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4 hours ago, marmotte said:

I have a problem with this bodyslide. Feet textures don't match.

Yes, I had noticed that, but I can't figure out why it happens. In NifsKope, BSShaderTextureSet and BSLightingShaderProperty look identical to the wedding sandals (which don't have this issue). A few Google searches turned up nothing.

 

Can anyone help? The pictures below illustrate the problem. The wedding sandals look okay. On the Moe shoes, the lighting or colour somehow mismatches.

Keep in mind that this comes from a CBBE BodySlide package, in case that may cause such issues.

sandals.jpg.e2a2030c5904f4b8f5aad652e7f147b5.jpgmoe.jpg.52659affb4de87e533a5ca1ad9e3f07e.jpg

 

BSShaderTextureSet.JPG.48b6d0a16c0692695c80484fe15fafe0.JPGBSLightingShaderProperty.JPG.b5f20819e923148254fe8795d2906e69.JPG

 

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6 hours ago, orgs1n said:
Spoiler

Yes, I had noticed that, but I can't figure out why it happens. In NifsKope, BSShaderTextureSet and BSLightingShaderProperty look identical to the wedding sandals (which don't have this issue). A few Google searches turned up nothing.

 

Can anyone help? The pictures below illustrate the problem. The wedding sandals look okay. On the Moe shoes, the lighting or colour somehow mismatches.

Keep in mind that this comes from a CBBE BodySlide package, in case that may cause such issues.

sandals.jpg.e2a2030c5904f4b8f5aad652e7f147b5.jpgmoe.jpg.52659affb4de87e533a5ca1ad9e3f07e.jpg

 

BSShaderTextureSet.JPG.48b6d0a16c0692695c80484fe15fafe0.JPGBSLightingShaderProperty.JPG.b5f20819e923148254fe8795d2906e69.JPG

 

 

the feet mesh uses cbbe texture mapping and the body mesh uses unp mapping. only way to fix it is to replace the foot mesh with a unp-compatible one

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20 minutes ago, Siegmeyer said:

the feet mesh uses cbbe texture mapping and the body mesh uses unp mapping. only way to fix it is to replace the foot mesh with a unp-compatible one

I don't understand. The texture paths are identical and to my knowledge I don't have CBBE textures.

 

At any rate, if this can't be corrected in Nifskope, I don't see where to get a foot mesh with an ankle inclination that matches the high heel...

 

Spoiler

804756283_moebody.thumb.JPG.c3a9a6def2bbeeb6a6b9f91379ea2536.JPG1588654703_moefeet.thumb.JPG.4143d1fb981221563f6b3972fb3076ee.JPG

 

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Is there a UUNP version of Neo's Christie and Lei Fang armor?

 

A CBBE version exists, but BodySlide can't port that because the body mesh hold its arms horizontally.

26826.JPG.f1d318d94a60ff8cdca834031fb139bd.JPG

 

A UNPB version exists, but that has an XML attached to it; even if I remove that, BodySlide can't figure out the weighting on the ends of the dress.

76136.thumb.png.ccdc45cf6d17167998c3a363e0e8822f.png

 

I'm mainly interested in the dress, with or without the HDT movement.

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7 hours ago, invisible said:

Anyone who can convert this to UNPB

 

http://mitakusaner.blog.fc2.com/blog-entry-2362.html

I gave it a quick effort, but some of the gloves (o_SLSgloves03B and o_SLSgloves03W) cause a CTD because the meshes contain a skeleton. Also, the negligées have a HDT file attached to them that doesn't survive the Outfit Studio conversion. I've no idea how to resolve either issue.

 

For what it's worth, here's a quick and dirty conversion. I didn't look into clipping at all. There is some, mostly on the gloves, though your mileage may vary of course, depending on your BodySlide and Racemenu settings. I will not be fixing this any further, as now that I've seen this set in my game, I won't be using it. (It's too lacy in my view.)

 

Sexy Lingerie Set UUNP.7z

 

723616920_enb2018_06_0315_43_11_52.thumb.jpg.9012bc84f000d3289b4cfe5739d157ce.jpg

 

1221332425_enb2018_06_0315_48_48_68.thumb.jpg.9946219f5d7e8dec45b7f1c532f45739.jpg

 

 

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On 6/1/2018 at 6:46 AM, hotrack said:

Need some help UUNP-ing Onechanbara Z Kagura Alternative Outfit CBBE V3 .

 

I thought I'd try my hand at it in OS but it seems to be aligned to some weird ... skeleton, I think.

 

  Reveal hidden contents

 kagura_1.jpg.bcb183436f02a4e17b8cfae4a1ede290.jpg

 

 

I've managed to edit the armor for WIP conversion by separating the left-right arms of the armor and only-move-rotate some of the parts to partly align to the UUNP body. I hope someone else with more skill can carry on the conversion to a UUNP BodySlide.

 

KaguraWIP.jpg.28f41fab9a8ca17e2225d6cd7a7a01d1.jpg

Onechambara Z Kagura Alt UUNP WIP.zip

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On 6/3/2018 at 10:27 AM, orgs1n said:

I gave it a quick effort, but some of the gloves (o_SLSgloves03B and o_SLSgloves03W) cause a CTD because the meshes contain a skeleton. Also, the negligées have a HDT file attached to them that doesn't survive the Outfit Studio conversion. I've no idea how to resolve either issue.



 

For what it's worth, here's a quick and dirty conversion. I didn't look into clipping at all. There is some, mostly on the gloves, though your mileage may vary of course, depending on your BodySlide and Racemenu settings. I will not be fixing this any further, as now that I've seen this set in my game, I won't be using it. (It's too lacy in my view.)

 

Sexy Lingerie Set UUNP.7z

 

723616920_enb2018_06_0315_43_11_52.thumb.jpg.9012bc84f000d3289b4cfe5739d157ce.jpg

 

1221332425_enb2018_06_0315_48_48_68.thumb.jpg.9946219f5d7e8dec45b7f1c532f45739.jpg

 

For anyone that wants to finish this set, I've figured out the issue he was having with the negligee. I've attached my test files so you can finish/edit them if you wish. I simply replaced the reference with my own, then chose "conform all" and went from there. Included files are NOT DONE. Feel free to tinker with them to fit them to your own body or slider sets. One warning: do not edit the "negligee" shape in ANY way or bodyslide will go haywire when it builds the final nif. Editing the "negli_top" shape is fine. The xml file is linked to the "negligee" shape so editing that is what was causing his issues. If you want to edit the "negligee" shape then you'll need to load the project into bodyslide version 3.2 and use that to do your editing. AFAIK 3.2 is the only version of bodyslide that supports editing of nif shapes that attach to xml files.

 

One additional note: The reference I used is my personal edit to the uunp_special body focusing on the unp_pushup sliders that I use in game. I only edited the unp_pushup_low slider so if you want to change it you can always just replace the reference body. (more defined collar bone and shoulders, slimmer back, flatter stomach, smoother legs, edited labia, etc.)

SexyLingerieSet_Negligee03B EDIT TEST.nif

SexyLingerieSet_Negligee03B EDIT TEST.osd

SexyLingerieSet_Negligee03B.osp

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