some others) and can fast travel just fine in an armbinder using the workaround.

 

Generally, I'm really intrigued by the idea of this mod. I've not actually tried the nipple magic mod before, but I can easily see the potential for making use of it in conjunction with this. So count me in as another one putting forward that suggestion! :)

 

Ah! That fixed the problem! Thank you! I wouldn't have thought of that! =)

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@simplefries:

If you have already tried to merge nipple casting before and was prevented for some technical limitation or whatever, I don't recommend wasting more time on it. I really hope you feel inspired to do more; more custom devious devices, quests, new NPCs, new spells/effects, new mechanics or anything that let you excited.

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can you detect if the armbinder has had the lock manipulated? maybe make the buff less strong if you cheat it so you can get it off easy.

 

also, i am not entirely sure but i don't think spells are leveling when cast in this manor. i've nuked about 16 guys with fire (at level 1) and haven't got any notification about destruction leveling yet.

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Hmm, make it so it works with other bindings as well.  Like the Zaz restraint sets and the like for added usage..

I can give it a try, it seems like a simple matter of swapping out the keyword to search for. However, as far as I know, there aren't any mods that let you willingly equip ZaZ restraints (the ones I'm aware of force them on you in situations outside your control), so I'm not sure how well I'll be able to test them.

 

Also a questline to unlock it would also be cool.

I'd like to put some of the great furniture items in the ZaZ pack to use, but right now I'm just making the core idea work. Quests will probably be further down the line, once I get to learn all the other parts of the CK.

 

can you detect if the armbinder has had the lock manipulated? maybe make the buff less strong if you cheat it so you can get it off easy.

I'll see if I can do it in a way that doesn't hammer performance. I'm thinking of splitting the effect into two tiers: a run-of-the-mill collar which just has the core bound casting effect and gives a modest boost to make up for the loss of slots for enchantments; and another version with more onerous requirements which grants more bonuses to those who submit to it. We'll see what I can implement.

 

also, i am not entirely sure but i don't think spells are leveling when cast in this manor. i've nuked about 16 guys with fire (at level 1) and haven't got any notification about destruction leveling yet.

Looks like I need to advance XP on fire-and-forget spells. Are you getting XP for concentration spells? The quickest way to check would be to stand in the middle of town or a busy tavern and cast Life Detection; it levels your Alteration so fast it's almost cheating.

 

after equipping armbinder, a message said, "you mediate on acane power" thing like that.

 

but still can't cast any spell, do I did wrong with install?

Once you equip the collar, you get a lesser power to select spells. You have to equip a spell in your left/right hand, and use the power to store them. Then, once you put on the armbinder, you can cast the spells you stored in your left/right hands.

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