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PornOut New Vegas - Unique Porn Posters Addon


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Hey peoples,

This mod adds over 650 custom designed porn posters to Fallout New Vegas. Each poster has been treated with wear to look like they kinda belong. All posters have a context ie. faction, location or brand. It's about as lore-friendly as porn can get, ha-ha.

 

As you explore you'll find most interiors have a few of their own context-related porn posters. Eg. a wasteland house will have domestic brand posters while a casino has its own branded posters. There are poster sets for Lucky 38, the Tops, Repconn, Vikki and Vance and even obscure ones like H&H Tools, Futuretec and Cram. All pornified with graphic uncensored sex plus a bit of hentai and toon. Designed to work harmoniously or separately to Yam's awesome Pinup Parade plugin. Happy exploring!

  • All textures are standalone and do not replace anything vanilla.
  • No plugin conflicts.
  • Does not affect DLC.
  • Over 650 unique posters. Lotsa beautiful women.

Background: In the Fallout Alternate Universe, society became so decadent and uninhibited that the powers actually legalized pornography for use in general advertising. Since sex sells, America's brands were quick to jump on the bandwagon and produce their own pornographic adverts.

 

Made by me, Mungbeanz, over the course of a year. Feel free to distribute, just don't claim it as your own. I don't hold the rights to any of the porn images or trademarks of Bethesda Softworks, which is why this is solely a personal project and not a commercial one. I don't intend to make updates or support this mod. No minors should be seeing this page let alone downloading this mod.

 

Full image gallery here: http://postimg.org/gallery/17nbfoea2/63688ff5/

 

vid.jpg

 

image.png


 

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What really sold me on this was that it IS NOT a replacer, which I absolutely love! Not just unique pictures, but unique placement as well. So cookies to you sir for the work of placements. I can't say I like all of the flavor pics, but overall its a solid addition to my otherwise sex addicted world of New Vegas.

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1.Nicely done, I think might miss the lore a little, but it add a lot to the adult side of the game.

 

2.I know would be a lot of trouble, but a version with maybe less genitals being revealed ( maybe with a lot of vintage Line up the back of leg Silk stockings ) might be sort of nice ( with lot's of bent over white panty shot's, and garder belt revealed ). Only for lore reasons, I enjoy it fine just as it is. Please not one complaine here, just sort of and Idea.

 

3. Thx U very much for this.

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This looks great in NV, any chance to make patch so can use in TTW

 

Thanks

 

This would require a new mod, not a patch. As kodiak pointed out the posters have been added and manualy placed to almost every interior/exterior cells (which is a huge work imo). Plus it would require new pictures for the FO3 background.

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There is a big problem with this mod and the School of ... (Kings in Freeside).

With this mod installed (a great mod, btw!), the entire street floor becomes a mess. Large full black areas, missed meshes that reappear walking trough, possibility to see trough floors to the upper ones, then disappear. Vanishing walls, flickering walls, walls that appear, becomes black, then disappear and so on.

 

Just in case, I must say that I have installed Nevada Skies and ILO (with relatives pachtes) plus Electro City.

But, before installing this mod, everything in the King's Headquarter was fine.

 

Suggestions?

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There is a big problem with this mod and the School of ... (Kings in Freeside).

With this mod installed (a great mod, btw!), the entire street floor becomes a mess. Large full black areas, missed meshes that reappear walking trough, possibility to see trough floors to the upper ones, then disappear. Vanishing walls, flickering walls, walls that appear, becomes black, then disappear and so on.

 

Just in case, I must say that I have installed Nevada Skies and ILO (with relatives pachtes) plus Electro City.

But, before installing this mod, everything in the King's Headquarter was fine.

 

Suggestions?

 

Confirmed and I don't use these mods.

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I'm still "investigating" in the Mojave.

At this moment:

Freeside - All fine except The School of Impersonation. (There is only a couple of poster that "flicker" in Mick&Ralph store because they are one over the other).

The Strip - All Fine.

Goodsprings - All Fine.

Novac - All Fine (except two posters flickering in the Gas Station. Again,one over the other).

Nipton - All Fine  (BTW, great work with the "Legion's Scares").

Mojave Outpost - All Fine.

Primm - All Fine the interiors. In Exteriors there is one poster placed in the "air" about in the middle of the street in between Vikki&Vance and MojaveExpress office. Near the crashed car). Note: I have the mod "Rebuild The Bison Steve Lucky Casino" and, off course, there are no posters inside.

