trepleen Posted October 17, 2014 Share Posted October 17, 2014 UPDATE..... I FIXED IT, IT WORKS PERFECT IN GAME NOW. THE RIGHT WAY THE WRONG WAY ===== OLD ===== I followed this tutorial: http://www.youtube.com/watch?v=nuiUEvwf6Sg The havok simulation preview in 3d studio max is flawless, but in game everything messes up. For some reason when the character walks or runs forward the schlong swings all the way back to the point where it penetrates itself and gets stuck. I set it's plane & cone so it would never swing back, yet it still does it as if totally ignoring all my settings. The surprising part is that the testicles work fine. I've tried different cone and plane settings, different weight under rigid body, linear and angular damping, even changing the rotations for ragdoll under constraint space, but I can't get it to stop swinging back like that into itself. Link to comment
RomeoZero Posted October 17, 2014 Share Posted October 17, 2014 hmm drop me xml i wanna see the constraints data how you make it, i got stuck on my file to Link to comment
trepleen Posted October 17, 2014 Author Share Posted October 17, 2014 THIS IS THE PROPER WAY TO DO IT, each debris gets its own keyframe. Every part gets a Keyframe and a debris. Do not attach multiple debris to a single keyframe. Link to comment
RomeoZero Posted October 19, 2014 Share Posted October 19, 2014 not matter how you name them B(motion)<A(keyF) i need to know right params of constraints and type constr data to complete mine to.It distorts when lying on back, old as shit, abandoned it .So im interested how's your working. Cmon man post some. Link to comment
trepleen Posted October 19, 2014 Author Share Posted October 19, 2014 not matter how you name them B(motion)<A(keyF) i need to know right params of constraints and type constr data to complete mine to.It distorts when lying on back, old as shit, abandoned it .So im interested how's your working. Cmon man post some. You want screenshots of my rigid body and ragdoll modifiers? post gifs You wouldn't happen to know an easy way for me to convert part of a fraps video to a gif file? Or create a gif image of the havok simulation? Link to comment
RomeoZero Posted October 20, 2014 Share Posted October 20, 2014 your exported xml - i will see in JFF prog, constraints data. Bandicam can help with gifs or small video prvw Link to comment
Guest Posted October 28, 2014 Share Posted October 28, 2014 HTD shlong is really what Skyrim needs Looking forward to release. I really hope that there will be SoS-light option for it. Link to comment
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