 

To next ...

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Confirmed, King's School (of impersonation?) is totally busted, everything else seems fine. I Can also confirm Primm's mid-air poster, however, I do not have the "Rebuild The Bison Steve Lucky Casino" mod.

 

Great Mod by the way, gave me a new... "Perspective" in the barren wasteland  :P 

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I looked into the plugin and it I don't immediately see any changes to that cell that should cause the issues that are being described; version 1.1 seems clean and it only adds statics to that cell. The only thing I can think of is that one of the poster models is borked somehow, but if that were the case you'd likely be seeing the issue elsewhere as well. You are 100% certain that it is this mod causing the issue?

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Ok found what is the problem.

 

Opening the cell with the GECK gave me this error message :

"HAVOK ERROR : Interior is too large for the havok world ! Wold must be expanded or cell must be made smaller. Cell : 'FreesideKingsHouse' (0010E03B)"

 

The reason for this is alot of "RoomMarker" objects have been moved far away from their original position (see screenshot : on the left with prnout.esp, on the right only fnv esm). I have restored the original (x,y,z) values and the issue was fixed.

 

I'm not sure I have rights to post the modified plugin here, plus I don't have the 1.1 version.

post-267625-0-06943100-1414572311_thumb.jpg

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Yes i like this Mod, and the idea very much, but I like you all saw many holes made in the graphics, I did try to clean it with NV edit, but many of the Holes were not easy to repair with a simple set for cleaning, and remove identical masters, and undelete, and disable masters.

  I hated to but had to turn it off for now.

 

One I saw other then the Primm one, and king one was when entering the bunker in Hidden valley, there is a major gap at the door to the bunker when you enter the main bunker where all the people are not the first door, but like the second one.

 

It I think will take the modder to clean out the un-need dirty spots, as they will know where they all are, and if removal is right for those places. I would be afraid of removing something that should not be removed myself, not knowing every thing that was touched.

 

I have found that it is wise to keep two versions of Geck or construction set running when making changes, one for looking around that you never save, and another that you are actually doing something in. in the one, you can touch, move look do what ever, until you find where you want to go, and use the Cell view to get to that place in the one you are working on to drop the new object or Item. this way you have almost no contact with default items in the cell view window.

 

All the problems you all have mentioned I have seen, and removing the mod fixed them. I hope it gets updated. was such a lovely idea, and so much work went into it.

 

 

 

Really like this one though

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Good work. Leaving inside all that thumbs.db garbage could demostrate that the attention on building this mod wans't so great.

After all, anyway, it doesn't solve the Kings School's problem at all.

 

Once again, even with the 1.1 version (that, btw, removes too many funny posters without a good criteria), the problem persists because some RoomMarkers inside a large interior space. I don't have the skill to resolve this, pity.

 

The modified esp by Loopy06 could be a good solution, if verified capable to solve the issue.

I hope he would think on upload it here.

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Good work. Leaving inside all that thumbs.db garbage could demostrate that the attention on building this mod wans't so great.

After all, anyway, it doesn't solve the Kings School's problem at all.

 

Once again, even with the 1.1 version (that, btw, removes too many funny posters without a good criteria), the problem persists because some RoomMarkers inside a large interior space. I don't have the skill to resolve this, pity.

 

The modified esp by Loopy06 could be a good solution, if verified capable to solve the issue.

I hope he would think on upload it here.

 

I second Nicole's suggestion. Did Loopy06 try to contact the author about it?

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I checked 1.1. There are no RoomMarker edits left in it, the plugin was actually cleaned very thoroughly. Either you're not actually running 1.1, the RoomMarkers new locations were recorded into the save and aren't reverting, or the RoomMakers weren't actually causing the issues.

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I checked 1.1. There are no RoomMarker edits left in it, the plugin was actually cleaned very thoroughly. Either you're not actually running 1.1, the RoomMarkers new locations were recorded into the save and aren't reverting, or the RoomMakers weren't actually causing the issues.

 

I doubt things got stuck in the save, I reverted back to a clean save and fired up 1.1 and still got the same issues, especially the King's School :(

 

it might be that the cell is overloaded, in my case I'm using many high-res textures, throw the added textures from Pornout into the mix and you'd probably get an overdose of memory consuming textures. Any idea how many textures is used within the school?

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